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OFFICIAL Armored Warfare (Discussion)

Is anyone else getting these really weird hits? I've had 3 one hit KO in PvE, all in Hard and on M1 Abrams:

1. M1A2 Lieutenant on Quarterback, he had his side to me and was engaging someone else, had most of his hitpoints left, so I sent a M900 into his side (and almost exactly in the middle too) and insta-killed him for 1280 dmg. M900 does around 410 dmg.

2. Regular M1A2 on Sapphire, again, M900 into his side and popped him for around 1800 dmg.

3. Just today against a regular Leo 2A6, M900 into what should have been the engine compartment just under the rear bustle of his turret and boom, 2048 dmg. One hit and gone. T-90 had hit him once I reckon so he had a small chunk of his hp taken away already.

This just seems really weird. Maybe there's some ammo cook-off mechanic in the game that I don't know about? But usually the cook-off happens a few seconds after the hit and there should be some message telling me that it's a cook-off, right?


Also, some people just don't know how to play on a team without somehow resorting to friendly fire. Had a Rolling Thunder game where a complete dumbass T-72A was placing himself in the msot exposed positions. Was approaching the corner of an apartment block when the T-72A got hit by arty and backed up into my path. Unfortunately, I was going too fast to stop on demand, and did a few points of damage to him thru ramming (I reckon around 20-30 dmg).

What does he do? He intentionally turns his turret around and sends AP into my side, bringing my Abrams to under 1000 hp after an already mediocre game, then goes about his business at 22 hp like nothing happened. You can guess what happened. I sent AP straight into his unhelpful ass (he did absolutely nothing for the team effort the entire round) and he proceeded to rage and make really weak and pointless insults about my mother. I think the entire team reported him after I shut him up by making it clear that his attempts at insults were getting him nowhere.

Another example of an inconsiderate bastard today. Was on Op Umbrella with this Ramka on our team. I spotted a M1A2 at the bottom of the hill, and soon found out that it was a bad life choice to advance because he hit my lower glacis. I backed up and turned my turret towards the Leo 2 that had also been spotted by me to the right. I had no idea the Ramka had pulled up to my left. I finished off the Leo as the VFM had already taken away most of his health, and immediately afterwards, the Ramka empties 15 not 30 rounds into my side armor. It wasn't accidental, like he had initially planned on hitting the Leo and I had wrongfully gotten in his way. I hadn't moved, he had a clear shot at the Leo, but had turned and emptied those rounds into the middle of my side. No explanation, no simple apology out of good manners. No response even after being shamed publicly.
 
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Is anyone else getting these really weird hits? I've had 3 one hit KO in PvE, all in Hard and on M1 Abrams:

1. M1A2 Lieutenant on Quarterback, he had his side to me and was engaging someone else, had most of his hitpoints left, so I sent a M900 into his side (and almost exactly in the middle too) and insta-killed him for 1280 dmg. M900 does around 410 dmg.

2. Regular M1A2 on Sapphire, again, M900 into his side and popped him for around 1800 dmg.

3. Just today against a regular Leo 2A6, M900 into what should have been the engine compartment just under the rear bustle of his turret and boom, 2048 dmg. One hit and gone. T-90 had hit him once I reckon so he had a small chunk of his hp taken away already.

This just seems really weird. Maybe there's some ammo cook-off mechanic in the game that I don't know about? But usually the cook-off happens a few seconds after the hit and there should be some message telling me that it's a cook-off, right?
i got some above 1100 point dmg hit with the M730A3 SC from the Centauro 120 (744 alpha according to the data) usually when i get a result like that i hear "critical!" or "excellent hit!" from the gunner .... altho your data set me off ... the M1 is not a ...

HECK now i have to unlock it to test ... and god i hate the Abrams

usually a critical hit in the engine compartment or the exhaust or any "weakspot" can go beyond normal ammo potential, thus exceeding normal alpha dmg ... tho your's are just off the chart ... o_O

well that also make me wonder why on my Wiesel 1 i get 150ish on all hit with APDFS (last upgrade) while it's listed 59~alpha
 
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i got some above 1100 point dmg hit with the M730A3 SC from the Centauro 120 (744 alpha according to the data) usually when i get a result like that i hear "critical!" or "excellent hit!" from the gunner .... altho your data set me off ... the M1 is not a ...

HECK now i have to unlock it to test ... and god i hate the Abrams

usually a critical hit in the engine compartment or the exhaust or any "weakspot" can go beyond normal ammo potential, thus exceeding normal alpha dmg ... tho your's are just off the chart ... o_O

well that also make me wonder why on my Wiesel 1 i get 150ish on all hit with APDFS (last upgrade) while it's listed 59~alpha

I did some digging and apparently in EA they had removed any possibility of one-hit. They said that it might come back I think, but again none of these were technically one-hits; my teammates had done some chipping away at their hp first before I fired. I wonder if it's some kind of glitch. No one has ever heard of it, as far as I know. I've never had this kind of behaviour with the M60 and XM1.

