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Mantle API presentation by AMD, DICE and Oxide - AMD Summit 2013

Frick

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I don't want to have a NSA box in my house

That would be anything connected to the internet.

What I don't get why you're still around when you just want people to accept whatever it is you are saying. Multiplatform is very important, but you don't care so you dismiss everything and then rant about capitalism and profit and whatever.

And the rants are not even entertaining. :(
 
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Everyone with a brain knows what Mantle's agenda is. It is not something that fate of a nation will depend on. One of the biggest things to learn when fighting for truth is to not make up conspiracies where there aren't any.
You don't seem to get that stating an "agenda" is not the same as proving you can accomplish it to whom matter most, the end users. No matter how many devs buy into it the USERS are the ones putting out the hard earned cash to buy the games. It's rather fitting that you used the word agenda, because it falls right in line with what I said about it being no more than smoke and mirror politics without proving it to the public. You're sounding like AMD's yes man.
That sounds authoritarian.

So you hope, that Mantle is a way to collectivize everyone to a single type of game standards, one for all, no choice, no freedom. You are insane.


That said, you have now been exposed to be nothing but a gatekeeper for the status quo, unknowingly helping the companies who clearly benefit from no-mantle on PC, I know well enough about paid shills and trolls hired by companies, I don't want to go that far right now, but I mention it to point out that is always a possibility, I'm not accusing you anyways, but it is not designed for your ideas, it is designed to get the hardcore PC market away from the chains of a company that clearly blocks innovation and progress.


I really am sorry it taken me that far, I am finished with you in this thread, because, I don't want it end, you guys go ahead and discuss your self now, I'll just rather observe ...


Let me go back and point out that you guys have a fair point about not having any proof, that is indeed the case, but your lack of understanding makes you go into assuming problems that probably not going to be real, there might be some other unknown problem for mantle getting traction, that possbility is not out. What I'm saying is that you guys think that mantle needs to dominate or else it's useless, that's the point, mantle doesn't have to dominate all the PC space, and if your game is not mantle-ready, it's not AMD's problem, it's not Mantle's problem.
The word "authoritarian" here is another irony, because it's already been implied even by some of the brightest minds in the industry that AMD is leveraging their unit market share across all platforms to be seen as the authority on a better API, and one that could cause a serious rift between AMD and Nvidia users. I don't think you understand the scope of what's going on here. Nvidia aren't the type to adopt something the competition implements (and vise versa), and devs, no matter which chip vendor endorses their games, don't typically use more than one graphics API to make their games. So that is why I said AMD will have to hope they can try and improve gaming across the board to an acceptable level for all users, or Nvidia customers will cry foul. How can you not see this, it's obvious?

As for the rest, I'll sift through all that passive aggressive implied name calling you like to indulge in when people make valid points, and just skip to the part where you said "company that clearly blocks innovation and progress", which I assume means Microsoft. As much as I dislike that most devs have struggled to implement DX11 features without serious performance problems, it's merely a lightweight, neutral API designed to not favor anyone's GPU architecture. Do you even understand why? If anything Mantle has proven thus far it's that like Glide, to really get the most out of a graphics API, you invariably have to make it design specific enough to where it favors one chip vendor over another. So when you say "PC market", don't just spout it like everyone's going to equally benefit. It's not that simple.

You end by FINALLY admitting we have valid points in saying it's not proven, only to take away any effect of it's impact by saying we're assuming problems that won't likely exist. That's quite a contradiction in terms to admit it's not proven, then insist there won't be any problems. I got news for you, EVERYTHING in gaming, esp on PC, has to be proven to the end user, whether it be hardware, software, whatever. It's an industry that's full of Murphy's Law, anything that can happen, WILL happen, and you have to be prepared for it when it does. Look at the last two releases of BF alone, and all the problems leading up to and at launch, despite LOTS of free beta testing and feedback from players, and tell me with certainty that DICE, one of the key players in making Mantle, have not had some serious problems on the software end.

An even bigger task Mantle has to overcome is to prove it can be implemented without making devs worry half of their customers, obviously Nvidia users, will be angry at them for getting what will most assuredly be worse performance than AMD users. This isn't just a proof of performance issue, that was never the problem with Glide. What killed Glide was lack of acceptance from most devs for the very reasons I just pointed out, and the same could easily happen to Mantle.

