FordGT90Concept
"I go fast!1!11!1!"
- Joined
- Oct 13, 2008
- Messages
- 26,259 (4.44/day)
- Location
- IA, USA
System Name | BY-2021 |
---|---|
Processor | AMD Ryzen 7 5800X (65w eco profile) |
Motherboard | MSI B550 Gaming Plus |
Cooling | Scythe Mugen (rev 5) |
Memory | 2 x Kingston HyperX DDR4-3200 32 GiB |
Video Card(s) | AMD Radeon RX 7900 XT |
Storage | Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM |
Display(s) | Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI) |
Case | Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay |
Audio Device(s) | Realtek ALC1150, Micca OriGen+ |
Power Supply | Enermax Platimax 850w |
Mouse | Nixeus REVEL-X |
Keyboard | Tesoro Excalibur |
Software | Windows 10 Home 64-bit |
Benchmark Scores | Faster than the tortoise; slower than the hare. |
NVIDIA is almost certainly going to TSMC 16nm where AMD is going to Global Foundries/Samsung 14nm. Even if NVIDIA maintains there architecture performance edge (probably will), AMD may be able to pack in more transistors for the same price erasing that edge. Not to mention, a huge advantage of DirectX 12 is async compute shaders and if NVIDIA doesn't make big changes in that area with Pascal, AMD will be way ahead where async compute is used (erases the difference in frame time).I don't think they lost as the DX12 race hasn't even begun. Pascal will be out before Arctic Islands and if history plays any favor I have a feeling we all know will win in the performance segment. On that note, I don't expect any true DX12 games to properly utilize the API to be released next year. Only the ones that partially utilize it like we had with the beginnings of DX11. I hope I'm wrong, but only time will tell.
Side note: maybe this lawsuit is why NVIDIA isn't considering Samsung fabs.