• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

NVIDIA GeForce RTX 50 Technical Deep Dive

Joined
Nov 7, 2017
Messages
1,989 (0.76/day)
Location
Ibiza, Spain.
System Name Main
Processor R7 5950x
Motherboard MSI x570S Unify-X Max
Cooling converted Eisbär 280, two F14 + three F12S intake, two P14S + two P14 + two F14 as exhaust
Memory 16 GB Corsair LPX bdie @3600/16 1.35v
Video Card(s) GB 2080S WaterForce WB
Storage six M.2 pcie gen 4
Display(s) Sony 50X90J
Case Tt Level 20 HT
Audio Device(s) Asus Xonar AE, modded Sennheiser HD 558, Klipsch 2.1 THX
Power Supply Corsair RMx 750w
Mouse Logitech G903
Keyboard GSKILL Ripjaws
VR HMD NA
Software win 10 pro x64
Benchmark Scores TimeSpy score Fire Strike Ultra SuperPosition CB20
But most people do prefer upscaling?
while the total amount is larger, we still dont know the "why".
e.g. how many use it, because they lack the (raw) power to do native.
 
Joined
Jun 14, 2020
Messages
3,893 (2.32/day)
System Name Mean machine
Processor 12900k
Motherboard MSI Unify X
Cooling Noctua U12A
Memory 7600c34
Video Card(s) 4090 Gamerock oc
Storage 980 pro 2tb
Display(s) Samsung crg90
Case Fractal Torent
Audio Device(s) Hifiman Arya / a30 - d30 pro stack
Power Supply Be quiet dark power pro 1200
Mouse Viper ultimate
Keyboard Blackwidow 65%
while the total amount is larger, we still dont know the "why".
e.g. how many use it, because they lack the (raw) power to do native.
Does the why matter? In what sense?

I can tell you why I'm using it, because at 4k dlss q it performs as well as 1440p native but looks way better. So I'm using it for the increased image quality at same performance.
 
Joined
Nov 7, 2017
Messages
1,989 (0.76/day)
Location
Ibiza, Spain.
System Name Main
Processor R7 5950x
Motherboard MSI x570S Unify-X Max
Cooling converted Eisbär 280, two F14 + three F12S intake, two P14S + two P14 + two F14 as exhaust
Memory 16 GB Corsair LPX bdie @3600/16 1.35v
Video Card(s) GB 2080S WaterForce WB
Storage six M.2 pcie gen 4
Display(s) Sony 50X90J
Case Tt Level 20 HT
Audio Device(s) Asus Xonar AE, modded Sennheiser HD 558, Klipsch 2.1 THX
Power Supply Corsair RMx 750w
Mouse Logitech G903
Keyboard GSKILL Ripjaws
VR HMD NA
Software win 10 pro x64
Benchmark Scores TimeSpy score Fire Strike Ultra SuperPosition CB20
yes it does. because if i can do native without, i would.
meaning im not using it because i "want" to, and many others might too.

its like saying would you want to buy a +300K Bentley? most will probably say no.
but what if all those "asked", would have 1M in their account (to spend on a car)?
you think they would still (all) say no?

part of my problem with the poll, as i do use it (so not native), but would prefer (to be able) to use native.
and i doubt im alone, thus changing numbers by quite a bit.
 
Last edited:
Joined
Jan 19, 2023
Messages
288 (0.40/day)
yes it does. because if i can do native without, i would.
meaning im not using it because i "want" to, and many others might too.

its like saying would you want to buy a +300K Bentley? most will probably say no.
but what if all those "asked", would have 1M in their account (to spend on a car)?
you think they would still (all) say no?

part of my problem with the poll, as i do use it (so not native), but would prefer (to be able) to use native.
and i doubt im alone, thus changing numbers by quite a bit.

Some TAA if not most TAA implementations are so bad that what does it even mean that you are running native? It's still gathering data from multiple frames, it can still have ghosting and artifacts.
And I can't remember a game where there was no TAA recently.
 
