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OFFICIAL Battlefield 4 (Discussion)

what is your definition of CJ's? http://www.cjs-cdkeys.com/? You can always get a better deal on the gray market, but it comes with certain risks and difficulties...BTW BF4 is currently 34.99 there.

Ive bought keys from them and for friends who now use them quite often. never had a problem with them, keys always worked fine.


My bad, I was rounding the price down - £35.99 which is $56.

I thought they would have sold it for $46 but i guess not
 
I had one mix up with cj's. Where I got a russian key instead of english.. But they fixed it rather quickly.
 
I had one mix up with cj's. Where I got a russian key instead of english.. But they fixed it rather quickly.

In soviet russia - cd keys fix you!
 
7/10 would smile again.
 
New privacy protection measures added to Battelog last night, or "goodbye, Master Orphan!"

[yt]?v=ighPtkJV4NE&feature=youtu.be&a[/yt]
 
Battlefieldo - Battlefield 4 Soldier Customization: A Preview

http://i.imgur.com/XzgKJ7W.jpg
We've heard from a few of you that wanted to know more about soldier customization in Battlefield 4. Here is a quick preview of the soldier customization that will be available in the new game. These are just a sample of the non-weapon options on the customization screen. Keep in mind that these things are subject to change, and that features may be tweaked or added before launch. From what we are seeing now though, there are some exciting changes from what we experienced in Battlefield 3. Read on!

GADGETS: TWO ARE BETTER THAN ONE
In Battlefield 3, we already saw the ability to equip two gadgets per class. However, the developers for Battlefield 4 seem to have broken down the barrier that separated these into two groups. Meaning that the entire group of gadgets is available to choose from when selecting from the lists for gadget 1 and gadget 2.

From what I've seen, this seems to affect the classes quite differently. For instance, if you run assault, you no are no longer forced to carry defibs as one of your gadgets. You are free to choose two gadgets from the gadget list that best accentuate your own play style. So yes, you can carry med packs and spam 320 grenades down the hall to your heart's content.

To use another example, the engineer gadgets are no longer limited to having to choose an explosive weapon for gadget 1 and a defensive tool for gadget 2. Now, engineers will benefit from being able to carry both tank mines and repair tools simultaneously. So, to summarize, the developers are allowing players to choose the way they want to approach the Battlefield.

In both of the cases above, you still have to give something up. But the point is, YOU get to choose!

WEAPON STATS

When selecting your weapons, we've noticed that there are now bars on the side that indicate each gun's statistics. Scrolling over the available weapons will also compare these stats with the weapon you currently have equipped. Each weapon's damage, accuracy, mobility, range, handling, rate of fire, magazine size, and available fire modes can be seen, along with your own progression with the weapon.

http://i.imgur.com/jW7BcN4.jpg
http://i.imgur.com/BTm1ujN.jpg


After choosing your weapon, scrolling over weapon attachments will also show you the effect, if any, each attachment will have on the weapon's efficiency in combat.

SOLDIER CAMO


As of right now, the soldier camo choices are fairly limited in the menu. It's unclear whether these will be the only camo options in the final game, and also whether some of these may be Battlepack unlocks. However, here is the list of the soldier camo patterns that are currently available:


IZLOM
BEREZKA
PARTIZAN
VDV FLECTAR
SPETSNAZ JUNGLE
RASTR
KLMK
YEGER
SPLINTER


http://i.imgur.com/ztzfta0.jpg

So, what do you think about the new customization screen so far? Are there any features you would like to see added? Of course, this is just a preview at this point, so be sure to let the developers know what you think as well. And as always, as soon as we get the latest info, we'll pass it along to you!

bout time the included the gun stats into a game.
 
Sweet I can downscale that to 1440P.
 
Gamespot - Battlefield 4 will have vehicle testing range

DICE confirms test range in upcoming shooter will allow players to trying out vehicles like helicopters before entering the game proper.
Battlefield 4 will include a "test range" that will allow players to try out vehicles like helicopters before getting into the game proper.

"We've definitely heard that people are afraid of getting in there [and using vehicles like helicopters] and that’s not our intent," DICE creative director Lars Gustavsson told IGN. "So what we've done is, we've added a test range, which allows you to try out all the hardware ahead of time so that if you want to learn to fly a helicopter you can get in there and you can find the settings that work best for you."

"And then start doing some stunt flights just to feel safe before you go out and get the responsibility of a bunch of other people sitting in your helicopter," he added. "So I truly hope that this will help people feel more safe about trying out the whole battlefield."

Gustavsson also confirmed that Battlefield 4 will not support bots and that there are currently no plans for a Dinosaur mode. He also addressed Battlefield 4 remote play for the PlayStation Vita, saying DICE is "looking into" this and working to see if it can guarantee the feature.

