- Joined
- Oct 19, 2008
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- 3,354 (0.56/day)
System Name | Panda? Storm Trooper? |
---|---|
Processor | AMD 9950X3D |
Motherboard | Gigabyte Aorus Pro ICE X870E |
Cooling | AC Core 1 CPU Block | Heatkiller Radiators 2x 360-45mm 1x 240-30mm |AC Core 120mm Reservoir |
Memory | G.Skill Trident Z5 64GB CL30 6000Mhz |
Video Card(s) | RTX 5090 32GB Palit Gamerock w/ Alpha Core Waterblock |
Storage | 4TB WD Black NVME Gen 4 + 14TB WD HDD |
Display(s) | ASUS PG32UDCP 32" WOLED 240hz/480hz |
Case | HYTE Y70 Panda + ColdZero AF Front Panel |
Audio Device(s) | 2i2 Scarlett Solo + Schiit Magni 3 AMP |
Power Supply | ASUS Thor III Platinum 1200w |
Keyboard | NEO75CU White + PBTFans Neon R2 Glitter + BSUN Macaron Switches |
True that! But from what I've seen on Half-Life 2 I think it will have actual mass physics. Play Garry's Mod and spawn a ton of boxes or something, it doesn't start lagging until you spawn about 50-80 of them(for me), the only thing I've seen from PhysX is fancy cloth and glass, who cares? I want mass physics and explosions!
I need a question answered. Froblins the demo and ATI Stream Processing, is the stream processing similar to Nvidia's Physx? If so, is it an example of mass physics?