- Joined
- Sep 21, 2020
- Messages
- 1,682 (1.07/day)
Processor | 5800X3D -30 CO |
---|---|
Motherboard | MSI B550 Tomahawk |
Cooling | DeepCool Assassin III |
Memory | 32GB G.SKILL Ripjaws V @ 3800 CL14 |
Video Card(s) | ASRock MBA 7900XTX |
Storage | 1TB WD SN850X + 1TB ADATA SX8200 Pro |
Display(s) | Dell S2721QS 4K60 |
Case | Cooler Master CM690 II Advanced USB 3.0 |
Audio Device(s) | Audiotrak Prodigy Cube Black (JRC MUSES 8820D) + CAL (recabled) |
Power Supply | Seasonic Prime TX-750 |
Mouse | Logitech Cordless Desktop Wave |
Keyboard | Logitech Cordless Desktop Wave |
Software | Windows 10 Pro |
GTA V is CPU bound across all resolutions. At 1080p it's completely bottlenecked, even with MSAA at 8x. At 1440p it's 20% bottlenecked with MSAA maxed out. Even at 4K it's still CPU bottlenecked until you enable MSAA. BTW, the 7900XTX cannot maintain stable 60fps with MSAA 8x at this resolution.
Efficiency figures look amazing though for 4K60 with max settings and no AA:
159 W lower power draw vs. uncapped, for 52% smaller consumption. GPU temps down by 9 and 17 C. The CPU uses 21% less power on average. And the occasional stutters to which the game is prone without an fps limit are no more.
EDIT 1:
Ran the benchmark maxed out w/o AA in 8K for lolz and got 59, 50, 57, 66 and 55 fps. These numbers are about the same as 4K with max AA. Not what I'd call "high refresh 8K gaming", despite AMD's initial pretences
EDIT 2:
Just discovered that GTA V is hard capped at 188 fps. That would partly explain the CPU bottleneck in lower resolutions.
Efficiency figures look amazing though for 4K60 with max settings and no AA:
159 W lower power draw vs. uncapped, for 52% smaller consumption. GPU temps down by 9 and 17 C. The CPU uses 21% less power on average. And the occasional stutters to which the game is prone without an fps limit are no more.
EDIT 1:
Ran the benchmark maxed out w/o AA in 8K for lolz and got 59, 50, 57, 66 and 55 fps. These numbers are about the same as 4K with max AA. Not what I'd call "high refresh 8K gaming", despite AMD's initial pretences
EDIT 2:
Just discovered that GTA V is hard capped at 188 fps. That would partly explain the CPU bottleneck in lower resolutions.
Last edited: