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blurry and sandy image in all games

Internal Render resolution is lower; TAA, FXAA...huge number of possibilities here. But again, images look fine. If anything these are wrong settings.

FSR? Anything like a global setting that lowers render resolution is suspect; maybe you target a certain FPS and it dynamically lowers quality.

As for film grain, I dont see this anywhere in your shots.
IMO, some of those screenshots look vaguely blurry (zoomed close on my phone), but nothing that isn't entirely explained by game settings and resolution. On screen text and UI elements are pin-sharp, which means if there is excessive unsharpness it's a rendering thing. The first two screenshots look perfectly fine, while the latter two are marginally blurry - but there's also a question of visual style that plays into this, as not all games aim for a very sharp image. Uncharted seems to use some form of lens distortion/chromatic aberration filter that makes the sides of the screen look slightly unsharp, but that's a stylistic choice - it's a game that goes for an Indiana Jones-like old film look. GoW just looks slightly low resolution. Are you running any kind of resolution scaling? It's worth playing around with post processing settings to see if any of those change anything. Obviously also see if there are any driver-level global settings enabled that could affect this.
I uploaded a video on YouTube. Can you check it out?
Clearly visible at 3:56
By the way, there are stutters in the video. Normally there is no stuttering

Disable adrenalin. There's a setting that I found does no good. I forget what it's called but I actually disabled adrenalin altogether.

it does not work
 
I uploaded a video on YouTube. Can you check it out?
Clearly visible at 3:56
By the way, there are stutters in the video. Normally there is no stuttering



it does not work
Try different RAM? Your video card is better than mine (Asus RX 5700). 5500u could be a bottleneck too.
 
Dunno, those pics and the video looks normal to me given the resolution and possibly game settings/by design.
 
I uploaded a video on YouTube. Can you check it out?
Clearly visible at 3:56
By the way, there are stutters in the video. Normally there is no stuttering



it does not work
Stop repeating what we already know and rather start looking for solutions / sharing information on what settings you're using.

You are one non-responsive post away from me calling you troll material by now. I think we've been abundantly clear. Your shit runs fine, and blur is going to be either up to your monitor, the combination of monitor diagonal/resolution, your personal opinion, or system settings.

I've already referred to system settings. Your personal opinion is right now on top of my mind being the primary issue. There are no software/hardware issues here. No artifacting. No blur, no grain. Sorry mate, but I've seen a million posts like yours, its either simple or its a PEBCAK issue. The overwhelming majority has no issues even just using a PC as a plug and play console: install app, press start. go.

As for the video, the very first thing that stands out is your framerate. It is horribly low. You are obviously trying to run games at settings way beyond your GPU capability here (what is it there, 20 FPS?). That on its own is a recipe for random problems. Dial down settings. And that conclusion supports my earlier post: if you run dynamic/adaptive type of settings, you will see anomalies because the GPU is just too slow to run the content proper.

And at 3:56 , you are hitting a button that caused you to take a screenshot, which is where you get a massive stutter ;) Video stutter is another sign you are asking too much of your hardware, if it doesn't show ingame, you've not got the performance to do both smoothly - and that is even with the game running at a horrible FPS.

I got it. FSR always close. FPS stabilization in uncharted at 120 by the way God of War really has no blur? Is it just me?
Recent games also have sliders in game settings that tweak render resolution. Especially console ports. FPS stabilization in uncharted at 120? Disable it. That's exactly the thing. The game can never stabilize at 120 if it can't reach that FPS.

I remember Resident Evil (the reboot). The basic setting gave me something like a 720i actual render resolution (blurfest!), maxing out the internal render resolution slider in that game eventually gives you the actual native res. Its silly, but yeah, consoles gotta run content right.
 
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I was thinking PEBCAK too but didn't want to say it. Thanks for stepping up to the plate.
 
Isn't this blurry?

Like others, I looked at the text elements in your screenshots. They are crisp and well defined so there's nothing wrong with your graphics card. The second image you posted looks particularly sharp based on the detail of the ceiling decoration. The amount of aliasing seems normal for an image rendered at 1920x800p resolution.

If you are happy with the display's appearance in non-gaming applications then it points to your choice of graphics settings in the individual games or possibly some sort of Adrenalin setting that is enabled while you are gaming but not when you are using ordinary applications.
 
