- Joined
- Jun 10, 2014
- Messages
- 2,978 (0.78/day)
Processor | AMD Ryzen 9 5900X ||| Intel Core i7-3930K |
---|---|
Motherboard | ASUS ProArt B550-CREATOR ||| Asus P9X79 WS |
Cooling | Noctua NH-U14S ||| Be Quiet Pure Rock |
Memory | Crucial 2 x 16 GB 3200 MHz ||| Corsair 8 x 8 GB 1333 MHz |
Video Card(s) | MSI GTX 1060 3GB ||| MSI GTX 680 4GB |
Storage | Samsung 970 PRO 512 GB + 1 TB ||| Intel 545s 512 GB + 256 GB |
Display(s) | Asus ROG Swift PG278QR 27" ||| Eizo EV2416W 24" |
Case | Fractal Design Define 7 XL x 2 |
Audio Device(s) | Cambridge Audio DacMagic Plus |
Power Supply | Seasonic Focus PX-850 x 2 |
Mouse | Razer Abyssus |
Keyboard | CM Storm QuickFire XT |
Software | Ubuntu |
The only thing to complain about is the price, and it's fine letting Nvidia know it's too high.
But the price doesn't change the fact that Turing is a great achievement in performance gains, efficiency, etc. 39% gains over the previous generation is a substantial step forward, and is still more than most generational changes in the past. If AMD achieved this, no one would complain at all.
Nvidia introduces G-Sync, it catches flak for using proprietary technologies.
AMD introduces Mantle, a proprietary AMD-only alternative to Direct3D and OpenGL with "support" in a handful games. Even after it turned out that Mantle only had marginal gains for low-end APUs, and that it will never catch on among developers, AMD are still praised.
I wonder if there is a double standard?
But the price doesn't change the fact that Turing is a great achievement in performance gains, efficiency, etc. 39% gains over the previous generation is a substantial step forward, and is still more than most generational changes in the past. If AMD achieved this, no one would complain at all.
Nvidia introduces CUDA, it catches flak for using proprietary technologies.What's not to understand?
Nvidia introduces GameWorks, it catches flak for using proprietary technologies.
Nvidia introduces Pascal, it catches flak for introducing a mere refinement over Maxwell.
Nvidia introduces Turing, it catches flak for RTX not being in widespread use already.
Is the pattern more obvious now?
Nvidia introduces G-Sync, it catches flak for using proprietary technologies.
AMD introduces Mantle, a proprietary AMD-only alternative to Direct3D and OpenGL with "support" in a handful games. Even after it turned out that Mantle only had marginal gains for low-end APUs, and that it will never catch on among developers, AMD are still praised.
I wonder if there is a double standard?