• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Is the New Old Already? Far Cry 6 Raytracing Exclusive to PC Version, PS5 and Xbox Series Left Out

Raevenlord

News Editor
Joined
Aug 12, 2016
Messages
3,755 (1.25/day)
Location
Portugal
System Name The Ryzening
Processor AMD Ryzen 9 5900X
Motherboard MSI X570 MAG TOMAHAWK
Cooling Lian Li Galahad 360mm AIO
Memory 32 GB G.Skill Trident Z F4-3733 (4x 8 GB)
Video Card(s) Gigabyte RTX 3070 Ti
Storage Boot: Transcend MTE220S 2TB, Kintson A2000 1TB, Seagate Firewolf Pro 14 TB
Display(s) Acer Nitro VG270UP (1440p 144 Hz IPS)
Case Lian Li O11DX Dynamic White
Audio Device(s) iFi Audio Zen DAC
Power Supply Seasonic Focus+ 750 W
Mouse Cooler Master Masterkeys Lite L
Keyboard Cooler Master Masterkeys Lite L
Software Windows 10 x64
Stephanie Brenham, Team Lead Programmer for Ubisoft's upcoming AAA Far Cry 6, recently spoke to WCCFTech on the upcoming Far Cry installment. Stephanie went into some detail regarding the graphics and performance options, and an interesting fact that surfaced was that neither Sony's PS5 nor Microsoft's Xbox Series consoles will feature ray tracing enabled on their respective versions of the game. Apparently, ray tracing will be a PC-exclusive feature, as console versions of the game are targeting higher render resolution and more fluid framerates over expensive graphics options such as ray tracing. And even on PC, it'll be a hybrid form of it, and not a full implementation: ray tracing is supported for both shadows and reflections, but Ubisoft opted for a hybrid approach here, marrying traditional rendering with ray tracing so as to improve performance in mainstream PC hardware.

"Ray tracing is a PC-only feature," Stephanie Brenham said. "On console, our objective has been to take advantage of new hardware capabilities, optimizing performance targeting 4K and achieving 60 FPS." This does somewhat fall in the face of performance expectations set by both Sony and Microsoft; both companies made (and still make) extensive use of ray tracing support on the marketing campaigns for their consoles. However, as we've seen in the past, enabling ray tracing comes with severe performance penalties in even the latest and greatest PC hardware (sometimes not to best effect, even), which still outclasses even the latest consoles' powerful innards (compared to their predecessors, of course).





Like ray tracing, but somewhat more puzzlingly, support for AMD's Fidelity FX Super Resolution (FSR) tech is limited to the PC version of Far Cry 6, despite games supporting the technology having already been announced for both the Xbox Series and PS5 consoles. It seems like a trend is starting to form here: a trend where ray tracing is just too expensive to be fully utilized in the current crop of consoles. Perhaps we'll get there after a midlife console hardware refresh, if history repeats itself.

View at TechPowerUp Main Site
 
Joined
Sep 20, 2018
Messages
1,451 (0.65/day)
Most console Ray Traced implementations are below avrage anyway, and dont apply noticeable difference to justify playing at half the frame rate.
Current gen consoles players favor 60fps over raytracing, so i dont think this is much of a loss.
 
Joined
Jan 5, 2006
Messages
18,585 (2.70/day)
System Name AlderLake
Processor Intel i7 12700K P-Cores @ 5Ghz
Motherboard Gigabyte Z690 Aorus Master
Cooling Noctua NH-U12A 2 fans + Thermal Grizzly Kryonaut Extreme + 5 case fans
Memory 32GB DDR5 Corsair Dominator Platinum RGB 6000MT/s CL36
Video Card(s) MSI RTX 2070 Super Gaming X Trio
Storage Samsung 980 Pro 1TB + 970 Evo 500GB + 850 Pro 512GB + 860 Evo 1TB x2
Display(s) 23.8" Dell S2417DG 165Hz G-Sync 1440p
Case Be quiet! Silent Base 600 - Window
Audio Device(s) Panasonic SA-PMX94 / Realtek onboard + B&O speaker system / Harman Kardon Go + Play / Logitech G533
Power Supply Seasonic Focus Plus Gold 750W
Mouse Logitech MX Anywhere 2 Laser wireless
Keyboard RAPOO E9270P Black 5GHz wireless
Software Windows 11
Benchmark Scores Cinebench R23 (Single Core) 1936 @ stock Cinebench R23 (Multi Core) 23006 @ stock
"Sh!t, I just bought a console to play FarCry 6 with all eye candy expected because a new GPU was too expensive............" :banghead:
 
