That's as direct as it gets now. FSR isn't yet supported in many titles and you can't directly compare them. But really, why does it matter if titles are different? Just look at how upscaling looks like and compare them. IMO FSR ones look better, because part of FSR was their previous "sort of the same" RIS, which was pretty good at highlighting existing details in games, but it didn't add higher resolution details. And now it does. FSR is pretty good and its simplicity allows it to work predictably well, meanwhile nVidia's DLSS 2 still feels a bit like dumb AI that is unpredictable and overall not so nice. At static images, FSR is still slightly better, because RIS wasn't just dumb oversharpener and thus with FSR you end up with upscaled and then smartly sharpened image. Unsurprisingly end result looks as good as native resolution or even better than native at high quality preset and even high performance preset (which tries to upscale really low resolution but with same mechanism) ends up looking better than just dropping resolution by one.