wooooooh so did you actually try this tech on other games? where did you come up with all these conclusion so fast? you sound like a hater not gonna lie....
during gameplay i am sure spotting the difference between the two will be so hard even for the most experienced. people are forgetting that these reconstruction techniques aren't perfect by any means, and for AMD to provide such improvements without the need for any proprietary hardware is a massive step forward.
We know how techniques similar to this work in other games. We just recently had Epic's TSR in Ghostwire which shows the same faults. Theres a reason amd kept using Deathloop as example, with its stylized graphics and softer looking image. Also, remember wizzard claiming that fsr1 stacks well against DLSS when that launched ? We all know how that turned out.
Why are we still acting like "proprietary hardware" means much when every nvidia card in the last four years had RT and DLSS ? It is not possible for you to purchase an nvidia card now and forever in the future without DLSS and RT.