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Nintendo Switch 2 Allegedly Not Powered by AMD APU Due to Poor Battery Life

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Nintendo does Nintendo and tbh they do it well. According to the data I've seen the best selling console units of all time are:

PS2 155 million
DS 154 million
Switch 143 million
Game Boy 119 million

Nintendo having 3 out of 4 of the top spots is telling.
The below link probably isn't completely accurate but perhaps gives a general idea for a passing curiosity:

 
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Nintendo knows gaming's about the games.
 
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Good point! Nintendo has still, after many years, hasn't really fully "gotten" the whole "digital marketplace" shift and continue being stingy with discounts and pulling off bizzare moves like "here's a port of a beloved old classic... but we are making it limited time only because reasons".
That’s the thing though, they do have sale events where you can get games for considerably less than retail, and that’s not just though their digital store, but through B&M retailers. You just have to watch the sales and be patient. I haven’t paid more than $35 for a switch game so far, and some are first-party titles even. It feels about the same as on Steam, where you have to wait it out. If you’re a launch day buyer, you’re screwed on every platform.
 
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This is one area that Nintendo has locked down just like Apple. Closed ecosystem allows for tailoring the hardware to a price point for cartoonish games. Also pokes a huge hole in the need for ultra realistic graphics for games to be enjoyed
 
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They are talking about tablets and phones here. I had an ASUS Android tablet powered by Tegra. Compared to my iPad the battery life was horrible.
Same here, I had a Nexus 9 and out of the box was slow and the battery life sucked. Went with iPads after that.
AMD doesn't make stuff for Android.
Android on X86 exist, but Google and others dont use it as they use the ARM version.
That said, on Linux, which Android uses it for its kernel, AMD is one of the companies that provide almost if not all of their drivers as open source.
First, the Switch doesn't run Android.
That its correct.
Per Wikipedia:

"Proprietary OS, derivative of the Nintendo 3DS system software (containing components which are based on FreeBSD and Android)"

Given the licensing restrictions under Linux (GPL), I doubt that Nintendo is using much of Linux and more from BSD, since they have a more lenient licensing.
I recall my neighbor telling me he runs Linux on his SteamDeck and runs any Switch game he wants to play thru emulation.
The SteamDeck runs SteamOS, which is indeed a proper Linux distro, based on Arch and uses Proton translation layer to run Windows games.
There are various emulators and yes, one of those emulates the Switch.
Nintendo does Nintendo and tbh they do it well.
Indeed.

They do seem to follow the old Disney formulas (when they had great animated movies and the limited run on their reprints) and they do target kids, which is something that others have abandoned or not serving as well.
Heck, that was in part how Sega was able to battle them with the Genesis and then Sony with the PS1.

About the total sales of the Switch, I personally know parents that have bought multiple Switches due to their poor durability and since is used primary by kids, well, then you have a lot of broken units. So I wonder how many of those sales falls under that category.

The last time that Nintendo competed on performance was either with the Nintendo 64 or the Gamecube. After that, they went with underpowered devices but with great games.

Heck, by the time the Switch launched, the Tegra SOC was already old and underpowered so I dont expect much of this SOC running at 5W.

Also pokes a huge hole in the need for ultra realistic graphics for games to be enjoyed
Thats one of the reasons why I personally dont care much for RT, since the performance hit hasnt translated into improved gameplay.
 
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Possibly but it is more of a threat. Intel and AMD are at least ISA-compatible.
CPU wise, but who knows how difficult/different the GPUs are, for backward compatibility.
 
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Nintendo knows gaming's about the games.
I don't know. I considered buying Switch at some point, but the price was too high. The same as PS4. When I browsed through Switch games it was various types of Mario, Zelda and jRPG. I'm tired of all of those. There was no game saying, buy Switch, just the same old stuff, remade over and over again.
 
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As you can see, many here ARE talking about the hardware inside and ARE concerned about the low power usage effecting performance. This IS important. Maybe you are not interested but the rest of us are.

With that out of the way, I also would like to see Nintendo do better balancing power usage and performance. The Switch is a good price but it is still 'stuck' as an Applicance or toy rather than a good gaming device. Nvidia abandoned Tegra a long time ago so I'm not sure if this is a good architecture for Nintendo to stick with. And with handheld competition ramping up, Nintendo might find itself in a difficult spot.