Asked how the PS Vita game, through remote play, is shaping up, Gustavsson said, "It's getting there. As always, when you're working on a game you're still taking one day at a time, but it seems like we're getting there."

Battlefield 4 launches for Xbox 360, PlayStation 3, and PC on October 29. The game will be available as a launch title for the PlayStation 4 and Xbox One on November 15 and November 22, respectively.

Gamezone - Battlefield 4 interview confirms vehicular test range, revamped rent-a-server model

Posted by: Tate Steinlage

Lars Gustavsson, Creative Director on Battlefield 4, met up with IGN’s Cam Shea at this year’s Gamecom to answer a slew of questions regarding DICE’s upcoming first-person shooter.
Among the topics discussed were vehicle tutorials, rent-a-sever options and day/night cycles. Below you can find Gustavsson’s responses to these questions, along with a link to view the entire feature.
Question: A lot of Battlefield players find vehicles like helicopters and jets daunting. Will you have any kind of tutorial or training in Battlefield 4?
Answer: We’ve definitely heard that people are afraid of getting in there [and using vehicles like helicopters] and that’s not our intent, so what we’ve done is, we’ve added a test range, which allows you to try out all the hardware ahead of time so that if you want to learn to fly a helicopter you can get in there and you can find the settings that work best for you. And then start doing some stunt flights just to feel safe before you go out and get the responsibility of a bunch of other people sitting in your helicopter, so I truly hope that this will help people feel more safe about trying out the whole battlefield.
Question: How do you guys feel about the rent-a-server model? There’s quite a bit of chatter on IGN about admin abuse and players feeling as though they’ve been punished for skill as opposed to any kind of infraction.
Answer: We’ve definitely heard the community and we experience it ourselves. What we’ve done is we’ve introduced a new system where basically we have pre-defined scales, so if you’re within certain boundaries it will be an official server, which means that people who use – for example – quick match, will be slotted into this. You will be guaranteed a good Battlefield experience. You’ll know what you’re getting into. If you start tweaking around with the settings a little more, it will go down to being ranked which means that you’ll still get your persistence and everything, but some settings might be a bit different from what you’re used to. And then [finally] you can go crazy and change all of the settings, but then it will go down to unranked, so we give you as an admin the freedom, but also to take responsibility for the end user who wants to have a good experience.
Question: Day and night cycles? Night vision?
Answer: We definitely have change of state experiences. Paracel Storm for instance, starts as a beautiful, sunny day and goes into a raging storm, but we haven’t taken the full day/night cycle. What we’ve really tried to do with the whole Levolution package is to ensure that even though it’s dramatic and epic, we want the level to be fun and guarantee good gameplay, even when you play it two years from now, it can’t start being annoying, so even though randomized stuff is beautiful, sometimes a certain amount of predictability is good, particularly when you go into competitive gaming.
Playing Paracel Storm and going from a sunny day to darker gloomier stormy [conditions] definitely gives you an advantage with your IR night site. By initiating these events on the levels we want people to reconsider their customization and be able to move into another approach to try and outsmart the enemy.
The rest of the two-page interview with Creative Director Lars Gustavsson can be viewed by clickinghere.
 
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Symthic forums - One GSP for Battlefield 4, really DICE?

Source: FPSAdmin.com forums. Not only one GSP, but a shorter list than for previous BF games.


GSP is game server provider, companies you can rent a server from e.g.: Gamerservers,com, NuclearFallOut (NFO), Hypernia,Art of War Central, BranZone, Velocity Servers, etc.
 
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What does GSP stand for exactly?
 
Sounds like fake. Still they should do something about these admin abuses. I'm banned for hax on some site where admins share their banlists - metabans.com based on... spectating me.
 
What does GSP stand for exactly?

It is Game Service Provider.


I highly doubt that Dice will allow this to take place. It really does bring in more revenue to game centers and dice when they allow more GSPs to have the game running on there boxes.


Sounds like a rumor to me.

If it does happen, there will be alot of pissed of people.
 
Ok though I said "exactly" as I wasn't just looking for the acronym explanation. What does a GSP do? Thier "boxes"? Who are they for BF3 for example? I don't see how I have never run into this term before...
 
They are people that sell gameservers similar to those who sell web servers etc.

Come to think of it again, World of Warcraft works that way for years. EA has a taste for copying solutions that work good for others.
 
I think the best part of that video is about the fire extinguisher. I lost it at that part.

Yea of all the BF3 youtubers, Badger I think is the best. I'm not sure why.

I just know after I stumbled across him that I actually started playing better and ending up closer to the top. Decided to subscribe after that and have enjoyed the laughs that follow.