Joined
May 18, 2009
Messages
2,940 (0.52/day)
Location
MN
System Name Personal / HTPC
Processor Ryzen 5900x / Ryzen 5600X3D
Motherboard Asrock x570 Phantom Gaming 4 /ASRock B550 Phantom Gaming
Cooling Corsair H100i / bequiet! Pure Rock Slim 2
Memory 32GB DDR4 3200 / 16GB DDR4 3200
Video Card(s) EVGA XC3 Ultra RTX 3080Ti / EVGA RTX 3060 XC
Storage 500GB Pro 970, 250 GB SSD, 1TB & 500GB Western Digital / lots
Display(s) Dell - S3220DGF & S3222DGM 32"
Case CoolerMaster HAF XB Evo / CM HAF XB Evo
Audio Device(s) Logitech G35 headset
Power Supply 850W SeaSonic X Series / 750W SeaSonic X Series
Mouse Logitech G502
Keyboard Black Microsoft Natural Elite Keyboard
Software Windows 10 Pro 64 / Windows 10 Pro 64
Nvidia Boss: Guys, we have ray tracing coming out but it just annihilates the fps....we need to find a way to fix it. Those tensor cores look pathetic and a waste of space. We need to find a way to correct this blunder!
<some months later>
Nvidia peons: Boss! We figured it out! Down sample the image and rescale to the native resolution.
Nvidia Boss: That sounds like something we already do.....
Nvidia peons: Nope, that's something different. We'll design some algorithms that makes things better and with ray tracing active, it'll help restore most of the lost fps!
Nvidia Boss: That still sounds like something we already do, but if you say we don't, then do it!
<some more time passes>
Nvidia peons: We got it done! We call it Deep Learning Super Sampling or DLSS. It's easy to incorporate into games for the developers and anyone can use it!
Nvidia Boss: Perfect! Make it a proprietary piece of software for us and let us corner the market on this gimmick...err...evolution of gaming! Long live ray tracing!

I don't see how folks can feel that ray tracing is a good thing to promote with this current level of hardware. Sure, it can be done, but not without sacrificing performance or requiring the use of other software tricks to keep the frame rates in a desirable range. At least they're not trying to push ray tracing on the consoles, which would really have a performance hit.
 
Joined
Nov 4, 2005
Messages
11,959 (1.72/day)
System Name Compy 386
Processor 7800X3D
Motherboard Asus
Cooling Air for now.....
Memory 64 GB DDR5 6400Mhz
Video Card(s) 7900XTX 310 Merc
Storage Samsung 990 2TB, 2 SP 2TB SSDs, 24TB Enterprise drives
Display(s) 55" Samsung 4K HDR
Audio Device(s) ATI HDMI
Mouse Logitech MX518
Keyboard Razer
Software A lot.
Benchmark Scores Its fast. Enough.
Translation:

'Hey, AMD...Ray tracing is great but your Ray tracing hardware solution kinda sucks'

This game only uses ray tracing for some things due to the huge performance hit on any GPU, it’s going to be 3-5 years before it’s the industry standard. Just like tessellated concrete barriers.
 
Joined
Dec 3, 2012
Messages
637 (0.15/day)
This game only uses ray tracing for some things due to the huge performance hit on any GPU, it’s going to be 3-5 years before it’s the industry standard. Just like tessellated concrete barriers.

More to do with Ubisoft's outdated suck ass Gfx engines, than the capability of the GPU's.
 
Joined
Dec 3, 2014
Messages
347 (0.10/day)
Location
Marabá - Pará - Brazil
System Name KarymidoN TitaN
Processor AMD Ryzen 7 5700X
Motherboard ASUS TUF X570
Cooling Custom Watercooling Loop
Memory 2x Kingston FURY RGB 16gb @ 3200mhz 18-20-20-39
Video Card(s) MSI GTX 1070 GAMING X 8GB
Storage Kingston NV2 1TB| 4TB HDD
Display(s) 4X 1080P LG Monitors
Case Aigo Darkflash DLX 4000 MESH
Power Supply Corsair TX 600
Mouse Logitech G300S
AMD, Microsoft and Sony Probab undersestimated the horsepower needed to raytracing on consoles, probab we'll see more titles with RT on the Refresed versions of the PS5 and SeriesX.
 