I think you're better off hearing it here. The M1 is such a horrible grind.
 
Not bad because I received 168k credits but from 8-4 to 0-1...


Ammoracks man.
I remember that I saw somewhere in a post that in future ammoracks will have a distinct sign/symbol.

If that's the case then OE has some serious work to do in implementing accurately placed ammo racks. Abrams stores ammo in the back of the turret and I think Leo stores its ammo by the driver in the front as well as in the back of the turret.
 
ammoracks ... just like in World of warships ... you hit a well under a turret, with a AP or a Torp (ammunition storage 99% of the time ) and BANG! 2 or 3 pieces battleship ...

interesting :D

If that's the case then OE has some serious work to do in implementing accurately placed ammo racks. Abrams stores ammo in the back of the turret and I think Leo stores its ammo by the driver in the front as well as in the back of the turret.
well you think an explosion is localized? ;) ie: a hit on our 2A4 near the back of the turret (be it in the hull or not exactly on spot ) could result in a very bad ending of our tank ... our driver learned to always keep it covered.

btw Leo : normally ammo on the back of the turret like tha Abe and Ari, at last on the 2A4 we did ride it was like that (main storage tho) secondary storage is as you said ... and the driver area is one of the most protected area in the tank (well ... our 2A4 had extra composite plating in those area) as the pics show it
Leopard-2-A4-3.jpg
 
well you think an explosion is localized? ;) ie: a hit on our 2A4 near the back of the turret (be it in the hull or not exactly on spot ) could result in a very bad ending of our tank ... our driver learned to always keep it covered.

btw Leo : normally ammo on the back of the turret like tha Abe and Ari, at last on the 2A4 we did ride it was like that (main storage tho) secondary storage is as you said ... and the driver area is one of the most protected area in the tank (well ... our 2A4 had extra composite plating in those area) as the pics show it

True. What I meant was that OE needs some fixing to do; I hit all of those tanks (save for the 2A6) in the hull near the powerpack or whatever crewmember sits right under the turret, not the turret back where some ammo is.

Also a little strange that an ammo blowout would cost an entire M1A2 since I keep reading that the tank was designed with an armored compartment or something to protect the crew from such a blowout. But then again, after seeing how that Saudi M1A2 was cooked off by a 9m133...not so sure anymore of how effective the bulkhead really is.
 
True. What I meant was that OE needs some fixing to do; I hit all of those tanks (save for the 2A6) in the hull near the powerpack or whatever crewmember sits right under the turret, not the turret back where some ammo is.

Also a little strange that an ammo blowout would cost an entire M1A2 since I keep reading that the tank was designed with an armored compartment or something to protect the crew from such a blowout. But then again, after seeing how that Saudi M1A2 was cooked off by a 9m133...not so sure anymore of how effective the bulkhead really is.
also we are talking and playing about game, were the sworn Nemesis of the vehicle we drive is the most common encounter... a Tank is made to go against various threat but was primarily made for fighting threat widely less armed and armored than them, nowadays tanks are ... useless (with the exception of SPG and scouts vehicle ) RPG UAV, ATGM, they fall prey to a lot of, previously, fang-less target that can eat them raw, now.

more seriously ... an explosion in that area (even with a APFSDS) can have dire consequences ... no need fo OE to rethink, because in a tank the weakness is always the human, how many time in simulation we got a "RED FLAG" (which signify, total destruction of the tank and most of the crew, in our company) because some idiot (including me) forgot to close the armored door of the ammo rack (driver or turret), well ... in AW it should never happen and the tank should be impervious to all those "human failure"
technically once you flank a tank : dead meat, and that should be same IG or IRL, always show front or face a certain death (even if it's not easy to do in pvp ahah)

also ... if a ammo rack blow out, it take out the entire tank, not obligatory all the crew with, and the M1A2 is no exception (if the crew survive, the tank is still impaired or worse unusable on the battlfield), btw the M1A1 is equivalent to the Leo 2A4 and the M1A2 to the Leo 2A6, as a matter of personal opinion for me the Abrams is inferior ... but that's personal (even in game also :laugh: ) and it use the same Rheinmetal L/44 120mm Smoothbore as the Leo 2 serie (american licensed M256 44 calibres like the L/44 ) well the 2A6 use the L/55 (55 calibres) version¨, the armor of the Abe is a bit better tho ...

damn i wanted to check the T8 Abe front turret and hull rating to compare with the 730/465 of the 2A5 but hotfix ... well they should call it a patch because 5hrs for a hotfix .... :laugh:


furthermore ... why you complain :D it was in PVE and you did great damages, you should be happy instead that it did not happen to you like it did to me .... flanked by a T-90MS Lieutenant ... needless to say my 2A6 got nearly one shot'ed.

