• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Battlefield V with RTX Initial Tests: Performance Halved

Joined
Mar 31, 2012
Messages
862 (0.19/day)
Location
NL
System Name SIGSEGV
Processor AMD Ryzen 9 9950X
Motherboard MSI MEG ACE X670E
Cooling Noctua NF-A14 IndustrialPPC Fan 3000RPM | Arctic P14 MAX
Memory Fury Beast 64 Gb CL30
Video Card(s) TUF 4090 OC
Storage 1TB 7200/256 SSD PCIE | ~ TB | 970 Evo | WD Black SN850X 2TB
Display(s) 27" /34"
Case O11 EVO XL
Audio Device(s) Realtek
Power Supply FSP Hydro TI 1000
Mouse g402
Keyboard Leopold|Ducky
Software LinuxMint
Benchmark Scores i dont care about scores
"The more you buy, the more you save "......
quote of the day. :roll:

it's hilarious, seriously. TBH, I don't have any reason to buy such a ...they said a 'luxury card' with let say 'RTX' technology (just sound oh wow~ to me) but it sacrifices the performance almost half. really?
It just doesn't make sense. I am so happy and glad about my second-hand 1080Ti purchase.
 
Joined
Sep 17, 2014
Messages
22,646 (6.05/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
Are you stupid, legally blind or just trolling? I get all the skepticism towards ray tracing, i thinks it's way to early for it too but comparing a totally game changing tech with hairworks saying it's barely visible is not a statement one can take serious. This is more like 2D->3D than hairworks but ok, guess hating is easier. (don't get me wrong, it's right to hate on nvidia giving their shitty business practices but rtx != nvidia.

Got some in-game comparison screens to make your point, or did you specifically make an account here to shitpost without substance?

As always, I'm open to any source material you can provide, and ready to change my opinion. Proof is in the pudding and so far, I can't say it is more than I said it was.

So far what I have seen from live RTRT is that I really don't prefer the ray traced image to the 'old' rasterized image. I've seen Metro with scenes where you get blinded by sunlight and can't see half of the scene, I've seen some zoomed in RTX ON showcase material of a reflection in a car, a low poly-man on the moon techdemo, and I've seen some ultra-low FPS BFV content with low quality RTRT in it. If you have other examples, go at it.

Also... RTX =! Nvidia?! I think you're confused with DXR? RTX is literally the most blatantly visible shitty business practice Nvidia has employed in the last ten years.
 
Last edited:

OneMoar

There is Always Moar
Joined
Apr 9, 2010
Messages
8,798 (1.64/day)
Location
Rochester area
System Name RPC MK2.5
Processor Ryzen 5800x
Motherboard Gigabyte Aorus Pro V2
Cooling Thermalright Phantom Spirit SE
Memory CL16 BL2K16G36C16U4RL 3600 1:1 micron e-die
Video Card(s) GIGABYTE RTX 3070 Ti GAMING OC
Storage Nextorage NE1N 2TB ADATA SX8200PRO NVME 512GB, Intel 545s 500GBSSD, ADATA SU800 SSD, 3TB Spinner
Display(s) LG Ultra Gear 32 1440p 165hz Dell 1440p 75hz
Case Phanteks P300 /w 300A front panel conversion
Audio Device(s) onboard
Power Supply SeaSonic Focus+ Platinum 750W
Mouse Kone burst Pro
Keyboard SteelSeries Apex 7
Software Windows 11 +startisallback
wow shocking COMPLETELY Shocked didn't see this coming at all ....

just buy it ... smh
 
Joined
Jan 23, 2012
Messages
374 (0.08/day)
Location
South Africa
Processor Pentium II 400 @ 516MHz
Motherboard AOpen AX6BC EZ
Cooling Stock
Memory 192MB PC-133
Video Card(s) 2x Voodoo 12MB in SLI, S3 Trio64V+
Storage Maxtor 40GB
Display(s) ViewSonic E90
Audio Device(s) Sound Blaster 16
Software Windows 98 SE
Well you’re the one trying to justify it in it’s current state despite the facts that it’s not the the amazing miracle tech you continue to claim that it is. What part of its not ready do you need explained to you again? The numbers don’t lie and it’s only going to get worse with the 2080 and 2070. How are you going to try to spin those numbers favourably?
Bottom line the hardware DOESN’T exist.