Hmm, honestly I don't think that Bager is a great player, I just love his sense of humor.
His playstyle (at least early on) revolved a lot around camping and lurking/peeking.
Personally I think MrAssault, rivalRavic, Threatty are more impressive skillwise.
But Badger's jokes always get me and that is why his vids are more entertaining than the regular 'pro-players'.
 
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n4G - Battlefield 4 Interview: producer Daniel Matros on sandbox jetskis and changing South Africa


Battlefield 4 Interview: Producer Daniel Matros on switching roles, sandbox jetskis, and changing South Africa
Written by: Oliver Snyders / 6 September 2013 / 7 Comments
The first time El33tonline had the chance to speak with Daniel Matros was at rAge 2012 in October last year, and the then-community manager at DICE was eager to tell us about his role at the Battlefield developer and what he plays after hours, while also providing a joking hint at the setting for Battlefield 4 that turned out to be right on the nose… very sneaky!


- Daniel Matros at gamescom 2013

Matros also told us about his ambitions to get more involved in the development side of the company, and less than a year later he has achieved that exact goal and now acts as producer for Battlefield 4′s feature rich Spectator Mode while continuing to be an infectiously exciting evangelist for DICE and the work that the studio does.

What’s Spectator Mode? In short, it’s an aspect of Battlefield 4 that is often overlooked in development and essentially allows players to watch an online game taking place either through the eyes of a chosen player, or over their shoulder in a third-person view. While watching, spectators will be privy to that players’ current equipment setup, ammo count, weapon modifications and stats, while also being able to keep an eye on the rest of the game by bringing up a live scoreboard.

Here’s Matros demonstrating the feature at E3 2013:


Since E3, Matros says, a lot has changed and been improved in Spectator Mode, but a lot has also changed in his own life and his role at DICE. El33tonline was fortunate enough to catch up with the DICE producer at gamescom 2013 recently to chat about these changes, what he’s looking forward to in Battlefield 4, and his thoughts on the development of a country he loves, South Africa:

El33tonline: The last time we spoke was a long time ago…

Matros: A very long time ago, a year ago almost.

El33tonline: At the time you were more of a community manager at DICE – how has your role changed at the studio since then? How has that transition been for you?

Matros: It’s changed a lot! When I was a community manager, I started with Bad Company 2 and then went into Bad Company 2: Vietnam, and I always had a representational role – I always represented the company wherever I went. I went to a lot of different events but I always wanted to embed myself more into the development team, so I was always more on that side, the development side. I didn’t only want to be the community manager who reads posts and forwards them, I wanted to understand [development].

So I hung out a bunch with the dev team and coming from an E-Sports background – a competitive background – I presented my idea of a competitive feature, the Spectator Mode. So that’s what I do as a producer [on Battlefield 4], I work on the Spectator Mode right now and help out with what I can on the team. And travel a lot, still, representing.

El33tonline: What’s been the biggest surprise for you, going from a community manager role to a producer? A lot more work? Less work? Different work?

Matros: The amount of knowledge you need to have. You need to know everything. It’s humanly impossible to know everything, but you still need to know a lot, so it’s a learning process and I’m learning all the time. I got to a point as a community manager where I felt as though I wasn’t learning anything anymore, I wasn’t having fun. I have fun when I’m learning and that just stopped for me, so I wanted to step out of that role.

I’m having a lot of fun now, creating my own thing and the team back home is amazing to work with, so it’s fun.

Battlefield4ss_001

El33tonline: Your core responsibility is Spectator Mode, but are there other parts of Battlefield 4 that you’re able to provide feedback on?

Matros: The Domination game mode, definitely, and the Diffuse game mode – which we haven’t talked about yet – so those two and then building a competitive scene for Battlefield. Battlefield ’42 was up there and yeah, just making it awesome!

El33tonline: What have been the most important things to get right in Battlefield 4, other than Spectator Mode? What have you been talking to the team about and saying that ‘this’ should be top of the list?

Matros: So with features – and when they’re integrating features, you need to be very specific about it – you need to go into very heavy level detail with everything. Everything from the design, to how it’s going to work, while thinking about ‘Oh, what if this or that happens, how are we going to mitigate that by doing this other thing?’ There’s just a lot of detail [with features].

At the end of the day, I’m ‘just’ a producer, I don’t make Spectator Mode. I make the conceptual design, I review the quality and make sure that we’re hitting the right spots, make sure we’re on track with the project, and I make sure we deliver. But at the end of the day, it is the team that does the job. It’s the team that’s in the editor creating this kind of stuff as they play around with different options, so I would say 99% of the credit goes to the team and 1% to me because I’m just overviewing.

El33tonline: What has been improved in Spectator Mode since its reveal at E3 this year?

Matros: We’ve brought in a whole new user interface, which isn’t too foreign for the game because we keep the same art direction, so we have the score bar, the squad board, player card, all that stuff.