Joined
Nov 7, 2017
Messages
1,989 (0.76/day)
Location
Ibiza, Spain.
System Name Main
Processor R7 5950x
Motherboard MSI x570S Unify-X Max
Cooling converted Eisbär 280, two F14 + three F12S intake, two P14S + two P14 + two F14 as exhaust
Memory 16 GB Corsair LPX bdie @3600/16 1.35v
Video Card(s) GB 2080S WaterForce WB
Storage six M.2 pcie gen 4
Display(s) Sony 50X90J
Case Tt Level 20 HT
Audio Device(s) Asus Xonar AE, modded Sennheiser HD 558, Klipsch 2.1 THX
Power Supply Corsair RMx 750w
Mouse Logitech G903
Keyboard GSKILL Ripjaws
VR HMD NA
Software win 10 pro x64
Benchmark Scores TimeSpy score Fire Strike Ultra SuperPosition CB20
for me native means native res the moni has, not AA related.

and at least for the games i have (nothing last 2y), i can select to not use TAA.
 
Joined
Jun 14, 2020
Messages
3,893 (2.32/day)
System Name Mean machine
Processor 12900k
Motherboard MSI Unify X
Cooling Noctua U12A
Memory 7600c34
Video Card(s) 4090 Gamerock oc
Storage 980 pro 2tb
Display(s) Samsung crg90
Case Fractal Torent
Audio Device(s) Hifiman Arya / a30 - d30 pro stack
Power Supply Be quiet dark power pro 1200
Mouse Viper ultimate
Keyboard Blackwidow 65%
yes it does. because if i can do native without, i would.
meaning im not using it because i "want" to, and many others might too.

its like saying would you want to buy a +300K Bentley? most will probably say no.
but what if all those "asked", would have 1M in their account (to spend on a car)?
you think they would still (all) say no?

part of my problem with the poll, as i do use it (so not native), but would prefer (to be able) to use native.
and i doubt im alone, thus changing numbers by quite a bit.
But that's the point, if everyone had 1m in their account they would buy a higher resolution monitor and then use DLSS on it. Because it looks better than native, which is my point. If you are building a PC and the card you are targeting is a 1440p card (let's say XX70 tier), it's better to get a 4k monitor to use with it use DLSS Q. Will look much better than native 1440p. Which is what I did. My option was 1440p native (so a 1440p monitor) or 4k DLSS Q (so a 4k monitor). Went with the latter.

Just a fast demonstration. The so called superior 4k native. Zoom on it and have a laugh
4k native.JPG


And DLSS

dlss.JPG


These are not zoomed. Got some extra spicy details for people that think native looks better...
 
Last edited:
Joined
Nov 7, 2017
Messages
1,989 (0.76/day)
Location
Ibiza, Spain.
System Name Main
Processor R7 5950x
Motherboard MSI x570S Unify-X Max
Cooling converted Eisbär 280, two F14 + three F12S intake, two P14S + two P14 + two F14 as exhaust
Memory 16 GB Corsair LPX bdie @3600/16 1.35v
Video Card(s) GB 2080S WaterForce WB
Storage six M.2 pcie gen 4
Display(s) Sony 50X90J
Case Tt Level 20 HT
Audio Device(s) Asus Xonar AE, modded Sennheiser HD 558, Klipsch 2.1 THX
Power Supply Corsair RMx 750w
Mouse Logitech G903
Keyboard GSKILL Ripjaws
VR HMD NA
Software win 10 pro x64
Benchmark Scores TimeSpy score Fire Strike Ultra SuperPosition CB20
upscaling a lower res to native (moni) res will never look better, any native UHD video (vs same content at 720p/1080p upscaled to 4K) will easily show that.
you can not make up stuff, that wasnt there to begin with, and why even if it looks good and close, it wont match the same quality at native res.

and running a lower (than native) res on a higher resolution moni (vs lower res on content and lower res moni) will always look better,
but that's because of the higher res on the screen, not because of upscaling.

if upscaling would look better (than native), movie companies wouldnt waste shooting in UHD (or higher).
 
Joined
Sep 21, 2023
Messages
47 (0.10/day)
you can not make up stuff, that wasnt there to begin with
This used to be true, but it isn't anymore. Making stuff up is the whole point of generative AI. Some can generate a pictures from text.

Also, some of the resolution increase can be real. Temporal sampling techniques can supersample single pixel through multiple frames. Due to motion it's not always perfect and can produce artifacts, but when it works it combines multiple lower resolution frames into a higher resolution image.
 
