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PC Game Retro Reviews

buzzlightyear

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Release Date: August 28, 2007
Developer(s): Danger Close, Digital Illusions CE Los Angeles
Publisher(s): Electronic Arts

System Requirements:
  • OS: Windows XP or Vista 32bit (64bit versions not supported)
  • CPU: 3.0GHz Intel or +3800 AMD
  • GPU: 6600GT / X1300 Pro ATI with at least 128MB VRAM
  • RAM: 1GB
  • Storage: 9GB
  • Other: DirectX 9.0c compatible sound
Graphics:

Upon launching the game an option setup menu comes up on the screen and here you get to select your resolution (that ranges from 800x600 to my native 2560x1440). You can choose to enable Vsync and adjust a handful of settings. You can only adjust the graphical settings in this menu, outside of the game. There are not graphical setting options when the game is running.

Player models are decent looking and so is the surroundings; buildings, vehicles, guns and so on. The overall visuals are still pretty decent looking for game that is push 17 years.

Explosions are a bit lackluster in visual department. Throw out a grenade and you hear the audio cue of it exploding, but the actual visual aspect of it exploding isn’t that gratifying. When you plant charges on objectives and they explode, they are much more satisfying to see. As it goes the explosions are kind of hit or miss.

Audio:

Spoken audio is great. You can hear the urgency in the voices while you’re going through your intro to parachuting as you jump from planes. Guns have okay sounds to them, but overall they do sound a little weak. The sniper rifles are very quiet when you fire them, almost like they have a silencer on them. Then you have the explosions, they are sorely lacking unless you’re right up close and personal with them.

Gameplay:

Starting the campaign you are first tasked with selecting a difficulty level of the game, there are three options:
  • Casual
  • Normal
  • Expert
No other information is given about how each difficulty actually impacts the game, but based on a quick test of each left me to feel that increasing the difficulty means you take damage easier, the bad guys are a bit more accurate and harder to kill.

Before you start a mission you have a loadout screen. Here you can choose what weapons you want to carry into combat; a primary, secondary and sidearm. Once you make your decisions you soon find yourself on a plane as you get closer your jump location. When you do jump your main goal is to land in or at least near the green smoke, these areas are considered safe zones. You’re less likely to land in the lap of the enemy at these spots. Once you hit the ground you and your NPC companions will work on progressing your way through the level to reach and complete your objectives.

Combat feels so-so. You don’t feel like you’re actually in combat. Everything just feels muted, almost like it was after thought in a first person shooter game based around WWII. When I’m firing my guns they clearly have kickback, but they don’t feel like there is any actual real feedback – the gun kickback animation just feels like it goes through the motion that it kicks back and that is all.

As for weapons there are a wide variety of them that you can take into the mission and that you can pick up on the field as you need. The more you use a weapon and get kills with it the faster you will level up the weapon and receive a bonus. For example, as you use the shotgun you will receive buckshot ammo that is an upgrade to the ammo it starts off with. This ammo is a replacement, there is no need to try and swap out ammo types. The buckshot ammo gives you slightly more powerful shots. Some weapons do have a secondary attack that can be unlocked as you level up your weapons.

When you do level up a weapon the game goes in super slow motion as the commendation award is brought up on the screen and you’re also shown the bonus for the weapon that you’re granted. The weapon is also auto-reloaded

The atmosphere feels hectic as you’re trying to move from cover to cover in hopes to stay alive and kill the bad guys, but at times if you’re not moving forward and just killing it seems the bad guys keep coming and coming. The only way to stop them from spawning over and over again is that you have to be the one that pushes forward to trigger the game that you are progressing. Your NPC paratroopers help shoot and kill, but the story/progression doesn’t move forward if you’re not the one doing it.

One of the big upsides to this game that I do like is the ability to drop into any location you want as you’re parachuting in. You can aim for the green smoke zones that are safe or you can drop right into the thick of things to see if you have what it takes to survive. This drop in mechanic also allows you to decide on how you want to handle the objectives and in what order you want to do them.

As you traverse the mission areas you will find “skill drops” where you can try to test your parachuting aiming and landing skills. Some of these locations will put you into niche areas that are harder to get to on foot and sometimes will find you a fun weapon to use such as a Panzerschreck.

Health is handled by finding first aid packs - you cannot mistake them, a white bag with a big red cross on them. Your health bar has 4 parts to it, each one can be lowered by a small amount to right down to the nub and as long as that part is flashing, if you can find a spot to hide from taking more damage that portion of your health bar will refill on its own.

Time to complete is roughly 4.5 hours from my personal playthrough on normal difficulty. If you’re a completionist it may take you at least 2 playthroughs to level up all weapons and attempt to earn all medals/badges and you may get 10-12 hours.

Controls:

You get your standard FPS controls; WASD for movement, LMB to shoot, RMB to aim (ironsights) and so on. You can remap all the controls to better suit your needs should you want to. Always a great addition to a game.

While the controls are responsive things feel slightly off, slightly slow. Adjusting the mouse sensitivity can increase the camera speed for you as you look around, but that doesn’t change that the overall feeling of controlling your character is kind of hampered, especially when aiming down the ironsights. After a bit of playing you should become used to it.

Scoped rifles have an adjustable zoom and as you’re looking through the scope if you hold the SPACE BAR to hold your breath so you can steady your aim.

If you're up close and personal or simply run out of ammo or are between clips you can melee using the "F" key. Melee is not an instant kill on Nazis from what I've found from testing with any old gun you're lugging around. However, the third upgrade to the shotgun gives you a bayonet that's mounted under the barrel and using the melee attack with the bayonet on the shotgun is a great way to drop Nazis with one hit.

Story:

You play as Boyd Travers (fictional character), a paratrooper of the US 82nd Airbone Division. Your job is to drop in and complete the tasks at hand with the rest of your division. You will have 6 missions to get through that will take you through a handful of locations in Italy, Germany and France.

Replay Value:

Low.

If you’re just into this for a single player game the replay value for this is just not there and sadly that is all that this game has to offer anymore because upon researching I have come to find that EA has officially shut down online multiplayer servers. The multiplayer servers were taken offline on the 16th of February back in 2023.

Singleplayer campaign just isn’t enough, at least not for me, to want to have this be a game that I will come back to for any kind of replay value.

Technical Info/Issues/Bugs:

First issue I ran into was getting the game to install off the disc.

The game will not install after it asks for the game key. I enter in the game key and a couple of windows quickly flash across the monitor screen and nothing else happens. After a bit of digging I found out that if you’re using Nvidia and have the current PhysX from Nvidia installed, the game freaks out and stops trying to install because it wants to install the version of PhysX that came with the game. Steps to resolve the issue:
  • You need to go to your Add/Remove Program and uninstall the current version of Nvidia PhysX
  • Run the install for the game
  • Then update the Nvidia PhysX to the most current version that you can do by running the install of your current Nvidia driver or by downloading the most recent PhysX version here.
Clipping of shots through walls, this becomes irritating. It usually happens more so in doorways, but don’t be surprised when you’re hiding behind the corner of a brick wall and shots are still clipping through and hitting you.

Melee, you can easily succumb to death from melee, especially if you land near a bad guy. They will pummel you to death extremely fast. If you’re lucky enough to survive it’ll most likely be with almost no health.

A few times I got to see some rubber banding on character models, they do give you a good laugh at times (see image below)

Availability:

The game is readily available for digital download from EA if you care for a digital version. You can also find a physical copy for the PC off of sites such as Ebay or Amazon.

Rating/Score:
  • Graphics: 4
  • Audio: 3
  • Gameplay: 3
  • Controls: 4
  • Story: 3
  • Replay Value: 1
  • Technical Issues/Info: 3
Overall rating: 3

Conclusion:

I remember this game being more entertaining years ago when I first played it. On the other hand I did play the game online with my brother so maybe me remembering the gameplay being more engaging was due to the fact that him and I were playing together. Singleplayer is just okay. The game feels like a second class citizen when compared to Call of Duty 2 that released almost 2 years earlier. I’m pretty sure I’m rather bias against this game because as I play it I cannot help but compare it to Call of Duty 2.

One of my favorite things to do is to cook grenades and try to time my throws so the grenades explode right as they get over the heads of my target area. I’d have to say that that is probably my only favorite thing to do. The next closest thing is to blast guys at close range with the shotgun, you do get some pretty decent ragdoll kills if you’re up and close when you shoot them. The rest of the game is mostly a mediocre FPS.

If you’re looking for an okay FPS from the WWII era and want to kill 4 to 6 hours this game should be decent enough to entertain you, but probably not for more than the single play through. I don't know if the game is worth $10 on EA, but if you ever see it on sale for $5 or less, it just may be a worthwhile purchase to kill a few hours.

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Nostalgia hits hard here. I used to play it with my neighbor a lot back then. But I agree, it has nothing on Call of Duty 2.
 
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Title.jpg



Release Date: September 12, 2006
Developer(s): Relic Entertainment, Feral Interactive
Publisher(s): Relic Entertainment, Sega, Feral Interactive, THQ, Sega Europe Limited, Aspyr, Buka Entertainment, Shengqu Games, ak tronic Software & Services GmbH, Sega of America

System Requirements:
  • OS: Windows XP
  • CPU: 2.0GHz Pentium IV or AMD Athlon XP
  • GPU: ATI 9500 or GeForce 3 Ti with 64MB VRAM
  • RAM:512MB
  • Storage: 6.5GB
  • Other: DirectX 9.0c
Graphics:

Cutscenes look dated. Images in them appear slightly washed out and pixilated to a point it’s kind of comical based on the fact the story and gameplay setting of WWII is supposed to feel more somber and stoic. Thankfully the graphics during gameplay doesn’t share the same dated appearances.

During actual gameplay graphics are still decent. You can easily tell the difference between soldier units, not just by the icon above their head, but by the actual equipment they have in their hands. You can tell the difference between a 3-man group carrying mortar equipment to the 3-man machine gun group.

Resolution options for the game ranges from 800x600 up to my supported native resolution of 2560x1440.

With all the graphic settings maxed I ran the performance test and it appears that even though there is no frame limit option or Vsync option for the graphic settings, the game is capped at 60fps and not actually synced to your monitors refresh rate because if it were the fps would be 120 to match the refresh rate of my monitor. The cutscenes and map intro scenes into missions, when there is movement it can look very choppy even though according to the performance test and FRAPS I am sitting at a solid 60fps. I went into the Nvidia Control Panel and for the game I set the Vsync to “Off”. Upon launching the game the menu screen spiked up to 1500+ fps so I quickly moved on to the performance test and found I was pulling 400+ fps. Removing the frame limit for the game was successfully at removing the choppiness of the cutscenes.

I ultimately decided to keep the Vsync under Nvidia Control Panel set to “Use the 3D application setting”. I don’t need to overwork my GPU just so the cutscenes don't run choppy.

Audio:

Audio is well done in terms of voiceover work, explosions ambient noises, vehicles and you name it. The music score is outstanding in terms of making the game feel more cinematic. It helps drive feelings of intense combat and a hectic atmosphere all while giving you the feeling of heroic accomplishments are within your grasp if you just keep pushing on.

Comments made by units as you're commanding them or giving them instructions, some can be pretty funny and I never grow tired of hearing it, such as, "Let them eat pineapples!" as you give the command for your rifle squad to throw a grenade.

Audio is top notch and much enjoyed.

Gameplay:

When you first launch the campaign after a new install you’re giving a popup asking if you wish to run through the Tutorial for the game. You do not have to, but if you’re unfamiliar with real time strategy (RTS) games it may behoove you to go through it. Even if you feel you don’t need it after you start it, you can simply back out and just load up the campaign.

Upon starting the campaign you can choose a difficulty level:
  • Easy
  • Normal
  • Hard
  • Expert
A bit of digging around online and the census is that higher difficulty levels doesn’t appear to make the enemy AI any more challenging. What happens is the enemy is granted more manpower, munition and fuel (resource) boosts. Think of it as if you play on Easy it’s like going up against a small stream of water you’re wading through, but as you turn it up to Expert it would be more like going against a flash flood in terms of how often and how fast the enemies build up against you.

Before Company of Heroes (CoH) any RTS game I played you had control of workers or peons, they were the ones you told to go and mine for gold/wood/food and you would then use those resources to construct other buildings and hire other units. In CoH the idea of needing resources is there, but you’re not sending your workers off to mine or gather them. You need to capture strategic points that provide the following resources:
  • Munitions – allows you to buy upgrades for units and to use special abilities they have access to, such as throwing a grenade or satchel charge.
  • Manpower – the more manpower at your disposal the more units you can have on the map and control at any given time.
  • Fuel – used for building structures, global upgrades and deploying vehicles.
When you capture a strategic point on the map it will turn that small section to the color Blue on your mini map. Any strategic points held by the enemy show up as Red on the mini map. One thing to keep in mind is that if you capture a strategic point and it is not connected to your other captured points on the mini map, you will not benefit from the resources that that point provides you. So be sure to keep an eye on that map so you can keep all your captured points linked.

You have a set population cap in your missions, to my knowledge there is no way to increase it. You'll need to be mindful of what units you build and how you split your squads up. It takes some strategic thinking to get through some of the missions with the limited population cap how much each unit takes up.

Engineers are your main unit for making building constructs that range from triage centers to tank depots. You’ll also need them for helping your squad to build fortifications such as tank traps and they are the only unit that can repair buildings and vehicles.

