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AMD FSR FidelityFX Super Resolution Quality & Performance

W1zzard

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What would be very cool is if someone were to use this tech, convert it into a DirectShow filter that you can plug into say, VLC, and then play older 480i DVDs and have them upscaled in real time. Somehow I doubt that it could be done though.
This is called madVR. Has been out for years. A must for any media PC, even if you have 1080p content
 
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I’m impressed. Not only this would probably extend the life of my son‘s 5700XT (a very debated product I would add), but in conjunction with DLSS it could help my RTX 3080 to cover most of the upcoming titles.

Great job, sir!
Hey @W1zzard ! Can you test FSR with AMD APU(2200g, 3400g & 4650g - 3, 4 & 8gb of 16gb ddr4 3000mhz) in 720p and 1080p, please?

Thank you so much!
I’m not sure but I don’t think it’s working below 1440P target output.
by the way according to my DLSS experience, those downrendering/up scalin algorithms are very bad with 1080P displays, because the rendering resolution is way too low.
 
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I am not gonna lie it's pretty hilarious to see an objectively superior alternative to a closed source technology running on your competitors hardware which didn't even support said technology.
That was Nvidia playing dirty once again…
AMD was able to change some Intel misbehavior in the CPU market, now they will do the same with Nvidia in the GPU market… and I’d like to see Intel joining the party.

Like a champ, you did well, really well!

I can't wait to see the DLSS & FSR comparisons in the future, it's will be amazing to see the key differences. ^_^
I think DLSS will still be slightly better, considering its different nature, but at what price ?
if FSR is good enough, and it seems to be the case, working virtually on every hardware, it will be a win anyway.
 
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That was Nvidia playing dirty once again…
AMD was able to change some Intel misbehavior in the CPU market, now they will do the same with Nvidia in the GPU market… and I’d like to see Intel joining the party.


I think DLSS will still be slightly better, considering its different nature, but at what price ?
if FSR is good enough, and it seems to be the case, working virtually on every hardware, it will be a win anyway.

This is G-Sync vs FreeSync again.
History really repeats itself.
 
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Evil Genius 2 added support as well, I just noticed. For those who might own that game.
eg2.PNG
 
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More FPS = more CPU load. But I don't think that's what you're asking. The FSR shader code runs almost completely on the GPU, it has no significant CPU overhead. We asked this in AMD's briefing call
yep, but that's not the only factor involved.
Even if the shader code runs on the GPU, rendering at lower resolution puts a strain on the CPU anyway. I think that systems with an old CPU could encounter bottleneck, just like it's happening with DLSS.

Personally, FSR looks better than DLSS 2.0. Even RIS looked better than DLSS 1.0.

based on what ? Where did you see a direct comparison between the twos ? :confused:
 
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Really positively surprised with what the FSR offers. I was hoping for less.
tested it with the God Fall and there is literally no difference between native and Ultra quality but the FPS boost is there.
 
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For anyone curious, I got a performance bump under Riftbreaker oon my ancient GTX 960!

Native 4k, hi settings: 22 fps

hsr quality: 33 fps

hsr ultra: 27.fps

Thais a 20 and 50 percent performance bump! Maxwell rides again!

Hoping for the near future: sweetfx insertion into any game ( then I could max-out horizon zero dawn targeting 1080p ( at around 40 fps (* using quality)_
 
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For anyone curious, I got a performance bump under Riftbreaker oon my ancient GTX 960!

Native 4k, hi settings: 22 fps

hsr quality: 33 fps

hsr ultra: 27.fps

Thais a 20 and 50 percent performance bump! Maxwell rides again!

Hoping for the near future: sweetfx insertion into any game ( then I could max-out horizon zero dawn targeting 1080p ( at around 40 fps (* using quality)_
Good news indeed.
Never thought AMD would release a piece of software that also benefits Nvidia. :cool:
I hope Nvidia does the same some day for AMD, but maybe I am dreaming. :rolleyes:

I just sold 1070Ti from my son's computer because he moved to 6800XT.
Now looking at this maybe we should have kept it. :p
 
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Good news indeed.
Never thought AMD would release a piece of software that also benefits Nvidia. :cool:
I hope Nvidia does the same some day for AMD, but maybe I am dreaming. :rolleyes:

I just sold 1070Ti from my son's computer because he moved to 6800XT.
Now looking at this maybe we should have kept it. :p
If I were to expect a company releasing software or a feature that would benefit competing company it would have been AMD.

