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Software | Windows 10 Pro 64 / Windows 10 Pro 64 |
Dungeon Siege 2 & Broken World Expansion
Release Date: August 16, 2005 / August 1, 2006
Developer(s): Gas Powered Games / Wargaming Seattle
Publisher(s): Microsoft Game Studios / 2k Games
System Requirements:
- OS: Windows XP SP1
- CPU: 1GHz equivalent or faster
- GPU: ATI Radeon 7000 or better / Nvidia Geforce or better / Intel Extreme Graphics 82845, 82865 or 82915
- RAM: 256MB
- Storage: 4GB
- Other: 4x+ CD-ROM
Resolution options available to you, there are 3: 800x600, 1024x768 and 1280x1024. If you can get the game to function without jumping through hoops, work at full screen and give you a mouse cursor – then one of these three options will be what the game will run at for you. If you have to get the game running with other methods it looks like the game will be maxed at 1280x1024 and stretched out full screen for you. Sadly this leaves black bars on the sides of the screen, hopefully it doesn’t deter you from enjoying the game play.
This game came out just a couple of years after the first Dungeon Siege game so there really isn’t a large improvement in the overall graphical appearances of the game when compared to the first one, but I’d say that the environments are a lot better looking. More work went into the environments making the jungles look more lush and full to the icy fields having dense coniferous type trees. The character models, no change really – still blocky and they lack any kind of facial animation/movement when they speak in the normal game. In the expansion the mouths actually move when NPCs are talking during a non-cinematic cutscene.
The cinematic cutscene videos, I think, are well done. They looks pretty good for the age of the game and it almost kind of reminds me of the Diablo 2 cutscenes in terms of quality, maybe even slightly better.
Audio:
Voice over work is decent, for the most part. You will find characters with drab, monotone voices that lull you to sleep and you’ll have voices that you’d expect from a B rated movie. With that aside, the voice acting is halfway decent.
Sound effects, you may recognize some that were reused from the first game, but there is nothing bad to say about how things come out of the speakers. Audio levels are good, the music is just as good as the first game and the ambient sounds as you’re traversing the world are well done.
As with the first game, Jeremy Souel does the music score with this game and does a solid job.
Gameplay:
Once again I delve into the world of an ARPG game.
Starting out, for me and having Broken World (BW is the expansion for Dungeon Siege 2 {DS2}) I get the option to pick from 6 pre-made characters that all start at level 39. However, since I’m playing through the original game first I will start a new character.
Character creation gives you 5 races to pick from, each race has bonuses and possible weaknesses to better help define the type of profession you may want to play. Here are the different races:
- Dryad - Excel with bows and magic, weak in strength
- Dwarf - Excel with strength, no inherent weakness
- Elf - Excel with magic, no inherent weakness
- Half-Giant - Extremely high strength, weak in dexterity
- Human - Well balanced, no great perks nor inherent weaknesses
Once you pick your character you then choose your difficulty. You have 3 options:
- Mercenary – intended for levels 0 thru 39
- Veteran – intended for levels 47-68
- Elite – intended for levels 74-94
The idea of how you level up in DS2 is the still the same as DS. Pick a primary attack method and stick with it.
- Melee – Helps build Strength to improve melee weapon damage
- Ranged – Helps build Dexterity to improve ranged weapon damage
- Magic – Helps build Intelligence to increase mana and spell power
- Nature
- Combat
One new addition to the game is resistances you can build up against the following:
- Fire
- Cold
- Electricity
- Death
- Physical
- Melee
- Ranged
- Non-Elemental
Party members can be controlled by you at any time, but you can only manually control 1 character in your party, the others will follow and use their basic combat modes to determine how they fight. When it comes to fighting you will equip your weapon of choice to use in combat for melee or ranged, pretty straight forward. As for magic you will equip attacking spells in your spell book, these spells can be cycled through using the default weapon layout keys (F7 thru F12). If you have any support spells you’d like to cast when needed you can put them in the auto cast section of your spell book. Doing this will allow your character(s) to automatically cast said support spells when they are needed, even summoning spells when your summon dies or expires. All you really need to focus on during combat is changing of spells/weapons and attacking targets, all your support spells will be handled automatically for you.
As for your party you are limited to the number of members you can have in your party at any given time and you will be also limited by the difficulty level you play on.
- Mercenary difficulty limits you to a max of 4 party members
- Veteran difficulty limits you to a max of 5 party members
- Elite difficulty limits you to a max of 6 party members
You can purchase a pet. These creatures are designed to fight alongside you. They have various types of pets that might do magic type attacks, melee or ranged. Your pet is meant to grow with you as you make your way through the game. You can feed them unwanted items to help them grow and based on what you feed your pet will have an impact on stats when it levels up. Do be aware that a pet counts as a party member and you’re limited by the party size based on the difficulty level you are playing.
Death, it comes to all eventually. If any members have all their health depleted they will become unconscious. You can bring them back up quick if you have healing spells to cast upon them or they will slowly get up on their own once their health starts to refill. If they are outright killed you have to use a resurrection spell to bring them back to life. If your whole party is wiped out you will be brought back to the safety of the local town. You will need to use the NPC that resurrects dead party members if you wish to revive your dead party. If only some of your party is outright killed you can resurrect them on the spot if you have a resurrection scroll or spell available so be sure to carry a scroll or two on each member just in case.
To avoid death as much as possible be sure to equip the best items for your characters and these items will be tied to Strength, Dexterity, Intelligence or sometimes just level. There are 5 main types of items you can find and equip, they show up as such:
- Basic – Nothing special, some can be used for enchanting if they have "enchantable" in the description
- Normal – run of the mill items, nothing useful other than they can be equipped and used if you have nothing better
- Magic – Magic items, gives a couple bonuses
- Rare – 3 or more bonuses, can sometimes have unique trait or skill bonus
- Unique – these are “named items”, they give bonuses and sometimes unique traits or skill bonuses
- Set items – The more set pieces you equip, the better bonuses you will be granted from the set.
There is an enchanting system in DS2 and Broken World, but I didn't play with it. Honestly, it felt like a hassle because generally the items you find as you go about your game play are better than what you can craft.
BUT
There are apparently recipes for special unique items you can craft in the system. You will find these (rarely, in my experience) as you play through the main game, but you come across a lot of recipes as you make your way through BW expansion. I didn't bother crafting any of these items, so I'm not sure if they're worth the hassle or not.
BUT
There are apparently recipes for special unique items you can craft in the system. You will find these (rarely, in my experience) as you play through the main game, but you come across a lot of recipes as you make your way through BW expansion. I didn't bother crafting any of these items, so I'm not sure if they're worth the hassle or not.
There are a lot of nook and crannies throughout the game. You’ll come across secret areas that house high level creatures in a low level area, a little exploring enticement to get you to want to spend more time in the game by traveling back to these areas (if you remember) to see what kind of creatures and treasure you can get now that you can stand toe-to-toe with them.
Side missions, you can choose to do them or pass them up, that’s up to you. One thing to take note of is that what appears to be a simple side mission may span across multiple area locations, meaning a side mission you pick up in Act 1 may not be completed until you reach a certain point in Act 2. Some of these missions will send you back and a forth between areas you’ve already been to. I guess it’s a crafty way to keep you in the game longer.
Overall combat starts off slow, just like in the first DS. You need to be cautious, kiting and manually maneuvering your party around while picking off the weaker characters first so you can fight the tougher characters without getting wiped out immediately. Combat is also plagued by issues of line of sight with ranged (bows/magic) characters and this is because of the terrain design with the different levels of elevation. If your archer or mage is standing at the bottom of a hill or even right around a corner, they will not fix their orientation and their attacks will keep hitting the wall or hill. On the other side of things with melee, bad guys sometimes try to get away and as they run away you just swing at the air OR instead of stepping right up to a target to swing at it your character will run all the way around to the backside of the bad guy before swinging at it so now you’re wasting valuable time they could be actually hacking away at the target.
As you traverse you’ll find boss creatures – they are noticeable by the glowing light around them. Some are pretty easy to take down, a few powers used and no problem. Others will decimate you. The only real benefit to taking down these boss creatures are the item drops – sometimes it’s just a large amount of gold or a simple magic item, but other times you see a few rare and unique drops. Be careful how you approach some of these bosses.
Saving your game also functions differently in DS2 when compared to DS. When you save you are saving your character’s stuff (items, skill level, etc) you are not saving the location you are currently at. When you load a saved game it starts you at the teleportation statue at the nearest town you saved. Do not expect to pick up directly in the very spot you saved your game. The upside to this functionality is that creatures respawn after loading a game so you can farm items and work on building up your combat skills.
If you and a friend have copies of the game (unsure about digital copies) you should be able to play multiplayer via LAN or over the internet via direct IP connection (may require port forwarding). I haven’t tried it, but I see no reason for it not to work.
Time to complete main game for me was about 36 hours.
After completing the main storyline you can continue to play in that game session to complete any secondary missions you may have missed or you can restart the game on a higher difficulty or move on to the expansion (if you have it) using that same character.
Broken World expansion adds a little bit extra to the game that would have certainly been nice in the main game and also allows you to continue into the expansion with your character and complete party from exactly where you left off.
- Addition of a NPC that allows you to respec your skill points. This NPC is only found at the starting town of the game. If you need this NPC you have to teleport back to that area.
Time to complete the Broken World expansion was about 12 hours.
Controls:
Off the bat you have full control over key bindings so make use of them to fit your gaming style.
Under DS you had a lot of juggling to try and setup all characters with their own combat AI instructions. This has been simplified in DS2, yet not as useful as how it functioned in the first DS, in my opinion. During combat you have 3 methods that everyone in your group follows:
- Rampage attack mode – attack at will
- Mirrored attack mode – everyone focuses their attack on the same target you are attacking
- Defend mode – this mode forces all characters in your party to attack the target that is attacking your actively controlled character.
You can jump between what characters you want to control manually with the F1 thru F6 keys. As for weapon layouts, mentioned above in the gameplay section, the default keys are F7 thru F12. I’m not a fan of this setup because it causes me to take my right hand off the mouse, stare at the keyboard to find the key I need or I have to take my left hand off the left side of my keyboard, stare at the keyboard to find the key I need. I much more liked the shortcut keys in the first DS. I had to do a bit of key binding fixes to get the gameplay more liking to my needs. When setting up the weapon loadouts save them using Ctrl + {F7 thru F12}. Then simply press F7 thru F12 to use that weapon loadout.
Like the predecessor I find that making use of the Pause function of the game (the Space Bar key) to be vital in helping control and figure out my next actions. It may be best for you to get accustomed to using it unless you want to keep everything playing in real time.
Story:
You set out to earn a paycheck as a mercenary that was hired by the Morden. Your goal is to push back the Dryads and make way to their shrine. Valdis, the leader of the Morden, has his hands on the Sword of Zaramoth and plans to rule the world. Located in the shrine is a piece of the Shield of Azunai – apparently it is the only thing that can stand up to the power of the Sword of Zaramoth and Valdis is trying to claim all the pieces to prevent this from happening.
To your surprise, after capturing the shrine, Valdis turns on you and the mercenaries….you survive just barely. In the chaos you’re knocked out and left for dead. Upon waking up you are now a prisoner of the Dryad – the very same race you were paid to kill!
Now you need to prove your worth so you can get your freedom and help track down all the pieces of the Shield of Azunai so it can be re-forged in an attempt to put an end to Valdis’s reign of terror.
Broken World expansion the story continues where it left off from the main game, if you do not have the expansion you’re left on a cliff hanger of how the store progresses from there and the final conclusion.
Replay Value:
Low to moderate.
Much like the first DS game there isn’t much here that makes you want to replay through the game. The drops are better and you can farm for items in this game, but lacks some QOL features that make the game more tedious than it needs to be.
The first DS game I preferred the individual character combat AI you could setup. The attempt to simplify this in DS2 makes you constantly changing from Mirror and Rampage or Wait (you have manually set a shortcut key to use this mode) mode to help get your desired combat results feels lazy. When you do change combat mode it takes your characters a second or two to react which can be bad if you’re in combat.
Even with some of the issues I’ve listed throughout the review I do think there is a better chance for people to want to replay this game again simply because of the loot and ability to farm, plus the Veteran and Elite difficulty levels may be enticing enough for people to play multiple runs through the game.
The main game will net you at least 30+ hours to complete. If you have the BW expansion that'll be another 10+ hours. Those two games alone means a solid 40 hours. If you like the game that much and want to run through the harder difficulties you're looking at roughly another 30-40 hours each on the next two difficulty levels. You could get a lot of play time out of this game if you want. Even if you don't replay the higher difficulties you still have 30+ hours of gameplay value.
Technical Info/Issues/Bugs:
Took a little work to get the game functioning to my needs. Check the spoiler if you want to know more. It wasn’t difficult, just overly irritating.
Game installed without issues. I applied the latest (most up to date) patch I could find for the game and I launched it. Upon getting to the main menu screen the mouse cursor doesn’t show up. Killed, restarted, set the game to run with Windows XP compatibility – still not working. I had to add a parameter to the shortcut target of (without quotes) “ fullscreen=false”. The game loads up in windowed mode, but is now at a whopping 800x600 sized window for my 34” 2560x1440 monitor. Now the game is in a tiny window….. If I maximize the screen it takes up the whole monitor now, but it is now a windowed game and having two monitors my mouse is always going off screen. Time to find another solution.
More looking around a suggestion was to use a program called Windowed Borderless Gaming (https://westechsolutions.net/sites/WindowedBorderlessGaming/).
Sadly, I couldn’t get it to function for DS2. I followed the steps laid out from a couple of spots and nothing worked. Some people report they get this to work and others do not.
More looking around – apparently even the Steam version of Dungeon Siege 2 had reports of mouse issues since a windows update back during Windows 8 hay days and the issue seems to have stayed with Windows since. Thankfully there is a fix that works me that I found. I also have the Dungeon Siege 2 expansion installed so I was able to copy over all the files that someone going by the online name of Kilah had made and downloaded online – apparently using some of these files with just the original DS2 game should resolve your issues. I copied over all the files in my Broken World expansion and I can now run the game without a problem.
To pick what game, base or expansion, I want to play I just need to create a new game. From there I either pick a pre-existing character or create my own. Once I’ve done that I can pick from starting the base game or the expansion if my character level is high enough.
I won’t post the link here for the files, you’ll have to do some digging for yourself – I’m not sure if it would fall into any posting issues with TPU policies.
More looking around a suggestion was to use a program called Windowed Borderless Gaming (https://westechsolutions.net/sites/WindowedBorderlessGaming/).
Sadly, I couldn’t get it to function for DS2. I followed the steps laid out from a couple of spots and nothing worked. Some people report they get this to work and others do not.
More looking around – apparently even the Steam version of Dungeon Siege 2 had reports of mouse issues since a windows update back during Windows 8 hay days and the issue seems to have stayed with Windows since. Thankfully there is a fix that works me that I found. I also have the Dungeon Siege 2 expansion installed so I was able to copy over all the files that someone going by the online name of Kilah had made and downloaded online – apparently using some of these files with just the original DS2 game should resolve your issues. I copied over all the files in my Broken World expansion and I can now run the game without a problem.
To pick what game, base or expansion, I want to play I just need to create a new game. From there I either pick a pre-existing character or create my own. Once I’ve done that I can pick from starting the base game or the expansion if my character level is high enough.
I won’t post the link here for the files, you’ll have to do some digging for yourself – I’m not sure if it would fall into any posting issues with TPU policies.
As in the first DS game trying to move through narrow passes is a pain when you have a full group of 5 or 6 members. Most of the places I click I get the light “dun” sound letting you know that move is not possible. Lots of clicking in these areas to get your group through. If you can, find an open spot beyond these stupid narrow bridges to click on so your party can run across without much issue.
BUG:
At one point during my play through (this was early into the game) the character I had setup to be a Nature magic caster, she stopped casting the spells placed in her book for auto casting – she wasn’t casting the healing, summon nor buff spells. I kicked her from the party and picked her back up at the inn, but nothing changed. I had to exit the game and restart it to fix the issue.
BUG or crappy feature, you be the judge:
There are a few areas around the late level 20 to early 30s area where you can come across some level 45 bosses. You think you could stand a chance against them with superior numbers, but no. They are always ranged and one, maybe two arrows from it will outright kill each of your characters. There is just no way for you to fight them and I don’t know why these bosses are in these areas, but it sucks. And they’re not just in some area you can avoid, you will come into contact with one or two in areas you must access to progress the game. There are only 3 ways around this:
- Save your progress, reload the game and make your way back to that area – the boss may not be there.
- Run like mad through the area and hope that you can make it through alive, but most likely this will be a complete failure.
- If you have characters that can summon creatures, if you can get those creatures to distract the boss (remember, even a couple of shots will most likely kill the summoned creatures so you don't have much time) long enough for you to run by and then keep running…..which in turn can be a problem because sometimes creatures chase you for a while and as you’re running you’re going to aggro every other creature you come close to and it turns into a real mess.
