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RTX 5080 - premature review - it sucks

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Perhaps profile K will change things...

Q: Profile K ?..
A: Yes, the newest DLSS's DLL profile !

Aaahh.

//

Now NVidia has to go until reaching the end of the alphabet to find the perfect DLSS profile that permits his cards to appear better than they are.
 
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@LittleBro
so far, its 1 gpu giving up on me (out of 20 cards i had), while 20 out of 20 women, and i dont have to worry about buying them things.

besides, if you need to buy flowers to make your partner happy, your doing it wrong.
I don't "have to" buy flowers, but I do it anyway, because I love it when she's happy. If we pay for the electricity together to run games on my PC, then a couple of quid for flowers surely isn't a problem, right? :)

I'd say, if you have to buy expensive jewellery to make her happy, then you're doing it wrong.

It's just my take on the matter... the 5080 is still bad value.
 
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Sure, go ahead and name those plenty of examples.
Super Mario World, and many similar titles on nintendo systems. Did you know Donkey Kong Country is sized a whoppin 2MB? And Super Mario World a mere 340kb? Go search for a ROM :)

Everything on the PS2 but most notably games like Okami, Shadow of the Colossus, etc.

A big reason consoles got traction is because they ran games with much lower specs than PCs for a long time. And if you go further back, when games got coded for specific CPUs... similar things occurred. The reason was for a large part: cost. Storage media were more expensive, having to ship a game with multiple cartridges (and swapping them mid game) is highly undesirable (or perhaps not even possible), etc. etc. Lots of reasons to make devs work hard at making something truly optimized. Similarly, chips just weren't going to get faster so the innovation had to be in efficiency.

We're today in a world where DeepSeek shakes up the AI landscape because they were resource limited and had to work with what they had. Quite a similar situation and poof, we have an optimized program that needs far less resources, to the extent of changing the entire game. History repeats.

So plenty of examples.
 
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Super Mario World, and many similar titles on nintendo systems. Did you know Donkey Kong Country is sized a whoppin 2MB? And Super Mario World a mere 340kb?

Everything on the PS2 but most notably games like Okami, Shadow of the Colossus, etc.

A big reason consoles got traction is because they ran games with much lower specs than PCs for a long time. And if you go further back, when games got coded for specific CPUs... similar things occurred.
Like you said, back then, things got coded for consoles and low-end hardware. Nowadays, things get coded for high-end hardware and devs go "meh, we'll just enable FSR on consoles and the low-end". That's why we can't have nice things. Even the PC world worships upscaling like it was the pinnacle of game graphics, which I think is sad.
 
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Perhaps profile K will change things...



//

Now NVidia has to go until reaching the end of the alphabet to find the perfect DLSS profile that permits his cards to appear better than they are.
Forever in beta
Great business model.
 
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Super Mario World, and many similar titles on nintendo systems. Did you know Donkey Kong Country is sized a whoppin 2MB? And Super Mario World a mere 340kb? Go search for a ROM :)

Everything on the PS2 but most notably games like Okami, Shadow of the Colossus, etc.

A big reason consoles got traction is because they ran games with much lower specs than PCs for a long time. And if you go further back, when games got coded for specific CPUs... similar things occurred. The reason was for a large part: cost. Storage media were more expensive, having to ship a game with multiple cartridges (and swapping them mid game) is highly undesirable (or perhaps not even possible), etc. etc. Lots of reasons to make devs work hard at making something truly optimized. Similarly, chips just weren't going to get faster so the innovation had to be in efficiency.

We're today in a world where DeepSeek shakes up the AI landscape because they were resource limited and had to work with what they had. Quite a similar situation and poof, we have an optimized program that needs far less resources, to the extent of changing the entire game. History repeats.

So plenty of examples.
You are talking about 20 year old games. I was referring to modern games.
 
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@AusWolf
sure.
meant it more in the sense if you have to buy things regularly (to keep them).
i always prefer to have someone able to cover their cost of living and things you might "want", so anything (minor) from me here and there i might get, is seen as appreciation, not the price tag behind it.

but yeah, not when it comes to perf, tho its the smallest chip that offers 2 decoders.
maybe by the time i have a new mon, i find something a little cheaper.
 
