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I find the lack of Battle Mage owners threads disturbing. My Onix Odyssey B580 arrived.

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IGS appears to have a nasty bug of the following: For GPU core OC'ing, you must only drag the slider to one position and hit the apply button. Then to change the OC level, you must disable tuning then re-enable tuning. If you move the slider after a setting was applied already and hit the apply button, there's a very high chance that it will overshoot the GPU core frequency far beyond what the GPU can do, causing totally random crashes. Especially Cyberpunk 2077 randomly flatlining.
 
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Don't have Battlemage because I still have Alchemist, and an A770 at 2500MHz is not really that different from the B580 in the games I play, and the A770 doesn't have nearly the CPU overhead issues the B580 has been displaying. So I'm not rushing out for a side-grade. If Intel musters up the courage to release a B770/780 though...
 
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Don't have Battlemage because I still have Alchemist, and an A770 at 2500MHz is not really that different from the B580 in the games I play
I observed the unexpected behavior with IGS on my Arc A770. It's stable at 2.5 GHz, indeed! Currently can't get any Battlemages.
 

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What's your experience with XESS so far with the card, if any? I have always been a bit disappointed in every version of FSR for being a little blurrier than is acceptable. FSR4 apparently fixes this, but I am not upgrading for a few years so its a moot point.

XESS support native on the latest chip from Intel should fair better I expect? I know it probably doesn't match DLSS level of quality, but still better than FSR?
 
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What's your experience with XESS so far with the card, if any? I have always been a bit disappointed in every version of FSR for being a little blurrier than is acceptable.
Tested on Alchemist, XeSS looks super in Cyberpunk 2077.
 

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Tested on Alchemist, XeSS looks super in Cyberpunk 2077.

Yep, I love AMD and always will, but their "frame gen boost in every game" gimmick and the FSR blurriness of every version really irks me the wrong way. If I try to play Witcher 3 for example right now, FSR 3 in that game just makes it look smeary... but if I turn it off, my fps tanks really hard. It's just annoying at this point. I probably will go with a flagship Intel or Nvidia card in 4-6 years. I'm happy with what I have for now as I mostly am doing raster only games or emulation.
 
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Yep, I love AMD and always will, but their "frame gen boost in every game" gimmick and the FSR blurriness of every version really irks me the wrong way. If I try to play Witcher 3 for example right now, FSR 3 in that game just makes it look smeary... but if I turn it off, my fps tanks really hard. It's just annoying at this point. I probably will go with a flagship Intel or Nvidia card in 4-6 years. I'm happy with what I have for now as I mostly am doing raster only games or emulation.
I can't for the love of god understand why we need FSR or DLSS in a 10 year-old game.
 
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I can't for the love of god understand why we need FSR or DLSS in a 10 year-old game.
4.0 released a while back and added rt, dlss, and other graphics improvements.
 
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4.0 released a while back and added rt, dlss, and other graphics improvements.
None of which was/is necessary, imo. It was a decent and good-looking game when it came out.
 
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XeSS, at least in Cyberpunk 2077, looked the most native-like that I ever saw!
 
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What's your experience with XESS so far with the card, if any? I have always been a bit disappointed in every version of FSR for being a little blurrier than is acceptable. FSR4 apparently fixes this, but I am not upgrading for a few years so its a moot point.

XESS support native on the latest chip from Intel should fair better I expect? I know it probably doesn't match DLSS level of quality, but still better than FSR?
It is indeed visually better than FSR when using ARC XMX cores. Alchemist was too. You are also spot on that it sits between FSR and DLSS for quality of experience.

I would not recommend ARC to most gamers despite having bought 3 Intel cards myself. The only reasons to buy ARC are because you want to support player 3 aka more competition. Or you have faster gaming GPUs and a fast CPU already and like messing around with hardware. I call it the box of chocolates experience. Too many cons to overcome. The kaiju of the cons being drivers. Nor is ARC suited for retro gaming or older PCs. Even if you expose the rebar setting and enable it, performance can be janky. As PCIe 3.0 can impact performance in some titles by 10% or more, and those older CPUs will also hold back performance. Removing streaming, recording, and the metrics overlay were regressive actions as well. Even long term software support is sketchy. Intel made progress, but they are not there yet.

XeSS, at least in Cyberpunk 2077, looked the most native-like that I ever saw!
I think DLSS 4 has the crown but XeSS is excellent. Even on my A750 it looked much better than FSR, which still seems to be nerfed in 2077.
 
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I can't for the love of god understand why we need FSR or DLSS in a 10 year-old game.
..with a 7900XT no less, yeah, color me surprised. It runs TW3 like butter
 
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None of which was/is necessary, imo. It was a decent and good-looking game when it came out.
Adding modern features to legendary games is kind of cool. Don't forget they remastered Crysis with ray tracing. Dead Space, Resident Evil 4. They added it to Minecraft, Doom 1&2, Quake 2, Portal to name some off the top of my head.

Another point to consider - New gamers join the PCMR all the time. While they can get the OG experience those classics offer, they can also choose to leverage some of their fancy new card's features. Speaking for myself and @GodisanAtheist we only really played Witcher 3 in the last couple of years. I started a few times over the years but always drifted away around the griffin fight near the beginning. One day I settled in determined to see what all of the fuss was about. The next 60+hrs of gaming flew by. Anyways, that's the reason they are adding RT and upscaling to old titles. So that gamers can revisit them with a fresh coat of paint. And new gamers can experience them for the first time while leveraging their modern video card features, which is value added IMO.
 
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Adding modern features to legendary games is kind of cool. Don't forget they remastered Crysis with ray tracing. Dead Space, Resident Evil 4. They added it to Minecraft, Doom 1&2, Quake 2, Portal to name some off the top of my head.

Another point to consider - New gamers join the PCMR all the time. While they can get the OG experience those classics offer, they can also choose to leverage some of their fancy new card's features. Speaking for myself and @GodisanAtheist we only really played Witcher 3 in the last couple of years. I started a few times over the years but always drifted away around the griffin fight near the beginning. One day I settled in determined to see what all of the fuss was about. The next 60+hrs of gaming flew by. Anyways, that's the reason they are adding RT and upscaling to old titles. So that gamers can revisit them with a fresh coat of paint. And new gamers can experience them for the first time while leveraging their modern video card features, which is value added IMO.
That's one explanation, but the real actor in play is Nvidia's bags of money inviting CDPR to re-release their games with a new coat of paint, and its a win - win for them, free exposure, money, mindshare. Whether it gets played or even runs great is secondary. But that's no different from other graphically improved/re released games, I agree.

I remember the OG release of TW3 with crippling Hairworks features that gained you literally nothing except weird furry effects/artifacts. CDPR releases have been loaded to the brim with this bullshit, much like Ubisoft's.
 
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Adding modern features to legendary games is kind of cool. Don't forget they remastered Crysis with ray tracing. Dead Space, Resident Evil 4. They added it to Minecraft, Doom 1&2, Quake 2, Portal to name some off the top of my head.
I just wish game devs focused more on quality content, and remaking really old classics that don't run on modern systems instead of improving the graphics of modern games by 1%.
 
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That's one explanation, but the real actor in play is Nvidia's bags of money inviting CDPR to re-release their games with a new coat of paint, and its a win - win for them, free exposure, money, mindshare. Whether it gets played or even runs great is secondary.
Good point, and I think it makes the best answer- all of the above. Which I am cool with. Outcomes are what is important to me. And I refuse to become part of the modern gaming complaint culture. The whole idea going back to my flight sims in the 80s-90s was to get stoked from playing games. That is what I am all about.
 
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