What we know so far (credit to Ophelia Sokol from facebook group Fallout Survivors Community UGE):
Based on the interviews with Todd Howard and Pete Hines:
and
http://www.ign.com/videos/2018/06/12/fallout-76-gameplay-demo-with-todd-howard-ign-live-e3-2018
- Online Only
- Your friends join you by seeing you are online and simply opting to join you.
- No Human NPCs, quests are given in other ways such as robots, Overseer, computer terminals.
- Private Servers will be introduced some time after launch.
- Mods will also be introduced some time after launch. Emphasis was included on "player made mods." So possibly not forced to use Creation Club.
- PvP is optional. Based on Hines interview, you have to challenge another player and they have to agree to the fight. If they don't, nothing happens. This is to combat griefing.
- When you die, you do not lose progression or items or anything. They emphasised that they want this to be a fun, "DnD-esque" roleplaying game and for you to do what you want. Not to be a hardcore survival game.
- Hines mentioned "If I want to be a nomadic trader, I can be." Player trading is a thing.
- Nukes will be very hard to obtain and will likely require you to be in a group of people to be able to complete the areas that have a chance to drop them.
- Your camp goes with you when you go offline. From what I understand, you are matchmade with a server whenever you login and you do not pick one. Whenever you connect to a server, your camp will be placed in the same spot on the map, on the new server.
- In addition to the above, that means noone can fuck with you when you're offline.
- Radio Stations: Hines was asked about them, but could not elaborate or confirm anything. So how they are used in the game is still speculation.
Updated Based On NoClip Documentary (most of this stuff is still accurate and confirmed. This documentary was made long before E3, so it looks like the elements they changed between then and now were mostly PvP related):
- When you log off and your camp goes with you, and join a new server and your spot is taken, your camp stays packed up for you to place elsewhere.
- C.A.M.P. has restrictions, "because we dont want people griefing right outside the vault." Sounds like you can't build near the vault, maybe.
- There will be 'events' like bosses, monsters raiding locations, etc. Taking them down will give you access to valuable drops.
- Crafting is the central core of the game.
- The goal of the game is described as, "Whatever you want to do that day," lol. Nice! They keep describing it as a giant roleplay.
- Eating/Drinking is important so you don't die (his wording is a little weird.). Decaying food too?
- There are diseases you can catch that can cause mutations. They can be cured if you craft the antitode.
- Perk/SPECIAL points are cards and you can change them on the fly and share your buff with your party.
- There are "Wanted" levels for players who keep causing problems, and rewards for dealing with them. Considering PvP is a challenge-type and not free-for-all, I am not sure how this works. More to come. (this documentary was recorded pre-E3 so some details seem to be changed about this)
- Neato photo mode that includes poses, filters.
- Lots of neat gear to pick up. One little town has some super creepy masks to find. The devs really like "the owl one" from there.
- About 24-30 people per map/server. Your map tells you where people are.
- Current team limit is 4.
- "We want to explore expanding team limit and having some kind of 12 v 12 death match or something haha"
- Working on a team deathmatch mode, but are focusing on other things first.
- Teams will have to work together to get the nuclear codes. Will involve puzzles.
- Nuked spots will will become high level areas with dangerous monsters and will gain nuclear weather, will have super valuable loot.
- Depending where you nuke depends on what happens in that area.
- Nuclear areas gradually go back to normal, eventually.
- Microtransactions will be a thing, but will be purely cosmetic. They will *NEVER* be pay 2 win or effect your stats.
- Microtransactions are meant to help support the servers, etc.
- They plan and hope for constant/frequent content updates.
- Future plans are in place but will also depend on just how the game goes, players, etc.
- After digging for clarification: Food can rot. Armor and weapons can also degrade.