DarkMatter
New Member
- Joined
- Oct 5, 2007
- Messages
- 1,714 (0.27/day)
Processor | Intel C2Q Q6600 @ Stock (for now) |
---|---|
Motherboard | Asus P5Q-E |
Cooling | Proc: Scythe Mine, Graphics: Zalman VF900 Cu |
Memory | 4 GB (2x2GB) DDR2 Corsair Dominator 1066Mhz 5-5-5-15 |
Video Card(s) | GigaByte 8800GT Stock Clocks: 700Mhz Core, 1700 Shader, 1940 Memory |
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Case | Antec p180 |
Audio Device(s) | Creative X-Fi PLatinum |
Power Supply | 700W FSP Group 85% Efficiency |
Software | Windows XP |
The A.I. in Crysis does not act commando. They rarely take cover, and really only do they are initially spawned in cover. You can pick them off, one by one, say at a sentry gun, and guess what, they run right back. They are a stupid mass. They wander around the forest and no matter how many of their friends you kill, they will continue walking around looking for you. They do do somewhat intelligent things, like toss grenades and occasionally take cover, but that is par for any game, nothing very good. When I'm sitting cloaked in a building, there's a pile of dead bodies in the doorway of people I just killed, and the next two guys walk right up to investigate, that is poor AI to me. I actually turned it up to delta to see if that helped, sadly, it did not. At least the Korean chatter makes for a more solid experience. The original Halo has more advanced AI than Crysis, much less the next two.
Erm have you seen Predator? One and two, both. How did people react there?
Anyway tell me ONE, only ONE game where those things you mention don't happen or where something "intelligent" happens. Halo... Please don't make me laugh.
In Crysis when they are looking for you they spread and cover as much area as they can, while covering each others flanks. If they spotted you and disapeared they go there and move in range. And they do many more things.
Sometimes I think I played some kind of improved version of Crysis or something, as it runs better than what many others say and do thing that other's game doesn't seem to do.
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