So please let me hear how you propose it would "be ready"? :)
 

OneMoar

There is Always Moar
Joined
Apr 9, 2010
Messages
8,798 (1.64/day)
Location
Rochester area
System Name RPC MK2.5
Processor Ryzen 5800x
Motherboard Gigabyte Aorus Pro V2
Cooling Thermalright Phantom Spirit SE
Memory CL16 BL2K16G36C16U4RL 3600 1:1 micron e-die
Video Card(s) GIGABYTE RTX 3070 Ti GAMING OC
Storage Nextorage NE1N 2TB ADATA SX8200PRO NVME 512GB, Intel 545s 500GBSSD, ADATA SU800 SSD, 3TB Spinner
Display(s) LG Ultra Gear 32 1440p 165hz Dell 1440p 75hz
Case Phanteks P300 /w 300A front panel conversion
Audio Device(s) onboard
Power Supply SeaSonic Focus+ Platinum 750W
Mouse Kone burst Pro
Keyboard SteelSeries Apex 7
Software Windows 11 +startisallback
So please let me hear how you propose it would "be ready"? :)
not crash the system
not halve frame-rates
work as advertised ?

just those 3 ...
 

INSTG8R

Vanguard Beta Tester
Joined
Nov 26, 2004
Messages
8,049 (1.10/day)
Location
Canuck in Norway
System Name Hellbox 5.1(same case new guts)
Processor Ryzen 7 5800X3D
Motherboard MSI X570S MAG Torpedo Max
Cooling TT Kandalf L.C.S.(Water/Air)EK Velocity CPU Block/Noctua EK Quantum DDC Pump/Res
Memory 2x16GB Gskill Trident Neo Z 3600 CL16
Video Card(s) Powercolor Hellhound 7900XTX
Storage 970 Evo Plus 500GB 2xSamsung 850 Evo 500GB RAID 0 1TB WD Blue Corsair MP600 Core 2TB
Display(s) Alienware QD-OLED 34” 3440x1440 144hz 10Bit VESA HDR 400
Case TT Kandalf L.C.S.
Audio Device(s) Soundblaster ZX/Logitech Z906 5.1
Power Supply Seasonic TX~’850 Platinum
Mouse G502 Hero
Keyboard G19s
VR HMD Oculus Quest 3
Software Win 11 Pro x64
And also let’s be clear this is DXR not any NV proprietary stuff. So it’s the DX12 “Standard” RT that AMD could make use of. I wonder if my Vega could leverage its Conpute units for example.
 
Joined
Apr 12, 2013
Messages
7,563 (1.77/day)
Got some in-game comparison screens to make your point, or did you specifically make an account here to shitpost without substance?

As always, I'm open to any source material you can provide, and ready to change my opinion. Proof is in the pudding and so far, I can't say it is more than I said it was.

So far what I have seen from live RTRT is that I really don't prefer the ray traced image to the 'old' rasterized image. I've seen Metro with scenes where you get blinded by sunlight and can't see half of the scene, I've seen some zoomed in RTX ON showcase material of a reflection in a car and I've seen some ultra-low FPS BFV content with low quality RTRT in it. If you have other examples, go at it.

Also... RTX =! Nvidia?! I think you're confused with DXR?
Bling, bling, bling :roll:

It's obvious none have ever thought of the downsides of blinding shiny new god rays, yeah let's all wear gunnar shades while gaming. Next thing you know, we'll have to turn the brightness down to zero on all our shiny HDR monitors :banghead:
 
Joined
Jan 23, 2012
Messages
374 (0.08/day)
Location
South Africa
Processor Pentium II 400 @ 516MHz
Motherboard AOpen AX6BC EZ
Cooling Stock
Memory 192MB PC-133
Video Card(s) 2x Voodoo 12MB in SLI, S3 Trio64V+
Storage Maxtor 40GB
Display(s) ViewSonic E90
Audio Device(s) Sound Blaster 16
Software Windows 98 SE
not crash the system
not halve frame-rates
work as advertised ?

just those 3 ...

1. That's on DICE, not NVIDIA.
2. We don't have a single native ray traced game available. How do you propose we get there without the hardware to back it?
3. It does - it allows real time ray tracing.