Joined
Nov 11, 2016
Messages
3,391 (1.16/day)
System Name The de-ploughminator Mk-II
Processor i7 13700KF
Motherboard MSI Z790 Carbon
Cooling ID-Cooling SE-226-XT + Phanteks T30
Memory 2x16GB G.Skill DDR5 7200Cas34
Video Card(s) Asus RTX4090 TUF
Storage Kingston KC3000 2TB NVME
Display(s) 48" LG OLED C4
Case Corsair 5000D Air
Audio Device(s) KEF LSX II LT speakers + KEF KC62 Subwoofer
Power Supply Corsair HX850
Mouse Razor Death Adder v3
Keyboard Razor Huntsman V3 Pro TKL
Software win11
Nvidia Boss: Guys, we have ray tracing coming out but it just annihilates the fps....we need to find a way to fix it. Those tensor cores look pathetic and a waste of space. We need to find a way to correct this blunder!
<some months later>
Nvidia peons: Boss! We figured it out! Down sample the image and rescale to the native resolution.
Nvidia Boss: That sounds like something we already do.....
Nvidia peons: Nope, that's something different. We'll design some algorithms that makes things better and with ray tracing active, it'll help restore most of the lost fps!
Nvidia Boss: That still sounds like something we already do, but if you say we don't, then do it!
<some more time passes>
Nvidia peons: We got it done! We call it Deep Learning Super Sampling or DLSS. It's easy to incorporate into games for the developers and anyone can use it!
Nvidia Boss: Perfect! Make it a proprietary piece of software for us and let us corner the market on this gimmick...err...evolution of gaming! Long live ray tracing!

I don't see how folks can feel that ray tracing is a good thing to promote with this current level of hardware. Sure, it can be done, but not without sacrificing performance or requiring the use of other software tricks to keep the frame rates in a desirable range. At least they're not trying to push ray tracing on the consoles, which would really have a performance hit.

You are trying too hard dude, new title can push the rasterization powerhouse like 6900XT below 60FPS just fine, litterally everything that make game look better cost FPS, might as well play DOTA or CSGO if you want high FPS


What next? 4K kill FPS, so might as well play at 1440p right :roll:
 
Last edited:

newtekie1

Semi-Retired Folder
Joined
Nov 22, 2005
Messages
28,473 (4.12/day)
Location
Indiana, USA
Processor Intel Core i7 10850K@5.2GHz
Motherboard AsRock Z470 Taichi
Cooling Corsair H115i Pro w/ Noctua NF-A14 Fans
Memory 32GB DDR4-3600
Video Card(s) RTX 2070 Super
Storage 500GB SX8200 Pro + 8TB with 1TB SSD Cache
Display(s) Acer Nitro VG280K 4K 28"
Case Fractal Design Define S
Audio Device(s) Onboard is good enough for me
Power Supply eVGA SuperNOVA 1000w G3
Software Windows 10 Pro x64
"Sh!t, I just bought a console to play FarCry 6 with all eye candy expected because a new GPU was too expensive............" :banghead:
If you bought a console to play games with all the eye candy, you are doing it wrong. Consoles never have all the eye candy and never looks as good as PC. Most games on consoles run at the equivalent of medium or lower settings.
 
Joined
Apr 1, 2017
Messages
420 (0.15/day)
System Name The Cum Blaster
Processor R9 5900x
Motherboard Gigabyte X470 Aorus Gaming 7 Wifi
Cooling Alphacool Eisbaer LT360
Memory 4x8GB Crucial Ballistix @ 3800C16
Video Card(s) 7900 XTX Nitro+
Storage Lots
Display(s) 4k60hz, 4k144hz
Case Obsidian 750D Airflow Edition
Power Supply EVGA SuperNOVA G3 750W
More to do with Ubisoft's outdated suck ass Gfx engines, than the capability of the GPU's.
dlss is not native resolution rendering, so no, it has to do with the RT hardware being premature for it's intended use still
 