Battlefield 4 Paracel Storm Screenshot 2

El33tonline: What has been your favourite moment playing Battlefield 4 that hasn’t yet been possible in Battlefield 3?

Matros: I’d say the waves on Paracel Storm.

Imagine clear blue skies, everything is really nice, it looks like Durban. Beaches, you know… and then a storm just rips in and shreds the island with strong winds, rain and everything. Then when you’re in the boats, the waves are huge! They’re massive!

My favourite moment, and I know I’m not allowed to say this, but my favourite moment is not being a team player at that time. I took a jetski, went way outside – we didn’t have combat areas at the time – went way outside and just surfed the waves and didn’t battle. I wanted to surf the waves. It was an amazing feeling.

You only see open ocean. And then you can also wreck the carrier [on Paracel Storm], the lightning storm comes down and hits one of the windmills and the ship just comes crashing into the island creating new areas to play on… The whole Levolution concept that we’ve brought in is amazing, it’s just mind-blowing what we can do. And it’s going to be on every map, too.

El33tonline: Jetski mini-game?

Matros: If you want, sure – go into an empty server and pick up some jetskis and go! That’s what’s so fun about it, it’s very sandbox-like.

El33tonline: Have you ever considered moving to South Africa?

Matros: Yes, I have, but your internet is very bad [laughs]

I got engaged this past Summer to a girl I met in South Africa during rAge – not at the expo. I’ve been to Johannesburg now many, many times and to Cape Town once, and I’ve been thinking about it. I’m just in a sweet spot right now [at DICE].

Battlefield 4 Paracel Storm Screenshot 1

El33tonline: Leading on from that, do you think there’s the potential to open a satellite DICE studio in South Africa? Have you looked into the local development scene?

Matros: You can develop anything anywhere in the world today, we’re not limited as we used to be fifty years ago, we’re not limited by anything, really. I mean, [South Africa] definitely has the same specs for the PC as we can get in Stockholm, it’s the exact same thing.

I just think the internet infrastructure needs to get a bit better in South Africa because it’s… terrible. [laughs] That’s not on the people themselves, and it’s not on businesses or you or me, it’s on the politicians. I’m [probably] going to be going down to South Africa to talk to [minister of trade and industry] Rob Davies about that, at the end of September.

The single thing that’s preventing South Africa from blooming on the internet – because people are ready for this and most of the people have PCs, South Africa’s not as bad as everyone thinks it is, it’s actually a very developed country – is if you install these kinds of things so people can communicate better. I mean, internet trade is huge and that’s where the world is right now, everything is ‘cloud’ anyway – go for it. Just the infrastructure needs to get better, and I think in terms of safety as well, the country needs to get a bit more safe. For me, I wouldn’t want to move to South Africa because it’s really dangerous – it’s too dangerous, and I think that’s a deterrent for a lot of people.

Battlefield4ss_003

Creative minds are everywhere and I’m one hundred percent sure that [South Africa] has the same creative minds as we have at DICE, it’s just that the people at DICE have training. They work in an editor for years and years, and people in South Africa don’t have that because they don’t have that option. So I think a better internet infrastructure and more technology, the schools need to improve that, the schools need to improve their information technology lessons and teach people how to code – push for that.

The people of South Africa are ready for this, look at the games industry there, it could be amazing! Just look at the amount of players we have in Battlefield, imagine other games. Look at the amount of people who come to rAge. I thought it was going to be a run-of-the-mill show, a very small show. Then [EA South Africa’s] Ralph [Spinks] said it was at the Coca-Cola Dome, and I looked it up and saw it was a big arena and found out… this is big! That’s a lot of people!

I think game studios will move there when improvements come, it’s a very attractive country with a lot of talent.

Battlefield 4 is out on October 29th in the US and November 1st in Europe and the UK across Xbox 360, PlayStation 3 and PC, and will also launch on PlayStation 4 and Xbox One.

Read over our hands-on preview of Battlefield 4 multiplayer, and peruse our previous and continued coverage.
 
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Hmm, honestly I don't think that Bager is a great player, I just love his sense of humor.
His playstyle (at least early on) revolved a lot around camping and lurking/peeking.
Personally I think MrAssault, rivalRavic, Threatty are more impressive skillwise.
But Badger's jokes always get me and that is why his vids are more entertaining than the regular 'pro-players'.

Yeah I love his humor too, his videos are good for chillout at work,they are indeed full of Kyle's so its not that pro. I never figured out sniping in this game due to lag spoiling the idea, this video however made me wonder if its haxban or some people really figured it out
BF3 - It's not Impossible - YouTube
 
Your hardly alone there. That's why they often show clips of old large buildings being taken down on the local news even if it didn't happen in the area.
 
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