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@AusWolf
sure.
meant it more in the sense if you have to buy things regularly (to keep them).
i always prefer to have someone able to cover their cost of living and things you might "want", so anything (minor) from me here and there i might get, is seen as appreciation, not the price tag behind it.
Oh I see, and I agree completely.

but yeah, not when it comes to perf, tho its the smallest chip that offers 2 decoders.
maybe by the time i have a new mon, i find something a little cheaper.
If the past is anything to go by, the initial release is the inflated one. The Super cards are coming cheaper a bit later.
 
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1738267388568.png


Canadian Prices of course.
 
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Look at the DeepSeek example. Or look at the Switch.

We have actually started to hit a wall in terms of graphics. Crysis had amazing graphics even in todays standards and that was how long ago? We rarely went beyond that and so they are looking at things like Ray Tracing since now the geometry count isn't nearly as important since, as said, not much room for growth.

Instead, developers need to concentrate on optimization. UE5 engine is used by nearly everyone now and is to be used in place of pre existing engines for newer titles. So in this regard, there should be less demand for brute forcing these features having to use overpriced hardware with little gain, and instead, optimize it with the cheaper end of the spectrum. In that regard, it will reach a broader audience.
 
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We have actually started to hit a wall in terms of graphics. Crysis had amazing graphics even in todays standards and that was how long ago? We rarely went beyond that and so they are looking at things like Ray Tracing since now the geometry count isn't nearly as important since, as said, not much room for growth.

Instead, developers need to concentrate on optimization. UE5 engine is used by nearly everyone now and is to be used in place of pre existing engines for newer titles. So in this regard, there should be less demand for brute forcing these features having to use overpriced hardware with little gain, and instead, optimize it with the cheaper end of the spectrum. In that regard, it will reach a broader audience.
Nobody cares about the broader audience. That's what DLSS and FSR are for, apparently. :(
 
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Nobody cares about the broader audience. That's what DLSS and FSR are for, apparently. :(
I do believe it should be used, so long as it doesn't look like crap (unlike FF7 remakes integration, stalker 2's integration, etc) to assist low powered hardware to get better effects. But it's used as a crutch even for high end and the end results are abysmal.
 
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I do believe it should be used, so long as it doesn't look like crap (unlike FF7 remakes integration, stalker 2's integration, etc) to assist low powered hardware to get better effects. But it's used as a crutch even for high end and the end results are abysmal.
Exactly. Whenever someone goes "I'mma buy me a 4090 because it has DLSS mwahaha", I think what the heck happened with modern gaming. :(
 
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Wait... is that Canadian $? That's the equivalent of 800 GBP. That can't be right. :wtf:
It doesn't include our GST which is 13% where I live.

Even a no for me at that price
Yup, I wouldn't buy it for that price either, but I was just showing that there is at least one SKU below $1500.
 
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That's still only 900 GBP. The 5080 starts at 1,050 GBP here.
Is that for the FE as well? In the post by @sepheronx , you can see that the next cheapest SKU is for about 940 GBP. Adding your 20% VAT would bring it to 1128 GBP.
 
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Is that for the FE as well? In the post by @sepheronx , you can see that the next cheapest SKU is for about 940 GBP. Adding your 20% VAT would bring it to 1128 GBP.
I don't think the FE is available in the UK, at least I can't find it anywhere.
 
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I don't think the FE is available in the UK, at least I can't find it anywhere.
I think that should be noted as a con in the FE reviews.
 
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You are talking about 20 year old games. I was referring to modern games.
Killzone. And Killzone 3 on the PS3. Absolutely graphical marvels for that hardware.


Going on about Guerilla, I think Horizon made a mark too for the PS4. And it took quite awhile for it to appear on the PC, and we agree it was an excellent port - definitely performance wise - but the base performance is PS4 exclusive.
 
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Geizhals and the others. You pay for it - you get a price spot for a single item as far as i know.
I should pay attention more to details: 2 user reviews. The other shop I know well has over 6700 user reviews on that price advertisement page.
30-01-2025_22:13:12_screenshot.png


A austrian mobile phone number format for the hotline, +43 676 ...., for a german based shop.

30-01-2025_22:14:28_screenshot.png


I'm not sure If I used google maps wrong. Something is a bit blurry. Picture not edited. Stuff behind is the usual austrian supermarket area. Before is the usual austrian car repair shop.
A bit can be seen from the blurry - which seems to be the austrian mc donalds advertisement.

Onlineshop: Greed.de

Nero Commerce GmbH
Villacher Str.126
9800 Spittal an der Drau
Österreich

30-01-2025_22:26:07_screenshot.png
 
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