Joined
Jan 5, 2006
Messages
18,585 (2.70/day)
System Name AlderLake
Processor Intel i7 12700K P-Cores @ 5Ghz
Motherboard Gigabyte Z690 Aorus Master
Cooling Noctua NH-U12A 2 fans + Thermal Grizzly Kryonaut Extreme + 5 case fans
Memory 32GB DDR5 Corsair Dominator Platinum RGB 6000MT/s CL36
Video Card(s) MSI RTX 2070 Super Gaming X Trio
Storage Samsung 980 Pro 1TB + 970 Evo 500GB + 850 Pro 512GB + 860 Evo 1TB x2
Display(s) 23.8" Dell S2417DG 165Hz G-Sync 1440p
Case Be quiet! Silent Base 600 - Window
Audio Device(s) Panasonic SA-PMX94 / Realtek onboard + B&O speaker system / Harman Kardon Go + Play / Logitech G533
Power Supply Seasonic Focus Plus Gold 750W
Mouse Logitech MX Anywhere 2 Laser wireless
Keyboard RAPOO E9270P Black 5GHz wireless
Software Windows 11
Benchmark Scores Cinebench R23 (Single Core) 1936 @ stock Cinebench R23 (Multi Core) 23006 @ stock
If you bought a console to play games with all the eye candy, you are doing it wrong. Consoles never have all the eye candy and never looks as good as PC. Most games on consoles run at the equivalent of medium or lower settings.

I was joking... Never mind...
 
Joined
Apr 8, 2012
Messages
270 (0.06/day)
Location
Canada
System Name custom
Processor intel i7 9700
Motherboard asrock taichi z370
Cooling EK-AIO 360 D-RGB
Memory 24G Kingston HyperX Fury 2666mhz
Video Card(s) GTX 2080 Ti FE
Storage SSD 960GB crucial + 2 Crucial 500go SSD + 2TO crucial M2
Display(s) BENQ XL2420T
Case Lian-li o11 dynamic der8auer Edition
Audio Device(s) Asus Xonar Essence STX
Power Supply corsair ax1200i
Mouse MX518 legendary edition
Keyboard gigabyte Aivia Osmium
VR HMD PSVR2
Software windows 11
Maybe they will optimize the game and will release an update for console

Also ubisoft engine is not the best and they are pretty conservative with new tech
 
Joined
Sep 17, 2014
Messages
22,276 (6.02/day)
Location
The Washing Machine
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling Thermalright Peerless Assassin
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
Translation:

'Hey, AMD...Ray tracing is great but your Ray tracing hardware solution kinda sucks'

Or how about this one?

"Hey Nvidia, thanks for the usual bags of Gameworks money, so we can parrot your PC exclusive, overly expensive money trap on our least favorite platform. I mean, we are the game company of '30 FPS is the best gamur framerate' and 'We hate PC piracy' and 'We love double DRM'. We also pushed your TAA blurfest earlier, so why not? Please add DLSS 2.0 so we can achieve the 30 FPS now, ok? We'll ensure it stutters anyway everytjme you load a world block".

/thread

Nvidia Boss: Guys, we have ray tracing coming out but it just annihilates the fps....we need to find a way to fix it. Those tensor cores look pathetic and a waste of space. We need to find a way to correct this blunder!
<some months later>
Nvidia peons: Boss! We figured it out! Down sample the image and rescale to the native resolution.
Nvidia Boss: That sounds like something we already do.....
Nvidia peons: Nope, that's something different. We'll design some algorithms that makes things better and with ray tracing active, it'll help restore most of the lost fps!
Nvidia Boss: That still sounds like something we already do, but if you say we don't, then do it!
<some more time passes>
Nvidia peons: We got it done! We call it Deep Learning Super Sampling or DLSS. It's easy to incorporate into games for the developers and anyone can use it!
Nvidia Boss: Perfect! Make it a proprietary piece of software for us and let us corner the market on this gimmick...err...evolution of gaming! Long live ray tracing!

I don't see how folks can feel that ray tracing is a good thing to promote with this current level of hardware. Sure, it can be done, but not without sacrificing performance or requiring the use of other software tricks to keep the frame rates in a desirable range. At least they're not trying to push ray tracing on the consoles, which would really have a performance hit.

