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AMD FSR FidelityFX Super Resolution Quality & Performance

Godhand007

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wow the amount of sharpening that FSR add to Godfall is un-godly
View attachment 204972

Just like CAS, FSR will either be hit or miss with their sharpening filter which can't be adjusted. So far in a blind test I can tell which image use FSR Ultra Quality because of how noisy it is. Hilbert from Guru3d also mention that FSR Ultra Quality have too much sharpening in the 3 games he tested.

From the FSR supported list, I have Anno 1800, so probably I will test 4K FSR Ultra Quality vs 1440p + Nvidia Sharpening Filter (which can be adjusted)
This scenario was tested by HU along with adobe filter effects and as per them, FSR is better. Not saying your subjective opinion is invalid for you but this is the conclusion I am seeing from reviewers.
 
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This scenario was tested by HU along with adobe filter effects and as per them, FSR is better. Not saying your subjective opinion is invalid for you but this is the conclusion I am seeing from reviewers.

I'm basing my opinion on TPU image, just drag the cursor to the Ultra Quality and notice how intense the Sharpening filter is, which add too much noise particularly at the stairs, seems like W1zzard is seeing the same thing, also quote from Guru3d:
Ultra Quality - here we do get much better detail at first sight. However, when you look closer you'll start to notice a loss of detail. We noticed some artifacts when leaves blew by, lines are far more blurry and a lot of detail gets grainy and noisy. For example, the iron corroded bar to the right now was showing lots of noise, pixels that do not make sense
 
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@W1zzard I suspect one of the reasons why Unreal Engine doesn't want to talk about this, is they have their own Super Resolution technology they want to market see
(timestamp 16:50) known as TSR (Temporal Super Resolution) as part of UE5. I suspect it's similar to what AMD does in that it doesn't do deep learning like DLSS but as they are deep inside their own engine they have access to various sources of information including motion vectors, so a temporal approach seems to make a lot of sense.
 
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For some reason I remember someone at AMD promising FSR would not require software integration on the part of the game developer. I guess I was dreaming.

5800X has 32MB of L3 cache.
As with any API, functions still need to be enabled on the backend.
Didnt they say it wont require developer to implement? If the company folks dont know what they are talking about. Probably they should shut up :/ if it supported all games, it would have been a winner even if the quality is not as good as DLSS… which i am not sure coz i dont have any these games installed.. hope UB will add it to all its major titles
You should know what you are talking about before slamming anyone else.
 
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thanks for the review wizzard , to be honest i didnt even know terminator had a game out and im DL it right now oh my :D
 
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I'm highly intrigued as a user with now two 10 Series GPUs, I have a 1060 6gb and a 1080 8gb and would love to do some higher resolution gaming on both of these with current AAA titles. I was just hoping it would be a piece of software that would run in the background that would help like the GPU drivers. I guess it takes more then just just that.

Yeah,. if all this is doing is upsamping individual frames, there's nothing stopping you from inserting this through a driver checkbox (the NVIDIA FXAA button, for example)

I recall back in the erly days of FXAA, I used a hacked DLL + universal insertion script for FXAA plus custom sharpening pass (used this on Borderlands 1, a game with broken msaa), so once the source gets released, we should be able to hack it in.

I would laugh if NVIDIA beats AMD to the punch of inserting a driver checkbox :D

I' going to download the Riftbreaker demo tonight, and see if this works ion my GTX 960!
 
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Godhand007

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I'm basing my opinion on TPU image, just drag the cursor to the Ultra Quality and notice how intense the Sharpening filter is, which add too much noise particularly at the stairs, seems like W1zzard is seeing the same thing, also quote from Guru3d:
But the comment below is not about sharpening overuse right? I can see the quality loss if that is what you are referring to, which is expected. Here are the details from HW about sharpening in the context of FSR
.
 
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Awesome seeing this type of open science in gaming.
Hopefully the next big thing is an open version of asynchronous reprojection. The latest frame interpolators for video are amazing. I wondered if doing it realtime was possible, and it seems asynchronous reprojection is it.
 
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Great review, I am impressed with Fsr, looks like something that could (with swift, vast adoption) hold me over until sanity returns.
Still plenty of work to do though too.
 
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i just did a run on superpisition at 4k optimised with these new beta drivers and my min fps went up 15 .... stoked
 

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XYZ game in FSR Performance mode = XYZ, oil on canvas.

Technically it's far inferior to DLSS. Simply a standarized way of doing something in software.
Also not a groundbreaking difference to rendering in lower resolution with Radeon Image Sharpening. Tough luck they didn't include some temporal AA in the chain.
 
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Not too bad for a first try, personally I can barely see any diff between native image and the ultra quality one but I have bad eyes so theres that. :laugh: 'even with brand new glasses I just got a few days ago'
Most likely I wouldn't notice any diff while actually playing games since I don't really pay attention to small details when I game.