There are numerous different heavy weapons that you can claim on the battle fields with your rifleman or airborne units. Some of these weapons just add some extra stopping power to your unit and some of them will split the unit up. If you command a 6-man rifleman unit to pick up a mortar weapon, 3 of them will break off from the unit and become a mortar team. The 3 remaining riflemen could be pointed towards another heavy weapon or you could replenish the squad if you’re close enough to your main base location and bring the group back up to 6 men.

Each mission will consist of multiple objectives, main ones and secondary ones you can choose to do or not. These secondary objectives may prove to play a vital role in your ability to infiltrate the areas around you and help you survive, but as I said, they’re not required for you to do.

As you play through missions you’ll see small experience points pop-up on the screen as you kill enemies or even when some of your troops die. These experience points accumulate and once you earn enough you’ll gain a Commander Point – the Commander Points is a green circle button that is located right above your supply info and next to the mini map. The points can be spent on special abilities that pertain to the mission you’re on. For example one mission allowed me to spend a couple of points on Rangers. This is a highly trained group of 6-man units armed with bazookas. They appear to move a little faster than normal rifleman squads and have better accuracy. If you get a few units of them called in they can do pretty good work at pushing the enemy lines.

Tank Depots allow you to train/build tanks. Pretty straight forward. You can purchase a few upgrades for them, too.

Motor Pools allow you train/build smaller vehicle such as jeeps that are fast and good at scouting. Or you can train/build transport units to help you safely transport your soldiers from one point to another.

Each unit you build requires manpower, fuel and/or munitions. Be sure you’re capturing and holding all your strategic points so you can build up your supplies. Also, be on the lookout for caches of supplies that you can gather to help boost up your supply numbers.

Controls:

Unfortunately from what I can find, there are no options to change controls for the game unless you wish to manually alter them in the config files – you’ll need to search online how to do this if you don’t know where to find or how to alter the file already. Whatever keys are used as the default keys you will have to get used to using them. I was hoping I could adjust the camera panning to the WASD keys and not just have to rely on panning the camera with the mouse at the edge of the screen or having to hold the middle mouse button. Things will just take some getting used to it seems.

You’ll want to pay attention to the shortcut keys for actions to help make things faster so you’re not just using the mouse to point and click. Here are a list of some of the keys you’ll want to be sure you learn and memorize as you play.

One of the best to remember, for me at least, is “Ctrl + [Numeric Keys 0-9]” – this will assign the number key to your selected unit(s). Then if you quicky double press that number key it will center the map on that unit so you can quickly traverse the map to your units as you spread them out.

Your basic combat commands are:
  • A = Attack
  • G = Attack Ground
  • H = Halt
  • Y = Rally
  • R = Reinforce
  • E = Repair
  • T = Retreat
  • U = Unload
Control shortcut keys between controllable units are universal. For example if you’re controlling an engineer unit or an airborne unit, if you need either unit to build something you’d start off by pressing the “B” key. From there both units can build mines with the “M” key. Engineers can, however, build a machinegun nest with the “E” key and airborne units cannot. Once you start to learn the main shortcut keys it will make actions a lot easier for you to do over pointing and clicking with the mouse.

Time to complete, for me, was about 15 hours.

Having played the game before several times key shortcuts and tactics for playing the game started coming back to me over time. I probably spent less time completing the game than a newcomer would. I would expect someone that hasn’t played before to take longer, closer to 18-20 hours.

Story:

The story starts off with you commanding the Able Company. You will find yourself working on storming Omaha Beach on the first mission as you are part of the D-Day combat. Here you will learn to maneuver units and move them between cover as you’re racing to get to the barbed wire. You will follow Able Company’s path through the game and work on winning the war.

Replay Value:

Moderate.

Like many RTS games you should be able to get a handful of single player game play throughs if you enjoy this type of game. Aside from adjusting the difficulty up and having more and more enemy units rushing you, once you do play an area you will know where to enemy base buildings are located and kind of what to expect. With that in mind, you may find multiple play throughs tedious.

All else fails on the single player side you can play multiplayer, though I cannot personally comment on how those types of games actually play out.

Technical Info/Issues/Bugs:

The physical media version I couldn’t get to run. After installing the game from disc and applying all game patches, when I tried to run the game I would be meet with a screen asking where the game was purchased: Retail (physical), Steam or Direct2Drive. After choosing Retail the game would attempt to run, but then come up to a new screen saying I need to insert the game disc. With the disc inserted or not the game still wouldn’t run. In the end I had to link my game key to my Steam account and from there I could simply install and play the game through Steam. Sadly, this isn’t what I wanted to come across with playing these older games. I really dislike having my games tied to Steam that is a forced DRM in itself, just so I can play a game that I paid for.

Issues with Alt+Tab when running the game in full screen mode. If I Alt+Tab out and then back in the display goes from full screen to windowed mode and this sometimes causes video issues with screen staying black or images across the screen slowly pop back in, unfortunately this leaves the game unplayable. You have to kill the game and restart it. Most times you can click on the “Maximize Window” icon in the upper right corner to return the game to full screen. In the graphic settings there is no option to set the game to windowed or full screen, so if you Alt+Tab, the only way to get back to full screen is to click that maximize window button.

Even with Freesync enabled on my monitor and the game pulling 60fps (appears to be capped at 60fps) the cutscenes play choppy, almost feeling like they’re running at sub 30fps even though FRAPS tells me 60fps is the output.

When you garrison a building with troops or if you make a random building into a barracks, try to be mindful that if the building is up against a wall or rubble that sometimes all your troops won’t leave in a way you can move away from the building. I’ve run into a couple of buildings when I tell my unit to leave they only exit from an area they get stuck. Or if you train units they may spawn in those areas and be stuck with no way to leave. Be careful what buildings you enter into and which ones you decide to use as a makeshift barracks building.

Availability:

A physical copy just doesn’t work anymore to let you play from the disc. You can install the game from the physical media and even install any updates you find for the game, but you cannot play from just using the physical media. The only way to get the game to launch, you will need to link the game key for your physical copy to your Steam account. If you buy a physical copy of the game, do be warned that it may not work for you to link the game key for it to your Steam account because the key may have already been used. I would highly recommend you avoiding to buy any physical copy of this game unless you strictly want it to show off on your shelf.

If you would like to get this game then you’re best and safest bet is to get a digital copy. You can find it on Steam or even pick up a key for it off Humble Bundle.

Rating/Score:
  • Graphics: 4
  • Audio: 5
  • Gameplay: 4
  • Controls: 3
  • Story: 4
  • Replay Value: 3.5
  • Technical Issues/Info: 1
Average Rating: 3.43

Conclusion:

I had no choice but to give the Technical Issues of the rating a one simply because I could not run the game from the physical copy anymore. I was left having to link the game key to my Steam account so I could play. After some looking around I did find someone make a post on Steam forums about how THQ and bankruptcy, then the online aspect of Company of Heroes (CoH) being moved to Steamworks which is why the physical copy of the game no longer works because Steamworks is now part of the game, therefore requiring Steam to play. However, you can still apply your physical game key to your Steam account which allows you to download and play the most updated/patched version of CoH using Steam. I’m not sure how much of this is true about the shifting of online gameplay for CoH, but I do know that THQ filed for bankruptcy back in 2013.

My revisiting of older games was not simply to just replay them and spout off some of my personal thoughts about how they play and look, it was also to see how easily (if at all) that I could get older physical games to play on newer hardware/software. While I am glad that CoH is still available to be played, even if it is off Steam, I’m not happy that my physical copy is basically just pretty looking plastic with no actual value other than sentimental. Sadly, CoH failed on this aspect of being able to simply install and play it when I want, where I want and not have to worry about any online DRM, such as Steam, to play the game.

With my technical issue nitpicking aside, let’s move on.

It took a while to get used to the overall controls of the game, mostly for the camera. Being limited to panning the camera around by only the mouse on the edge of the screen made maneuvering the camera to places on the map tedious. I found the best way to move around the map is assigning a unit or set of units to a number key (use Ctrl+{number key}) and then just double pressing that key quickly will snap you to the unit's location.

I used to be a big RTS fan. I loved playing other RTS and it all actually started on the Sega Genesis when I got my hands on the game Dune: The Battle for Arrakis. I then came to own Warcraft: Orcs & Humans and many others up until about the time I got the game Company of Heroes. I’d have to say it was probably the last RTS that I actually fully played through and really enjoyed and I just haven’t really had much interest in them since. I’ve dabbled in some since CoH, but just dabble enough to play a handful of hours here and there on them and never go back. My enjoyment for them has waned and even though I have very fond memories of CoH I had a very hard time playing through the game again. I’d be psyched and ready to play and after about 20 minutes into a mission I’d just get bored and I’d save my progress and stop playing. A mission that takes 45-60 minutes usually took me 2-3 short sit downs to get through.

Had I been able to play from disc and not forced to play from Steam – resulting in me scoring the Technical Issues a one - I had very few issues with the game itself and the overall rating would have been closer to four. The game itself is pretty solid in terms of gameplay and should certainly be an addition to anyone that enjoys RTS and WWII games. If you haven’t played it before and you like both of these genres then I highly recommend you look into picking up a copy of it. For a game pushing 18 years, the graphics are still solid and the audio work is top notch making this a great game to play.

Finally, if you really do enjoy the game play and want more than what the base game offers, you're in luck because the Steam sells the complete pack version that comes with the DLCs: Opposing Fronts and Tales of Valor (as seen in picture number 3 below, all the locked missions are for the DLCs) that gives you a lot more missions to get through.

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i love company of heroes! the expansion added tons of fun, especially trying to hunt down tiger tanks.
 
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Loved CoH back in 2007-2008 when i got my first GPU that i payed with my won money, it was a 8800GTS 320MB and with Windows Vista i maxed out COH with DirectX 10, i don't remember the frame rate, but i did have 1280x1024 monitor and it was probably fine, above 30 fps since i played a few campaigns with it.
 
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title.jpg



Release Date: November 10, 2005
Developer(s): Rebelmind
Publisher(s): Meridian4

System Requirements:
  • OS: Win 98/ME/2000/XP
  • CPU: Celeron 800Mhz
  • GPU: DirectX 7.0 compatible with at least 16MB VRAM
  • RAM: 128MB
  • Storage: 500MB
  • Other: 4x CD-ROM drive
Graphics:

Resolution of 2560x1440x32 (or x16) is available in the game options, but choosing either of these options to match my native resolution causes the game to crash to desktop. I settled on 1920x1080x32.

Character models and enemies, they certainly have a blocky look to them, but at least they’re not low res spirits like you got in Diablo 2. So far the characters are almost mediocrely acceptable by today’s standards, but even that might be a very forgiving description of them. The surrounding world and environment is mostly sterile looking and drab, but that may be due to the fact that you’re stranded on a colony ship. There are environmental things such as some plant life (trees) and water, but it feels out of place most of the time like it’s only there to try to add some color to the levels.

Audio:

There is no spoken audio when talking to NPCs, sorry to say it, but you are required to read.

The music is sub-par and pretty bland. There are better 8-bit music scores from the NES days over what drones on in this game.

Sound effects are okay, barely. You get different audio queues when you’re walking over different terrains. The weapon/combat sounds are kind of basic, there’s nothing that really stands out and every single item that has dropped from bad guys has the same audio sound. Just going by the sound you only know an item was spawned and dropped, but you have no idea what kind of item it is without laying eyes on it.

Gameplay:

This is an action roleplaying game, one may call it an ARPG.

You start off with a simple energy weapon equipped, it’s a pistol. When you fire the gun you use energy. With this starting weapon every shot takes a little energy for every shot you take and once your energy is depleted you can no longer shoot. If you have at least 100 energy cells you can refill your energy level by pressing the “E” key. Every time you refill your energy level this way it will cost you 100 energy cells. Energy cells serve two purposes in the game, more on that later. The starting spot, at your feet, are a few items: a slingshot (this is a two handed weapon), a club and a couple of health shots. Be sure to pick all these items up just in case you need them.

All armor and weapons have a durability rating for them, except for energy based weapons. The more they’re used, the lower the rating becomes and eventually the item breaks so you can no longer use it. You'll need to get the item fixed/repaired. You can pay to have items repaired by talking to the proper person in the base area.

You have a stamina bar that depletes quickly as you run. When you have your movement status for running (“R” key) to off, you will slowly walk and slowly regain stamina. If you want to regain stamina fast, stop moving. Stamina regen is also slowed when you’re attacking.

You gain experience for killing creatures and when you level you appear to gain an automatic +1 to your max health and +1 to your max energy level. You’re also given 5 attribute points that you get to assign to one of your four stats:
  • Strength – increases damage for melee and ranged weapons and improves melee & ranged fighting skills
  • Dexterity – increases damage for all weapon, improves all weapon fighting skills and improves attack speed
  • Knowledge – increases damage for energy weapons, energy weapon fighting skills and your max energy level.
  • Endurance – increases your max health level and how quickly you tire (I’m not 100% certain, but I believe this means how fast your stamina drains)
Another benefit to leveling up is that it refills your health and energy to full.

Buying/Selling merchandise with vendors means you’re trading in energy cells. Energy cells have two purposes in this game:
  • Currency
  • Refill your depleted energy level (blue bars on the right side of your HUD).
Every 100 energy cells gives you 1 refill for your energy. Be aware that if you use the energy cells to refill your energy level that is the same as spending 100 energy cells with a vendor. Essentially you’re paying to refill your energy level. Energy does not regenerate on its own, so you have use energy cells to refill your energy level and this is done using the “E” key.

Health, the red bars on the left side of your HUD. Pretty straight forward, your health runs out, you die. Health will slowly regenerate at a rate of what appears to be 1 point per every 2 seconds. If you’re in a pinch and you have a health shot you can use that by pressing the “H” key to fully restore all missing health.

Death – if you run out of health that is it. You die. You drop dead and that is literally it. The screen gets little muted and you can maneuver the camera around to watch the creatures that you died to keep moving, but that is it. You do not respawn. There is no continue button or even a message about needing to reload last save. What it comes down to is that you are basically screwed if you die and you haven’t saved the game for a while. Do yourself a favor, use the Quick Save (F5) feature often.

At the top of your screen, towards the center left and the center right you will notice two icons with numbers next to them. On the left side, the number there is the count of how many enemies are left in the current map area you are in. On the right side is the energy cell icon and it tells you how many energy cells you have.

Combat is a bit different without having a key that allows you stand and just attack. Many ARPGs have the “SHIFT” key setup with this ability, but there is no function like that in this game. So when you’re using ranged weapons or energy weapons they have a limited range before you can even attack your target. You’ll see the cursor on your screen go from a yellowish color to red and that’s when you can click the LMB to attack. Otherwise the LMB just moves to the location your cursor is at. You’ll need some practice to get used to attacking with ranged weapons and moving out of harm’s way if bad guys are shooting back.

Enemies do not respawn, once you kill them they stay dead and the bodies will continue to litter the floor of where they dropped dead.

As for buying/selling with vendors you can only buy/sell similar items that the trader themselves have. If a trader sells energy weapons, they won’t deal with melee or other ranged weapons (such as a bow or slingshot). You can have these vendors identify any “UNIDENTIFIED” item you come across, but the same thing applies for having these items identified. If you find a unidentified energy weapon the only vender that can identify it is the one that deals with energy weapons.

Your inventory is pretty basic. You get a layout of spots you can equip items and your stash or storage area on you is also limited and be aware that items do not stack. So if you are carrying 10 heath shots, they are taking up 10 out of 50 total spaces you have in your inventory. The one thing lacking is an auto sort and to top it off there are no indicator pop-ups letting you know what items can be equipped in what places so you’ll have to figure it out by trial and error. There are 4 spots – 2 to the left and 2 to the right of where you would equip your helmet – where you can place biochips (think of them as rings or amulets). The biochips can be found or purchased. They will provide bonuses to your stats, damage, health, energy and resistances.

In your inventory there are 5 small squares that go around the location you can equip your armor. In these 5 spots you can put what are called Hi-Tech items. These could be thought of as special abilities or spells. The slot on the bottom left is tied to the numerical key “1” and going clockwise you get keys “2”, “3”, “4” and “5”. Each high tech item has a limited number of uses and once you use them all you’ll have to get one of the NPC merchants to recharge them for you. To use these items you have to press the number key you want and then to activate the item you press the “RMB” (right mouse button).

Weapons, armor and specialized items will require certain stats so you can use them. If you like energy weapons you’ll need a high Knowledge stat. Melee weapons and armor require high Strength stat, ranged weapons (sling/bow/crossbow) require high Dexterity stat.

While you traverse the ship you can pull up the area map using the “M” or “TAB” keys. It’s an overlay map and it’s pretty straight forward to figure out. The only lacking part on the map is that it doesn’t list the locations of any vendors. Actually, the map doesn’t really list anything on it so you need to remember what NPCs are vendors and where they are located.

There is some elevation in the levels that can hinder your movement or benefit you by being a blockade of sorts for bad guys. There are plenty of objects to use as cover from ranged enemies as well. Learn how to use these things to your advantage to keep from getting tagged from ranged attacks and to kind of bottleneck enemies at times.

Time to complete appears it will take you roughly 30-35 hours. I just entered into Biosphere 5 and my understanding there are 15 Biospheres to get through. I’m about 1/3 of the way through the game and I’ve put 9 hours into it so far. I don’t know if I’ll be finishing this game anytime soon due to what I’ve outlined in the conclusion section below.

Controls:

Controls are hard coded to the game, you cannot change them. Most are mapped to familiar locations for an ARPG game. Here’s a rundown of the controls:
  • H = Restore Health (med-kit)
  • E = Restore Energy (energy pack)
  • R = Enable/Disable run mode
  • M/Tab = Map
  • I = Inventory
  • C = Character Stats
  • F5 = Quick Save
  • F7 = Quick Load
  • F8 = Load last save
  • Alt = Hold to show items on ground, enemy life bars and description of items in the inventory
  • Space = Pause (only pauses the game if you HOLD the key, once you let go the game is unpaused)
  • Ctrl = Walk/Run, depending on if you’re walking or running
The camera can be spun by rolling the mouse wheel up or down. Or if you’d prefer to use the keyboard to spin the camera then the “,” (comma) or “.” (period) keys will need to be used. Overall the controls for ranged combat is clunky and takes some work getting used to it.

Story:

You play a solider named Hack that is traveling on a colony ship and for the life of me I cannot remember why (yep, that's how exciting the storyline is). The ship just happens to become overrun by aliens and it is your job to help as many people as you can by ridding the ship of aliens as you battle your way through 15 Biospheres on the colony ship.

You kill aliens to save people. That is pretty much it. Just a basic idea that is just enough to let you know it is your job to kill aliens and save people.

Replay Value:

None.

There is no big selling point to this game. It’s not Diablo and it lacks so much compared to even the original Diablo game. I can not make any kind of argument that would give anyone the impression that you could get more than one play through out of this game because I'm having a very hard time playing through just once. There is no skill tree, all you do is build up stats and get different weapons to kill the same-ish aliens over and over again.

Even if you’re a big fan of ARPG I would say it probably will never be worth the $5 the game goes for on GoG and Steam. Perhaps a sale where it’s $1.99 or less is a better time to buy it if you really want to take a run at the game.

Technical Info/Issues/Bugs:

Upon starting the game and trying to figure out graphic settings, going back to the main menu I accidently clicked on “Credits”. This took me straight to the credits for the game. I started pressing a few buttons to try and back out to the main menu, but nothing seemed to be working. After hitting ESC and Delete and Backspace a few times the game appeared to have crashed to the desktop. No big deal, I wasn’t even playing the game yet. I launched the game again and started playing. After about 10 minutes in the game I did an Alt+Tab to enter some info into my review write up and that’s when I noticed that there are two instance of Space Hack running on the menu bar on my desktop. I clicked the first one and I was brought back to the instance I was stuck viewing the credits – spamming more buttons on the keyboard the game finally took me back to the main menu. I quit that instance and was back at my Windows desktop. The second instance of Space Hack was still open on the menu bar so I clicked on it and it brought me back to the game where I had actually been playing. Apparently you can have multiple instance of Space Hack open on one system.

The following are not bugs unless otherwise noted, these are game limitations/issues I had with the game:

There is no auto sort for your inventory, this makes juggling things around a bit tedious. Also, one other aspect that bothers me is if you want to equip a two-handed weapon and you have a one-handed weapon and a shield equipped, you cannot simply equip the two-handed weapon. The game will not automatically remove your equipped items and put them into your inventory. You have to manually free up your right hand that holds the shield, put it in your inventory and only then will you be able to equip your two-handed weapon.

There is no option for equipping multiple weapon loadouts with a fast switch button. You will find yourself constantly opening up the inventory and trying to quickly swap weapon types for specific combat situations, at least early in the game, because some weapons do more/better damage against certain creatures.

Level design is horrendously irritating. You will find that the level designs are laid out in such a way that the destination you’re after is generally the longest route possible due to blocked off entryways or an impassible hill or something else dumb that forces you to run a zigzag type pattern to get through the map. Along with the stamina aspect this map level design is nothing more than a time sink to slow you down from moving through the game too fast.

There is no in-game legend for the map. You’ll have to learn what the various colored icons are that appear on it.

At the armor/melee vender there is a lack of a “repair all” option. Granted it may only save you 10 seconds, but it would be 10 seconds you don’t have to click repair for each and every item.

Death is literally the end of the line for you. If you haven’t saved anytime soon you have a lot of ground to go back through and it could be a giant deterrent that will keep you from wanting to play the game.

Camera limitations in certain areas. If you enter into a small building that has a roof on it, you get a very limited vision range due to the roof of the building you entered. This makes it very hard to see any possible enemies or proper layout if you’re trying to navigate or retreat from bad guys chasing you. Refer to picture number 3 below.

Items, there does not appear to be any difference in how an item shows up on the ground to help you distinguish a normal item and one that has properties that are unidentified. You will painstakingly need to pick up each and every item to see if it holds any value or significance for you. When you hold the “Alt” key to show items on the floor, if you have two shields and one has special unidentified properties on it, both shields have the same text color. You couldn’t tell them apart without picking them up into your inventory and holding the mouse cursor over both of them once inside your inventory screen.

There are no treasure chests to find in this game. Instead of treasure chests there are some green looking plant blobs that can randomly drop energy cells or items. So not only are you having to take the time to kill creatures with your attacks, you also have to take time to shoot these plant things. I feel it’s just a crummy time sink to lengthen the time you have to play the game.

There is no auto loot. If you see something on the ground you want, you must click on it to pick it up.

BUG: Several times I ran into odd graphical anomalies during my game play (see picture number 6 below). Random flashes of lights would come up on the screen. I had to save my game, exit out and restart to get the anomalies to go away.

Beneficial Bug – click if you want a trick that’s beneficial to the player
I found that upon equipping a crossbow, there is about a half second delay between taking shots because you have to reload it. If you get good at it, you shoot your target, take a small step and you can shoot again before the reload animation finishes. You can mow down bad guys very efficiently if you become good at doing this.

Availability:

If you fancy a physical copy of the game you’ll need to do searching online and look on websites such as Ebay or Amazon. If you want the game in a digital form you can find it on GoG or on Steam.

Fun fact about this game, if you’re in the UK or Europe area, you may remember this game having different names: Maximus XV: Abraham Strong – Space Mercenary or Novasphere 13. If you live in that region of the world these might be the names of the physical copies if that is your goal of obtaining one.

Rating/Score:
  • Graphics: 2.5
  • Audio: 2
  • Gameplay: 2
  • Controls: 2.5
  • Story: 1.5
  • Replay Value: 1
  • Technical Issues/Info: 1
Overall Rating: 1.79

Conclusion:


Stamina appears to be nothing more than an irritation put in place to prevent you from going through the game too fast, it really doesn’t have any purpose and I greatly dislike these type of unnecessary hinderances in games.

Combat is pretty boring and the enemies are, too. You either melee the crap out of stuff and spam your health shots when your health gets low or you try your hand at ranged. The bad side of ranged is if you use energy weapons you have two issues here; One – you use energy cells to keep your energy level up and Two – your energy cells are the currency in this game so now you’re left trying to micro manage your money and energy level. I recommend if you want to use ranged to stick with non-energy based weapons such as the crossbow, slingshot or bow.

The map layouts are all pretty similar in terms of needing to navigate your way through them in a zigzag like pattern to get from your starting point teleporter door to get to the next teleporter door. The map overlay is kind of helpful, but at times it adds so much extra to the screen you can have troubles seeing where you’re actually going.

There is no excitement nor reason to try and farm for items because creatures do not respawn (not to mention that combat is boring) and the random treasure system is really uninspiring. There are no item sets and there are no rare, special weapons/armors to find.

The images I provided are kind of limited because there has been nothing exciting to take screenshots of. Everything kind of looks the same and the game play is all pretty much the same from the start to the location I'm currently at 9 hours later. That's why I haven’t bothered to continue with taking screenshots.

Overall, this game is a pretty big snooze fest. It pales in comparison to Diablo (all of them) when it comes to pretty much everything. There are so many quality of life issues and a handful of bugs I ran into that on a technical aspect of things the game is a complete failure. The only thing really going for the game is the graphics and they're just okay for it's age.

TLDR; If you have a lot of free time on your hands and want to be bored for most of it while playing an ARPG, look no further because you have found the game you are looking for.

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title.jpg



Release Date: September 30, 2002
Developer(s): Monolith Productions
Publisher(s): Fox Interactive, Vivendi Universal Games, Sierra Entertainment

System Requirements:
  • OS: Windows 98/ME/2000/XP
  • CPU: Pentium III 500Mhz or equivalent
  • GPU: 32MB Direct3D compatible GPU with DirectX 8.1 support
  • RAM: 128MB (256MB for Windows XP)
  • Storage: 1.4GB
  • Other: DirectX 8.1 sound, 4x CD ROM, 56k modem for internet play
Graphics:

Upon launching the game you can set your Display Settings if you want before you even start things up. Resolution support appears to range from 640x480 up to 1920x1440.

After going through all the graphic/display settings and ensuring all options are maxed I ran the test to see how things looked, when the test finished I was given a popup telling me that I should increase the settings for my system. I thought it was humorous.

The world levels/environments are very much boxed in and on rails, enclosed, so you don’t see much in terms of environmental backgrounds to see how the game engine handles draw distance and textures. The immediate buildings and close up environment are adequate looking for today’s standards, but even with how well they do look it won’t help you forget that you’re playing a game that is a few years shy of being a quarter century old.

The character models for the age of the game are strikingly well done and look halfway decent. Facial animations are okay, the lips are stiff when audio is spoken, but that’s to be expected from technology available then.

As for cutscenes, character models look as they do during gameplay. The overall animation for the character models, you would probably be hard pressed to find another game released around the same time that looks as good as this one does.

Audio:

Spoken audio, a lot of it is well done. You do have some voices/conversations that sound a bit cheesy, but maybe that’s kind of the novelty of the game as it sort of puts you into a ‘60s/’70s James Bond spy-esque movie. A movie where the voice acting can be good, but you have those B-actors that shouldn’t be talking because it’s so hard to listen to them drone on.

Sound effects with guns and other aspects of the game are pretty good, even by today’s standards. You can hear bad guys walking and they can hear if you’re not sneaking, so be aware of your surroundings and audio cues.

The music when combat is starting or when you’re possibly seen/suspected as a spy and the bad guys are on the hunt is a bit annoying after the hundredth time you hear it. Otherwise most other music throughout the game is generally fitting for the areas you’re in.

Gameplay:

Here we have a First Person Shooter (FPS) game.

When you start your game you’ll be asked to select the difficulty level you wish to play, these are your options:
  • Easy
  • Normal
  • Hard
  • Superspy
When you’re checking out the difficulty levels you will be prompted for what to expect from each difficulty at the bottom of the screen, so be sure to pick a difficulty that you feel will be the one for your skill level.

There are RPG aspects in this game, a skill leveling system. As you do tasks throughout your gameplay you are awarded Skill Points (SP). As you build up SP you can decide how you wish to spend them across 8 different skill sets:
  • Stealth
  • Stamina
  • Marksmanship
  • Carrying
  • Armor
  • Weapons
  • Gadgets
  • Search
Each skill allows you to upgrade 4 times to reach level 5 and each upgrade will bolster the skill a bit. For example, if you train up Stealth to level 2 you’ll earn a 25% boost to your Sneaking and Hiding ability and an 18% boost to your Evasion.

The game allows you to pick up and move bodies to help from keeping other NPCs going on alert. So be mindful where you leave a body, if it’s in an obvious spot that can be noticed, stand over the body and when looking you’ll see a pickup icon appear in the lower left corner (above your health). Use the default key “G” to pick the body up. When you are carrying the body you will move slower, keep this in mind. To drop the body you just press the “G” key again.

If you trigger an alarm the bad guys will flock to that location and they will actively search you out, especially if one of them has spotted you. Even if you’re hiding in the dark, if they have access to a light source (lights switch for the room or flash lights) they will utilize them to search you out.

You get a slew of ammo types with various weapons, be sure to try them out and see what suits which situation best. One ammo type is a tracker dart you can shoot at bad guys so you can track them on your radar. I’ve only found this particular item useful in a couple of situations, but I was more of a brute force player and not sneaking about to try and remain undetected.

Controls:

You can change the keyboard keys to your liking, always a nice addition to any game so the user can play to their style.

You get pretty much a basic layout for a first person shooter (FPS) with the key configuration. Movement is tied to WASD, jump is on the SPACE BAR and so on. This game does allow you to lean, so you can use Q to lean left and E to lean right, for peering around corners to help plan your next move or attack.

As for interacting or action keys, the USE ability is defaulted to the RMB (right mouse button). This threw me off for a bit because the RMB in a lot of FPS games is usually an aim function for your weapon. Some weapons have different ammos you can use and the default key to change ammo types is “F”.

Be sure to look over the key layout to make sure things are to your liking before you just jump into game.

I felt that looking around with the mouse was way too fast with a 1200dpi speed on my mouse. I had to turn the mouse sensitivity down as low as it went before I didn’t feel like I was spinning like a top in the game when I slightly moved my mouse.

Other than the mouse sensitivity feeling way too high most controls are pretty spot on for your average FPS.

In the control options you can set the game to ALWAYS RUN, so your character always runs when they move. I have it set to ON and if you ask me, it doesn’t feel like you are always running. Your forward movement speed still feels slow and if you actually just WALK in the game it feels like you’re moving in slow motion.

You can zoom in with weapons that are equipped with a scope, use the “Z” key. You cannot aim down a weapon’s iron sights in the game so most gun play is basically you shooting from the hip – so to speak. Speaking of aiming, when you are trying to aim your weapon at something small (such as a camera or maybe a bad guy’s head) so you can take them out with one shot, the smoothness of the reticle isn’t smooth when you’re trying to do small movements. It feels as if you’re aiming on a small grid. It’s hard to explain and would be something you’d have to experience for yourself to better understand.

When you get to control snowmobiles the controls are overly sensitive and a tad irritating to deal with. I’d say it’s the part of the game I dislike the most, having to use snowmobiles.

Time for me to complete the game was about 13 hours, it would have been closer to 12 had I not wasted so much time on bugs that hindered my progress.

Story:

You play as Cate Archer and it is your job to work at thwarting HARM terrorist every chance you get as you work for UNITY. Your first job is to infiltrate a village to photograph a meeting. You quickly will find things unraveling around you as you continue to work on infiltrating HARM's organization to put an end to their evil doings.

Replay Value:

Low.

It’s a great little FPS from the past and even all the rave reviews and praise the game has received, I just don’t feel like I’d spend the time to play through this game again.

The story is good enough to keep you wanting to see how things progress and the graphics are great for the age of the game, but the overall gameplay value just doesn’t have anything enticing enough to warrant me to run through the game again. While I had fun playing it, I most likely wouldn’t return to it outside of just wanting to revisit something nostalgic-esque.

Technical Info/Issues/Bugs:

Run speed in the game is brutally slow, downright painful. The run speed feels like walking and the walk speed feels like you’re trudging through molasses. And if that’s not slow enough for you, pick up a body to move it and at times you’re almost not even moving forward at all. I’m left wanting to tear what’s left of my hair out.

End of Chapter 2 mission, as the game was doing a transition to the cutscene at the end of the mission, the game crashed to desktop for me. I’m only about 45 minutes into the game by this point, so that’s a bit disheartening. Thankfully the “Continue” option when I got back into the game took me right to the cutscene and I could continue on. So far this is just a minor inconvenience to me.

Chapter 3 – after doing a few things to obtain fuel for the snowmobile, upon returning to it so I could use it the pilot that flew me to my destination was standing alongside the snowmobile and wouldn’t move. Once I got on the snowmobile and tried moving it out of the spot it was parked, because of the pilot’s choice of standing next to it, he was ran over and killed. Thus forcing me to restart from the most recent save – which in my case was restarting the mission.

I had a quick save that wouldn’t load. I had to load up the auto save that put me back about 20 minutes worth of game time. It only happened once, but it’s something you should be aware of should it happen to you.

Performance gets choppy at times after during mission 7 and after when too much gets going on the screen. For example, when several police officers in the area get on the map at once the performance of the game drops and fluctuates between 80fps to over 600fps. You can feel and notice the hitching this creates.

BUG:
Mission 4 – after getting the necessary parts to access the Omega computer, when I enter the password the ceiling opens up and the floor raises to take you to the next part of the building. However, in my play through, my character would not go up with the floor. I would drop through the floor and die. The way around this is I had to keep jumping as the floor was moving up so I didn’t fall through the floor.

BUG:
Mission 8 – when having to access the main vault, after decoding the password for the vault door the door did not open. I had to reload and try again. And again…..and again….and again….the door opened part way, but not enough for me to enter. Reload and try again….after 7 reloads the door only opening part way twice, the second time it opened part way I just pulled out my AK and shot the crap out of the door and it swung open. I don’t know what the issue was, but this bug almost ended my play through.

GAME ENDING BUG:
Mission 8 – The Getaway.
You have to try and catch/apprehend the bad guy that’s been after you and even tried to capture you, but now you’re after him! That’s great and all, but this part of the mission turns into a rail shooter. The NPC you are with he drives and you shoot. The bad guy is working on escaping while you’re trying to take him out. Lots of twists, turns and other bad guys to kill and eventually you get to a point where you drive up to closed doors and the bad guy has vanished and you’re just stuck with no way to progress the game. I reloaded the game many times, over a dozen tries, and they all resulted in the same thing – stuck at closed doors. The game is broken for me and upon searching online it is a known issue with the game. I tried a few suggestions, but none of them worked for me. I have to stop playing the game here because I cannot progress any further…..that was until I found a cheat to bypass the level.

Availability:

You can obtain physical copies on places such as Ebay, Amazon and I’ve seen ones listed on Mercari. As I dig around on digital platforms it appears you’re not going to find it digitally.

I’m not sure the status on the game if it is abandonware or not or just one of those IPs caught in limbo with no real official way of getting a copy outside of physical means. I’d strongly urge that if you wish to play the game then find a used copy of it.

Rating/Score:
  • Graphics: 4
  • Audio: 4
  • Gameplay: 3
  • Controls: 2.5
  • Story: 3
  • Replay Value: 2
  • Technical Issues/Info: 1
Average Rating: 2.79

Conclusion:

A game coming up on nearly 23 years old looks amazingly well for it’s age. Character models are still okay to look at when you compare them to today’s games and the surrounding environments you travel through are put together well.

Some of the controls in the game are irritating due to the over sensitivity, but thankfully snowmobiles don’t take up too much of your gameplay time. Combat is okay, but the variety of guns and ammos you can find help make up for it being just basic point and shoot game with a touch of stealth added to the mix.

I did enjoy some of the tongue in cheek and satire type humor the game writers had and the story was enjoyable enough.

Sadly, the downfall of the game for me was the game breaking bug that prevented me from being able to finish the game. Perhaps it’s an issue with how the game runs on current hardware or even Windows 10. I had to resort to using game cheats to complete bypass that mission so I could complete the game. Had there not been issues like the ones I experienced I would have rated the game higher in the Technical Issues instead of the bottom of the barrel rating of 1 I had to give it.

Even with the couple of bugs and game breaking glitch I would still recommend playing this game at least once. You may have to resort to using cheats to bypass the last part of mission 8 if you get hung up like I did.

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Title.jpg



Release Date: July 11, 2006
Developer(s): Human Head Studios, 3D Realms, Venom Games, Aspyr
Publisher(s): 2K Games

System Requirements:
  • OS: Windows 2000/XP
  • CPU: Pentium 4 2.0GHz/Athlon XP 2000+
  • GPU: DirectX 9.0c compatible w/ 64MB or better
  • RAM: 512MB
  • Storage: 2.2GB
  • Other: DirectX 9.0c 16bit sound, 8x CD/DVD-ROM
Graphics:

Ratio support of 4:3, 16:9 and 16:10 with resolution options from 640x480 to 1920x1200. The game graphics are well done, it reminds me of a better looking Doom 3 or Quake 4. The character models are still decent looking by today’s standards, even if they aren’t filled with thousands of polygons to make a smooth, round image like you see in today’s games.

The atmosphere is dark and creepy, keeping you on edge because you never know when a portal will open and an alien will drop out trying to you kill you. The ship is well designed with dark, twisted tunnels and wide open areas that you have to navigate in ways that make you think 3D so you can get from Point A to Point B.

The weapon skins look great and the animation of a few of them are fun to watch, especially with first gun you pick up. The secondary fire button puts into a zoom mode and the animation of the eyepiece coming up to your face is cool to watch.

I have to give high praise to the graphics in this game that’s almost a quarter of a century old, I am still impressed by it.

Audio:

So far the music is awesome. “Don’t Fear the Reaper” by Blue Oyster Cult, “You Got Another Thing Coming” by Judas Priest, “Barracuda” by Heart and a handful of other songs that are great to listen to. The awesome sound track isn’t playing much throughout the game, but there are moments here and there you hear the music playing.

As for the background music, eh, can take or leave it. It’s just something there to make filler noise while you’re playing.

Voice over work is well done, none of the characters come off sounding monotone or like they’re just poorly reading from a script. Combat audio is very good, too. All weapons have good sound, nothing is rehashed.

Gameplay:

This is a First Person Shooter (FPS) game so you know what that means, first person perspective and you get to shoot bad guys!

Starting off in the bar you can walk around in it and interact with a lot of stuff. See a light switch, turn it off/on. See an arcade game, play it. Want to change the song on the jukebox, go for it. Flip through the few channels on the TV? Sure, why not. Look around and see what you can play it. Surprisingly for a game that’s 23 years old you can interact with a lot.

Moving around the ship is trippy. You come across portals and gravity pathways you walk that take you up the walls and on the ceiling…..or is it the floor? Every which way is up and down. Combat takes place across the whole spectrum of your field of vision. Sometimes aliens are standing on the side of the wall or the ceiling and pretty soon you’re running up the wall and now what was the wall for you is now the floor and the opposite wall is now the ceiling.

While you’re walking on the gravity paths, if you decide to jump you’re not going to land back on the gravity path, you’re going to flip midair and drop to the ceiling, which will now be the floor. It takes a bit to get used to everything turning on the side or the ceiling.

Weapons are interesting, for example you’ll come across these small three legged, green looking spiders. These are grenades. Walk over them to collect them and you can then equip them and then throw them at targets. If your aim is good, they will stick to bad guys. Be sure to play around with the weapons, they all make use of the secondary weapon fire in some form or another.

As the game unfolds you will learn how to Spirit Walk. You attack while in spirit form and you can pass through certain barriers and even interact with buttons/panels to help move you forward. The Spirit Walk helps add some depth to the game, allowing you to manipulate the physical world while not being bound to your physical body.

There will be times you come across portals that allow you to move to new areas or sometimes even to another spot in the same area you are in. You can shoot through these portals if the opportunity arises, just be careful you don’t accidently shoot yourself.

When you die the game doesn’t simply end nor are you forced to reload a save point, you are whisked away to the spirit realm where you, in your spirit form, can shoot other spirits to refill your health and spirit. You get a short amount of time to do this before being brought back to your physical form so take aim and shoot well to get as much health and spirit energy back before your time runs out.

The enemy AI is decent. Bad guys will try to flank you at times and duck into cover at times. One time I was flying my small personal ship and while I was in combat with some flying machines I noticed a bad guy on landing platform get out and summon his own ship and brought the fight to me in the air.

Time to complete, about 7 hours. You could easily double that time if you decide to play through a second time on hard difficulty (which unlocks after you complete the game on normal).

Controls:

You can change the button layouts to how you’d like to play the game, always a bonus. Other than that the game plays like most other FPS games.

Aim and shoot. Jump, crouch, move and change weapons like you do in all other FPS games.

The odd part to the game was covered under the Gameplay section, where the floor becomes the ceiling or wall and things get all turned upside down. You can find panels and buttons to interact with using the LMB (left mouse button) to engage and disengage forcefields or gravity platforms. The most entertaining switches are the ones you can shoot that flips the that switch you just shot, to be your new floor. You can spin a room 90 degrees sometimes or even a full 180 degrees! Sometimes you can use these things to your advantage when in combat, but most of the time they are there to add some depth and puzzle like thinking to advance through the levels.

You will come across platforms where you can summon a small, personal ship. Controlling it is pretty simple. The jump button (default is “Space Bar”) will make you go up (you can also go up using the forward “W” key if you’re looking up, but it’s more of a clunky way to traverse if you ask me) and the crouch button (default keys are “C” or “SHIFT”). Just focus on using the movement keys (WASD) to move you back and forth and utilize the “Space Bar” and crouch key(s) to move you up or down.

Story:

The protagonist in this game is Tommy, he’s a Cherokee Indian that lives on their reservation. He has been wanting to leave the reservation for a while now and he wants the women he loves, Jen, to leave the reservation with him. On a dark and stormy night as Tommy is trying to convince himself to finally express his love to Jen, his grandfather Enisi warns him that he will need his help tonight.

As Jen and Tommy are going back and forth about leaving or staying on the reservation, that is when their world comes to an abrupt end. Aliens have come and are stealing people from all over to do who knows what to them and if Tommy is to ever see his grandfather and the love of his life again he only has one option; he must do what it takes to survive and fight his way against the aliens on their mothership.

Will you have what it takes to make it through and save those taken from you?

Replay Value:

Low to moderate.

Once you play through the game you have an idea of what to expect, but the way the levels are designed with all the ups and downs and floor rotations makes it a fun game to interact with in a way no other game (at the time) had ever done before. That just may be enough to bring you back to the game a couple of times. Not to mention the fact that once you finish the game you unlock a harder difficulty if you so wish to take the challenge.

Technical Info/Issues/Bugs:

As far as I can tell the official patch version 1.4 for Prey removes the requirement for running the game with the CD. Bonus for me, no other work arounds needed to run the game disc free.

Other than that I haven’t personally run into any bugs or issues while playing the game. No crashes, no hang ups, no broken levels or anything of the sorts. This has been a smooth play through and I have to say that I’m impressed. Out of all the older games I’ve gone back to play and review, this is the first one that hasn’t had some kind of issue.

Availability:

Searching online it seems that Prey is no longer available on any digital platform. The most agreed upon or common reason I’ve found is that the game literally ran out of game keys.

“The reason for Prey's removal is odd, to say the least. During a Steam sale, the game reportedly sold out, despite the fact that Steam deals exclusively with digital sales, not physical ones. Supposedly, each digital copy was tied to a CD-ROM key, and Steam ran out of these keys during the sale. With no more possible combinations, it seems like it was easier to just remove the game altogether.” (https://gamerant.com/games-removed-steam-why/)

My understanding is that if you do have a physical copy of the game you can apply the game key to Steam and if it hasn’t been used (hard to say if a used copy of this game has had its game key applied to a Steam account or not) you can get a digital copy on Steam still. I haven’t tried it with my copy that I picked up. I don’t need a digital copy of the game if the physical one works flawlessly for me on Windows 10, but I suppose there is a chance that if I need it I can always try.

I’m not sure if this game falls into the abandonwear community, I never officially looked into it. Which leads me to believe that a physical copy for the PC would be your only way to obtain and play this game outside of playing on a console. You would need to search for a physical PC copy online, I’ve seen them listed on Amazon, Ebay and Mercari.

You may also find physical copies of the game for the Xbox 360 should you wish to play it on console.

Here's an interesting tidbit for you folks, it appears that the game was also made available for the Zeebo game system that was developed for markets such as Brazil and Mexico back in 2008. The game system only lasted a couple of years so if by some chance you want to try and track one down just to have in your collection, best of luck to you….oh, and be prepared to spend a bit of money on one.

Rating/Score:
  • Graphics: 5
  • Audio: 5
  • Gameplay: 5
  • Controls: 5
  • Story: 3
  • Replay Value: 3
  • Technical Issues/Info: 5
Average Rating: 4.43

Conclusion:

I am still impressed by the depth of the gameplay from something 23 years old. You have to keep your head on a swivel at all times, you enter a room and you need to be ready to expect enemies and gun fire to come from all directions because bad guys are not just on the floor with you or flying in the air above you. Sometimes those bad guys are standing on the walls or even below you. I found myself having more fun replaying this game over my first time playing through NOLF2 (that I just did a review on, see above).

The graphics and animations are better than I recall them being for a game of this age and yes, while the character models are a tad blocky looking, they’re still pretty easy to look at without your mind reminding you how old the game is.

As I played through and started to acquire all the weapons you start to learn what weapons work best against which enemies. However, you will find yourself short on ammo at times and you will be flipping through weapons hoping you can survive just long enough to locate a cache of ammo to get you back into the fight.

The story was average, good enough to keep things fresh, but not something that’ll knock your socks off. The saddest part of the story is how the game wraps things up and it literally tells you that Prey will continue, but we all know that there was no sequel released. A sequel was in the works by Human Head/3D Realms and once the IP landed in the hands of Bethesda a cinematic video for Prey 2 was released in 2011 or so.
You can watch the trailer here:
But that was the last teaser we’d see for Prey 2. Shortly after the trailer release Bethesda announced the Prey 2 was canceled because it wasn’t good enough – rumor was that Human Head Studios had the game complete and playable, but it needed to be polished by the time it was canceled. Shame, too, because I really liked Prey (2006, I did not like the Prey game from 2017) and thought the sequel could be good if it played out even half as good as the cinematic trailer was.

I really don't have anything bad to say about the game other than it was a little short - maybe an extra 1-2 hours would have been great, especially in areas that really took all the aspects flipping rooms to using gravity paths.

If you haven’t played the game and are looking for a solid FPS unlike any you have ever played before – okay, probably not true when comparing current games, but back in 2006 it was amazing – then look no further and get yourself a copy. That is, if you can find one!

(I don't know what picture #11 is supposed to be, all I know is that it's a doorway for some bad guys to move through. You can decide for yourself what you think it is..... ;) )
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I gave this game a try long ago but I set it aside because it was disorienting and eventually forgot about it. I regret that now because it was one of the games that I had on Direct2Drive and lost that account. It is available on abandonware sites so I may give it another try.
 
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I gave this game a try long ago but I set it aside because it was disorienting and eventually forgot about it. I regret that now because it was one of the games that I had on Direct2Drive and lost that account. It is available on abandonware sites so I may give it another try.

It certainly does make your head spin and those not comfortable with rapid movements, your stomach churn. It certainly takes a bit of time getting used to it, even for someone that might play the crap out of FPS.
 
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If anybody is in to story driven rts games and hasn't played Spellforce 3 reforced, I highly recommend it.

I waited so long for warcraft 4 knowing it would probably never happen, meanwhile a game was right under my nose that was everything I could have wanted from warcraft 4, and more. I guess I should say, this game is closer to an rpg (especially the expansions) as compared to war3. But still, they share a lot in common.

Anyway, the graphics are really beautiful. The story is great. Personally, the rts parts are my favourite but for whatever reason a lot of people don't like that. Couldn't tell you why, difficulty perhaps? As far as I'm concerned, the game is a masterpiece. I've already beat it and its expansions twice each. I believe it sold relatively well, but still, so many people have not even heard of it. And that is a travesty.

So if you like fantasy rts or rpgs and haven't played this... you are missing out!! And come on, they trolled blizzard right in the name of the game! Whats not to like about that?

Oh right, do make sure you play the reforced version, I've never played the original myself but I hear its not nearly as polished as reforced.
 
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If anybody is in to story driven rts games and hasn't played Spellforce 3 reforced, I highly recommend it.

I waited so long for warcraft 4 knowing it would probably never happen, meanwhile a game was right under my nose that was everything I could have wanted from warcraft 4, and more. I guess I should say, this game is closer to an rpg (especially the expansions) as compared to war3. But still, they share a lot in common.

Anyway, the graphics are really beautiful. The story is great. Personally, the rts parts are my favourite but for whatever reason a lot of people don't like that. Couldn't tell you why, difficulty perhaps? As far as I'm concerned, the game is a masterpiece. I've already beat it and its expansions twice each. I believe it sold relatively well, but still, so many people have not even heard of it. And that is a travesty.

So if you like fantasy rts or rpgs and haven't played this... you are missing out!! And come on, they trolled blizzard right in the name of the game! Whats not to like about that?

Oh right, do make sure you play the reforced version, I've never played the original myself but I hear its not nearly as polished as reforced.

I've got Spellforce games - just the first two, though. Never got around to playing them. I should make sure they get on my list to play since they're older games I own and haven't played yet.
 
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Title.jpg



Release Date: SpellForce’s initial release date is 11/28/03. Platinum Edition release date is 11/3/2009
Developer(s): EA Phenomic
Publisher(s): JoWooD, HandyGames, Russobit-M, DreamCatcher Interactive, Encore Software, Aspyr, N3V games

System Requirements:
  • OS: Windows 98/2000/ME/XP
  • CPU: Pentium III 1GHz
  • GPU: 32MB DirectX compatible card
  • RAM: 256MB
  • Storage: 4GB
  • Other: DirectX compatible sound card and DirectX 9.0a
Graphics:

Dated. I think that’s the best word to describe them. Character models are blocky looking with their large polygon shapes that do their best to make them look like poorly drawn figures. You can easily differentiate between one character model to the next, but things certainly haven’t aged well.

Audio:

I’d say the audio, overall, is probably the biggest surprise to me. A good bit of the voice acting is good, but there are certainly some spoken parts that are so brutally painful to listen to that I find myself just clicking through the dialog so I don’t have to listen to them.

Sound effects are good and the music score is okay. That’s about all I can say, nothing spectacular you want to keep listening to.

Gameplay:

The game feels like a mosh podge of several genres. You’ve got a Real Time Strategy feel about it with the base building and resource gathering and you’ve got the hack’n’slash feel game play like an Action Role Playing Game with combat. Then you mash in a little actual Role Playing Game feel with the skill tree and equipment/weapons, well, you’ve got what SpellForce seems to be. A little bit of many thing all rolled into one.

Walking, lots of walking. Most map areas are pretty decent in size and you will find yourself doing a lot of back and forth at times as you handle missions. You will even travel between portals to turn in missions….so, lots of walking. You can alleviate some of the walking by transporting between Bindstones. Bindstones are spawn locations, should you do you will respawn at the last Bindstone you linked yourself to. Any other Bindstone that you’ve linked to as you’ve played can be used as teleportation devices so you can hop from Bindstone to Bindstone if it works in your favor over walking. Enemies can damage the Bindstone and de-activate it, so be aware of this.

Speaking of portals, when you do move through them none of your summoned heroes travel with you. This means you will have to find a Hero Monument again to resummon them.

Rune Monuments – this is where you will build bases by. You summon works and recruit warriors here (archers, clerics, etc) as long as you have the resources and the build plans. There are seven different types of Rune Monuments:
  • Hero – here you can summon up to 5 heroes that you can equip with weapons/armors. These heroes are able to only be summoned once you have meet three criteria:
    • You have leveled up enough to unlock a rune location on your rune board
    • You have a rune equipped
    • You are of proper level/skill to equip said rune
  • Human – you use humans to build human structures and summon human based forces
  • Elf – you use elves to build elven structures and summon elven based forces
  • Dwarf – you use dwarves to build dwarven structures and summon dwarven based forces
  • Orcs – yada, yada, yada
  • Trolls – same old thing
  • Dark Elves – blah, blah, blah
Each race has its own unique buildings and units, along with strengths and weaknesses. Dwarves tend to have better melee based fighters, elves tend to have better ranged fighters and humans tend to have fighters that are more balanced overall. As you play through and use each race you’ll figure out their strengths and weaknesses.

To build any building or summon any rune troop requires resources. There is a small overlap in resource requirements and races when it comes to summoning rune troops and this happens to be with the Elves. Elves have higher end troops that require Iron to summon, but elves cannot mine iron, only humans and dwarves can. This means you have to acquire iron by also having a dwarven/human rune monument active or a few maps you will have to try and locate caches of iron.

As you complete missions and fight monsters you will earn experience for your character to level up. Upon leveling you will earn two Ability points that you can apply towards your characters abilities to improve the skill ranks. In each main skill ability there are a few sub-skills you will need to train up in as well so you can specialize your combat more. Here is an example:

As a fighter you may want to build up your Light Combat Arts or your Heavy Combat Arts. In Heavy Combat Arts you’ll have the option to train up the skills of Large Blade Weapons, Large Blunt Weapons, Heavy Armour and Shields. Pick a weapon type and stick with it so you can equip better weapons of that type as the game progresses. You’ll find that training in magic types works the same way.

Also upon leveling you will earn 5 Stat points you can apply to one of the following stats:
  • Strength
  • Stamina
  • Dexterity
  • Agility
  • Intelligence
  • Wisdom
  • Charisma
Certain stats will be required to be at a specific base point number to train up a skill category. Just pay attention to the info that shows up when you hover the mouse pointer over the stats or abilities. Once you pick an Ability tree to focus on you’d be best to heavily focus your points in that particular area so you can use better quality weapons/armors/spells that require a high ability level to use. If you try to be a jack of all trades you’ll eventually find your character being not much more effective in combat over the rune troops you summon as you get further into the game.

As for skills you will automatically learn some that are specific to an Ability skill set. Playing a fighting class that went with Heavy Combat Arts, one of the skills given to me was Berserk (boosts your damage output for a short duration) after leveling up Heavy Combat Arts. If you go the route of playing more of a magic class you can find spell scrolls that you can cast based on your Ability skill set. Lots of spells and skills you can use and learn as you play. These skills and spells, if they buff your characters/army they will stack to better aid you.

If your character should perish during combat you will resurrect at the last Bindstone you linked yourself to. You don’t lose anything pertaining to your character; no penalties other than you may have a long area to run by foot to get back to where you were. However, when you do die, any rune troops/heroes that were fighting with you they continue to battle it out (computer combat simulation) and if your forces aren’t enough to overcome the bad guys they are wiped out and now you need to resummon them all. The downside to this is that it could take a great number of resources that you have to spend to get your army back to where it was.

Time to complete the game will run you 60-70 hours.

Controls:

Controls are much like a RTS game.
  • You can move the camera around using the mouse cursor at the edge of the screen or even with WASD keys.
  • You can assign your character and/or groups of NPCs to the numeric keys 1 thru 6 when you use CTRL+(the numeric key).
  • You can choose multiple characters holding SHIFT and dragging the mouse.
Camera angles; you can rotate the camera however you want by holding the MMB (middle mouse button). You can zoom into a behind the character angle, almost like a third-person view or you can zoom out to a top-down isometric view.

When you’re in any zoom mode that is not the third-person view, the game controls like a RTS. You click to move the character and rotate the camera around with the MMB. Once you zoom into that third-person view you move your character with the WASD keys and the camera will stay behind your character so no camera manipulation is needed from the mouse.

Your skill bar, as far as I can tell, there doesn’t seem to be any hot keys for the skills. It is all click to activate. Some skills are self cast only so once you click on them they work, the rest of the skills you have to click on the skill and then click on the spot in game you want to cast it. Also I have not been able to find any kind of hotkeys assigned to aid in the building aspect of things, you apparently need to aimlessly scroll through your list of buildings and rune troops and click on them to build. It’s a little tedious, you do get used to it, but in the end it is kind of clunky.

Story:

The Prolouge has a small tie in to the start of the game, you go through the Prologue and not only do you learn how to play the game, but to acquire a rune that is needed. You don’t need to play the Prologue, you can skip it if you know how to play or just wish to get moving into the actual story.

The game starts out with your character being given the rune (from the Prologue) by Rohen – a Circle Mage – and being told that you are a rune warrior that can now choose their own destiny, you are no longer bound to others as a puppet. The rune being in your possession allows this to be possible, it breaks you from being just a pawn.

As you’re just about to trudge out on your own a messenger approaches you and Rohen and you are now to set out to assist the messenger while Rohen attends to other matters. Along the way you learn of another Circle Mage that is out to wreak havoc and take out Rohen. Your path shifts once again as you need to reach Rohen before he walks into a trap!

Replay Value:

Low, almost none.

The maps are all set so once you play a map you’ll have a general idea from memory on where everything is. You won’t be up for any surprises from the bad guys. The story is okay, but not something I’d replay the game for. I think the only real reason to replay may be to test out a couple of character builds just to see how combat plays out more.

Technical Info/Issues/Bugs:

Upon launching the game it asks for the CD-Key, I enter it in and the prompt goes away. Once I exit the game and go back in, it prompts me for the CD-Key again. I enter it again and repeat ad nauseum. I’m not sure, but the issue may simply be Windows 10 related because once I set the game’s .exe to run as administrator it stopped asking for the CD-Key.

I cannot go into the game options from the Main Menu screen. When I click on it, the game thinks for about 3 seconds and then crash to desktop. Searching online it seems to be an issue with the game freaking out about the unsupported native resolution of my monitor, but I’m not sure if that’s the case or not. Without being able to get into the options I cannot set anything. I can run the game, it does run with all default settings, but I cannot access the Options menu from the Main Menu screen. The way around this is to:
  • Create a shortcut for the game’s .exe
  • Add a “-windowed” (without the quotes) flag to the target location.
Once you do this you can launch the game and get into the menu options, set things how you like and then remove the “ -windowed” from the shortcut and you’re all set.

Remember, if you are not playing in windowed mode you cannot access the Options Menu, so if you need to save your game you can do so by using the “F7” key to quick save or “F12” key to do a manual save.

Fast travel with the Bindstones has one major drawback, if you have built up a city and army and you use a Bindstone to travel to another location outside of your current map, everything you have built will be gone when you return. Do not fast travel from your current map unless you want to rebuild everything. You don’t lose your resource, you just lose everything you built.

Loading a saved game or moving between map locations resets the fog of war. Even if you completely walked a map and cleared all the fog of war, if you travel off that map via Bindstones or if you are restarting the game and using your save, the only spots that are left visible to you are your characters/buildings and any friendly units/villages you have discovered. The fog of war being placed back on discovered map areas just makes it harder to navigate around if you have to look for something specific.

Attacking buildings is only done by melee range. Even your ranged characters will run up to a building to beat on it, they will not use their ranged attacks. This means that each building only has enough space around it for a set number of characters that can attack it. It makes the whole process of attacking buildings unnecessarily slow.

Availability:

Not only can you find this game in its physical form for the PC on places such as Ebay, Amazon and so on, but you can find copies digitally. If you don’t want to deal with the hassles of what older physical games might be then you can find the game on GoG and on Steam. Not only will find SpellForce there, you can also find SpellForce 2 and SpellForce 3 should you wish to continue the journey into the franchise.

Rating/Score:
  • Graphics: 2
  • Audio: 3.5
  • Gameplay: 3
  • Controls: 2.5
  • Story: 2.5
  • Replay Value: 1.5
  • Technical Issues/Info: 2
Average Rating: 2.43

Conclusion:

The overall experience feel rather lackluster. You don’t really have any reason to replay the game outside of checking out other builds for your character, besides that the entire game will play out exactly the same. Same mediocre story, same map layout for everything, same tricks to beat missions and so on.

Then if you take into account how slow travel is on the maps it makes things drag on a lot longer than they need to. Bindstones only help with transporting your character from one part of the map to another, if you need your rune troops/heros to get to another spot on the map they are hoofing it.

Some levels are dragged out in terms of time required to beat them because the game has you trying to balance enough of your army forces back at base to help defend against bad guys that keep showing up in small waves. Seeing as how all units require resources, if your army gets wiped out you may be low on resources and it'll take time to build that army up again. It's just another slow drag on the gameplay. The game’s difficulty isn’t really hard to get through, it’s just a bit time consuming and tedious at times. There are a couple of tricks you can use to easily fight your way through missions, but I’ll leave that up to the you to figure out.

Some areas you need to access are locked off behind locked doors and these doors only open if you progress through the story by obtaining a key or triggering a story progression moment. Other times you’ll find a spot you want to get to, but the game has dozens of elite enemies blocking the way and it will be impossible to fight through them. These things happen too often, forcing you to maneuver around the obstacles (if possible) or turning around to explore the map more by walking, walking, walking and walking some more. These things make the game unnecessarily longer than it needs to be and adds to the tediousness of the story progression. I felt the game was way too long and the story was dragged out way too far. It was a long 60+ hours for me to get through the game.

Would I recommend this game? Perhaps only to those that have a fond memory of Warcraft 2 and want something similar, but not as well polished. If the game sounds intriguing enough for you, but you’re still on the fence then wait for a sale on Steam or GoG before picking up a copy.

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Wow! I'm not familiar with all (read as, most of) these games, so I can't relate on a lot of it, but I wish I had your motivation in getting through what is a growing back log for me, let alone documenting it! One game alone has been tough for me, and it's one I've played countless time before!

I've been playing some of my older games lately so I'm making progress... but the pace you're making here is impressive. The games of the 2000s already hold a nostalgic appeal to me. I guess I'm getting old...
 
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Wow! I'm not familiar with all (read as, most of) these games, so I can't relate on a lot of it, but I wish I had your motivation in getting through what is a growing back log for me, let alone documenting it! One game alone has been tough for me, and it's one I've played countless time before!

I've been playing some of my older games lately so I'm making progress... but the pace you're making here is impressive. The games of the 2000s already hold a nostalgic appeal to me. I guess I'm getting old...
Some of these games I've played and completed, some I've only just played and others I've never even opened.....yep, I still have unopened copies of some games. I know one right off the top of my head without looking is Bioshock 2, never been opened.

I just tried getting 2 older games to work, but so far it's been a no go:
  • Pariah (this game gave me issues when I could get it running years ago, I think it was on XP when I last played it) - the game had a lot of sound issues so I only played a small part of it.
  • Gods - Lands of Infinity. I picked up a copy of this game a year or so after it released in 2007, but the stupid game wouldn't launch on my system (was still XP, maybe I had moved to Vista by then).

I may have to actually get Windows XP going to get these games to work. I read that the DRM on Pariah won't work on Vista or later and I'm not sure about the Gods game. So I haven't yet decided what game I'm going to go to now after just finishing off SpellForce - I have the expansions for SpellForce, but I grew tired of the main game so I'm not really interested in playing more of it. Maybe I'll move to a Brother's In Arms game, I have all those on disc......
 
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Release Date: SpellForce’s initial release date is 11/28/03. Platinum Edition release date is 11/3/2009
Developer(s): EA Phenomic
Publisher(s): JoWooD, HandyGames, Russobit-M, DreamCatcher Interactive, Encore Software, Aspyr, N3V games

System Requirements:
  • OS: Windows 98/2000/ME/XP
  • CPU: Pentium III 1GHz
  • GPU: 32MB DirectX compatible card
  • RAM: 256MB
  • Storage: 4GB
  • Other: DirectX compatible sound card and DirectX 9.0a
Graphics:

Dated. I think that’s the best word to describe them. Character models are blocky looking with their large polygon shapes that do their best to make them look like poorly drawn figures. You can easily differentiate between one character model to the next, but things certainly haven’t aged well.

Audio:

I’d say the audio, overall, is probably the biggest surprise to me. A good bit of the voice acting is good, but there are certainly some spoken parts that are so brutally painful to listen to that I find myself just clicking through the dialog so I don’t have to listen to them.

Sound effects are good and the music score is okay. That’s about all I can say, nothing spectacular you want to keep listening to.

Gameplay:

The game feels like a mosh podge of several genres. You’ve got a Real Time Strategy feel about it with the base building and resource gathering and you’ve got the hack’n’slash feel game play like an Action Role Playing Game with combat. Then you mash in a little actual Role Playing Game feel with the skill tree and equipment/weapons, well, you’ve got what SpellForce seems to be. A little bit of many thing all rolled into one.

Walking, lots of walking. Most map areas are pretty decent in size and you will find yourself doing a lot of back and forth at times as you handle missions. You will even travel between portals to turn in missions….so, lots of walking. You can alleviate some of the walking by transporting between Bindstones. Bindstones are spawn locations, should you do you will respawn at the last Bindstone you linked yourself to. Any other Bindstone that you’ve linked to as you’ve played can be used as teleportation devices so you can hop from Bindstone to Bindstone if it works in your favor over walking. Enemies can damage the Bindstone and de-activate it, so be aware of this.

Speaking of portals, when you do move through them none of your summoned heroes travel with you. This means you will have to find a Hero Monument again to resummon them.

Rune Monuments – this is where you will build bases by. You summon works and recruit warriors here (archers, clerics, etc) as long as you have the resources and the build plans. There are seven different types of Rune Monuments:
  • Hero – here you can summon up to 5 heroes that you can equip with weapons/armors. These heroes are able to only be summoned once you have meet three criteria:
    • You have leveled up enough to unlock a rune location on your rune board
    • You have a rune equipped
    • You are of proper level/skill to equip said rune
  • Human – you use humans to build human structures and summon human based forces
  • Elf – you use elves to build elven structures and summon elven based forces
  • Dwarf – you use dwarves to build dwarven structures and summon dwarven based forces
  • Orcs – yada, yada, yada
  • Trolls – same old thing
  • Dark Elves – blah, blah, blah
Each race has its own unique buildings and units, along with strengths and weaknesses. Dwarves tend to have better melee based fighters, elves tend to have better ranged fighters and humans tend to have fighters that are more balanced overall. As you play through and use each race you’ll figure out their strengths and weaknesses.

To build any building or summon any rune troop requires resources. There is a small overlap in resource requirements and races when it comes to summoning rune troops and this happens to be with the Elves. Elves have higher end troops that require Iron to summon, but elves cannot mine iron, only humans and dwarves can. This means you have to acquire iron by also having a dwarven/human rune monument active or a few maps you will have to try and locate caches of iron.

As you complete missions and fight monsters you will earn experience for your character to level up. Upon leveling you will earn two Ability points that you can apply towards your characters abilities to improve the skill ranks. In each main skill ability there are a few sub-skills you will need to train up in as well so you can specialize your combat more. Here is an example:

As a fighter you may want to build up your Light Combat Arts or your Heavy Combat Arts. In Heavy Combat Arts you’ll have the option to train up the skills of Large Blade Weapons, Large Blunt Weapons, Heavy Armour and Shields. Pick a weapon type and stick with it so you can equip better weapons of that type as the game progresses. You’ll find that training in magic types works the same way.

Also upon leveling you will earn 5 Stat points you can apply to one of the following stats:
  • Strength
  • Stamina
  • Dexterity
  • Agility
  • Intelligence
  • Wisdom
  • Charisma
Certain stats will be required to be at a specific base point number to train up a skill category. Just pay attention to the info that shows up when you hover the mouse pointer over the stats or abilities. Once you pick an Ability tree to focus on you’d be best to heavily focus your points in that particular area so you can use better quality weapons/armors/spells that require a high ability level to use. If you try to be a jack of all trades you’ll eventually find your character being not much more effective in combat over the rune troops you summon as you get further into the game.

As for skills you will automatically learn some that are specific to an Ability skill set. Playing a fighting class that went with Heavy Combat Arts, one of the skills given to me was Berserk (boosts your damage output for a short duration) after leveling up Heavy Combat Arts. If you go the route of playing more of a magic class you can find spell scrolls that you can cast based on your Ability skill set. Lots of spells and skills you can use and learn as you play. These skills and spells, if they buff your characters/army they will stack to better aid you.

If your character should perish during combat you will resurrect at the last Bindstone you linked yourself to. You don’t lose anything pertaining to your character; no penalties other than you may have a long area to run by foot to get back to where you were. However, when you do die, any rune troops/heroes that were fighting with you they continue to battle it out (computer combat simulation) and if your forces aren’t enough to overcome the bad guys they are wiped out and now you need to resummon them all. The downside to this is that it could take a great number of resources that you have to spend to get your army back to where it was.

Time to complete the game will run you 60-70 hours.

Controls:

Controls are much like a RTS game.
  • You can move the camera around using the mouse cursor at the edge of the screen or even with WASD keys.
  • You can assign your character and/or groups of NPCs to the numeric keys 1 thru 6 when you use CTRL+(the numeric key).
  • You can choose multiple characters holding SHIFT and dragging the mouse.
Camera angles; you can rotate the camera however you want by holding the MMB (middle mouse button). You can zoom into a behind the character angle, almost like a third-person view or you can zoom out to a top-down isometric view.

When you’re in any zoom mode that is not the third-person view, the game controls like a RTS. You click to move the character and rotate the camera around with the MMB. Once you zoom into that third-person view you move your character with the WASD keys and the camera will stay behind your character so no camera manipulation is needed from the mouse.

Your skill bar, as far as I can tell, there doesn’t seem to be any hot keys for the skills. It is all click to activate. Some skills are self cast only so once you click on them they work, the rest of the skills you have to click on the skill and then click on the spot in game you want to cast it. Also I have not been able to find any kind of hotkeys assigned to aid in the building aspect of things, you apparently need to aimlessly scroll through your list of buildings and rune troops and click on them to build. It’s a little tedious, you do get used to it, but in the end it is kind of clunky.

Story:

The Prolouge has a small tie in to the start of the game, you go through the Prologue and not only do you learn how to play the game, but to acquire a rune that is needed. You don’t need to play the Prologue, you can skip it if you know how to play or just wish to get moving into the actual story.

The game starts out with your character being given the rune (from the Prologue) by Rohen – a Circle Mage – and being told that you are a rune warrior that can now choose their own destiny, you are no longer bound to others as a puppet. The rune being in your possession allows this to be possible, it breaks you from being just a pawn.

As you’re just about to trudge out on your own a messenger approaches you and Rohen and you are now to set out to assist the messenger while Rohen attends to other matters. Along the way you learn of another Circle Mage that is out to wreak havoc and take out Rohen. Your path shifts once again as you need to reach Rohen before he walks into a trap!

Replay Value:

Low, almost none.

The maps are all set so once you play a map you’ll have a general idea from memory on where everything is. You won’t be up for any surprises from the bad guys. The story is okay, but not something I’d replay the game for. I think the only real reason to replay may be to test out a couple of character builds just to see how combat plays out more.

Technical Info/Issues/Bugs:

Upon launching the game it asks for the CD-Key, I enter it in and the prompt goes away. Once I exit the game and go back in, it prompts me for the CD-Key again. I enter it again and repeat ad nauseum. I’m not sure, but the issue may simply be Windows 10 related because once I set the game’s .exe to run as administrator it stopped asking for the CD-Key.

I cannot go into the game options from the Main Menu screen. When I click on it, the game thinks for about 3 seconds and then crash to desktop. Searching online it seems to be an issue with the game freaking out about the unsupported native resolution of my monitor, but I’m not sure if that’s the case or not. Without being able to get into the options I cannot set anything. I can run the game, it does run with all default settings, but I cannot access the Options menu from the Main Menu screen. The way around this is to:
  • Create a shortcut for the game’s .exe
  • Add a “-windowed” (without the quotes) flag to the target location.
Once you do this you can launch the game and get into the menu options, set things how you like and then remove the “ -windowed” from the shortcut and you’re all set.

Remember, if you are not playing in windowed mode you cannot access the Options Menu, so if you need to save your game you can do so by using the “F7” key to quick save or “F12” key to do a manual save.

Fast travel with the Bindstones has one major drawback, if you have built up a city and army and you use a Bindstone to travel to another location outside of your current map, everything you have built will be gone when you return. Do not fast travel from your current map unless you want to rebuild everything. You don’t lose your resource, you just lose everything you built.

Loading a saved game or moving between map locations resets the fog of war. Even if you completely walked a map and cleared all the fog of war, if you travel off that map via Bindstones or if you are restarting the game and using your save, the only spots that are left visible to you are your characters/buildings and any friendly units/villages you have discovered. The fog of war being placed back on discovered map areas just makes it harder to navigate around if you have to look for something specific.

Attacking buildings is only done by melee range. Even your ranged characters will run up to a building to beat on it, they will not use their ranged attacks. This means that each building only has enough space around it for a set number of characters that can attack it. It makes the whole process of attacking buildings unnecessarily slow.

Availability:

Not only can you find this game in its physical form for the PC on places such as Ebay, Amazon and so on, but you can find copies digitally. If you don’t want to deal with the hassles of what older physical games might be then you can find the game on GoG and on Steam. Not only will find SpellForce there, you can also find SpellForce 2 and SpellForce 3 should you wish to continue the journey into the franchise.

Rating/Score:
  • Graphics: 2
  • Audio: 3.5
  • Gameplay: 3
  • Controls: 2.5
  • Story: 2.5
  • Replay Value: 1.5
  • Technical Issues/Info: 2
Average Rating: 2.43

Conclusion:

The overall experience feel rather lackluster. You don’t really have any reason to replay the game outside of checking out other builds for your character, besides that the entire game will play out exactly the same. Same mediocre story, same map layout for everything, same tricks to beat missions and so on.

Then if you take into account how slow travel is on the maps it makes things drag on a lot longer than they need to. Bindstones only help with transporting your character from one part of the map to another, if you need your rune troops/heros to get to another spot on the map they are hoofing it.

Some levels are dragged out in terms of time required to beat them because the game has you trying to balance enough of your army forces back at base to help defend against bad guys that keep showing up in small waves. Seeing as how all units require resources, if your army gets wiped out you may be low on resources and it'll take time to build that army up again. It's just another slow drag on the gameplay. The game’s difficulty isn’t really hard to get through, it’s just a bit time consuming and tedious at times. There are a couple of tricks you can use to easily fight your way through missions, but I’ll leave that up to the you to figure out.

Some areas you need to access are locked off behind locked doors and these doors only open if you progress through the story by obtaining a key or triggering a story progression moment. Other times you’ll find a spot you want to get to, but the game has dozens of elite enemies blocking the way and it will be impossible to fight through them. These things happen too often, forcing you to maneuver around the obstacles (if possible) or turning around to explore the map more by walking, walking, walking and walking some more. These things make the game unnecessarily longer than it needs to be and adds to the tediousness of the story progression. I felt the game was way too long and the story was dragged out way too far. It was a long 60+ hours for me to get through the game.

Would I recommend this game? Perhaps only to those that have a fond memory of Warcraft 2 and want something similar, but not as well polished. If the game sounds intriguing enough for you, but you’re still on the fence then wait for a sale on Steam or GoG before picking up a copy.

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Yes I jumped to the third for a reason. That one, and its expansions, are really good.

I did try 2 briefly, but didn't get into it.... also it was buggy. Even 3 apparently wasn't that great at launch gameplay wise, but once the improvements from soul harvest and fallen god were brought to it, through the 'reforced' version that made it good. Thats what I pieced together anyway. First time I played was reforced and I always thought it was amazing.
 
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Title.jpg


(It doesn't say it in the game at all, but the title on the box is Black Site: Area 51)

Release Date: November 12, 2007
Developer(s): Midway Studios Austin
Publisher(s): Midway Games

System Requirements:
  • OS: Windows XP/Vista
  • CPU: 3.0GHz Intel or AMD equivalent
  • GPU: ATI X1600 or GeForce 6600 with 256MB
  • RAM: 2GB
  • Storage: 15GB
  • Other: DirectX 9.0c
Graphics:

The character models look great for a game push 17 years old. Body movement is good and facial animation is pretty solid for something this dated, a little stiff, but certainly well done for its time. Skins for weapons and vehicles are solid and the environment, while some aspects – such as rock walls – look fairly blocky the buildings and signs are pretty clean looking.

Dropped ammo clips and grenades, if they didn’t have a slightly flashing/highlighting aspect to them you probably wouldn’t even notice them. They don’t really stand out and can be hard to differentiate between the two, so just run over the top of them to see what you pickup. Whereas dropped weapons are easy to spot, even if they didn’t flash at you.

Explosions are decent looking. If you see something that looks like it could blow up, shoot it for a satisfactory explosive reaction.

Audio:

Spoken dialogue is pretty good, so far no complaints. Gun sounds, explosions and vehicles are well done. The music, well, now that I think about it I’m not sure if there was music. If there was it clearly wasn’t anything rememberable.

Aside from the music being, for lack of a better word, nonexistent, the rest of the audio is well done.

Gameplay:

You came for some FPS action and that’s what you’re going to get, for the most part.

Destructible cover is all around. Whether it’s a concrete barrier or even a vehicle, it can and will be destroyed if you hide behind it too long. Or if you have bad guys using cover against you just be sure to shoot the cover and it will eventually break apart. This adds a bit of depth to combat, but just a bit.

Command your units using the “E” key; this means you can send them forward a little ways to a doorway entry or to some kind of cover or command them to man a mounted gun. Any door or activation switch you need to interact with will have a green shield like icon by it. You yourself won’t be making a lot use of these things, but you will have your squad make use of them by using the “E” key. They will then do a door breech or active the switch or the switch/door will just automatically open.

As you play you'll notice "Squad Morale High" or "Squad Morale Low" show up on the left side of your screen. Apparently when you play on the two harder difficulties this morale plays some kind of role, but I'm not entirely sure what. It's not really explained at all. If I had to guess when the morale is high they are more inclined to attack and help you out, when it's low they're more likely to hide behind cover and are less effective in a gun fight.

Bad guy variety, well, it’s very limited. You get 5 creature type bad guys and 3 or 4 reskinned human bad guys. There aren’t really any boss fights, at least not something I would call a boss fight and if you did call them a boss fight they were pretty simple and it is just two different oversized creatures you have to kill 4 or 5 different times as your make your way through the game.

There are a handful of weapons, 5 to be exact is all I came across, that I recall you can carry with you. You can only, however, carry 2 weapons at any given time. You have your rifle that is your main gun you always have and then you carry a sidearm or a sniper rifle as a secondary. You can find a shotgun like gun that bad guys carry and then there is a rocket launcher weapon. That’s it. Very little variety and no secondary firing ability with them. Just aim and shoot, that’s how they all work.

Time to complete the game is about 5 hours, give or take. The game is short. By the time you find a few missions that you like, you’ll see be running through a mission that is dull because that is all you’re doing for a chunk of time – running. Running with very little to do except take in the surrounding environment that is boring since these running spots generally have you in some kind of canyon area, so just lots of rocks to stare at and very few bad guys to fight.

Controls:

Your standard controls for most FPS apply here. WASD for movement, Space Bar for jumping, Ctrl for crouching and so on. You can adjust your control layout, but the game doesn’t seem to allow you to use tertiary buttons on the mouse, so that’s kind of a letdown. I like to put melee and grenade throwing on my side mouse buttons.

If you want to zoom in with your weapon you need to use the RMB. If you have a weapon with a scope and want to zoom in more, press the RMB again for extra zoom.

You are always running. If you hold the “SHIFT” key you will walk. I can’t think of any moment that you need to walk so you shouldn’t need to use that key at all while playing.