Because HUANG said

"It just works"

Sorry m8 you have no ground to stand on

Are you purposefully being obtuse or do you genuinely not understand that the developers still have to implement it?
 

INSTG8R

Vanguard Beta Tester
Joined
Nov 26, 2004
Messages
8,049 (1.10/day)
Location
Canuck in Norway
System Name Hellbox 5.1(same case new guts)
Processor Ryzen 7 5800X3D
Motherboard MSI X570S MAG Torpedo Max
Cooling TT Kandalf L.C.S.(Water/Air)EK Velocity CPU Block/Noctua EK Quantum DDC Pump/Res
Memory 2x16GB Gskill Trident Neo Z 3600 CL16
Video Card(s) Powercolor Hellhound 7900XTX
Storage 970 Evo Plus 500GB 2xSamsung 850 Evo 500GB RAID 0 1TB WD Blue Corsair MP600 Core 2TB
Display(s) Alienware QD-OLED 34” 3440x1440 144hz 10Bit VESA HDR 400
Case TT Kandalf L.C.S.
Audio Device(s) Soundblaster ZX/Logitech Z906 5.1
Power Supply Seasonic TX~’850 Platinum
Mouse G502 Hero
Keyboard G19s
VR HMD Oculus Quest 3
Software Win 11 Pro x64
So please let me hear how you propose it would "be ready"? :)
I have said it many times the hardware needs to be improved because this iteration clearly isn’t capable of the simplest implementation. DX12 DXR requires more horsepower than the current hardware can provide, period, end of story. I just got and HDR capable monitor, I’m quite enjoying the lighting differences I’ve seen and it doesn’t require me to sacrifice 40% of my performance to do it.
 
Joined
Sep 17, 2014
Messages
22,646 (6.05/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
Bling, bling, bling :roll:

It's obvious none have ever thought of the downsides of blinding shiny new god rays, yeah let's all wear gunnar shades while gaming. Next thing you know, we'll have to turn the brightness down to zero on all our shiny HDR monitors :banghead:

1000 nits in your face biatch! This takes griefing to a whole new level :) Flashlights are going to be top of the food chain.
 
Joined
Feb 1, 2013
Messages
1,270 (0.29/day)
System Name Gentoo64 /w Cold Coffee
Processor 9900K 5.2GHz @1.312v
Motherboard MXI APEX
Cooling Raystorm Pro + 1260mm Super Nova
Memory 2x16GB TridentZ 4000-14-14-28-2T @1.6v
Video Card(s) RTX 4090 LiquidX Barrow 3015MHz @1.1v
Storage 660P 1TB, 860 QVO 2TB
Display(s) LG C1 + Predator XB1 QHD
Case Open Benchtable V2
Audio Device(s) SB X-Fi
Power Supply MSI A1000G
Mouse G502
Keyboard G815
Software Gentoo/Windows 10
Benchmark Scores Always only ever very fast
Please add some salt in the TPU review, in the form of relative 1080 TI raster performance.
 
Joined
Jan 23, 2012
Messages
374 (0.08/day)
Location
South Africa
Processor Pentium II 400 @ 516MHz
Motherboard AOpen AX6BC EZ
Cooling Stock
Memory 192MB PC-133
Video Card(s) 2x Voodoo 12MB in SLI, S3 Trio64V+
Storage Maxtor 40GB
Display(s) ViewSonic E90
Audio Device(s) Sound Blaster 16
Software Windows 98 SE
I have said it many times the hardware needs to be improved because this iteration clearly isn’t capable of the simplest implementation. DX12 DXR requires more horsepower than the current hardware can provide, period, end of story. I just got and HDR capable monitor, I’m quite enjoying the lighting differences I’ve seen and it doesn’t require me to sacrifice 40% of my performance to do it.

I have to ask which natively ray tracing capable engine you’re using to come to this conclusion? The hardware is capable, the software needs to catch up. This has happened with every generation of console, where the launch games look nowhere near as good as the games further down the line. The hardware doesn’t change, the software does. Or are you blaming NVIDIA for the developers not having the experience yet? You’re bashing NVIDIA’s technical merits based on the ineptitude of the developers.
 
Joined
Feb 23, 2017
Messages
157 (0.05/day)
1. That's on DICE, not NVIDIA.
2. We don't have a single native ray traced game available. How do you propose we get there without the hardware to back it?
3. It does - it allows real time ray tracing.



