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- May 18, 2009
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- MN
System Name | Personal / HTPC |
---|---|
Processor | Ryzen 5900x / Ryzen 5600X3D |
Motherboard | Asrock x570 Phantom Gaming 4 /ASRock B550 Phantom Gaming |
Cooling | Corsair H100i / bequiet! Pure Rock Slim 2 |
Memory | 32GB DDR4 3200 / 16GB DDR4 3200 |
Video Card(s) | EVGA XC3 Ultra RTX 3080Ti / EVGA RTX 3060 XC |
Storage | 500GB Pro 970, 250 GB SSD, 1TB & 500GB Western Digital / lots |
Display(s) | Dell - S3220DGF & S3222DGM 32" |
Case | CoolerMaster HAF XB Evo / CM HAF XB Evo |
Audio Device(s) | Logitech G35 headset |
Power Supply | 850W SeaSonic X Series / 750W SeaSonic X Series |
Mouse | Logitech G502 |
Keyboard | Black Microsoft Natural Elite Keyboard |
Software | Windows 10 Pro 64 / Windows 10 Pro 64 |
With all this talk recently about graphics and what is better, FSR or DLSS. Then all the new, what feels as, bi-yearly additions to DLSS and RT/RR from Nvidia and seeing how current systems with high-end GPUs are struggling to play some games natively without tricks and gimmicks, I've decided to go back and play older games to see how I feel they hold up by today's standards. Maybe these games I post on here will spark some interest in folks looking for something that's not trying to kill their system and play a game they never new existed or they simply forgot was there.
I'm going back to games that are nearly 15 years old or more. Some of them I've played through before and completed. Others I may have played at some point, but for one reason or another I never finished and even others are games I've had in my collection for years and never even opened. You need to remember that games in this time were ran on cards that that had 1GB or VRAM or less. In 2007 the G92 chip released from Nvidia and a powerhouse of a card, the 8800GT with 512MB VRAM, was a higher-end GPU then and games ran great on it (yeah, yeah, yeah....except Crysis, it was a beast of a game and required settings to be turned down to run well). Just 15 years ago 512MB VRAM was on most cards whereas today the average card has at least 16x that.
All these games I own physical copies of and I've been slowly going through the process of getting them downloaded and capable of being played without a CD so I don't have to juggle discs. I will not be posting about how I'm doing this as per TPU guidelines it's not allowed to be discussed, so please do not ask.
As for my review process I've decided to rate the game in 7 different categories and score them 1 thru 5, 1 being the lowest and 5 being the highest. Below are the categories I'll be using:
I hope you enjoy!
Release Date: August 9, 2005 (PC)
Developer(s): GlyphX, Demiurge Studios, Cavetap
Publisher(s): Majesco Entertainment
System Requirements:
The graphics of Advent Rising felt a little dated for a game that launched in 2005. Halo – Combat Evolved released in 2001 and in my opinion it has better graphics. That doesn’t mean the game isn’t worth a play through just because the graphics aren’t up to par with some other games released around the same time.
The game is limited to a 4:3 ratio from 640x480 up to 1600x1200. You are given a handful of options for graphical settings:
Audio:
Sometimes the audio with sound effects during gameplay can become limited or almost muted (lots of explosions going off, lots of gun fire) like there aren’t enough channels for all the sound effects to come through.
The music score is pretty good and I really do enjoy it. I find the music fitting during parts of the gameplay to help drive the atmosphere of feeling hopelessness, lost.
Without the unofficial patches I installed, the audio with the cutscenes would be out of sync and it really distracts from the game’s atmosphere.
Gameplay:
Saving your game, this is done automatically at checkpoints. The checkpoints appear fairly frequently so if you die or if you suddenly quit the game, you shouldn’t have much to replay through to get back to your previous location.
You get to pilot two different vehicles and the controls for them are very basic. Use your forward key (W) to accelerate and your backward key (S) to break. The direction you’re looking is the direction your vehicle goes, you don’t turn with the left or right directional keys. The use of the vehicles are very limited so if you don’t find them enjoyable, just get through the 5-10 minutes of use in a few spots in the game.
Weapons, you get two varieties of flavor as you run around: human based weapons and alien based ones. Each side has similar types that range from pistols, a couple of rifles and rocket launchers.
Powers are earned as you progress through the storyline.
You can also do melee combat and it is a nice change of pace to blasting things with powers or shooting things with guns, especially once you level it up you can do different takedowns (these takedowns are automatic, you just simply mash the melee button) and your attacks become more powerful. Always a fun option to use at times.