You might have gotten away with the 1070Ti now :p
I need to get the 5600XT tested in my older build. That might be interesting.
 

W1zzard

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Even if the shader code runs on the GPU, rendering at lower resolution puts a strain on the CPU anyway
At same FPS, the CPU load should be the same. the causality is: lower resolution -> lower GPU load per frame -> higher FPS -> higher CPU load
 
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Why did DF compare TAAU with FSR performance not ultra quality ?
 
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based on what ? Where did you see a direct comparison between the twos ? :confused:
Dude this is 2021 and we aren't on dial up anymore. You can find such stuff on internet and particularly on Youtube. Here RIS vs DLSS 1:

DLSS is interesting and real upscaler, but it had its faults and RIS was overall more useful technology and it looked better. However, DLSS is likely better at stupidly low resolutions:

FSR vs DLSS 2:

They are both pretty good, but it seems that AMD's FSR is better during motion and beyond that, it works on so much more hardware and likely will be way better supported than DLSS. It also doesn't need any extra hardware, thus it avoids RTX tax. Visually, FSR at Ultra Quality sometimes looks even better than Native 4K, meanwhile DLSS just tries to look not worse than 4K. In terms of pure visual quality FSR seems to be a tiny bit better, but in terms of practicality and availability, FSR undoubtedly beats DLSS. Also bonus points for AMD for not marketing it as mandatory to enjoy ray tracing at high fps. And on top of that, you can use FSR on performance and use RIS on top of it to give games extra performance and extra sharpness. DLSS doesn't have any sharpness slider or any adjustment beyond resolution, so FSR is more versatile too. The only cool thing about owning nVidia card right now is potential for combining DLSS with FSR, but that requires developers to implement them both in same game and it's unknown if that would help or be the worst of both. Anyway, FSR seems to be better at every front when compared to DLSS 2.
 
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Anyway, FSR seems to be better at every front when compared to DLSS 2.
I think you have exaggerated a little bit. FSR is not better on every front but it is very good. I only hope we will see more devs implement this in wider range of games but I think this is going to happen.
 
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quality mode seems good to me... i dont have any of those titles to try on my 1070ti and 1050 :p
nvm will wait for more supported titles :), i like this fsr gives good performance and picture quality is fantastic...
 
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Well boys, seems like Nvidia just redid the whole RIS thing with FSR, now Nvidia call it Sharpen+ filter (which is only accessible via GFE overlay on the newest 471.11 driver).
This Sharpen+ filter is seriously capable, it can be applied to every 3D game and fully adjustable with sharpen intensity and texture details.
Nvidia users should try this Sharpen+ filter out for themselves

I have tried AC Valhalla with 4K Native and Upscaled 1440p with Sharpen+
4k.jpg

1440.jpg


I highly doubt this Upscaled 1440p with Sharpen+ would look any different to 4K FSR Quality, did Nvidia just import FSR code into their Sharpen+ filter?
Also in CP2077, 4K DLSS Performance with Sharpen+ actually make it look identical to 4K Native (with a 130% perf bonus compare to 4K Native)
 
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More FPS = more CPU load. But I don't think that's what you're asking. The FSR shader code runs almost completely on the GPU, it has no significant CPU overhead. We asked this in AMD's briefing call
ah yes exactly want I wanted to ask, great ! thx for the answer !
 
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Why did DF compare TAAU with FSR performance not ultra quality ?
You should be abled to answer that yourself.
Also, all of a sudden Digital Foundry remembered their is this thing called TAAU, which existed before DLSS 1.0, pretty funny i must say.
 