I am finding that my weapon loadouts are not being saved when I come back to play the game. Once I save the loadouts they function as I saved them, but if I exit the game, load my game and start playing again, all the weapon loadouts I made before are lost and back to the default loadouts. This is frustrating because it saps time from actually playing the game if I have to take several minutes every time I load the game. In fact this became so frustrating that I simply don’t bother using the weapon loadouts anymore. I will pause the game, make adjustments as I need and then unpause.
BUG:
Valdis fight, at one point Valdis stopped moving and I was unable to harm him to finish the fight. I had to save my progress, exit and reload the game, run my way all the way back to the fight to do it all over again. I read that it is a bug that happens from time to time, so if it happens to you then this is what you have to do to get past it.
Broken World – Upon starting Broken World and hearing a couple of my playable characters talking I’ve noticed they have different voice actors. It’s not a game breaking issue for me, but I do find it extremely annoying.
Availability:
You can get yourself a physical copy of DS2 and the expansion Broken World, but you will be left with a bit of sleuthing to get the game to run. If you wish to find one or both of these games on disc you’ll need to venture to places such as Ebay or Amazon.
Should you want less hassle you can certainly obtain the games digitally on Steam as a standalone game or you can buy the Dungeon Siege Collection on Steam or on GoG you can get the Dungeon Siege Collection. Rumor is that some people experience the mouse issue I did (see above) when using the Steam version. If that is the case then I’d strongly suggest sticking with the version on GoG.
**IMPORTANTT**
Do make note that neither platform provides the expansion Broken World for DS2 and it appears the only way to get the expansion is by getting an actual physical copy.
Rating/Score:
- Graphics: 2.5
- Audio: 4
- Gameplay: 3
- Controls: 3.5
- Story: 3.5
- Replay Value: 3
- Technical Issues/Info: 2.5
Conclusion:
With the annoying technical issues aside for trying to get the game to be functional off physical media I haven’t had any game breaking bugs, just a couple of minor annoyance bugs that are resolved with saving, exiting and reloading. My biggest irritation with getting the game to run on Windows 10 was all the time I spent trying to figure it out. This was one of the more irritating games to get to run on my system.
I think the story is better over the first DS game and I do like that I can import characters to the expansion and I don’t have to start them from level 1 at the beginning like you had to do on the Legends of Aranna expansion for Dungeon Siege.
I did greatly dislike some of the changes from DS to DS2 in terms of overall gameplay at first, but I managed to adapt and accept them. There are mods for the game, one that I did make use of was the mod that lets you remove the party member limit so you can have more characters in your party at one time even during the mercenary difficulty level. Honestly, it was so much nicer getting my 5th and finally 6th party member slot open. In the first DS game you could have up to 8 members without needing to pay to add slots to your party, in DS2 you’re greatly restricted in this regard and I don’t like the change. The limit remover only allows you to have up to the max number of 6 members in your party. DS2 is hard coded to only allow 6 party members, I do not believe anyone has a mod out to surpass 6 party members.
Melee combat feels a bit lacking, the idea is that your melee character(s) would be your tank, but that’s not really how it works most of the time. Your ranged, both bow and magic, tend to dish out so much more damage over melee that creatures will simply ignore your melee tank and go for your glass cannons. There really isn’t a way around this, the best you can do is mitigate this issue as much as possible by using items that may stun, slow or immobilize targets, but all that is really nothing more than a band aid resolution that doesn’t work all that well.
In terms of loot and enemies respawning, I do like those improved changes in DS2 over the original. So not everything new is bad. This game is more geared toward a long term play through for those wanting to capitalize on the fact it is more loot oriented than the first game. This may be enough for those that enjoy these types of ARPGs to keep them playing through multiple runs so they can say the completed it on all difficulty levels.
I find it way too easy for one boss creature to eliminate your party (specifically in the main DS2 game) and force you to resurrect in town. This is a huge pain in the rear. No amount of powers used help whittle down these bosses fast enough to prevent you from dropping like files if you're not constantly on the move. Learn to kite, kite and kite some more with these boss fights.
The end of Dungeon Siege 2 the story leaves you on a cliffhanger and leaves you with the impression that there is more to come for the story. The downside to this is that any digital copy of DS2 doesn’t include the expansion Broken World where the story is continued and finished. Sadly, you’re just out of luck not knowing how the story plays out if you only get a digital copy of DS2.
In the end, even with the issues I faced I feel the second entry is better than the first. So if you enjoyed the first game, once you get used to the control and combat changes I’m sure you’d enjoy the second entry just as much.
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