All weapons and powers can be leveled up. It’s a basic system. The more you use a specific weapon or power, the higher level you’ll get it. All weapons/powers start at level 1 and finish at level 5. Each level will grant anything from unlocking a secondary fire mode to increasing damage and using less energy.
Some areas, even with all your powers and weapons, can feel a bit overwhelming. If you’re hanging back in areas trying to cull the bad guys as they’re pouring through doorways or dropping in from above, sometimes the only way to survive is to run! Standing around in some spots is a sure way to get yourself killed because the waves of bad guys never seem to end in those areas.
Time to complete the game is roughly 8 hours.
Controls:
Basic controls for the most part in this shooter game. Left Mouse button to attack with your left hand and the Right Mouse button to attack with your right hand. Pretty simple.
There is one different aspect that I cannot recall having in any other game that I’ve played. The game implements what is called “Flick Targeting” that’s done with the mouse wheel. The idea here is to help streamline your ability to quickly target enemies and keep your attacks going without breaking a step. However, there is a downside to it, sometimes you find yourself targeting a bad guy that you didn’t have in mind because there is no easy way to determine what direction your targeting box will shift when you roll your mouse wheel up or down.
I find myself fighting with the camera at times, it can be frustrating, especially when you’re in a hectic battle and you’re trying your best not to die.
You can change between First Person and Third Person by using the “T” key. I found myself, in some situations early on that using First Person made a few spots easier to play.
You have two hands so you can carry a weapon (of any type) in each hand or you can assign a different power to both hands. Or you can wield a weapon in one hand and a power in the other. Mix and match as you see fit!
Story:
The screen write for Advent Rising was done by Orson Scott Card and Cameron Dayton. Even with these two authors behind the story, I find it fells kind of cliché (alien hoard, fight back against all odds, save the girl), but still entertaining enough to find out how things unfold as you play.
The story unfolds as you play as Gideon Wyeth, a Human “hot shot” space pilot. You’re inbound to the main star port for your home world because you were called in to assist with the alien ship that has shown up and is now orbiting your planet. You are to meet up with your brother Ethan, he is the pilot for the ship to be sent to the dock and meet up with the new alien race.
You’re soon thrown into chaos as you’re working hard to escape and save your brother and your fiancé as the prologue plays. You come to learn that the Seekers are looking to eradicate the Human race because of the tales of the power that Humans are said to have.
Replay Value:
Limited.
If you enjoy the combat and mixing of weapons/powers, you may find yourself playing through the game at least once more. If you enjoy the story enough for a second play through, it certainly can be compelling enough.
There are no alternate ways to complete a mission. There are no hidden secrets or special areas to seek out. There is no online/multiplayer aspect to the game. For most people this game will probably be a once and done.
On a sad note, the game was designed to be a trilogy, but because of poor sales the trilogy was scraped and there has not been any indication that this game’s story will ever be completed.
Technical Info/Issues:
I experienced two crashes to desktop during combat and I have also had a couple of crashes to desktop when a cutscene was about to start. I have seen enemies get stuck in walls to a point where I cannot even attack them anymore. I have also experienced a couple of locations in the game where your ability to progress forward was hindered by events not activating; such as a platform not coming up or a door not opening. These issues might be due to not killing all enemies or perhaps not all enemies spawned. The only way to fix this is by restarting the checkpoint and trying again.
Getting the game to run on Windows 10, from the physical CD does not present any issues for me.
I’ve installed unofficial fan patches to fix audio syncing issues for cutscenes, updates subtitles and resolves low framerate issues. I’m not sure if these unofficial patches are the cause of the problem with the game crashing at times when a cutscene is about to start, but it is a possibility. The game crashes to the desktop which requires me to relaunch the game. Thankfully, from what I’ve experienced so far with this problem, once I load my game it picks up right on that cutscene so I don’t have to replay an area.
My understanding is that the Steam and GoG versions of this game incorporate the updated patches and these unofficial patches out there are only to be used with a physical copy of the game.
Availability:
Advent Rising can be found on GoG and Steam for PC. You can find used copies of the game for PC, there is no digital DRM tied to the game. Install and play.
If you have an Xbox (yes, an original Xbox) you can find the game used if you look for it on places such as Ebay or Amazon.
Rating/Score:
Average Rating: 2.7 out of 5
Conclusion:
The game has some decent entertainment value with the mixed combat with guns and powers and an okay story. However, it does seem to have a few odd crashes, glitches, audio syncing issues (without the unofficial patches for the physical copy version) and some underwhelming graphics compared to other games that were available around the same time is why I gave it about a 2.7 out of 5. The fact that the game did so poorly upon the original release means that the next two entries of what was to be a trilogy will never see the light of day and that is a big reason this game may not interest someone. The idea of playing through a game and it ending on a cliffhanger can be hard for some people to deal with.