This. Ubisoft is explicitly telling the console market RT wont happen without major perf impact that detracts from the experience. The PC platform wins here for still being the early adopter of new tech. AMD wins in market control, and Nvidia spends money to defend its sacred yet lonely garden.

What next? 4K kill FPS, so might as well play at 1440p right :roll:

Actually, you are spot on there.

More to do with Ubisoft's outdated suck ass Gfx engines, than the capability of the GPU's.

....because of ALL those games that did show us how much of a performance hit it did "not" inflict on them?

The gist is, without DLSS you're looking at halved frames. Consoles haven't got that headroom, contrary to 1200 dollar GPUs. And even for that all you get is close range shadows and hopefully something in lighting, that is often hard to distinguish from raster. You also get cars looking like mirrors.

I remember Hairworks in TW3. It had a similar performance effect and Geralt looked like he was doing an instagram shoot instead of having normal hair. I'll pass for now, thx.
 
Last edited:
Joined
Oct 14, 2019
Messages
13 (0.01/day)
Kinda expected as RT perf of consoles is pretty low. More a marketing trick to justify the "next-gen" and the increase in console game prices as even games that run with RT on consoles now do it in 30fps and with much lower quality than on PC.
RT aside, the thing is what will happen with future next-gen-only titles even in rasterized graphics. Not even now with cross-gen graphics games run on true 4K on the new consoles, but rather 1800p at best. I hope this 4K/60 does not become adaptive 1440p/60 as the new consoles seem like a nice alternative if the gpu shortages continue into 2022. Let's see what gains we can expect when image reconstruction based on DirectML comes out.
 
Joined
May 17, 2021
Messages
3,005 (2.38/day)
Processor Ryzen 5 5700x
Motherboard B550 Elite
Cooling Thermalright Perless Assassin 120 SE
Memory 32GB Fury Beast DDR4 3200Mhz
Video Card(s) Gigabyte 3060 ti gaming oc pro
Storage Samsung 970 Evo 1TB, WD SN850x 1TB, plus some random HDDs
Display(s) LG 27gp850 1440p 165Hz 27''
Case Lian Li Lancool II performance
Power Supply MSI 750w
Mouse G502
AMD raytracing performance sucks, that's it, it's the story
 
Joined
Sep 17, 2014
Messages
22,276 (6.02/day)
Location
The Washing Machine
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling Thermalright Peerless Assassin
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
Joined
Mar 10, 2010
Messages
11,878 (2.22/day)
Location
Manchester uk
System Name RyzenGtEvo/ Asus strix scar II
Processor Amd R5 5900X/ Intel 8750H
Motherboard Crosshair hero8 impact/Asus
Cooling 360EK extreme rad+ 360$EK slim all push, cpu ek suprim Gpu full cover all EK
Memory Corsair Vengeance Rgb pro 3600cas14 16Gb in four sticks./16Gb/16GB
Video Card(s) Powercolour RX7900XT Reference/Rtx 2060
Storage Silicon power 2TB nvme/8Tb external/1Tb samsung Evo nvme 2Tb sata ssd/1Tb nvme
Display(s) Samsung UAE28"850R 4k freesync.dell shiter
Case Lianli 011 dynamic/strix scar2
Audio Device(s) Xfi creative 7.1 on board ,Yamaha dts av setup, corsair void pro headset
Power Supply corsair 1200Hxi/Asus stock
Mouse Roccat Kova/ Logitech G wireless
Keyboard Roccat Aimo 120
VR HMD Oculus rift
Software Win 10 Pro
Benchmark Scores 8726 vega 3dmark timespy/ laptop Timespy 6506
"Ray tracing is a PC-only feature," Stephanie Brenham said. "On console, our objective has been to take advantage of new hardware capabilities, optimizing performance targeting 4K and achieving 60 FPS."


Error, mission failed then Stephanie, mission f&£#@& failed.
 