Nintendo will crush PC handhelds combined. Easily. And then laugh about it. They crushed SEGA at the height of SEGA with all of SEGAs exclusives. They crushed Atari. They crushed Bandai. SNK made a great attempt and they got crushed. Sony got whipped as well.

These were all companies that offered more powerful handhelds, had their own first and third party exclusives, were well known, and ran the multi platform games faster and came with better screens. Nintendo spanked all of them and they all gave up.

Nintendo also isn't really competing with the Steam Deck. PC gaming is competing with say the PS5 and Xbox where everything is multi platform but not with Nintendo. Nintendo beat all their opponenents and they have a business model that works so they are off doing their own thing and it works.
 
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Nintendo knows gaming's about the games.
Drilling down you mean entertainment as the Switch was a phenomenon as it was seen as an entertainment device. Many old age homes got switches for Virtua Games. What people do not appreciate is that the Steam Deck has stuck onto the narrative and as such created a brand new PC format (handheld). The Steam Deck is currently $373 CAD that is cheaper than the Switch and has way more compelling Games to play. It is also how we have grown up. For most of us Nintendo lost it's lustre with the PS2. I watched a ton of DVDs on my PS2 as well. Then there were the SOCOM days. Some of the best fighting Games too. Then you get into PC because you bought Total War Rome at a flea market for $5 and it is over. The next Switch will mean nothing to people that have bought the Steam Deck or Ally. I posted a thread about handhelds and someone mentioned the Acer version. If that is $2-300 less than the Ally X. That would be what I get though the Steam Deck at $373 is a real draw.
 

HughMungus

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Honestly, anything would be an upgrade at this point compared to the woefully outdated Switch hardware. That console is begging for death when it attempts to run, say, Tears of the Kingdom. So more modern CPU-cores and a decent-ish GPU with upscaling will do wonder. It won’t be some performance monster, of course, but people don’t buy the Switch for that. Hard to draw any parallels with desktop GPUs. 1536 cores is less than a 3050 and there will be power constraints too. So, I dunno, 1650 level maybe?
I may be alone here but I think 1650 levels on a 5w device is pretty good and a nice bump from the first Switch.
 
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Nintendo does Nintendo and tbh they do it well. According to the data I've seen the best selling console units of all time are:

PS2 155 million
DS 154 million
Switch 143 million
Game Boy 119 million

Nintendo having 3 out of 4 of the top spots is telling.
The below link probably isn't completely accurate but perhaps gives a general idea for a passing curiosity:


Six years between the 2005 release and 2011 replacement with the 3DS. At the time it was literally the only option...because the PS Vita and the phone-game station abomination were literally priced out of any reasonable competition. The Gameboy was similarly pitted against...the Gamegear? It was infinitely superior with the color graphics...but ate batteries like they were going out of style. My point for this is that they are singular solutions which did not compete in a developed market. As such, it wasn't ever a question of "are you a nintendo kid?" as much as "do you have a portable gaming device?"

I view Nintendo as putting the profitability above everything else. They determined that experience is king, so instead of designing powerful consoles they design an experience. Switch was the console that followed you, the wii was the active controller, and the gameboy was a portable system. They also determined that loss leading was not a way to nurture internal products, so they sell hardware with a profit day one (a reason the Nvidia v AMD discussion is interesting). As such, Nintendo is gonna Nintendo because it's profitable and will be as long as they can do something like have a game on shelves for multiple years at full "new" price. If you want an example look at whatever the latest Pokemon or Super Smash Brothers is at.



What is more fun to me is the math. 15 watt chip is 15 joules/s, or 900 Joules/minute. 20 WH = 72000 Joules. 72000/900= 80 minutes. If you're looking at the chip running at 1/3 of that you're only at 240 minutes....but that's assuming nothing else is drawing power in your handheld...and the main chip is running at full tilt. Maximum battery life of about 4 hours...and it's pretty obvious that this thing is still going to be relegated to the realm of lower power. I...wish just once Nintendo would release a console that I didn't have issues with because they were going to charge me to play my old games on it all over again...
That said, I'm out. It's not a console wars thing...this is how Nintendo gets the most money out of their consumer...and I'm not buying in. I left them after the Wii...and I'm not dissatisfied.
 