I had to LOL at your comment on the NSA, because the government has had the capability of snooping on anyone's PC since a certain system file was modified to do so with ever since late versions of Windows 95. You act like an "authoritarian" on the subject of PCs and gaming in general, but you're seriously out of the loop on several issues.
 
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Which pretty much invalidates everything else you said.

You are completely devoid of reason and logic. This thread is nothing but a pissing post for you to relieve your enormous bladder all over. The parts about Nvidia stifling Mantle are not invalidated by devs wanting to develop Mantle. Money develops games, not idealistic do gooders. It's a multi million dollar industry run for profit. If MS and Nvidia see Mantle as an issue, they will either hop on or scuttle it by 'buying' allegiance.

Like I said, Mantle needs to be adopted by all to make it worthwhile. Everybody can see that except you. :shadedshu:

No point returning to this thread as it's blatantly obvious you are hugely and unreasonably biased towards all things Mantle.

Good luck to anyone else with reasoned arguments as to why Mantle may not be the best thing ever. :banghead:
 
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The parts about Nvidia stifling Mantle are not invalidated by devs wanting to develop Mantle. Money develops games, not idealistic do gooders. It's a multi million dollar industry run for profit. If MS and Nvidia see Mantle as an issue, they will either hop on or scuttle it by 'buying' allegiance.

Exactly, ultimately it will come down to how many devs really support it. I keep saying end users though because their reactions will be what makes devs decide whether or not to jump onboard. The smart devs will sit back and watch the reactions of the first implementations of Mantle before they take the leap. No matter how eager a dev team is to get their hands on a good API, and I'm not doubting it IS a good one, they have to be realists and appease their customers, esp those worrying about reaching profit goals. There's PLENTY of devs already not reaching their expected goals, even on fairly big titles. Mantle is just another complexity in trying to achieve such goals due not just to the learning curve of using it, but the huge potential disparity of performance between users.

It's easy to just sit back and focus on the positives, better performance, less potential bugs in development and quicker production time once they know how to use it, but you have to factor in the biggest potential Achilles Heel, and that we have already learned from history is not just a thing of paranoia or speculation.
 
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To be honest, this wasn't mean to be for console at all, in any way shape or form, and also, doesn't even matter, developers will eventually use the better approach. And if you ask me personally, I don't really give a damn what microsoft does or says or thinks.


Speaking of CPU optimizations with Mantle. Here is a good example. I was recently playing a custom Starcraft 2 map, and as you know SC2 is heavily CPU bound to begin with, and when you have 8 of the hardest AIs with a ton of units against you, it gets boggy and that's Sandy Bridge-E i7 2500, but when I use 150 Mutalisks to attack the armies, even if a ton of units are destroyed in the same time, the sheer amount of projectiles my units spew out at the same time basically brings the CPU to it's knees and the whole game is incredibly slow, almost 3 seconds of delays and freezing almost, all because of the projectiles having to be drawn, now with Mantle, you could have even more units and the Ai stuff that normally takes CPU resources, and if I would fire all my 150 Mutalisks, those projectiles will not produce any lag whatsoever. To give a perspective how huge of an impact will this make.

Total War Rome II is another poorly optimize RTS game.
Although game can utilize quad core but main thread still use singlethread (thread 0 load 100% other 7 threads load 40-50%)
Naval Battle with 160 ships vs 160 ships (12,000 units vs 12,000 units) on extreme setting make my system like crap ... single digit ... 3 FPS.
Even lowest setting doesn't help much 30FPS with lot of stutter.

I don't sure this is because insufficient CPU power (but honestly if 3770K @ 5ghz can't play then nothing will)
or the game itself is 32bit (game never use system RAM more than 4GB but VRam can go up to 2.7GB with 24,000 units).
 
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Total War Rome II is another poorly optimize RTS game.
Although game can utilize quad core but main thread still use singlethread (thread 0 load 100% other 7 threads load 40-50%)
Naval Battle with 160 ships vs 160 ships (12,000 units vs 12,000 units) on extreme setting make my system like crap ... single digit ... 3 FPS.
Even lowest setting doesn't help much 30FPS with lot of stutter.

I don't sure this is because insufficient CPU power (but honestly if 3770K @ 5ghz can't play then nothing will)
or the game itself is 32bit (game never use system RAM more than 4GB but VRam can go up to 2.7GB with 24,000 units).