Joined
Feb 11, 2009
Messages
5,534 (0.96/day)
System Name Cyberline
Processor Intel Core i7 2600k -> 12600k
Motherboard Asus P8P67 LE Rev 3.0 -> Gigabyte Z690 Auros Elite DDR4
Cooling Tuniq Tower 120 -> Custom Watercoolingloop
Memory Corsair (4x2) 8gb 1600mhz -> Crucial (8x2) 16gb 3600mhz
Video Card(s) AMD RX480 -> RX7800XT
Storage Samsung 750 Evo 250gb SSD + WD 1tb x 2 + WD 2tb -> 2tb MVMe SSD
Display(s) Philips 32inch LPF5605H (television) -> Dell S3220DGF
Case antec 600 -> Thermaltake Tenor HTCP case
Audio Device(s) Focusrite 2i4 (USB)
Power Supply Seasonic 620watt 80+ Platinum
Mouse Elecom EX-G
Keyboard Rapoo V700
Software Windows 10 Pro 64bit
this is just sad and I dont get it, where is the passion?
if I knew enough about this stuff and was working at that company I would LOVE to see what I could do to make it work as good as possible, its just a challenge, it would be fun.

they have RT in Watch Dogs Legion as an early attempt/go at it and that worked well enough....and now a later game with more experience and its a nope.avi? just weak and weird.

also lets not forget Spiderman, RT reflections and 60 fps.....
 
Joined
Sep 17, 2014
Messages
22,276 (6.02/day)
Location
The Washing Machine
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling Thermalright Peerless Assassin
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
this is just sad and I dont get it, where is the passion?
if I knew enough about this stuff and was working at that company I would LOVE to see what I could do to make it work as good as possible, its just a challenge, it would be fun.

they have RT in Watch Dogs Legion as an early attempt/go at it and that worked well enough....and now a later game with more experience and its a nope.avi? just weak and weird.

also lets not forget Spiderman, RT reflections and 60 fps.....

Ubisoft is lazy as fuck. Check my post above - they've literally said all of these things, or acted in kind. The Nvidia Gameworks perpetual embrace is another sign of being lazy. Let Nvidia fly in a few dudes to build some code on top of their age old engine to make it look new again. Not saying its all bad, but it is what it is. And Ubisoft also has a spree of pretty shitty launches alongside of it, and some periods of really crappy support on the PC. Things did change. But this is the old culture back in all of its glory right here. I fully expect launch issues with this one, plus a game driver plus perhaps a hotfix :p

That, and shareholder's deadlines. These installments are yearly or bi yearly for good reasons not in our interest.
 
Joined
Apr 11, 2021
Messages
214 (0.16/day)
dlss is not native resolution rendering, so no, it has to do with the RT hardware being premature for it's intended use still
Actually I'm not sure if it was not reported in the original article, but the issue here isn't limited just to Ray Tracing, Ubisoft isn't using FSR (AMD's poorman DLSS ersatz) as well for the console version, limiting both RT and FSR to the PC version. The editor says that the missing FSR is even more puzzling, but in my opinion the two issues are obviously related, they're not implementing RT because they've not implemented FSR either. I'd agree with the people who are saying that this is just Ubisoft being lazy.
 
Joined
Feb 20, 2019
Messages
8,177 (3.93/day)
System Name Bragging Rights
Processor Atom Z3735F 1.33GHz
Motherboard It has no markings but it's green
Cooling No, it's a 2.2W processor
Memory 2GB DDR3L-1333
Video Card(s) Gen7 Intel HD (4EU @ 311MHz)
Storage 32GB eMMC and 128GB Sandisk Extreme U3
Display(s) 10" IPS 1280x800 60Hz
Case Veddha T2
Audio Device(s) Apparently, yes
Power Supply Samsung 18W 5V fast-charger
Mouse MX Anywhere 2
Keyboard Logitech MX Keys (not Cherry MX at all)
VR HMD Samsung Oddyssey, not that I'd plug it into this though....
Software W10 21H1, barely
Benchmark Scores I once clocked a Celeron-300A to 564MHz on an Abit BE6 and it scored over 9000.
I see another raytracing article, I look at the screenshot, I see an image that is easily achievable without raytracing and at vastly better framerates.

I either still have (or have replaced) an RTX 2060, RTX 2060S, RTX 2070S, Quadro RTX 6000, Quadro RTX 8000, RTX 3060, and RTX 3060Ti, and am yet to be impressed by a single raytracing game or demo. The only thing a pair of 3090s in SLI would prove is that $6000 of raytracing hardware is just about fast enough to hide the performance penalty raytracing imposes.

The whole experience is bullshit and I buy RTX cards in spite of raytracing not because of it.
 
Top