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That is actually interesting and something I did not know before. Any sources I can read up to get up to speed on this? I genuinely knew that Switch did OK in Japan, but not to this extent.
The Nintendo Switch is the best selling game console in Japan all time. Despite pushing 8 years old. It curbs stomps the PS5 in Japan on a weekly basis and the Top 30 selling games each week range from 27 to all 30 being Switch titles.


Side note: In addition to being heavy into portables. Japan likes physical games. That being the case, Nintendo is going to be slow to ditch physical. They first and foremost are a Japanese company. Sony moved their headquarters to the US (California) and the difference in how they operate now is clear.
 
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I don't know. I considered buying Switch at some point, but the price was too high. The same as PS4. When I browsed through Switch games it was various types of Mario, Zelda and jRPG. I'm tired of all of those. There was no game saying, buy Switch, just the same old stuff, remade over and over again.
Isn’t that most games though? How many variations of shooters do we have? I think that’s why we’re seeing a failure of some titles right out of the gate, despite big money and blockbuster graphics. While there’s nothing wrong with wanting something novel, something familiar with a long line of history (for this industry) is significant. Nintendo is now successfully playing off at least two generations of gamers. Parents can see today’s game and smile when they give a subtle nod to nostalgia, one the current generation wouldn’t pick up casually. While not everything, there aren’t a lot of titles that can say that, especially since so many get retooled or rebooted.
well, in it’s first year the switch sold 13 millions units.
If the deck sales figures doesn’t grow noticeably each years, if would take them more than 47 years to reach 143 millions.
Yeah, as great as SteamDeck is, it will never reach Switch sales levels. As good as Valve can make it, it still has complexities not found on a traditional console, especially running proton.
 
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Isn’t that most games though? How many variations of shooters do we have? I think that’s why we’re seeing a failure of some titles right out of the gate, despite big money and blockbuster graphics. While there’s nothing wrong with wanting something novel, something familiar with a long line of history (for this industry) is significant. Nintendo is now successfully playing off at least two generations of gamers. Parents can see today’s game and smile when they give a subtle nod to nostalgia, one the current generation wouldn’t pick up casually. While not everything, there aren’t a lot of titles that can say that, especially since so many get retooled or rebooted.

Yeah, as great as SteamDeck is, it will never reach Switch sales levels. As good as Valve can make it, it still has complexities not found on a traditional console, especially running proton.
Darmok and Jalad at Tanagra. That's the clasisics I'd prefer to show my kids
 
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@Darc Requiem
No, I know, that was me having a brainfart. That should be the Deck I am talking about there, not the Switch, since that was what we discussed with @evernessince. I just noticed that.
 
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Drilling down you mean entertainment as the Switch was a phenomenon as it was seen as an entertainment device. Many old age homes got switches for Virtua Games. What people do not appreciate is that the Steam Deck has stuck onto the narrative and as such created a brand new PC format (handheld). The Steam Deck is currently $373 CAD that is cheaper than the Switch and has way more compelling Games to play. It is also how we have grown up. For most of us Nintendo lost it's lustre with the PS2. I watched a ton of DVDs on my PS2 as well. Then there were the SOCOM days. Some of the best fighting Games too. Then you get into PC because you bought Total War Rome at a flea market for $5 and it is over. The next Switch will mean nothing to people that have bought the Steam Deck or Ally. I posted a thread about handhelds and someone mentioned the Acer version. If that is $2-300 less than the Ally X. That would be what I get though the Steam Deck at $373 is a real draw.
Strong disagree on this, everyone I know will buy a Switch 2 regardless of what other consoles, PCs, laptops or handhelds that they have. Not necessarily on Day 1, but they'll pick one up eventually, as long as Nintendo keep pumping out banger first party titles people will keep buying the Switch / Switch 2 just to play those.

Also to whoever said they haven't bought a Switch because they're bored of the big Nintendo franchises, you're missing out on some excellent games! Not because they have Mario or Link in them, just because they're really good games. The ~£300 console price has been totally worth it for the first party titles alone for me personally.
 
