Ok just loaded it up, smooth out of the door on a 3080, must auto set graphics mode as I can see crappy dlss artefacts. Unlike Portal RTX that was a stutterfest till I opened the RTX Remix menu to adjust it.
Having just opened said menu on this I see it's set its self to ultra perf rendering in 1280x738 (yes 738 not 720) using the CNN ray reconstruction model. Doesn't look as bad as I expected scaling all the way up to 4k tbh. I wish they'd fix the scaling on the menus though, looks tiny in 4k.
Switched to transformer model which didn't look much better but dropped framerate to 47. Changed back and weirdly it's now at 55 not 60.
Part of my dislike of DLSS is how bad certain things can look in motion, ranging from not so bad in quality to downright awful in ultra perf. Reviews always show still shots, where it usually resolves nicely, but in motion some things look terrible.
Standing still
Moving
If I switch to dlss quality the internal res is 2.6k/QHD and the framerate drops to 22 ha ha. Still has the crappy effect on the wire fence just not as bad. Oh and the fence still looked crap with the transformer model too. Gone back to ultra perf but funny to see it using 8.3GB when running internally in less than 720p. If I turn off ray reconstruction it looks shockingly bad. As I tweak settings it seems to be eating more vram, even when I revert settings. Up to 9.7GB now.
Over all I wouldn't play it like this, the upscaling artefacts on fences and grass look too bad and distracting when moving. Weirdly in the RTX Remix menu I lowered the settings to low and only gained 2fps.
As with Portal RTX I wish there was an option to turn off RT all together and just be able to play the game with all the other updated assets. Oh well