- Joined
- Sep 17, 2014
- Messages
- 22,439 (6.03/day)
- Location
- The Washing Machine
Processor | 7800X3D |
---|---|
Motherboard | MSI MAG Mortar b650m wifi |
Cooling | Thermalright Peerless Assassin |
Memory | 32GB Corsair Vengeance 30CL6000 |
Video Card(s) | ASRock RX7900XT Phantom Gaming |
Storage | Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB |
Display(s) | Gigabyte G34QWC (3440x1440) |
Case | Lian Li A3 mATX White |
Audio Device(s) | Harman Kardon AVR137 + 2.1 |
Power Supply | EVGA Supernova G2 750W |
Mouse | Steelseries Aerox 5 |
Keyboard | Lenovo Thinkpad Trackpoint II |
Software | W11 IoT Enterprise LTSC |
Benchmark Scores | Over 9000 |
I understand it since Free to play online games such as Project Torque/Heatonline, Crossfire, Combat Arms appeared online back in 2008/2009 with micro transactions...
I fell victim to quite a few F2P and Pay to Win titles myself (such as Allods: Online) - willingly, and I had fun while doing it. Now that I think back and objectively look at those systems though, it is so glaringly obvious that the reason I had fun entirely wasn't the actual gameplay. It had nothing remarkable, all of it was stuff I did a dozen times before. Why was it fun? You could legally cheat your way to the top.