If you do want to give it a try to kill some time, this game can be something you could easily play through and enjoy a onetime run and gun, but you’ll probably never think about it again.
(Screen captures were kind of an after thought as I was nearing the end of my playthrough so the images are kind of limited on this review.)
I'm going back to games that are nearly 15 years old or more. Some of them I've played through before and completed. Others I may have played at some point, but for one reason or another I never finished and even others are games I've had in my collection for years and never even opened. You need to remember that games in this time were ran on cards that that had 1GB or VRAM or less. In 2007 the G92 chip released from Nvidia and a powerhouse of a card, the 8800GT with 512MB VRAM, was a higher-end GPU then and games ran great on it (yeah, yeah, yeah....except Crysis, it was a beast of a game and required settings to be turned down to run well). Just 15 years ago 512MB VRAM was on most cards whereas today the average card has at least 16x that.
All these games I own physical copies of and I've been slowly going through the process of getting them downloaded and capable of being played without a CD so I don't have to juggle discs. I will not be posting about how I'm doing this as per TPU guidelines it's not allowed to be discussed, so please do not ask.
As for my review process I've decided to rate the game in 7 different categories and score them 1 thru 5, 1 being the lowest and 5 being the highest. Below are the categories I'll be using:
- Graphics
- Audio
- Gameplay
- Controls
- Story
- Replay Value
- Technical Info/Bugs
I hope you enjoy!
________________________________________________________________________________
Advent Rising
Advent Rising
Release Date: August 9, 2005 (PC)
Developer(s): GlyphX, Demiurge Studios, Cavetap
Publisher(s): Majesco Entertainment
System Requirements:
- OS: Windows 2000/XP
- CPU: 2.0GHz Pentium III or AMD Athlon
- GPU: 128MB ATI 9000 or GeForce 3
- RAM: 256MB
- Storage: 5.5GB
- Other: Direct X 8.1 or higher compatible sound card
The graphics of Advent Rising felt a little dated for a game that launched in 2005. Halo – Combat Evolved released in 2001 and in my opinion it has better graphics. That doesn’t mean the game isn’t worth a play through just because the graphics aren’t up to par with some other games released around the same time.
The game is limited to a 4:3 ratio from 640x480 up to 1600x1200. You are given a handful of options for graphical settings:
- Shadows
- Projectors
- Distortion Effects
- Dynamic Lights
- Draw Distance
- Fog Distance
Audio:
Sometimes the audio with sound effects during gameplay can become limited or almost muted (lots of explosions going off, lots of gun fire) like there aren’t enough channels for all the sound effects to come through.
The music score is pretty good and I really do enjoy it. I find the music fitting during parts of the gameplay to help drive the atmosphere of feeling hopelessness, lost.
Without the unofficial patches I installed, the audio with the cutscenes would be out of sync and it really distracts from the game’s atmosphere.
Gameplay:
Saving your game, this is done automatically at checkpoints. The checkpoints appear fairly frequently so if you die or if you suddenly quit the game, you shouldn’t have much to replay through to get back to your previous location.
You get to pilot two different vehicles and the controls for them are very basic. Use your forward key (W) to accelerate and your backward key (S) to break. The direction you’re looking is the direction your vehicle goes, you don’t turn with the left or right directional keys. The use of the vehicles are very limited so if you don’t find them enjoyable, just get through the 5-10 minutes of use in a few spots in the game.
Weapons, you get two varieties of flavor as you run around: human based weapons and alien based ones. Each side has similar types that range from pistols, a couple of rifles and rocket launchers.
Powers are earned as you progress through the storyline.
You can also do melee combat and it is a nice change of pace to blasting things with powers or shooting things with guns, especially once you level it up you can do different takedowns (these takedowns are automatic, you just simply mash the melee button) and your attacks become more powerful. Always a fun option to use at times.
All weapons and powers can be leveled up. It’s a basic system. The more you use a specific weapon or power, the higher level you’ll get it. All weapons/powers start at level 1 and finish at level 5. Each level will grant anything from unlocking a secondary fire mode to increasing damage and using less energy.
Some areas, even with all your powers and weapons, can feel a bit overwhelming. If you’re hanging back in areas trying to cull the bad guys as they’re pouring through doorways or dropping in from above, sometimes the only way to survive is to run! Standing around in some spots is a sure way to get yourself killed because the waves of bad guys never seem to end in those areas.
Time to complete the game is roughly 8 hours.