Are you purposefully being obtuse or do you genuinely not understand that the developers still have to implement it?

Nope.. It was a marketing hype that fell falt on its face. There is no saving grace for Turing..
 
Joined
May 6, 2012
Messages
184 (0.04/day)
Location
Estonia
System Name Steamy
Processor Ryzen 7 2700X
Motherboard Asrock AB350M-Pro4
Cooling Wraith Prism
Memory 2x8GB HX429C15PB3AK2/16
Video Card(s) R9 290X WC
Storage 960Evo 500GB nvme
Case Fractal Design Define Mini C
Power Supply Seasonic SS-660XP2
Software Windows 10 Pro
Benchmark Scores http://hwbot.org/user/kinski/ http://valid.x86.fr/qfxqhj https://goo.gl/uWkw7n
1. That's on DICE, not NVIDIA.
2. We don't have a single native ray traced game available. How do you propose we get there without the hardware to back it?
3. It does - it allows real time ray tracing.



Are you purposefully being obtuse or do you genuinely not understand that the developers still have to implement it?
Rgd #2, Claybook ise out for some time. So actually one can do RT without Nvidia magicsauce...

 
Joined
Jul 5, 2013
Messages
28,208 (6.74/day)
Seems like a bunch of cheese needs to be passed around..
Nope.. It was a marketing hype that fell falt on its face. There is no saving grace for Turing..
For the record, the problems being experienced with BFV are exclusively EA's fault, not NVidia's. Like anyone should be surprised that EA FUBAR's a game release...
 

INSTG8R

Vanguard Beta Tester
Joined
Nov 26, 2004
Messages
8,049 (1.10/day)
Location
Canuck in Norway
System Name Hellbox 5.1(same case new guts)
Processor Ryzen 7 5800X3D
Motherboard MSI X570S MAG Torpedo Max
Cooling TT Kandalf L.C.S.(Water/Air)EK Velocity CPU Block/Noctua EK Quantum DDC Pump/Res
Memory 2x16GB Gskill Trident Neo Z 3600 CL16
Video Card(s) Powercolor Hellhound 7900XTX
Storage 970 Evo Plus 500GB 2xSamsung 850 Evo 500GB RAID 0 1TB WD Blue Corsair MP600 Core 2TB
Display(s) Alienware QD-OLED 34” 3440x1440 144hz 10Bit VESA HDR 400
Case TT Kandalf L.C.S.
Audio Device(s) Soundblaster ZX/Logitech Z906 5.1
Power Supply Seasonic TX~’850 Platinum
Mouse G502 Hero
Keyboard G19s
VR HMD Oculus Quest 3
Software Win 11 Pro x64
I have to ask which natively ray tracing capable engine you’re using to come to this conclusion? The hardware is capable, the software needs to catch up. This has happened with every generation of console, where the launch games look nowhere near as good as the games further down the line. The hardware doesn’t change, the software does. Or are you blaming NVIDIA for the developers not having the experience yet? You’re bashing NVIDIA’s technical merits based on the ineptitude of the developers.
You keep saying software but you’ve got it backwards. This DX12 DXR is anew “standard” API that anyone can leverage. This is pure hardware limitation. They’ve already had different levels of DXR and even the lowest still shows severe performance limitations There’s nothing wrong with the software when you can turn it all the way down and still see subpar performance. It’s ALWAYS been the hardware that catches up to the software. Remember Tesselation? How about the DX jumps 9-10-11 The APIs haven’t changed the hardware has been improved to leverage the new APIs/features always been that way and hasn’t changed just because you say so.
Why you keep getting it wrong as an excuse for it’s current failure is getting quite humorous at this point
 
Joined
Feb 23, 2017
Messages
157 (0.05/day)
Seems like a bunch of cheese needs to be passed around..