Whether or not the exe is 64-bit has nothing to do with it's RAM usage.



Exactly, ultimately it will come down to how many devs really support it. I keep saying end users though because their reactions will be what makes devs decide whether or not to jump onboard. The smart devs will sit back and watch the reactions of the first implementations of Mantle before they take the leap. No matter how eager a dev team is to get their hands on a good API, and I'm not doubting it IS a good one, they have to be realists and appease their customers, esp those worrying about reaching profit goals. There's PLENTY of devs already not reaching their expected goals, even on fairly big titles. Mantle is just another complexity in trying to achieve such goals due not just to the learning curve of using it, but the huge potential disparity of performance between users.

It's easy to just sit back and focus on the positives, better performance, less potential bugs in development and quicker production time once they know how to use it, but you have to factor in the biggest potential Achilles Heel, and that we have already learned from history is not just a thing of paranoia or speculation.

Majority will not care about the games that don't use it.
 
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Whether or not the exe is 64-bit has nothing to do with RAM usage.





Majority will not care about the games that don't use it.
I've been reading this for awhile, and found it quite entertaining, but finally I've truly got to agree with a lot of the others and simply reply with. What..?
 
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Majority will not care about the games that don't use it.

What's your idea of majority, because clearly the majority here disagrees with you? :rolleyes:

More to the point however is your not getting that 1), the number of games using it directly defines it's success, and 2), it's more important what Nvidia customers think about it in the games that DO use it, and as we keep telling you will be THE biggest factor in determining it's success.

For the record, currently I'm a happy AMD customer, gaming on a single Sapphire 7970 OC. I have no doubts Mantle will bring me better performance if utilized properly by the devs that implement it. I'm a realist though. I know full well such things are subject not just to the A camp's approval, but the N camp as well.

You appear to live in a world where you think game developers and publishers only care about what AMD or Nvidia thinks, but they have to think about BOTH side's needs as far as the end user side of it, or they fall to the same thing that ended Glide. Has history not taught you anything?
 
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I've been reading this for awhile, and found it quite entertaining, but finally I've truly got to agree with a lot of the others and simply reply with. What..?

He's just on some next level thought process in a mythical land where 32-bit executables have no RAM limitations.
 
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I've been reading this for awhile, and found it quite entertaining, but finally I've truly got to agree with a lot of the others and simply reply with. What..?

Just because there's nobody else around to confirm my point in this thread, doesn't mean it's wrong.

You are quoting 2 statements. The first one is one that I'm referring to. The second one is my prediction. There was no mistake with those statements from what I meant, I don't take back anything.

I suggest you read it again.
 
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I read it fine and clear as day, so have many others, which is why others have brought up how you seem to be neutrally attacking people for their opinions. You seem to take anything that anyone is saying in here as a personal insult, when they're just replying because your opinions are being stated as if actual facts more than half of the time. That's the only thing that people are getting all annoyed and having a fun time about, is the fact that you are basically assaulting people without actually getting violent about it. Although Frag said that a few posts up. I mean I understand that this is all your predictions or opinions, but the way that you state and reply to people, you seriously talk about stuff as if facts and solid in stone.

It's just funny because almost everyone in this topic wants Mantle to be good, including myself, it just doesn't look too good when you get hyper defensive about it because AMD hasn't actually stated any real time benchmarks on it. I just don't understand your stance on this whole topic, like you seriously feel borderline troll with a lot of your responses, a very elaborate one.
 
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Just because there's nobody else around to confirm my point in this thread, doesn't mean it's wrong.

You are quoting 2 statements. The first one is one that I'm referring to. The second one is my prediction. There was no mistake with those statements from what I meant, I don't take back anything.

I suggest you read it again.

could you explain your comments about 32/64 bit not having any effect on ram usage? i'd like to see that comment explained.
 
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could you explain your comments about 32/64 bit not having any effect on ram usage? i'd like to see that comment explained.

 

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ok.... but if its 32 bit, it cant go over 2/4GB depending on your OS. so it is in fact relevant to ram usage.

also, 64 bit programs use slightly more ram than 32 bit ones. i think your intention is not coming across clearly.
 
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Nobody was talking about the RAM usage of the system.

the same 2/4GB limit of address space applies to VRAM as well, its shared between the two. you directly replied to someone talking about that, so yes - it was being mentioned. no it doesnt show up in task manager.
 