Controls:
Basic controls for the most part in this shooter game. Left Mouse button to attack with your left hand and the Right Mouse button to attack with your right hand. Pretty simple.
There is one different aspect that I cannot recall having in any other game that I’ve played. The game implements what is called “Flick Targeting” that’s done with the mouse wheel. The idea here is to help streamline your ability to quickly target enemies and keep your attacks going without breaking a step. However, there is a downside to it, sometimes you find yourself targeting a bad guy that you didn’t have in mind because there is no easy way to determine what direction your targeting box will shift when you roll your mouse wheel up or down.
I find myself fighting with the camera at times, it can be frustrating, especially when you’re in a hectic battle and you’re trying your best not to die.
You can change between First Person and Third Person by using the “T” key. I found myself, in some situations early on that using First Person made a few spots easier to play.
You have two hands so you can carry a weapon (of any type) in each hand or you can assign a different power to both hands. Or you can wield a weapon in one hand and a power in the other. Mix and match as you see fit!
Story:
The screen write for Advent Rising was done by Orson Scott Card and Cameron Dayton. Even with these two authors behind the story, I find it fells kind of cliché (alien hoard, fight back against all odds, save the girl), but still entertaining enough to find out how things unfold as you play.
The story unfolds as you play as Gideon Wyeth, a Human “hot shot” space pilot. You’re inbound to the main star port for your home world because you were called in to assist with the alien ship that has shown up and is now orbiting your planet. You are to meet up with your brother Ethan, he is the pilot for the ship to be sent to the dock and meet up with the new alien race.
You’re soon thrown into chaos as you’re working hard to escape and save your brother and your fiancé as the prologue plays. You come to learn that the Seekers are looking to eradicate the Human race because of the tales of the power that Humans are said to have.
Replay Value:
Limited.
If you enjoy the combat and mixing of weapons/powers, you may find yourself playing through the game at least once more. If you enjoy the story enough for a second play through, it certainly can be compelling enough.
There are no alternate ways to complete a mission. There are no hidden secrets or special areas to seek out. There is no online/multiplayer aspect to the game. For most people this game will probably be a once and done.
On a sad note, the game was designed to be a trilogy, but because of poor sales the trilogy was scraped and there has not been any indication that this game’s story will ever be completed.
Technical Info/Issues:
I experienced two crashes to desktop during combat and I have also had a couple of crashes to desktop when a cutscene was about to start. I have seen enemies get stuck in walls to a point where I cannot even attack them anymore. I have also experienced a couple of locations in the game where your ability to progress forward was hindered by events not activating; such as a platform not coming up or a door not opening. These issues might be due to not killing all enemies or perhaps not all enemies spawned. The only way to fix this is by restarting the checkpoint and trying again.
Getting the game to run on Windows 10, from the physical CD does not present any issues for me.
I’ve installed unofficial fan patches to fix audio syncing issues for cutscenes, updates subtitles and resolves low framerate issues. I’m not sure if these unofficial patches are the cause of the problem with the game crashing at times when a cutscene is about to start, but it is a possibility. The game crashes to the desktop which requires me to relaunch the game. Thankfully, from what I’ve experienced so far with this problem, once I load my game it picks up right on that cutscene so I don’t have to replay an area.
My understanding is that the Steam and GoG versions of this game incorporate the updated patches and these unofficial patches out there are only to be used with a physical copy of the game.
Availability:
Advent Rising can be found on GoG and Steam for PC. You can find used copies of the game for PC, there is no digital DRM tied to the game. Install and play.
If you have an Xbox (yes, an original Xbox) you can find the game used if you look for it on places such as Ebay or Amazon.
Rating/Score:
- Graphics: 2
- Audio: 2.5
- Gameplay: 4
- Controls: 3
- Story: 2.5
- Replay Value: 2
- Technical Issues/Info: 3
Average Rating: 2.7 out of 5
Conclusion:
The game has some decent entertainment value with the mixed combat with guns and powers and an okay story. However, it does seem to have a few odd crashes, glitches, audio syncing issues (without the unofficial patches for the physical copy version) and some underwhelming graphics compared to other games that were available around the same time is why I gave it about a 2.7 out of 5. The fact that the game did so poorly upon the original release means that the next two entries of what was to be a trilogy will never see the light of day and that is a big reason this game may not interest someone. The idea of playing through a game and it ending on a cliffhanger can be hard for some people to deal with.
If you do want to give it a try to kill some time, this game can be something you could easily play through and enjoy a onetime run and gun, but you’ll probably never think about it again.
(Screen captures were kind of an after thought as I was nearing the end of my playthrough so the images are kind of limited on this review.)
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