Internal Render resolution is lower; TAA, FXAA...huge number of possibilities here. But again, images look fine. If anything these are wrong settings.
FSR? Anything like a global setting that lowers render resolution is suspect; maybe you target a certain FPS and it dynamically lowers quality.
As for film grain, I dont see this anywhere in your shots.
I uploaded a video on YouTube. Can you check it out?IMO, some of those screenshots look vaguely blurry (zoomed close on my phone), but nothing that isn't entirely explained by game settings and resolution. On screen text and UI elements are pin-sharp, which means if there is excessive unsharpness it's a rendering thing. The first two screenshots look perfectly fine, while the latter two are marginally blurry - but there's also a question of visual style that plays into this, as not all games aim for a very sharp image. Uncharted seems to use some form of lens distortion/chromatic aberration filter that makes the sides of the screen look slightly unsharp, but that's a stylistic choice - it's a game that goes for an Indiana Jones-like old film look. GoW just looks slightly low resolution. Are you running any kind of resolution scaling? It's worth playing around with post processing settings to see if any of those change anything. Obviously also see if there are any driver-level global settings enabled that could affect this.
Clearly visible at 3:56
By the way, there are stutters in the video. Normally there is no stuttering
Disable adrenalin. There's a setting that I found does no good. I forget what it's called but I actually disabled adrenalin altogether.
it does not work