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Best time to sell your used 4090s is now.

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4090 will be good for 5+ years more I think given how meagre the hardware gains in the mid range are now.

On the software side they're developing for that mid range.

RT offers little image quality benefits for me and not worth using upscaling for or the raw fps hit.
True this slide from Nvidia is like putting a Juicy stake in front of the ai customer and putting a milking bucket in front of PC gamer wanting more raw performance.
I believe the midrange will take a turn in 2025 with the 5070 at $549 ( 4070ti raw performance)

RT is very subjective but if you want the best picture quality for the least amount of resources spent imo global illuminations that are ray traced especially on an hdr screen can make the image pop and is the best rt feature.
Also the 9070 xt might bring some competition to the midrange.
1000057747.jpg
 
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Totally not true. Quite the opposite. Reflex works when your gpu is at 99%. That's when latency is high
Quite the opposite? You get more frames?

Brother, reflex at 26fps is doing absolutely nothing for anyone.
I think you don't know what reflex is. Just educate yourself before speaking, it's not that hard.
I think you've never turned it off and think it's just magic. Why isn't it on by default then if there's zero downside? Turning it off in CP2077 gives more frames, the game nvidia uses to show off everything, still. Some games are more pronounced than others but it happens, reflex isn't free you bozos lol
 
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Quite the opposite? You get more frames?

Brother, reflex at 26fps is doing absolutely nothing for anyone.

I think you've never turned it off and think it's just magic. Why isn't it on by default then if there's zero downside? Turning it off in CP2077 gives more frames, the game nvidia uses to show off everything, still. Some games are more pronounced than others but it happens, reflex isn't free you bozos lol
Yes, turning it off gives more frames, at the cost of input latency. Too bored to go into depth into the why to be honest, but when GPU is at 99% (spitting the most amount of frames), latency takes a nosedive.
 
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Quite the opposite? You get more frames?

Brother, reflex at 26fps is doing absolutely nothing for anyone.

I think you've never turned it off and think it's just magic. Why isn't it on by default then if there's zero downside? Turning it off in CP2077 gives more frames, the game nvidia uses to show off everything, still. Some games are more pronounced than others but it happens, reflex isn't free you bozos lol
You are continuing on showing your ignorance
 
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You are continuing on showing your ignorance
Ok? You're continuing contributing nothing, you do that everywhere you go?
Yes, turning it off gives more frames, at the cost of input latency. Too bored to go into depth into the why to be honest, but when GPU is at 99% (spitting the most amount of frames), latency takes a nosedive.

At 26fps, latency is high af with or without reflex. Take the frames. It's not a no brainer turn it on and leave it setting like everyone wants to treat it.
 
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Ok? You're continuing contributing nothing, you do that everywhere you go?


At 26fps, latency is high af with or without reflex. Take the frames. It's not a no brainer turn it on and leave it setting like everyone wants to treat it.
Explain to me what it is first so it is easier for me to explain it to you. I want to know what your understanding of the thing is.
Btw you said ''I think you've never turned it off'' when I don't even have a nvidia gpu lol. Coping at maximum
 
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The optimal GPU usage threshold to minimize GPU-related latencies is widely considered to be 95% of the hardware's capacity. This is regardless of vendor, it's kind of how the thing works. I think the argument here is somewhat of a moot point because if you have 26 fps, you are running above the hardware's capability anyway and you should reduce the workload by using lower settings or upgrade the hardware, if possible.

Now the argument here is probably the DLSS 4 multi frame generation and how it promises to make 30 into 240 fps... that should be where their frame warp technology kicks in. Of course, I don't know how it works, I don't think this was even explained in depth yet. Give it a few weeks.
 
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The optimal GPU usage threshold to minimize GPU-related latencies is widely considered to be 95% of the hardware's capacity. This is regardless of vendor, it's kind of how the thing works. I think the argument here is somewhat of a moot point because if you have 26 fps, you are running above the hardware's capability anyway and you should reduce the workload by using lower settings or upgrade the hardware, if possible.

Now the argument here is probably the DLSS 4 multi frame generation and how it promises to make 30 into 240 fps... that should be where their frame warp technology kicks in. Of course, I don't know how it works, I don't think this was even explained in depth yet. Give it a few weeks.
I wait with bated breath to see whether latency (responsiveness) and artifacting are not major problems.
 
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I wait with bated breath to see whether latency (responsiveness) and artifacting are not major problems.

Going by Ada's frame generation capability, I'd say YMMV with bold letters. There were games I had a positively amazing experience, even before official DLSS support was added (such as Starfield), but then again there were games were it was an equally horrible experience (Final Fantasy 16). I wonder how will Blackwell's more powerful hardware will manage these games that clearly did not perform well, or maybe if that will be done by the new transformative DLSS system (currently, DLSS 3.x uses a CNN model). We'll see.
 
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I wait with bated breath to see whether latency (responsiveness) and artifacting are not major problems.
Ghosting is reduced but still there as per Nvidia's own rep at CES booth in a Hotharware video.
The optimal GPU usage threshold to minimize GPU-related latencies is widely considered to be 95% of the hardware's capacity. This is regardless of vendor, it's kind of how the thing works. I think the argument here is somewhat of a moot point because if you have 26 fps, you are running above the hardware's capability anyway and you should reduce the workload by using lower settings or upgrade the hardware, if possible.

Now the argument here is probably the DLSS 4 multi frame generation and how it promises to make 30 into 240 fps... that should be where their frame warp technology kicks in. Of course, I don't know how it works, I don't think this was even explained in depth yet. Give it a few weeks.
According to this CES presentation in uses the new dlss upscaler that will be available to 2000 series and higher they are using dlss set to performance and multi frame generation to get to those high competetive fps in AlanWake2. :laugh:
Although the image is superior and more stable subjectively speaking.
 
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