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the same 2/4GB limit of address space applies to VRAM as well, its shared between the two. you directly replied to someone talking about that, so yes - it was being mentioned. no it doesnt show up in task manager.

I was talking about RAM, not VRAM.


.... or the game itself is 32bit (game never use system RAM more than 4GB but VRam can go up to 2.7GB with 24,000 units).

Whether or not the exe is 64-bit has nothing to do with it's RAM usage.

Unless it's above 4GB, then you would know.
 

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I was talking about RAM, not VRAM.




Whether or not the exe is 64-bit has nothing to do with it's RAM usage.

Unless it's above 4GB, then you would know.

on a 32 bit OS, a 32 bit app has 2GB of address space for ram and VRAM combined. you only know because the app crashes: see fordGT90's thread about his large address aware (LAA) patcher for many examples of this happening.
 
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All I was saying is that you don't suppose to decide whether it's x32 or x64 on it's RAM usage by saying "oh it never wen't above 4gb so it's probably 32 bit".

EDIT:
Or 2GB or whatever is it, i didn't know it was combined though

so it's RAM + VRAM =/= 4GB ?
 
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All I was saying is that you don't suppose to decide whether it's x32 or x64 on it's RAM usage by saying "oh it never wen't above 4gb so it's probably 32 bit".

EDIT:
Or 2GB or whatever is it, i didn't know it was combined though

so it's RAM + VRAM =/= 4GB ?

You can easily tell if programs are 32-bit or 64-bit, the issue is that most developers don't bother to make 64-bit executables for their games, which puts a hard restriction on how much RAM/VRAM they can access. The executables see the type of RAM they access as the same, so they can only access 2/4GB of RAM/VRAM period (depending on the OS). I don't believe he said anything to the equivalent of "it never went above 4GB so it's probably 32-bit", just that there are plenty of games that would benefit from having access to more resources--Strategy games in particular.
 

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Delving deeper into AMD's Mantle API
by Cyril Kowaliski — 3:30 PM on November 25, 2013, at TechReport
 
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Delving deeper into AMD's Mantle API
by Cyril Kowaliski — 3:30 PM on November 25, 2013, at TechReport

.. hmm Andersson said late december, so they have even more time to optimize this, will be a great christmas present.


EDIT: Great article ofcourse, nothing new for me except the above.

As expected, many people need to be spoonfeed to find out what things are about. Nice stories of people understanding and posting that in comments.

I kind of like the fact Nvidia and Valve geared up for OpenGL for SteamBox, and let it set in even tho I would want to see Mantle expanding; but because Mantle will basically roll over OGL even on much better OS than Windows, which will still leave the PC with advantages to be the top platform.

SteamBox is actually a PC in a fancy case, similarly like Mac, Valve is kind of a joke company that tries to piggyback on something to get profits from, remember dota debacle, now they want to get into consoles. Yeah I'm critical, they aren't doing anything better than a standard corporation, all the piles of cash sitting there doing nothing.
 
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Well, SteamBox idea isn't stupid you know. I have my Lian Li placed in a living room right now and it looks like it belongs there from day one. It doesn't even look much as a PC in a smaller black ion platted case. It looks more like a HiFi component.

So bottom line, for SteamBox it's all about what they pack in it. For countless indie games on Steam, you really don't need much of a hardware. Any half decent AMD Fusion system could do the job at 1080p. For high end games, it really depends.

I've also tried Big Screen Steam and it looks rather nice. So, clearly, there is a potential.
 
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So, clearly, there is a potential.

Potential for them to make more money? So what do we get back, better PC games that actually support the hardcore platform to make it relevant or we get some more dota clones with pay2win and fancy contholler ?
 
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The potential to ressurect PC platform. Essentially today's consoles are just fixed hardware high end PC's and nothing else. But i don't want locked down OS on console and i don't want locked down overpriced games that stop working when you replace a console with a new one.

No one will force you to buy SteamBox, which will essentially be just a PC sold in a fancy box. You'll assemble your own, install SteamOS or Steam with BigScreen and that way you'll support the PC, despite the fact it will be turned into sort of PC console hybrid. You'll still be able to make hacks to the games and patch them to run on modern OS. Something you can't do with consoles and the reason i don't like them much at all.
 
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