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Epic Games To Bring Free Game Giveaways to Mobile Store To Tempt Players Away from Google, Apple

Cpt.Jank

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The Epic Games free weekly game giveaways have been an easy way for PC gamers to pad out their game library with aging games and help Epic Games draw gamers to its store, which is commonly thought to be inferior to the likes of Steam due to a lack of features. Now Epic Games is bringing that same free game giveaway program to its mobile storefront for iOS (in the EU, at least) and Android.

Announced at a round table discussion at the Seattle Unreal Fest earlier this week, the free mobile game giveaway will launch in Q4, 2024, and the publisher will add third-party apps to its mobile store at the same time. Epic Games Store's general manager, Steve Allison, who announced the program, was pretty up-front about Epic's intentions with the game giveaway: "The free games program will launch in Q4 along with the [first] third-party apps showing up, and we're gonna have some awesome stuff for players that will also be awesome for developers because it'll help us scale really quickly."


While many of the games featured in the Epic Games weekly free game giveaway have been obscure indie titles, there have been a fair few AAA standouts, like Control, Borderlands 3, and the Tomb Raider trilogy. While the free game giveaways are undoubtedly going to be an interesting addition for gamers, the introduction of third-party developers is arguably more important for the health of the Epic Games Store in the long run, especially if the store wants to be profitable. Epic's other announcements at the Unreal Fest this past week are also indicative of its future plans for the Epic Games Store, with new discount deals and Unreal Engine collaborations incentivizing developers to publish their games on the Epic Games Store first or at the same time as on other platforms.

Epic says it will have "between 10 and 50" third-party applications on its mobile store before the holiday season, although there are still some unfinished features, like payments systems, that may require some of these apps and games to be delayed. The Epic Games Store has faced a rather public uphill battle for profitability, with Epic having recently had to resort to laying off over 800 employees due to overspending. Epic isn't likely to have a much easier time launching a mobile storefront this late in the game, especially since that storefront is only available on iOS in the EU, leaving only Android for the US—the world's second-largest video game market and the country with the highest number of iPhone users.

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I never buy games on mobile. What's the point in (pretending to be) playing on a touchscreen anyway?
 
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Epic had their chance and blew it... first impressions mate, first impressions.
 

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I never buy games on mobile. What's the point in (pretending to be) playing on a touchscreen anyway?

You can use the exact same argument for any way of playing games. FWIW Race for the Galaxy is definitely decent.
 
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You can use the exact same argument for any way of playing games.
Why would I, though? A keyboard and mouse is fine for 95% of games. Some driving sims are best with a steering wheel, yet some other games are okay with a controller. I do not know of a single game where blocking half of the screen with your fingers and having no tactile feedback works.
 

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Why would I, though? A keyboard and mouse is fine for 95% of games. Some driving sims are best with a steering wheel, yet some other games are okay with a controller. I do not know of a single game where blocking half of the screen with your fingers and having no tactile feedback works.

Pixel Dungeon. Mini Metro. Race for the Galaxy (that works better on a tablet though). But above all ... I can play those games anywhere, and I can play them on a device I already have (a phone, any phone). A couple of games of RftG on the lunch break if I feel like it? Yes please. There's a reason why mobile gaming is bigger than PC and console gaming.

And I see a lot of stuff "I would never buy an app for a phone lol" and my question is, why not? If it's good, why not? This goes for games too, we're expected to pay for games in all other formats buy buying a PHONE GAME for like €5? Over my desecrated corpse! Then complain about all the ads everywhere.
 
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What they need to do is to add "upgrading bundle / collection" feature.

It's been five freaking years in the making, and not added till this day.

Second thing is that they need to enforce support on Devs for their game store pages. Devs often just put initial version for store page, then grab money from Epic's early access or exclusive deal and then go to Steam. Then only focus on supporting Steam store page. This needs to stop. You sell on three or four store fronts, you support and update them all. Easy as that.

Epic needs to stop forcing community and social garbage in their client. One of the things I liked in EGS client was that it was just a game client; no social stuff, memes, trolls, spoilers, rants, haters, and what not from glorified Steam Community Hubs or from internet in general.

Want to add it? Fine, make it optional to display in client settings.


 
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Pixel Dungeon. Mini Metro. Race for the Galaxy (that works better on a tablet though). But above all ... I can play those games anywhere, and I can play them on a device I already have (a phone, any phone). A couple of games of RftG on the lunch break if I feel like it? Yes please. There's a reason why mobile gaming is bigger than PC and console gaming.
I guess it just shows how different we all are. Personally, I think gaming = escapism, therefore, it is best done alone, in one's game room / living room, etc. on a big screen, when immersion is at its best. Having a quick session at work on a break seems pretty pointless to me. I'm not saying that it's wrong, just that I don't see the point.

And I see a lot of stuff "I would never buy an app for a phone lol" and my question is, why not? If it's good, why not?
Because I have no need for it. Everything I want from a phone (staying in touch, banking, shopping, holidays, etc.) can be done via free apps. For anything more complex, I've got a desktop PC.
 

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What Tim Sweeny has continuously failed to understand is that STEAM is more than just a shop where you can buy games. Its an entire platform where you can discover games based on your library that you might enjoy. There is also the community element to it where people can post guides, mods and fan art for games they like.

Until EGS can match or offer a better platform/service then what steam offers. EGS will continue to languish in the shadows and lose money while steam continues to grow.
 
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What Tim Sweeny has continuously failed to understand is that STEAM is more than just a shop where you can buy games. Its an entire platform where you can discover games based on your library that you might enjoy. There is also the community element to it where people can post guides, mods and fan art for games they like.

Until EGS can match or offer a better platform/service then what steam offers. EGS will continue to languish in the shadows and lose money while steam continues to grow.
Not to mention the million and one extra features Steam has. For example, Steam Deck support, multiplayer servers, cloud saves, library sharing, all the family stuff, etc. Steam is so much more than just a shop!
 
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