Joined
Jun 14, 2020
Messages
3,893 (2.32/day)
System Name Mean machine
Processor 12900k
Motherboard MSI Unify X
Cooling Noctua U12A
Memory 7600c34
Video Card(s) 4090 Gamerock oc
Storage 980 pro 2tb
Display(s) Samsung crg90
Case Fractal Torent
Audio Device(s) Hifiman Arya / a30 - d30 pro stack
Power Supply Be quiet dark power pro 1200
Mouse Viper ultimate
Keyboard Blackwidow 65%
This used to be true, but it isn't anymore. Making stuff up is the whole point of generative AI. Some can generate a pictures from text.
No no, you can't make up detail from nothing. Image restoration isn't a thing :D

 
Joined
Nov 7, 2017
Messages
1,989 (0.76/day)
Location
Ibiza, Spain.
System Name Main
Processor R7 5950x
Motherboard MSI x570S Unify-X Max
Cooling converted Eisbär 280, two F14 + three F12S intake, two P14S + two P14 + two F14 as exhaust
Memory 16 GB Corsair LPX bdie @3600/16 1.35v
Video Card(s) GB 2080S WaterForce WB
Storage six M.2 pcie gen 4
Display(s) Sony 50X90J
Case Tt Level 20 HT
Audio Device(s) Asus Xonar AE, modded Sennheiser HD 558, Klipsch 2.1 THX
Power Supply Corsair RMx 750w
Mouse Logitech G903
Keyboard GSKILL Ripjaws
VR HMD NA
Software win 10 pro x64
Benchmark Scores TimeSpy score Fire Strike Ultra SuperPosition CB20
@zigzag
while it might work with games, with "real" content like movies/videos it wont.

it will look almost as good, and usually good enough so ppl dont "throw up" watching it on their big screen tv, but it will not surpass the quality of native res.

lets say i have an image that consist of a single color with a single dot somewhere, i now remove the area with the dot, AI will never be able to come up with dot in a "restored" image.
 
Last edited:
Joined
Oct 28, 2012
Messages
1,224 (0.27/day)
Processor AMD Ryzen 3700x
Motherboard asus ROG Strix B-350I Gaming
Cooling Deepcool LS520 SE
Memory crucial ballistix 32Gb DDR4
Video Card(s) RTX 3070 FE
Storage WD sn550 1To/WD ssd sata 1To /WD black sn750 1To/Seagate 2To/WD book 4 To back-up
Display(s) LG GL850
Case Dan A4 H2O
Audio Device(s) sennheiser HD58X
Power Supply Corsair SF600
Mouse MX master 3
Keyboard Master Key Mx
Software win 11 pro
That's a weird thing to say. You are actually giving to much credit to nvidia, and ignoring that people outside the company are also asking themselves how emerging technologies could affect various aspect of the gaming industry:
(PDF) Artificial intelligence for video game visualization, advancements, benefits and challenges
Jensen wasn't involved in that research paper, I would argue that research at AMD, nvidia, Intel, microsft etc... is probably influenced on some level but what's happening in academics labs, i don't believe that they function as a bubble.
To further reinforce the point that Neural rendering isn't something that nvidia invented, nor ar they the only people researching it's application:
Intel's Latest Research for Graphics and Generative AI
Neural Prefiltering for Correlation-Aware Levels of Detail
UniTorch - Integrating Neural Rendering into Unity | Request PDF
1737043911332.png
1737044093888.png
 
Joined
Jul 24, 2024
Messages
334 (1.89/day)
System Name AM4_TimeKiller
Processor AMD Ryzen 5 5600X @ all-core 4.7 GHz
Motherboard ASUS ROG Strix B550-E Gaming
Cooling Arctic Freezer II 420 rev.7 (push-pull)
Memory G.Skill TridentZ RGB, 2x16 GB DDR4, B-Die, 3800 MHz @ CL14-15-14-29-43 1T, 53.2 ns
Video Card(s) ASRock Radeon RX 7800 XT Phantom Gaming
Storage Samsung 990 PRO 1 TB, Kingston KC3000 1 TB, Kingston KC3000 2 TB
Case Corsair 7000D Airflow
Audio Device(s) Creative Sound Blaster X-Fi Titanium
Power Supply Seasonic Prime TX-850
Mouse Logitech wireless mouse
Keyboard Logitech wireless keyboard
@zigzag
while it might work with games, with "real" content like movies/videos it wont.