Now just add support to more games cause for now theres not a single game supported that I play.
My RX 570 could definitely use the help with 2560x1080 res in AAA games.:oops:
 
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@W1zzard
CPU load impact ?

no need to re-run all the tests hehe
just a rough estimation if you have time (^^)/
 
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It's good to see that those who consistently bring the negative commentary are still doing so - you guys never fail to disappoint :D

I thought it looked pretty reasonable from this review; haven't read any others yet.
 

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@W1zzard
CPU load impact ?
More FPS = more CPU load. But I don't think that's what you're asking. The FSR shader code runs almost completely on the GPU, it has no significant CPU overhead. We asked this in AMD's briefing call
 
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@W1zzard thanks a lot as usual for the great review. :)
The technology looks very interesting and promising.
Let's see how it develops in the future.
I hope many AAA games will support it in up coming time.
I can imagine Nvidia fanboys (excuse the use of the term "fanboys" here) and owners of GTX 1000 cards, closed in a rooms/houses, with all doors and windows shut and all microphones and cameras in devices off, whispering "Thank you AMD"!

In any case this is a welcomed feature even if it is not at the same level as DLSS 2.X.
:laugh: Very interesting point.

Amazing, that AMD is even supporting competition cards and did not lock down technology only on RDNA2. :love:
 
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now scalpers and sellers of cards recently enslaved as minigcards gonna be sad nobody needs their overpriced offers ... sorry :p
AMD well done :toast:
 
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I made a post in previous FSR forum like 15 minutes before W1zard ran the article showing some screen shot comparisons utilizing AMD's Fidelity FX CAS technique. It's really easy to impliment tonemap at pretty near zero GPU impact. Far as the article goes FSR upscale for Netflix/YouTube video streams would be really great in the future.

Reshade CAS injection upscale.
pretty cool. i wish they'd make something like xBRZ x2/x3/x4 option available in control panel for all games.
 
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For people that don't have any of these game but want to make their own mind. Riftbreaker have a free demo on steam.

So i was able to test myself. On my laptop with a 15 inch 4K oled screen, it was clear to me that Performance mode was degraded vs native. But on the other mode, it wasn't that obvious. balanced had some of the shimering on the wall but except that, it was looking really good. I am very pleased. You can also compare with the build in Resolution scaller and it's clearly more sharp and less blurry.

i will need to test on my desktop with LCD 1440p monitor to see.
 
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First of all, thanks for the review.
To be honest, I just don't undersdtand how can the two solutions be compared (I mean FSR 1.0 vs DLSS 2.2) on the same level, because they are not on the same level, not even close.
I'm not saying that the DLSS will/should prevail against the openness of FSR on the long run, but come on, at this time FSR is nothing more than a sophisticated upscaling post process pass, it's lightyears behind from what nvidia offers to gamers with the latest DLSS version.
Thanks, but I don't build gaming PCs for "cheap" console solutions, I use DLSS because it mostly looks better than native, while this one looks worse actualy.
 
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It's good to see that those who consistently bring the negative commentary are still doing so - you guys never fail to disappoint :D

That reminds me about a comment that one of Admins at TPU wrote after he had to do some cleaning in an AMD related thread that was run over by our negative commentary friends. :laugh:

Admin said: "Stop peeing in other people's pools." :roll:

W1zzard makes great reviews.
The technology is really interesting and hopefully games like Cyberpunk will implement it. :rolleyes:

I don't own any of the games that supports it at the moment.

Far Cry 6 would be interesting to see with this but unfortunately this game has been delayed until October.
I got FC6 through AMD as promotion code with 5800X. :D
Loved all the FC titles so far and waiting for the new one.

Maybe by then I will have 4k monitor.
With my current 2k 165Hz FreeSync HDR monitor, I get usually high frame rates with my highly Oced at 2750MHz@1175mV 6900XTU Liquid Devil Ultimate in all the games I play.

Cyberpunk with Raytracing is an application where I would like to try FSR if CD Project Red will support it. :rolleyes:
 
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FSR is nothing more than a sophisticated upscaling post process pass,
and DLSS is not? Regardless of your schilling here, FSR is still in the early stages, DLSS has had time to mature. Sure FSR is behind DLSS, but give it time.
 
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All this talk about first Gen RTX getting a new lease on life, and I'm here with my RX560 4GB. xD hahaha
 
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and DLSS is not? Regardless of your schilling here, FSR is still in the early stages, DLSS has had time to mature. Sure FSR is behind DLSS, but give it time.
Please allow me to ignore the baseless personal insult part of your internet manifestation, I won't go that deep, sorry.
That being said, if I understand right, DLSS reconstructs and supersamples while FSR upscales, hence my post about comparision, my opinion is that it's not comparable at this time, and reviews should not handle them on the same level.
I would be the happiest if AMD would offer better streaming options, better ray tracing options, better DLSS options, etc... but so far they only offer better rasterization speeds. I honestly hope they will do, because that would mean more competition which would lead to lower prices and better products for us, customers.
I just pointed out that we should still stay objective while we are at it.
 
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