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Kingdom Come Deliverance II Performance Benchmark

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Time to take that PTO i've been saving...
 
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First thing I noticed as well, the AMD cards are underperforming big time. Big shoutout to W1zzard as well for providing an easily digestible image that shows the trend.
7700XT especially performs incredibly poor, only the 7600 looks somewhat in line with Nvidia cards.

View attachment 383377
I do hope AMD addresses this sometime because if this trend continues we should seriously re-evaluate the performance of AMD cards and their value.

@W1zzard will you add the B580 as well?
It is not only in this game but usually all amd 6000+ gen cards in new games get ass kicked by geforces counterparts....usually with much lower power consumption!
 
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First thing I noticed as well, the AMD cards are underperforming big time. Big shoutout to W1zzard as well for providing an easily digestible image that shows the trend.
7700XT especially performs incredibly poor, only the 7600 looks somewhat in line with Nvidia cards.

No game-ready driver from AMD yet. If somehow they can extract+10% with it, that could close the gaps.

And the 7700 XT has trailed the other RDNA3 cards like this ever since the original review. Not sure the cause but I suspect it's simply bad at some of the effects enabled in Ultra settings in current games as it seems to compete quite well with my 6800 XT at 1440p using DF/HUB/BK Optimized settings.
 

bug

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Outdoor environments are well-designed, with great-looking foliage and vegetation
I beg to disagree, vegetation seems to be off across the board. Which is unfortunate, since you'll be seeing lots of that, everywhere.
 
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What is with AMD cards getting lower performance than normal lately?? Are AMD just always late with drivers or just game devs optimization for more popular Nvidia cards?
 

heraq

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What is with AMD cards getting lower performance than normal lately?? Are AMD just always late with drivers or just game devs optimization for more popular Nvidia cards?
Ever since the last round of layoffs the driver rollout has be slower than usual, I'm guessing they fired many engineers and programmers working from the drivers team
 
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CryEngine is an absolute nightmare to work with, extremely complicated and hard to get the results you want. UE is the exact opposite and there's lots of people available who know how to use it, and there's lots of documentation, and the source code is easily accessible

I wanted to build some simple GPU load, tried Unity, CryEngine, Unreal. Unreal won big time


hmm this looks like a testing issue, will retest
Is this really a problem for multi-billion dollar studios? Avoiding prevalent UE5 stutter and gaining better overall performance is worth it from my perspective, but of course, the heads of these companies only see raw numbers. o_O
 

bug

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Is this really a problem for multi-billion dollar studios? Avoiding prevalent UE5 stutter and gaining better overall performance is worth it from my perspective, but of course, the heads of these companies only see raw numbers. o_O
Yes, it is. Cumbersome, poorly documented APIs will kill developer productivity, no matter the size of the company.
 
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Nicely optimization on the engine, looks like they put the effort into the game! :love:
 
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Yes, it is. Cumbersome, poorly documented APIs will kill developer productivity, no matter the size of the company.
I think it's more about the engine requiring a developer willing to go in depth to optimize the game.
Same with ID Tech 7. It's not for everyone, but when done right the performance is amazing.

Like a new game released in 2025 where a 1060 can achieve 60fps at 1080p low native resolution.
At the same there there are engines where a 5090 cant achieve 4K 60fps native at max settings...

UE5 is probably easier for developers, but it's been mostly negative for gamers. CE and IDT7 are hard for developers but positive for gamers.
 
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No game-ready driver from AMD yet. If somehow they can extract+10% with it, that could close the gaps.

And the 7700 XT has trailed the other RDNA3 cards like this ever since the original review. Not sure the cause but I suspect it's simply bad at some of the effects enabled in Ultra settings in current games as it seems to compete quite well with my 6800 XT at 1440p using DF/HUB/BK Optimized settings.
Ppls play it now, no time to wait weeks or months or "Amd Fine wine" afther couple years..
Thats one thing why Nvidia got 90% marketshares, Nvidia have faster driver releases and more optimal FPS in new games VS Amd.

I lov the game, its great and DLSS is awesome again.
 
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Ppls play it now, no time to wait weeks or months or "Amd Fine wine" afther couple years..
Thats one thing why Nvidia got 90% marketshares, Nvidia have faster driver releases and more optimal FPS in new games VS Amd.

I lov the game, its great and DLSS is awesome again.
That's the exception tho. Most games now release as a buggy mess and there's talk of price increases to $70, $80 or even $100.
A smart person never even bothers playing at launch days. They play half a year or even year later with patches at half the price.
So for most broken and half finished games a day one driver is not even needed because the game is not worth it.
And those that are worthy of playing on day one are usually in such a good state that they dont require optimization.

The only comparable game from last year was Warhammer 40K that also released in a good state and sold well, while being a good game that's not super demanding on hardware.
 
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Always wondered by my beloved 3080 Ti never gets any place on these graphs. Have to just guesstimate between 3080 and 3090 I guess?
If you have an AIB 3080ti, you can just use the 3090 as a close benchmark for your performance. My EVGA 3080ti does slightly better than the 3090 FE in situations where it isn’t bottlenecked by the difference between 12 and 24 gb of vram. Obviously only talking about rasterization. For RT I’d split the difference between the 3080 and 3090.
 
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That's the exception tho. Most games now release as a buggy mess and there's talk of price increases to $70, $80 or even $100.
A smart person never even bothers playing at launch days. They play half a year or even year later with patches at half the price.
So for most broken and half finished games a day one driver is not even needed because the game is not worth it.
And those that are worthy of playing on day one are usually in such a good state that they dont require optimization.

The only comparable game from last year was Warhammer 40K that also released in a good state and sold well, while being a good game that's not super demanding on hardware.
Im afraid the amd driver optimization and radeon underperformance problems are deeper than that.
 

bug

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I think it's more about the engine requiring a developer willing to go in depth to optimize the game.
Same with ID Tech 7. It's not for everyone, but when done right the performance is amazing.

Like a new game released in 2025 where a 1060 can achieve 60fps at 1080p low native resolution.
At the same there there are engines where a 5090 cant achieve 4K 60fps native at max settings...

UE5 is probably easier for developers, but it's been mostly negative for gamers. CE and IDT7 are hard for developers but positive for gamers.
You missed the point. If it's harder to work with, even if it can yield better performance, instead of 2 years of development, it will take 5. The publisher may give the developers that much time, but at the end of the day, will you pay $150+ for the finished product?
 
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You missed the point. If it's harder to work with, even if it can yield better performance, instead of 2 years of development, it will take 5. The publisher may give the developers that much time, but at the end of the day, will you pay $150+ for the finished product?
Name me AAA project that has been completed in only two years recently. Veilguard was in development for a whopping 9! years despite using an engine the developers and publisher had extensive experience with. Meanwhile KCD2 was released 5 years after KCD1 despite using supposedly harder to use engine compared to something more common. Doom development on IDT engine has also taken roughly 4-5 years , same as most UE games.
Also none of these games cost more than their UE counterparts due to development time, engine or whatever.
 
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1080p ultra 60fps without upscaling on $250 GPU. Now that's optimized!
And honestly it looks pretty good overall. Global illumination is great, the light and shadow look good and it's dynamic, even without RT - something that many developers completely forgot nowadays.
 
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71 fps on 1080p ultra for my 4060, nice. Won't say the game looks great or anything particularly nextgen (even on experimental), but a nice surprise to see this kind of performance nonetheless.
 
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