- Joined
- Oct 27, 2009
- Messages
- 1,179 (0.21/day)
- Location
- Republic of Texas
System Name | [H]arbringer |
---|---|
Processor | 4x 61XX ES @3.5Ghz (48cores) |
Motherboard | SM GL |
Cooling | 3x xspc rx360, rx240, 4x DT G34 snipers, D5 pump. |
Memory | 16x gskill DDR3 1600 cas6 2gb |
Video Card(s) | blah bigadv folder no gfx needed |
Storage | 32GB Sammy SSD |
Display(s) | headless |
Case | Xigmatek Elysium (whats left of it) |
Audio Device(s) | yawn |
Power Supply | Antec 1200w HCP |
Software | Ubuntu 10.10 |
Benchmark Scores | http://valid.canardpc.com/show_oc.php?id=1780855 http://www.hwbot.org/submission/2158678 http://ww |
This is huge but common mistake.
Higher resolutions are always more CPU demanding than lower resolutions but he difference is not that steep as with GPU. If a CPU can't get to 60 FPS at 1080p there is no chance it will manage at 4K.
And with Mantle, DX12 and OpenGL being able to take advantage of more cores... This will only make reviews more interesting. Some games will do better with higher clocks as tradition has ruled some will want as many cores as you can feed it.