For the record, the problems being experienced with BFV are exclusively EA's fault, not NVidia's. Like anyone should be surprised that EA FUBAR's a game release...

wrong... nvidia has a major role to play in this.. it was nvidia that worked CLOSELY with dice on this.. this is as much as nvidia FAIL as DICE-S.. Stop with the meat-shield mentality
 
Joined
Jan 8, 2017
Messages
9,499 (3.27/day)
System Name Good enough
Processor AMD Ryzen R9 7900 - Alphacool Eisblock XPX Aurora Edge
Motherboard ASRock B650 Pro RS
Cooling 2x 360mm NexXxoS ST30 X-Flow, 1x 360mm NexXxoS ST30, 1x 240mm NexXxoS ST30
Memory 32GB - FURY Beast RGB 5600 Mhz
Video Card(s) Sapphire RX 7900 XT - Alphacool Eisblock Aurora
Storage 1x Kingston KC3000 1TB 1x Kingston A2000 1TB, 1x Samsung 850 EVO 250GB , 1x Samsung 860 EVO 500GB
Display(s) LG UltraGear 32GN650-B + 4K Samsung TV
Case Phanteks NV7
Power Supply GPS-750C
The hardware is capable

Clearly it's not. The RT cores are capable of X amount of rays, no software will ever change that, it's a hardware limit.

You seriously need to back down on the Nvidia koolaid.
 
Joined
Sep 17, 2014
Messages
22,646 (6.05/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
Seems like a bunch of cheese needs to be passed around..

For the record, the problems being experienced with BFV are exclusively EA's fault, not NVidia's. Like anyone should be surprised that EA FUBAR's a game release...

Wow wow wow. Hold on. DICE is still not EA. Dev versus publisher. The problems experienced are entirely creditable to DICE's programming work and/or collaborative work with Nvidia engineers, of which I'm sure they have a couple walking around.

Let's be honest here, DICE has borked the last four Battlefield releases. BF3, BF4, Hardline and this one. Only BF1 had a somewhat smooth launch. The pattern here is with DICE, not EA. EA's only influence might have been planning/release date, but then again, wasn't it already delayed once?

Time will tell if this was purely a time constraint or a talent/coding problem. The DX12 build for BFV was already shaky as hell and DICE needed years to fix their netcode.

Its also too simple to say its not Nvidia's fault, given their engineers that do help out with these projects. Apparently what Nvidia provides in terms of tooling is far from bug free.
 

GFalsella

New Member
Joined
Nov 14, 2018
Messages
4 (0.00/day)
Got some in-game comparison screens to make your point, or did you specifically make an account here to shitpost without substance?

As always, I'm open to any source material you can provide, and ready to change my opinion. Proof is in the pudding and so far, I can't say it is more than I said it was.

So far what I have seen from live RTRT is that I really don't prefer the ray traced image to the 'old' rasterized image. I've seen Metro with scenes where you get blinded by sunlight and can't see half of the scene, I've seen some zoomed in RTX ON showcase material of a reflection in a car, a low poly-man on the moon techdemo, and I've seen some ultra-low FPS BFV content with low quality RTRT in it. If you have other examples, go at it.

Also... RTX =! Nvidia?! I think you're confused with DXR? RTX is literally the most blatantly visible shitty business practice Nvidia has employed in the last ten years.
There would be no need for proof if you was more informed about the subject. I suggest you read something about the different techniques of rendering, difference between rasterization/raytracing/path tracing and not only see what it means for the end customer (which already now, with the sad tech demos we were shown are more than visible) but also what it means for the creators. This is truly game changing and will have huge effects on the industry. The only problem is that nvidia pushed for it way too early in order to make up for the lack of traditional performance upgrade and many people now think it's just a gimmick. (because let's be honest, that's what it is for now) Give it 5 more years and even your untrained eye will see the difference. Sorry if i was so aggressive in my formulation, in retrospective that was uncalled for. And with rtx i mean ray tracing which is a technique that exists since decades, not nvidias gpu series or their temporary exclusive support.
 
Joined
Sep 17, 2014
Messages
22,646 (6.05/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
There would be no need for proof if you was more informed about the subject. I suggest you read something about the different techniques of rendering, difference between rasterization/raytracing/path tracing and not only see what it means for the end customer (which already now, with the sad tech demos we were shown are more than visible) but also what it means for the creators. This is truly game changing and will have huge effects on the industry. The only problem is that nvidia pushed for it way too early in order to make up for the lack of traditional performance upgrade and many people now think it's just a gimmick. (because let's be honest, that's what it is for now) Give it 5 more years and even your untrained eye will see the difference. Sorry if i was so aggressive in my formulation, in retrospective that was uncalled for. And with rtx i mean ray tracing which is a technique that exists since decades, not nvidias gpu series or their temporary exclusive support.

