thanks on the first part but the secondpart is totaly backwards as i said we are in a much DIFERENT time then yesterday. Code > HW. and now processs are made MUCH faster as i said in the very first post amounts WONT mean much. as they dont now. Yesterday all they could do was raise it. Now we have faster dev to smaller processes. to repeat myself 22 28 32 40 55. Same with ram. Ram speeds are about to go UP. and 2Gigs will do X times more than what it used to asn FASTER. This card will be no faster than the 1g version. In ANY feild. on 3 frames maybe... over the 100 it was already?? Will u notice NO. Chip / ram speeds have WAY more influence then a ram amount. We should be over amounts and on to speed.
I have to disagree. Sure, only a couple games will benefit from a buffer over 1GB, but they do exist. These games may not get a huge increase in average framerates, but they most certainly do benefit in terms of smoothness and playability. The more you swap out to system memory, the more stutters, pauses and texture anomalies you get when you lack sufficient frame buffer, even with OCed GDDR5. These issues don't show up in benchmarks where average framerates are taken, but they sure as hell are noticeable while playing the game. Furthermore, the gfx ram speed makes no difference in the issue, as it's already much faster than the system memory the machine has to swap out to.
Before my current setup, I had a 4870 512MB. I sent it back for a 1GB 4870, and the differences were noticeable in games like Crysis, FC2, and GTA IV. My Fraps averages were roughly the same, but the games were a hell of a lot smoother with the 1GB.
GTA IV, with it's huge textures, will see an improvement in gameplay with cards with over 1GB. Do you honestly believe that no other future game will have large textures like that?