it will look almost as good, and usually good enough so ppl dont "throw up" watching it on their big screen tv, but it will not surpass the quality of native res.

lets say i have an image that consist of a single color with a single dot somewhere, i now remove the area with the dot, AI will never be able to come up with dot in a "restored" image.
Don't waste your time. Good point with your previous statement about how you cannot make up stuff out of nothing.

Does not matter that upscaled or so called "AI" generated content is something artificial or guessed. When it's shiny, it must be good, right?

Breasts upscaled by LSBT (Large Silicon Breast Tuning) algorithm in so called "beauty clinic" are still nothing else but a pair of fake tits.
 
Joined
Jun 14, 2020
Messages
3,893 (2.32/day)
System Name Mean machine
Processor 12900k
Motherboard MSI Unify X
Cooling Noctua U12A
Memory 7600c34
Video Card(s) 4090 Gamerock oc
Storage 980 pro 2tb
Display(s) Samsung crg90
Case Fractal Torent
Audio Device(s) Hifiman Arya / a30 - d30 pro stack
Power Supply Be quiet dark power pro 1200
Mouse Viper ultimate
Keyboard Blackwidow 65%
Don't waste your time. Good point with your previous statement about how you cannot make up stuff out of nothing.

Does not matter that upscaled or so called "AI" generated content is something artificial or guessed. When it's shiny, it must be good, right?

Breasts upscaled by LSBT (Large Silicon Breast Tuning) algorithm in so called "beauty clinic" are still nothing else but a pair of fake tits.
So I assume the left looks better than the right to you?

 
Joined
Sep 21, 2023
Messages
47 (0.10/day)
@zigzag
while it might work with games, with "real" content like movies/videos it wont.

it will look almost as good, and usually good enough so ppl dont "throw up" watching it on their big screen tv, but it will not surpass the quality of native res.

lets say i have an image that consist of a single color with a single dot somewhere, i now remove the area with the dot, AI will never be able to come up with dot in a "restored" image.
Even a human can't do that. But if there is more context, like a nose missing on a face, some AI models would generate a new nose.

But that's not what we are dealing with here! Game renders a lower-res image, which is together with previous frames and motion vectors provided as a context for the model. If final resolution is 4k, you render lower-res image at ~1080p. That means that your dot would need to be smaller than one pixel at 1080p to be missing from input data. Do you realize how fine these details are?

Note that just native resolution is not enough for great image quality. At native res, you still see aliasing in motion and other artifacts. You need super-sampling. 8x the native resolution for real high quality. GPUs won't be capable of brute forcing all the needed calculations for decades.

It's not about the native resolution, but image quality you can get with the limited performance your GPU can provide in real time. I hope we agree that the highest image-quality (a GPU can render in real time) is the goal. And to do that we need to sacrifice some quality, where it's the least noticeable in order to gain quality where it matters. We used to sacrifice some resolution in order to have shaders. And then to have better shaders. Now to do basic path tracing to get real reflections, proper lighting and shadows. And now we can also fake some fine details in order to improve perceived image quality. It's not perfect, but most of the time is better that brute forcing lower quality graphics at higher resolutions. It is also partly subjective what is important and what is not.
 
Joined
Nov 7, 2017
Messages
1,989 (0.76/day)
Location
Ibiza, Spain.
System Name Main
Processor R7 5950x
Motherboard MSI x570S Unify-X Max
Cooling converted Eisbär 280, two F14 + three F12S intake, two P14S + two P14 + two F14 as exhaust
Memory 16 GB Corsair LPX bdie @3600/16 1.35v
Video Card(s) GB 2080S WaterForce WB
Storage six M.2 pcie gen 4
Display(s) Sony 50X90J
Case Tt Level 20 HT
Audio Device(s) Asus Xonar AE, modded Sennheiser HD 558, Klipsch 2.1 THX
Power Supply Corsair RMx 750w
Mouse Logitech G903
Keyboard GSKILL Ripjaws
VR HMD NA
Software win 10 pro x64
Benchmark Scores TimeSpy score Fire Strike Ultra SuperPosition CB20
@zigzag
sure but thats because it learned that from previous training.
e.g. if i have a pixelated (say ultra low res) license plate from a car, no AI will be able to make that readable.

my problem is with ppl claiming that upscaling (from a lower res) to native res, will look better than straight native, which isnt the case.


upscaling to above native res, then downscaling to native (screen) res, is a completely different thing, works, looks better, i use it, and i never said anything to the contrary.
 
