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- Oct 19, 2008
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System Name | White Custom Loop Fractal North XL |
---|---|
Processor | AMD 9800X3D |
Motherboard | GIGABYTE PRO ICE X870E |
Cooling | AlphaCool Core 1 White CPU Block - 2x Heatkiller 360-L - Alphacool Core 120mm Resevoir |
Memory | 48GB 7200Mhz Corsair Dominator DDR5 - Overclocked to 8000Mhz |
Video Card(s) | RTX 5090 32GB Palit Gamerock - Alphacool Waterblock Incoming |
Storage | 4TB WD Black NVME Gen 4 |
Display(s) | Alienware 38" 3840x1600 (165Hz) |
Case | Fractal North XL Chalk White Mesh |
Audio Device(s) | 2i2 Scarlett Solo + Schiit Magni 3 AMP |
Power Supply | Corsair RM1200x Shift White |
Keyboard | NEO75CU White + PBTFans Neon R2 Glitter + BSUN Macaron Switches |
True that! But from what I've seen on Half-Life 2 I think it will have actual mass physics. Play Garry's Mod and spawn a ton of boxes or something, it doesn't start lagging until you spawn about 50-80 of them(for me), the only thing I've seen from PhysX is fancy cloth and glass, who cares? I want mass physics and explosions!
I need a question answered. Froblins the demo and ATI Stream Processing, is the stream processing similar to Nvidia's Physx? If so, is it an example of mass physics?