Oh but I have no doubts about ray tracing itself, it is like you say ALREADY an established tech for content creators. So then I say, what's new here? Nothing. RTX is vaporware and content creators get Quadro. Don't assume I don't know what it is...

What I have doubts about is doing it in a live scene and in fast paced gameplay where performance is key, and I have doubts about the timing and way RTX is implemented. There is no outlook on any kind of reasonable adoption rate in the near future. Consoles don't have it. Low-mid range doesn't have it. Only grossly overpriced, underperforming high end cards have it, from one single company. De facto monopolized tech with no market share is not something to put your bets on. This isn't CUDA or something.

Even still, RTRT in this implementation is just some low quality passes tacked on to rasterized rendering. It is nowhere near the realism you'd want to extract from it. Its just a minor graphical upgrade with a massive performance hit - much like Hairworks ;)
 
Last edited:
Joined
Aug 2, 2011
Messages
1,458 (0.30/day)
Processor Ryzen 9 7950X3D
Motherboard MSI X670E MPG Carbon Wifi
Cooling Custom loop, 2x360mm radiator,Lian Li UNI, EK XRes140,EK Velocity2
Memory 2x16GB G.Skill DDR5-6400 @ 6400MHz C32
Video Card(s) EVGA RTX 3080 Ti FTW3 Ultra OC Scanner core +750 mem
Storage MP600 Pro 2TB,960 EVO 1TB,XPG SX8200 Pro 1TB,Micron 1100 2TB,1.5TB Caviar Green
Display(s) Alienware AW3423DWF, Acer XB270HU
Case LianLi O11 Dynamic White
Audio Device(s) Logitech G-Pro X Wireless
Power Supply EVGA P3 1200W
Mouse Logitech G502X Lightspeed
Keyboard Logitech G512 Carbon w/ GX Brown
VR HMD HP Reverb G2 (V2)
Software Win 11
Wow wow wow. Hold on. DICE is still not EA. Dev versus publisher. The problems experienced are entirely creditable to DICE's programming work and/or collaborative work with Nvidia engineers, of which I'm sure they have a couple walking around.

Let's be honest here, DICE has borked the last four Battlefield releases. BF3, BF4, Hardline and this one. Only BF1 had a somewhat smooth launch. The pattern here is with DICE, not EA. EA's only influence might have been planning/release date, but then again, wasn't it already delayed once?

Time will tell if this was purely a time constraint or a talent/coding problem. The DX12 build for BFV was already shaky as hell and DICE needed years to fix their netcode.

Its also too simple to say its not Nvidia's fault, given their engineers that do help out with these projects. Apparently what Nvidia provides in terms of tooling is far from bug free.

Wait, how was BFV's launch not smooth? I've been playing since last Thursday and it's been smooth as all hell for me. Haven't had any crashes, haven't had any bugs.

Granted I haven't enabled DX12, but I haven't for any game yet as it always has lowered performance on games, especially BF1 and now BFV (since it's using the same engine).
 
Joined
Sep 17, 2014
Messages
22,646 (6.05/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
Wait, how was BFV's launch not smooth? I've been playing since last Thursday and it's been smooth as all hell for me. Haven't had any crashes, haven't had any bugs.

Granted I haven't enabled DX12, but I haven't for any game yet as it always has lowered performance on games, especially BF1 and now BFV (since it's using the same engine).

DX11 is smooth, indeed. But for RT you do need DX12. I'm not surprised they finally got a DX11 release right, its about time isn't it? Even so it was postponed at the very last minute.
 

GFalsella

New Member
Joined
Nov 14, 2018
Messages
4 (0.00/day)
I feel bad for anyone who got suckered by Nvidia's marketing and bought 20 series specifically for ray tracing.

Only one card in the 20 series - the 2080 Ti - has a real reason to be purchased, and that is specifically for maximum possible 4k rasterized gaming performance. All the 20 series cards are (and always were going to be) hot garbage for ray tracing.

If you want ray tracing, wait 1-3 years for 2nd and 3rd generation GPUs designed for it.
Actually 2080 makes a lot of sense to buy even for traditional purposes. Outside of the US 1080ti go for around 100 bucks more than a 2080. It makes sense for the wrong reason but it does.
 
Top