Mussels
Freshwater Moderator
- Joined
- Oct 6, 2004
- Messages
- 58,413 (7.94/day)
- Location
- Oystralia
System Name | Rainbow Sparkles (Power efficient, <350W gaming load) |
---|---|
Processor | Ryzen R7 5800x3D (Undervolted, 4.45GHz all core) |
Motherboard | Asus x570-F (BIOS Modded) |
Cooling | Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate |
Memory | 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V) |
Video Card(s) | Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W)) |
Storage | 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2 |
Display(s) | Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144) |
Case | Fractal Design R6 |
Audio Device(s) | Logitech G560 | Corsair Void pro RGB |Blue Yeti mic |
Power Supply | Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY) |
Mouse | Logitech G Pro wireless + Steelseries Prisma XL |
Keyboard | Razer Huntsman TE ( Sexy white keycaps) |
VR HMD | Oculus Rift S + Quest 2 |
Software | Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware! |
Benchmark Scores | Nyooom. |
HALLELUJAH !!!!! I found the fix to my micro-stuttering problem and FOR GOOD!
You know that link I posted (sorry about wasting 5 of your minutes cadaveca... but that link contained the 1 solution that worked)...
- Turning HT off didn't fix the micro-stuttering for me
- Playing with the drivers didn't cut it...
- Re-installing the game didn't fix it
- special "in-game" console commands didn't fix it
- Bringing my cards back to original bios didn't fix it
But the link I posted earlier, is the Flipping solution for me: This guy is basically saying that V-sync takes away screen tearing, but causes input lag... which can be reduced by turning on "triple buffering"... but still, often times turning triple buff. on doesn't fix it either...
He was suggesting that capping the FPS to 59 instead of 60 could take away a major part of the input lag (I read his explanation but I still don't understand how he came by that revelation or how that is supposed to work out)...
So.... Desperate that I was, I went ahead and installed "bandicam" which basically is a better version of FRAPS... Bandicam allowed me to cap the FPS to 59... At first, the game wouldn't start with that particular FPS lock... but I found a special option in Bandicam which allows you to turn on the FPS cap while in-game (which allowed me to start the game without crashing...)
And locking the FPS @ 59 fixed the whole fn problem for me! (with v-sync on, HT on, ALL settings maxed)
Thank God, I've been wanting to find this solution for months now... I bet you it works on other dx11 titles which were causing lag for me ;O)
P.S.
- Link for bandicam: http://www.bandicam.com/
- Link to the solution that worked for me: http://www.overclock.net/pc-games/11...ggle-your.html
are you running on HDMI? cause its well known that ATI + HDMI + win7 locks to 59.97Hz (reads as 59), not 60 on some monitors.
you could probably fix it as well by forcing 60Hz somehow.