Joined
Jan 14, 2019
Messages
13,522 (6.16/day)
Location
Midlands, UK
Processor Various Intel and AMD CPUs
Motherboard Micro-ATX and mini-ITX
Cooling Yes
Memory Overclocking is overrated
Video Card(s) Various Nvidia and AMD GPUs
Storage A lot
Display(s) Monitors and TVs
Case The smaller the better
Audio Device(s) Speakers and headphones
Power Supply 300 to 750 W, bronze to gold
Mouse Wireless
Keyboard Mechanic
VR HMD Not yet
Software Linux gaming master race
It depends on the game for sure. All TAA games have some amount of softness to them which is slightly worsened by DLSS-Q @ 4K, but it's not something that bothers me much. I run my games with very little post-process sharpening, sometimes even with an .ini tweak to go below the minimum sharpening offered by in-game settings, because I don't like specular aliasing or pixel crawl. What is it in particular that stands out to you with upscalers, and are there certain games where it's worse?
My problem is the blur that you mentioned. Upscaling makes the image look soft and fuzzy, as if I had something wrong with my eyes or like I was squinting. It's a bit better in games that offer a sharpening slider, because I can just push it to the max. It's also a bit more tolerable with FSR 3. Games that use older versions are terrible.

I imagine that you miss the time before games switched to post-process AA and everything became a bit blurry. I have nostalgia for DX9 games which now can run with SGSSAA, and slightly worried that future graphics cards will stop supporting all the old flavors of MSAA. I don't know if there is/was dedicated hardware support to accelerate multisampling: does it still exist in today's cards, serving a purpose with shaders? Would there be any academic interest in seeing how fast a 5090 can run DX:HR with 8xSGSSAA @ 4K compared to previous product generations?
I definitely miss those times! When we used to sharpen with AA instead of making things a blurry mess with upscaling. I don't think there was any dedicated hardware for MSAA, that's probably why it lost traction to DLAA/VSR.

@JustBenching
just because something is cheaper/faster, doesnt make it the better deal.
whats the cuda perf on amd dgpu (vs Nv)?
right.
the same way if i have +100K to spend (just) on a car, still wont make me buy a toyota for 20K, just because its cheaper.
I will buy the 20k car if I don't have a valid use case for the 100k one. If I don't go to track days, if I only drive to work and back, I don't need a Ferrari, right?

I disagree with the CUDA argument on a similar fashion. A gamer doesn't need it, it shouldn't influence the buying decision. Whatever you don't use is a waste of your money.

and moni res has NOTHING to do with the res you set in games, nor are you fixed to run games in 4K, just because you're using a 4K screen.
i rather play at FHD/QHD on a large screen thats 4K, than the same screen in lower res and get pissed off from the screen door effect.
Playing at anything lower than your monitor's native res is a blurry mess, imo. It was fine in the CRT days, but it looks horrible now.

@AusWolf
cant talk about recent games, but anything i have from the past 10y will never look as good on low like they do on high/ultra,
Let's agree to disagree on that one.

the main reason why i spend more money on a dgpu than any console would cost, is to have improvements in image quality/fps or (more) options i can use (vs console).
I agree. But that doesn't mean that one brand suits those needs better than the other.
 
Joined
Jun 14, 2020
Messages
3,893 (2.32/day)
System Name Mean machine
Processor 12900k
Motherboard MSI Unify X
Cooling Noctua U12A
Memory 7600c34
Video Card(s) 4090 Gamerock oc
Storage 980 pro 2tb
Display(s) Samsung crg90
Case Fractal Torent
Audio Device(s) Hifiman Arya / a30 - d30 pro stack
Power Supply Be quiet dark power pro 1200
Mouse Viper ultimate
Keyboard Blackwidow 65%
@zigzag
sure but thats because it learned that from previous training.
e.g. if i have a pixelated (say ultra low res) license plate from a car, no AI will be able to make that readable.
Of course they would. Have you tried it?