Low quality post by AroxBey
And at 3:56 , you are hitting a button that caused you to take a screenshot, which is where you get a massive stutter ;) Video stutter is another sign you are asking too much of your hardware, if it doesn't show ingame, you've not got the performance to do both smoothly - and that is even with the game running at a horrible FPS.
Dude, there are stutters in the video. no in-game low fps. original settings in god of war for rx6600 is not normal? how can i push the hardware?
Sorry mate, but I've seen a million posts like yours, its either simple or its a PEBCAK issue. The overwhelming majority has no issues even just using a PC as a plug and play console: install app, press start. go.
What is PEBCAK.
 
I'll be glad to answer your question.

problem exists between chair and keyboard
 
FPS stabilization in uncharted at 120
FPS stabilization is variable resolution scaling - it stabilizes your FPS by reducing the render resolution (and then upscaling it to match the output resolution) in more demanding scenes/when the FPS drops. So if you're doing this, and especially if you're doing this aimed at 120fps, then you're likely not rendering anywhere near native resolution in a relatively demanding scene. The soft look of that Uncharted vista (but the text and UI being pin-sharp) perfectly matches that being the case.
I uploaded a video on YouTube. Can you check it out?
Clearly visible at 3:56
By the way, there are stutters in the video. Normally there is no stuttering
If there are stutters only in the video and not in gameplay, then your screen capture is misconfigured somehow. How did you capture this, and how was it encoded? ReLive? OBS? Something else? CPU encoding, GPU encoding, hardware accelerated encoding?

As for sharpness: that looks perfect. For 1080p, especially 1080p that has gone through first an encoding pass, then YouTube's compression, that looks pin-sharp, perfectly detailed. Great specular highlights, great, sharp, non-aliased dark lines in contrasted areas. The bark on that birch tree looks great.

My guess: you're probably mostly unhappy with your monitor. Maybe it has a particularly aggressive matte coating? If you're looking at a pure white screen (say, a blank text document), do you see any "sparkle" or grainyness in the white? My Dell Ultrasharp does that - it doesn't bother me, and I'm used to it, but it's notoriously soft due to its very aggressive anti-glare coating.

But also: make sure that you're rendering at native resolution, not enabling resolution scaling, not enabling FPS stabilization, not enabling any kind of resolution trickery whatsoever.
 
FPS stabilization is variable resolution scaling : That's your problem, the game become blurry when it's need to lower the resolution. Lower your setting and disable FPS stabilization and you should be fine.
 
It's either some sort of image reconstruction (FSR, DLSS) or it's the effect of temporal anti-aliasing being used (which causes slight blurring of the image). On top of that plenty of games add their own effects to make the image more film like.
 
Lastly, would you look at this photo?
I took a picture of the monitor with my phone.
Maybe there's something wrong with the monitor.
https://ibb.co/R6h2ZXB

Looks good to me.

I focused my attention on a section of the screen with high detail in the texture mapping, the ornamental elements (relief panels) in the building:

detail.jpg


and I don't see anything out of ordinary.

It's a 1080p monitor right? You still haven't bothered to list your System Specs.

Texture map detail is fine, anti-aliasing is working. Color levels are well balanced, plenty of contrast.
 
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Lastly, would you look at this photo?
I took a picture of the monitor with my phone.
Maybe there's something wrong with the monitor.
https://ibb.co/R6h2ZXB
Looks fine to me. There's some motion blur on the character model, which is pretty much a given. As the post above points out, the sharply detailed textures are rendered and shown as sharp. Towards the edges of the screen you have some defocus/lens blur effects from post-processing, which is a part of the game's visual style.
 
Working as designed.
 
Shadows look grainy in Call of Duty MW.
https://imgur.com/a/ResovW5

Didn't you already have a thread about this stuff where nobody else saw any issues?

MW19 and MW22 have Film Grain setting, as well as Film grain in antialiasing (MW19's Filmic AA). Turn it down and switch to FXAA if you don't like what it does to shadows.
 
Didn't you already have a thread about this stuff where nobody else saw any issues?

MW19 and MW22 have Film Grain setting, as well as Film grain in antialiasing (MW19's Filmic AA). Turn it down and switch to FXAA if you don't like what it does to shadows.
Switching to Filmic SMAA T2X solved the problem.
 
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