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That's speculation.Yes, they have their full support, a statement that conveniently came after the game had gone gold and no further changes would be made in time for the prelaunch window offered to Premium buyers. Also, release the sponsored game with DLSS and watch AMD not working with you again. After all, the "polite" request was summarily ignored... sure, probably wouldn't happen if Bethesda said no, but that's because their games are popular and sought after, and they can get a deal elsewhere as well.
But for the small developer, that's as good as a "you're not doing it if you value the privileged relationship you have with this IHV". And I have a hunch that Bethesda chose to go along with it because it seems they had actual AMD engineers working on this game's graphics engine, without whose support they likely could not have shipped the game on time.
Honestly, they deserve no benefit of doubt. Treat AMD like the ruthless 200 billion dollar corporation they are. They do not deserve this darling treatment.
Both companies market their own technologies, it's the natural order of things. Besides, as much as AMD tried to sell tessellation as their own, it has historically run better on Nvidia, if I remember it right.I must agree. When was the last time that AMD was first to market with a staple feature? Tessellation with the HD 5870? Many will point to Mantle, but Mantle was released on very few games and removed from AMD's own drivers before the supported hardware's lifespan was up. It may have given a leg to develop Vulkan on, I guess that is commendable enough, but we're so far away from that, not to mention the ratio of D3D12 to Vulkan games is still insanely wide and only widening.

Why people are shocked and/or surprised now, I don't know.