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I think you have exaggerated a little bit. FSR is not better on every front but it is very good. I only hope we will see more devs implement this in wider range of games but I think this is going to happen.
And where exactly it is worse than DLSS 2?
 
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And where exactly it is worse than DLSS 2?
For instance, if you compare (however you can compare) lower native resolution like 1080p and upscale it , DLSS is better. The higher the resolution FSR does a better job.
At least that's what the initial reviews pointed out.
 
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At same FPS, the CPU load should be the same. the causality is: lower resolution -> lower GPU load per frame -> higher FPS -> higher CPU load
but the FPS are not the same , using FSR. It is higher :cool:
According to my experience with DLSS, those features have a CPU impact. If the CPU is powerful enough, it is negligible, but for those that are hoping to give new life to quite old systems, it could be not so good.
 
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Really positively surprised with what the FSR offers. I was hoping for less.
tested it with the God Fall and there is literally no difference between native and Ultra quality but the FPS boost is there.
Thanks for providing the feedback.
That's really nice that you did not observe any degradation in image quality.
I am also thinking of buying this game. :rolleyes:
Like you told me last time, this game sounds like fun.

If I were to expect a company releasing software or a feature that would benefit competing company it would have been AMD.

You might have gotten away with the 1070Ti now :p
I need to get the 5600XT tested in my older build. That might be interesting.
Yes my son had an older computer with i7 7700K and 1070Ti.
He was more into PS4 Pro gaming.
Now he is moving to PC gaming and cost me some money :laugh: to get complete AMD platform with 5800X, 6800XT on x570 mainboard for him.
But prices are good for old GPUs on eBay. I sold the 1070Ti for 350€. It was bought for 400€ three years ago.:D
Still need to sell his old ASUS Maximus mainboard, i7 7700K and 16GB ram.
 
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Dude this is 2021 and we aren't on dial up anymore. You can find such stuff on internet and particularly on Youtube. Here RIS vs DLSS 1:

DLSS is interesting and real upscaler, but it had its faults and RIS was overall more useful technology and it looked better. However, DLSS is likely better at stupidly low resolutions:

FSR vs DLSS 2:

They are both pretty good, but it seems that AMD's FSR is better during motion and beyond that, it works on so much more hardware and likely will be way better supported than DLSS. It also doesn't need any extra hardware, thus it avoids RTX tax. Visually, FSR at Ultra Quality sometimes looks even better than Native 4K, meanwhile DLSS just tries to look not worse than 4K. In terms of pure visual quality FSR seems to be a tiny bit better, but in terms of practicality and availability, FSR undoubtedly beats DLSS. Also bonus points for AMD for not marketing it as mandatory to enjoy ray tracing at high fps. And on top of that, you can use FSR on performance and use RIS on top of it to give games extra performance and extra sharpness. DLSS doesn't have any sharpness slider or any adjustment beyond resolution, so FSR is more versatile too. The only cool thing about owning nVidia card right now is potential for combining DLSS with FSR, but that requires developers to implement them both in same game and it's unknown if that would help or be the worst of both. Anyway, FSR seems to be better at every front when compared to DLSS 2.
i don't need your sarcasm about the year we are.

I ask you againg: could you show me the DIRECT comparison between FSR and DLSS 2.0, in the same screenshot.
Because the video you linked are not showing any.
They are showing DLSS or FSR, not the twos in the same game.

Thank you.
 

wolf

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I am not gonna lie it's pretty hilarious to see an objectively superior alternative to a closed source technology running on your competitors hardware which didn't even support said technology.
I'm curious as to what, in your eyes, overarchingly makes it "objectively" superior.

Easy to implement and open source don't give it objectively superior image quality, for example. But if you were say, someone who dislikes any form of TAA, I could see it being superior from that perspective. Where if you prefer the preservation of fine detail or text sharpness, it would be objectively inferior, in that aspect of image quality, to some alternatives. Perhaps objectively supe8in that it's much easier to implement and runs in anything?

I'm not here like this isn't a massive win for literally everyone with a reasonably modern gfx card mind you, just want to unpack that statement a bit, as there are many factors to consider, with different weighting.
 
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