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Strong disagree on this, everyone I know will buy a Switch 2 regardless of what other consoles, PCs, laptops or handhelds that they have. Not necessarily on Day 1, but they'll pick one up eventually, as long as Nintendo keep pumping out banger first party titles people will keep buying the Switch / Switch 2 just to play those.

Also to whoever said they haven't bought a Switch because they're bored of the big Nintendo franchises, you're missing out on some excellent games! Not because they have Mario or Link in them, just because they're really good games. The ~£300 console price has been totally worth it for the first party titles alone for me personally.
I had few hundred hours of Euro Truck Simulator 2 gameplay... so, nope. Didn't miss a thing since I played Mario on NES.

I am not sure why so many people try to show each other how great Switch is. I consider PS5 and Xbox the same. Either is soo boring. I sold my PS3 after a year and always seen a console as a waste of money since then. It's fun when there's a game to play, once you're bored with the game, it collects dust untill there's another... and I'm done with online gaming.
Steam Deck looks fun, but it's again limited to certain types of games, which use built-in controllers.
To sum it up. Unless there's a breakthrough is VR gaming, I'm stuck with a PC, because it does what I want it to do, and playing AAA titles is not it.

Edit:
Yup, some clarification was needed.
 
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Strong disagree on this, everyone I know will buy a Switch 2 regardless of what other consoles, PCs, laptops or handhelds that they have. Not necessarily on Day 1, but they'll pick one up eventually, as long as Nintendo keep pumping out banger first party titles people will keep buying the Switch / Switch 2 just to play those.

Also to whoever said they haven't bought a Switch because they're bored of the big Nintendo franchises, you're missing out on some excellent games! Not because they have Mario or Link in them, just because they're really good games. The ~£300 console price has been totally worth it for the first party titles alone for me personally.

This is a great point as well. Nintendo has dedicated fans. But there are tons of people who are firmly in the PS, XBOX, or PC camp that also have a Nintendo.
 
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OG GameBoy outsells any other handheld games of its time, why? Superior battery life despite anemic specs. People wanted to game on-the-go would like to immerse into gaming instead of checking how much battery life is left. x86 is known to eat more power so most handheld works best with ARM SoC. This is the other reason I didn't get behind x86 powered handheld like ASUS ROG Ally, an hour or two battery life won't get you anywhere in games.
 
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Drilling down you mean entertainment as the Switch was a phenomenon as it was seen as an entertainment device. Many old age homes got switches for Virtua Games. What people do not appreciate is that the Steam Deck has stuck onto the narrative and as such created a brand new PC format (handheld). The Steam Deck is currently $373 CAD that is cheaper than the Switch and has way more compelling Games to play. It is also how we have grown up. For most of us Nintendo lost it's lustre with the PS2. I watched a ton of DVDs on my PS2 as well. Then there were the SOCOM days. Some of the best fighting Games too. Then you get into PC because you bought Total War Rome at a flea market for $5 and it is over. The next Switch will mean nothing to people that have bought the Steam Deck or Ally. I posted a thread about handhelds and someone mentioned the Acer version. If that is $2-300 less than the Ally X. That would be what I get though the Steam Deck at $373 is a real draw.
It wasn't the PS2 that did it. It was the PS1.

In a hilarious turn of fate Nintendo was working with Sony to to build a CD drive for the SNES. But pulled out of it after seeing the disaster that SEGA ran into with the the SEGA CD and other items. This lead Sony to develop the Playstation as they had already put in the work. Sony then took over because the N64 stuck with carts where there simply wasn't enough storage and the Saturn was built for 2D games (and some of their Japan only ones are godly amazing) and then they had to rework it at the last moment once they realized things were going 3D which made it a mess to work with.

As for fighting games.... nah Sony lagged behind. In the PS1 era all the Capcom fighters ran much better on the Saturn and it had six face buttons. While the Saturn doomed the Dreamcast the Dreamcast was based of SEGA Naomi hardware. The trick here is that Naomi was also the arcade hardware games like MVC2, CVS2, and more ran on so Sega had arcade perfect versions of a lot of them. Sony's advantage was Bandai with Tekken and all their other stuff was using PS based hardware.