Everyone is using ai cause it does exactly what you are claiming it can't do...
 
Joined
Aug 3, 2006
Messages
191 (0.03/day)
Location
Austin, TX
Processor Ryzen 6900HX
Memory 32 GB DDR4LP
Video Card(s) Radeon 6800m
Display(s) LG C3 42''
Software Windows 11 home premium
You need super-sampling. 8x the native resolution for real high quality. GPUs won't be capable of brute forcing all the needed calculations for decades.

It's not about the native resolution, but image quality you can get with the limited performance your GPU can provide in real time. I hope we agree that the highest image-quality (a GPU can render in real time) is the goal. And to do that we need to sacrifice some quality, where it's the least noticeable in order to gain quality where it matters. We used to sacrifice some resolution in order to have shaders. And then to have better shaders. Now to do basic path tracing to get real reflections, proper lighting and shadows. And now we can also fake some fine details in order to improve perceived image quality. It's not perfect, but most of the time is better that brute forcing lower quality graphics at higher resolutions. It is also partly subjective what is important and what is not.

First you contradict yourself (we need to render the image at a higher resolution to get better quality, so we render at lower resolution... ), then you change the goal post (from actual quality to perceived (aka fake aka conceptual) quality).

The AI upscalers are for speed, first and foremost. I'll prove it to you:

You have a choice between a conceptual graphics card that can:
1) play 4k supersampled (so full screen rendered at 8k and downsampled to 4k) at 60fps
2 play 4k DLSS4 (1080p upsampled to 4k) at 60fps

what are you picking?
 
Joined
Apr 17, 2021
Messages
580 (0.42/day)
System Name Jedi Survivor Gaming PC
Processor AMD Ryzen 7800X3D
Motherboard Asus TUF B650M Plus Wifi
Cooling ThermalRight CPU Cooler
Memory G.Skill 32GB DDR5-5600 CL28
Video Card(s) MSI RTX 3080 10GB
Storage 2TB Samsung 990 Pro SSD
Display(s) MSI 32" 4K OLED 240hz Monitor
Case Asus Prime AP201
Power Supply FSP 1000W Platinum PSU
Mouse Logitech G403
Keyboard Asus Mechanical Keyboard
That's not true we had one apples to apples benchmarks and one semi apples to apples...

Now we have 3 apples to apples and 1 semi lol.... #Progress....

5090 review isn't far out if it's dissappointing the whole stack is in trouble.

The 5090 is irrelevant imo. The RTX 4090 was the worst product last gen. I actually still care about performance per dollar.

NVidia is brainwashing people in to thinking $2000 for a GPU makes sense.

It's the Titan but with 100x more sales from 10 years ago.
 
Joined
Feb 1, 2019
Messages
3,711 (1.70/day)
Location
UK, Midlands
System Name Main PC
Processor 13700k
Motherboard Asrock Z690 Steel Legend D4 - Bios 13.02
Cooling Noctua NH-D15S
Memory 32 Gig 3200CL14
Video Card(s) 4080 RTX SUPER FE 16G
Storage 1TB 980 PRO, 2TB SN850X, 2TB DC P4600, 1TB 860 EVO, 2x 3TB WD Red, 2x 4TB WD Red
Display(s) LG 27GL850
Case Fractal Define R4
Audio Device(s) Soundblaster AE-9
Power Supply Antec HCG 750 Gold
Software Windows 10 21H2 LTSC
The main thing I think that killed MSAA was the engines using different rendering. Although there is also the arguments it was done to satisfy weaker hardware like consoles, but I think its mainly down to engines and modern development.
Not just MSAA/SGSSAA either, other techniques that were good stopped being used.
Star Ocean 4 on the Xbox 360 looked pretty good, then play the game on something like a PS4 or even PC with higher rendering resolution, suddenly things like hair looks much worse. Some software technique they were using on the 360 to make it look good got obsoleted.
 
Top