now i know why i instinctively aim for the back of the turret of a M1 series (or XM1 and MBT-70 also) ... if he's full front i keep quiet until someone else make him turn the turret or the whole hull (which should be the common tactic tho ... a prey a bait and a predator 1 on 1 are .... a little more fun tho ) but with what you said about your "lucky" hit i will try "dead center" hull shot to see what happen.

edit ... the M900 is a 105mm ammunition your M1 is a M1A1 ? it should have the M256 already? or does it start with the M68A2 (the base M1128 MGS 105mm gun)

edit ... the Swiss 2A4 is also a improved license build of the original 2A4 (like we did with the M109A1 in the form of the M109A1 KAWEST) and i've found a interesting thing

"The Pz 87WE (WertErhaltung) is a planned Swiss modification and upgrade of the Pz 87.[99] The modification significantly improves protection through the addition of the Leopard 2A6M's mine protection kit, thicker armour on the front glacis, and a turret equipped with a Swiss-developed armour package using titanium alloy. The turret roof armour is improved and the smoke grenade launchers redesigned. Further improvements enhance survivability and combat capability, such as a turret electric drive similar to the Leopard 2A5, a driver rear-view camera, an independent weapons station for the loader, and enhanced command and control systems. The fire control system is also upgraded, using the Carl Zeiss Optronics GmbH PERI-R17A2 fire control system. A remote weapons station containing a fully stabilized Mg 64 0.50 in (12.7 mm) machine gun is also fitted to the tank."

the most fun thing is in 2000/2001 when i was with the 2A4 they never talked about bringing the 2A4 to the 2A5 level but rather studying Germans offer to buy a license for the 2A5 ... upgrading them is ... interesting
i kinda stopped to follow military evolution when i ended my active service.

and to conclude that long post some pics of my beloved Pz87 (2A4) and Pz87WE

old and new side comparison
maxresdefault.jpg pz87we_1.jpg

gosh i wish OE would add more Swiss tank than the Taifun II the licensed M109 and 2A4 in their upgraded version rival the M109A6 Paladin and the Leo. 2A6 ... :cry: (well i console myself as the Leo. 2 ingame is the 2A4 )

seriously the Pz87WE is a beauty
ruag.jpg Pz_87_WE_3.jpg

 
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Yay, my best game to date in PvP.
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Time for a nice sleep tonight.
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Wiesel 1 98% :D pfeww ... still 2% to do, 449,342 rep for the token and some more Cr ...
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i guess i will try the Wiesel TOW configuration for the next batch of missions
 
Daily bonus. :respect:
Nice job Obsidian, free stuff is always welcome. :peace:

Meantime another dream battle. One man show.
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And it wasn't easy.
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Well, I guess it's time for another night with sweet dreams. :D
 
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TOW Wiesel 1 1st battle ...

forgot to screen but funny enough 5 kill on a Tsunami hard is kinda what i call a worthy 1st shot :laugh: and a lot of spotting dmg to go with

oh and 100% done :D now ... rep grind fiesta untill 475k rep attained :banghead:


i thought i did bad ... well i got a "ohhh F*CK" when i saw the result :laugh: aka: chally 1 you sexy beast... (ok i could have done more dmg ... :D
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talk about "enter the mini reaper"... another "oh? F*CK!" moment ... i am not used to do Blue star on the Wiesel tho :laugh:
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oh i can't edit ... oh well a bump for the win ... i just noticed:

HOLY COWS! i never died in a Chally ... 28 mission 27 success 1 failure 100% K/D ratio of 220 ... and also a hit rate of 91% ... ouch
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edit and fck ... i have enough rep to get the token but 99k of it is in lockrep :laugh: ;)
 
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New toy. First 2 games. Stock. Without retrofits

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Kinda like it. :D
edit and fck ... i have enough rep to get the token but 99k of it is in lockrep :laugh: ;)
You know the drill. Use money, buy gold (they have a tempting offer), convert rep and get that damn token. :peace:
 
Just started to play this. I'm liking it more each day.
 
No rl moneyzzzz :cry:

BTW 6 now in tpu battalion :D
 
I love when my (almost) stock Tier 7 is first in a Tier 9 battle. :rockout:
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OY MBT's ... the Wild Wiesel 1 did better than 2 of you ... luckily the Leo. 2 did save the MBT's face ...
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trying to get a Paladin (and i got it ...) i went too far too fast ... not even the time to get back up :laugh:
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and that mission was another "uh? oh F*CK!" moment ... i did better than i expected :D
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Do reports actually do anything?
 
Dunno man. But I'm sending one if I see something unusual (bot like behavior, TK, swearing and so on).
 
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well then i know why my Chally is not that much affected by that bug ... i always try to keep the hull hidden.
 
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