And for people who complain about lack of innovation in gaming the Wii, DS, 3DS, and Switch were all innovative and all outsold their competition at the time despite being weaker from the hardware side of things.

Clearly Nintendo knows what they are doing while the PS5 and XBOX SERIES mostly share the same multi platform games which are then half assed over to the PC.

Then there's the issue that PC gaming is going to be the first to be cloud based. There's no stopping that so accept it. PS and XBOX are clearly moving to digital distribution as well. Nintendo will be the last one selling physical games and the last one to move to the cloud.

OG GameBoy outsells any other handheld games of its time, why? Superior battery life despite anemic specs. People wanted to game on-the-go would like to immerse into gaming instead of checking how much battery life is left. x86 is known to eat more power so most handheld works best with ARM SoC. This is the other reason I didn't get behind x86 powered handheld like ASUS ROG Ally, an hour or two battery life won't get you anywhere in games.
Valve is making moves to ARM as well.

 
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It wasn't the PS2 that did it. It was the PS1.
Correct.
In a hilarious turn of fate Nintendo was working with Sony to to build a CD drive for the SNES. But pulled out of it after seeing the disaster that SEGA ran into with the the SEGA CD and other items.
Incorrect. Sony tried to pull a fast one on Nintendo and Nintendo saw it.

This lead Sony to develop the Playstation as they had already put in the work.
Not entirely correct but yes, it was the catalyst.

Here is an old article explaining the whole thing:

The story behind Nintendo’s betrayal of Sony — and how it created its fiercest rival​

Tristan Donovan
GamesBeat Next is connecting the next generation of video game leaders. And you can join us, coming up October 28th and 29th in San Francisco! Take advantage of our buy one, get one free pass offer. Sale ends this Friday, August 16th. Join us by registering here.

The following is an excerpt from Replay: The History of Video Games by Tristan Donovan.
It should have been a coup. On May 28, 1991, at the Consumer Electronics Show in Chicago, Sony proudly revealed that it was working with Nintendo to create a version of the Super NES with an in-built CD drive. The two Japanese companies had been working together in secret on the project, tentatively titled the Nintendo PlayStation, since 1989 and with the hype about CD-ROM reaching fever pitch, Sony’s announcement should have been a highlight of the trade show.
But behind the scenes, all was not well. Since agreeing to the alliance, Nintendo had become increasingly nervous about Sony’s intentions, fearing that it wanted to use the project to muscle in on the games business. Nintendo’s paranoia was justified. Ken Kutaragi, the Sony engineer who initiated the whole project, saw the partnership as the first step to achieving his dream of getting Sony to start making game consoles.
Suspecting as much, Nintendo decided to strike first. The day after Sony gave its announcement, Nintendo announced it was dropping Sony and was now working with its Dutch rival Philips instead. Sony was shocked at the public humiliation Nintendo had inflicted on it. But if Nintendo had hoped to push Sony out of the games business the move backfired.

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Sony’s president Norio Ohga was furious and, egged on by Kutaragi, decided to seek revenge by creating Sony Computer Entertainment, a new division headed by Kutaragi that would take Sony into the game console business. The result was the Sony PlayStation, a console that married the two biggest technological developments for video games in the 1990s: CD storage and state-of-the-art 3D graphics.
In retrospect, the coming together of CD and 3D seemed like a logical next step for consoles but, when Sony first began trying to get game makers interested in its 3D system in 1993, opinion in the video game business was divided. At the time most of the breakthroughs in 3D graphics had yet to happen. Doom wouldn’t be released until the end of the year and, even then, the monsters within id Software’s 3D world were created using 2D images. The first 3D graphics cards for PCs had yet to appear and even in the arcades – the natural home for the latest in video game technology – game developers were only just starting to explore the visual approach.
Many concluded that Sony’s promises of advanced 3D hardware within the PlayStation would simply mean the company’s console would be expensive and, therefore, unpopular. The price problem would only be emphasised when, in October 1993, Panasonic launched the first game console based on Trip Hawkins’ new 3DO hardware standard. The 3DO was born from the Electronic Arts founder’s belief that the dominance and power of console manufacturers such as Sega and Nintendo was bad for the video game industry. “I looked out towards the mid-1990s with the concern that the industry could not advance with cartridge systems and restrictive licenses,” said Hawkins. “The PC of the time was not a good alternative and none of the console companies had a vision that was constructive for consumers of devleopers.”
He concluded that there needed to be a VHS of video games: a common hardware platform for developers to create games on that would be manufactured by a range of companies rather than one corporation. In 1991 he quit Electronic Arts to make the idea real by forming the 3DO Company. “The purpose of the 3DO was to advance the game industry through 3D graphics, multimedia capabilities, optical disc mass storage and liberal licensing models,” said Hawkins. “The 3DO was trying to push media back in the direction of more open and democratic licenses, where the costs were very low and nobody tells you what kind of game you can or cannot make.”
Panasonic was the first company to buy the manufacturing rights to Hawkins’ system and in October 1993 it launched its 3DO console, the FZ-1, amid widespread media fanfare. Consumers, however, baulked at the $699.95 price tag that resulted from its advanced technology.
“The realisation that the 3DO was not going to be a success came in stages,” said Hawkins. “The first arrow was poor 1993 holiday sales. In 1994 it was a big set back that all the developers who had welcomed our charitable $3 license fee per game were flocking to competitors with bad licenses and $10 fees. It was like the collapse of a union. If developers had been able to stick together they would have had collective bargaining power and could have permanently shifted the value chain.”
One of the competitors developers were flocking to was Sony, which was finally starting to persuade the industry that it really could deliver on its promise of an advanced 3D games console with an acceptable price tag.
Ironically, one of the big reasons for the shift in developer opinion was a game developed by rival console maker Sega: Yu Suzuki’s 1993 coin-op game Virtua Fighter. Having pushed the use of hydraulics in coin-op video games to the max with his 1990 360 degree-motion air combat game R360 — G-Loc Air Battle, Suzuki began exploring 3D visuals after seeing Atari Games’ Hard Drivin’. He decided to create a 3D driving game of his own but, rather than re-creating the contemplative pace of Atari’s driving simulator, he set out to make an exhilarating Formula 1-style racing game. The result, 1992’s Virtua Racing, used an expensive graphics microprocessor created by military contractors Lockheed Martin to move its Lego-like polygons around the screen at breakneck speed. It was an impressive and popular evolution of Hard Drivin’, but Suzuki had bigger plans for his next 3D project.
One of the key objections to 3D graphics that developers had been raising with Sony was that while polygons worked fine for inanimate objects such as racing cars, 2D images were superior when it came to animating people or other characters. Virtua Fighter, Suzuki’s followup to Virtua Racing, was a direct riposte to such thinking. Released in November 1993, it featured fighters built out of polygons. The characters may have resembled artists’ mannequins but their lifelike movement turned Suzuki’s game into a huge success that exploded claims that game characters couldn’t be done successfully in 3D or that people would not warm to them.
But while it was Sega that had proven the full potential of 3D, it was its newest rival – Sony – that capitalized on it. Sega had been wary of basing its successor to the Genesis console, the Sega Saturn, on 3D graphics and instead initially built a system that offered some 3D capabilities but was primarily a 2D graphics powerhouse. Sega’s caution meant that Sony had the upper hand when it came to 3D visuals. Teruhisa Tokunaka, chief executive officer of Sony Computer Entertainment, even went so far as to thank Sega for creating Virtua Fighter and transforming developers’ attitudes to the PlayStation.
Soon Sony was winning over developers across the world. Japanese arcade firm Namco became Sony’s first big-name supporter when it decided to abandon Nintendo and throw its weight behind the PlayStation. Namco’s reproduction of its 3D arcade racing game Ridge Racer became one of the PlayStation’s flagship games when it launched in Japan in December 1994.
None of this, however, was enough to put Sega out of the race. Sega still had its bank of popular arcade hits at its disposal and was an established player in the console business. Indeed, when both the Saturn and PlayStation launched in Japan in late 1994, it was Sega who took the sales lead thanks to the home version of Virtua Fighter. Within months of its launch the Saturn was fast becoming Sega’s most successful console in Japan.


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