Vehicle driving is kind of bleh, in my opinion. You turn the vehicle with the mouse and accelerate and break with the “W” and “S” keys. That’s it. Forward, reverse and steer with the mouse. There really isn’t much more to it, just kind of something slapped into the game to make the area you traverse feel larger than it really needs to be.

One thing I do like about the controls is using the “Tab” key. This will toggle on and off your HUD. Things feel a little more challenging when you turn the HUD off because the reticle and ammo info goes away. You’re forced to make use of aiming (RMB) your weapon to hit targets instead of just shooting from the hip.

Story:

You play as Delta Force Commander Pierce. The game drops you into the past where you and two of your squad mates are in Iraq. Your objective is to infiltrate and locate your translator so you and your squad can try to locate WMDs. What you come across is something unexpected and a couple years later you find yourself trying to survive and make headway of what the hell is exactly going on.

Replay Value:

Very low.

Let’s get real. Once you play most FPS games you already know the story and you will recall the maps and even some of the bad guy locations. You won’t be running through a new game that you’ve never played before. If you enjoy the feel of combat and how the game plays, you may find yourself wanting to play it again sometime down the road.

Pumping up the difficulty doesn’t change how the game plays other than you’re less of a bullet sponge. You’ll just be ducking behind cover more often.

Technical Info/Issues/Bugs:

Sadly, due to the DRM on the game, I cannot get the game to install from the physical disc on Windows 10. I get through 99% of the install and then it fails at the very end because of the SecurROM the game tries to install. Because of the installation issue I was having off the physical media I was left to find a copy elsewhere. But on the up side of that, the copy I found had some third party love done to it by fixing some issues such as stuttering and adding widescreen support.

The third party also did work to lock the game at 60fps. Even though it runs at 60fps and feels smooth I do see a bit of screen tearing and that’s even with FreeSync active on my monitor.

The game does not like Alt+Tab, it stops responding. Do not Alt+Tab during gameplay.

I have ran into a few spots where my character got stuck. Most of the time I can wiggle my way free by jumping, ducking and turning every which way. However, I did have one time I had to back out to the menu and then continue the game. So be cautious when moving through some spots. If invisible barriers are in anyway preventing you from going that direction it is doing so for a reason – you’re probably going to get stuck if you find a way around it.

Level transitions will reset your weapon loadout. Let’s say you’re out and about and you’ve picked up a rock launcher as your second weapon. When you move from one area to another (at a load in spot) your weapon load out will be changed on you. That rocket launcher is no longer in your inventory. You have somehow lost it and are now carrying a pistol for your second weapon. I found this to be very annoying.

Availability:

The game appears to be abandonware. There are no places that sell the game digitally and the PC copy will not install from disc on Windows 10 or later, it may work on Windows 7 or 8, but no guarantee. I know the game works on Vista, that was the last time I played the game off disc.

If you still game on the PS3 or Xbox 360, you could buy a used copy of the game for those systems from places such as GameStop, Ebay or Amazon.

Rating/Score:
  • Graphics: 4
  • Audio: 3
  • Gameplay: 2.5
  • Controls: 3.5
  • Story: 3
  • Replay Value: 1.5
  • Technical Issues/Info: 1
Average Rating: 2.64

Conclusion:

The journey of getting older games to run off physical media they’re housed on is my main goal and sadly this was just another game that I just couldn’t get to install on my system. SecureRom on it just won’t play nice with Windows 10 since reportedly it was something decided by MS to be dropped. This left me with having to find the game from other venues to get it working. With that said I had no other choice expect to give the game a Technical rating of 1. Aside from a few small issues the game ran without much of a problem.

When it comes to the overall gameplay and value, there’s nothing more to really say other than it’s pretty much your average FPS game. The story is somewhat interesting, but not something exciting you’ll find yourself wanting to experience over and over again. The combat is solid, but nothing ground breaking making you want more.

The game is not a long game, if you’re lucky you may stretch it out to 6 hours, but most likely you’ll be through it in 5. The game is too short and how some of this was remedied was with some of the level designs they have you running through a few unnecessary long areas with hardly a thing to do other than kill a few creatures here and there.

Controls are simple, combat can be a bit hectic at times and having visuals that are still pretty decent are adequate reasons to give the game a try. If you decide to not play it, well, you won’t really be missing much.

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This is a two in one review for all you lucky readers! Dungeon Siege and the Legends of Aranna expansion!


Title.jpg




Release Date: April 5, 2002 / Aranna was November 12, 2003
Developer(s): Wargaming Seattle (aka Gas Powered Games) / Wargaming Seattle, Rockstar New England
Publisher(s): Microsoft, Destineer / Ubisoft, Xbox Game Studios

System Requirements:
  • OS: Windows 98
  • CPU: 333MHz processor
  • GPU: 8MB 3D card
  • RAM: 128MB
  • Storage: 1GB
  • Other: DirectX 8.0 and 56k modem for online play
Graphics:

You get what you get from a game released in 2002, large pixels, blocks and questionable looking character models. The environments are okay looking and that’s about all you can say for the graphics. They’re better than the original Diablo II, but not by much.

It’s an old game that hasn’t aged well graphic-wise. There you have it. It’s an okay, kind of, looking game when it comes to visuals. They won’t knock your socks off, but at least you can tell what you’re looking at.

Audio:

Award winning composer Jeremy Soule conducted the music score for Dungeon Siege. Those that play a lot of games have probably heard his music and not even realized it. After looking through a list of games he’s made music for two other game I recently played through – Company of Heroes and Prey – he composed for. He’s also done the music for a lot of The Elder Scrolls games from Morrowind to the Skyrim entries. If this means anything to you, sweet! If it doesn’t, then I guess you wouldn’t really care in the end, kind of like me. I think the music score is decent, it fits the atmosphere well.

Audio cues and sound effects are all pretty well done and what voice acting there is has been pretty good throughout most of the games.

There are times when the on screen combat get hectic with your group and a large group of enemies that some of the sound effects cut out.

Gameplay:

This is an Action Role Playing Game, a.k.a ARPG. Anyone familiar with the Diablo games knows these type of games all too well. A lot of ARPGs that I have played require you to constantly point your mouse cursor at the target you wish to attack and you can certainly do that in this game, it is way easier letting your party do the attacking automatically. Start off the interaction by clicking on one target to attack and let your party members go from there based on how you have their combat AI setup (lightly covered under the Controls section below).

As you fight with your character you want to focus on one form of combat for each character:
  • Melee
  • Ranged
  • Magic
    • Nature
    • Combat
Both magic circles have similar type spells, combat, healing, summoning and so on. Combat tends to have a few better attack spells whereas Nature has a few better support spells, but that’s about the only difference between the two. Just be sure to focus on one over the other. The more you use one of these combat styles, the higher the level you will get it. With magic you need a certain level to use stronger spells and also the higher your nature or combat magic level is, the more powerful each spell becomes for you to cast (but it does also mean the spell costs a little more mana to cast). Melee and Ranged combat styles, it doesn’t matter what level you have them at you can use any melee/ranged weapon as long as you have the proper Strength and Dexterity requirements.

There are 3 stats that you can increase during gameplay and that is only done through fighting. These three stats are:
  • Strength – increases your base damage
  • Dexterity – boosts your weapon accuracy and armor
  • Intelligence – boosts your mana pool
As you fight using Melee combat you will build your Strength stat fastest and your Dexterity stat slow and Intelligence stat at a snail’s pace. If you’re focusing on ranged combat you will build your Dexterity the fastest, Strength slow and Intelligence very slow. If you’re focused on using magic your Intelligence grows the fastest, followed by Dexterity and then Strength slowly trailing the pack.

The game design is clunky when it comes to magic spells and being able to easily access them. You get a spellbook and you can house a good number of spells in them, but only two spells can be active at once. Learning how to set weapon loadouts and swapping between spells/weapons that work best for all your party members is tedious. This is why I tend to find one or two spells I can use for combat and support and just dance between them as needed to keep things as easy as possible.

Once you get the hang of combat with multiple characters nothing else really changes for game play. Kill, loot, buy, sell and make your way through the game. That pretty much sums it all up. As you kill bad guys you will find that they never respawn, once they are dead they stay dead. So you can’t just go about farming an area over and over again for drops or to help build up your stats/skills.

After you learn how the game plays, the ins and outs of shortcuts and how the enemy reacts to you in the original game, everything is the exact same in Legends of Aranna (LoA) expansion.

Finding items, they come in a range of specialties based on their color:
  • White – your basic item
  • Blue – magical items, they may have up to two bonuses
  • Purple – rare items with multiple bonuses
  • Gold/Yellow – unique items, specialty named items with rare qualities/bonuses
  • Orange – rare items that seem to give a bonus and subtract a bonus, such as +1 to Strength, -1 to Dexterity
  • Green– set items (LoA). The more collect the more you save! That’s not right….the more you collect the better bonus you get!
    • Set items are not dropped from kills, they are found in special chests so be sure to explore if you want to collect all set pieces
The main camera view is essentially an isometric view, you can rotate the camera up, down and all around while zooming in and out. However, you could play the game as a top-down if you really wanted to. You can enter into the map view with the “TAB” key, this puts you into a top-down view. From here you can zoom way out and right down to just about the top of your head. In this view not only do you get a bird’s eye view of things, but you can also spot treasure, bad guys, NPCs, interact with objects (such as door) and conduct combat from this view.

Time to complete main game, 27 hours.

There are two nice quality of life features in LoA:
  • Backpacks. These are not worn, but held in your inventory. Inside each backpack is space to hold more stuff. You basically get extra inventory space, which is a nice thing.
  • Teleportation platforms. These platforms only take you to preset destinations. While you may not use them much, they are there and are helpful from time to time.
Other than that there are no differences in gameplay in the expansion versus the original game.

Time to complete LoA, about 15 hours. LoA is pretty much a brand new game because you don’t get to use any character from the original game. You start all over from the beginning.

Controls:

Click to move. Point to the spot on the ground you want your character(s) to move and just click the left mouse button. To go along with moving your character around you may need to manipulate the camera and that is just as easy by holding the MMB as you rotate and tilt the camera angel. You will find yourself fighting with the camera in tight areas, mostly when you move from an open type area into a small building or doorway. It does get annoying, but the camera is easy to manipulate so it shouldn’t cause too many issues.

You set your Combat AI in the lower right corner and this pretty much takes care of how each character will behave during combat. There are three different options, one that determines how or if you attack, who they target and how far they move during combat. You’ll have to test things out to see what suits your needs best.

Each individual character you control you can set up specific AI combinations for if you feel the need. For example maybe you have 2 ranged characters in your group, you have one target the strongest and one target the weakest, this way your ranged characters are both not trying to possibly shoot the same target at once.

You can use keyboard shortcuts for changing and setting a lot of options. You would do this while using the Ctrl or Alt key + a slew of other keys. All key binding options are in the setup menu, you can view them there or change things around to your liking.

Looting, sadly, is not automatically done for you for anything. If you want to see what is on the ground you can toggle names to show up by just pressing the “Alt” key. The closest thing to auto looting is you can click and drag the mouse to choose multiple items on the ground (their name will turn a redish color) and then you only need to click on one item in that group and the closest character(s) will run over to collect the selected items. This is a handy trick over clicking on each individual item strewn across the ground in multiple directions after a big fight takes place. The other option is to use the collect loot key, “Z”. Press “Z” and your characters will pick up all loot in the immediate area.

Speaking of loot there will be times when there is a lot of it. Early in the game much of the loot is just basic items and when it’s just you in the party with no other characters you can quickly run out of inventory space. Each character can carry quite a bit of stuff, but even with 4, 5, 6+ (max is 8) characters your inventories can fill up quickly. In lieu of a combat based character you can find and hire pack mules. A pack mule can carry 3x what a single character can, so you may want to think about having 1 or maybe even 2 pack mules in your party, but you don’t have to so the choice is entirely up to you.

As for party members, you may find ones that are looking for adventure and want to join you and others that offer their services for a fee. Already mentioned is that you can have up to 8 characters in your party and controlling that many can be a bit of a learning curve. How you set up your formation, how you assign spells/weapons and so on. Learn and set shortcut keys how you like and practice kiting bad guys because you’re going to need it.

Learn to make use of the pause button (Spacebar), it will be your best friend throughout the game. This allows you to work on making changes, assess your situation and hopefully alter the encounter to your favor so you’re not just trying to run or kite all the time.

Story:

Your world in the Kingdom of Ehb, as a farmer, is drastically shattered one day as Krug descend upon your farm and the surrounding area. You set off on a journey to the local town of Stonebridge to see what is going on. As you travel you meet companions and hire mercenaries to help you battle the ever growing evil overcoming the lands.

LoA takes place shortly after the events of the original game end. Word comes from town that you’re help is needed – here you are at your home and the last memory you have of your parents is that they left when you were young and never returned, but the story is they were heroes and you have what it takes to follow their footsteps. You are now set forth on a mission to find the Shadowjumper that stole the Staff of Stars and reclaim the staff and perhaps learn about your parent’s final days in your travels.

Replay Value:

Low, perhaps none.

The way the game is designed is you have to heavily focus on one form of combat. If you try to be a jack of all trades you’re going to suffer because you won’t be able to use more powerful weapons, armor and spells to help you progress. So if you want to really try out other builds you’re going to have to play through multiple times (unless you’re okay with controlling one of the NPC party members that has a different combat style than your avatar).

Otherwise there is a lot of loot that drops and you get lots of storage space for it all, but it’s not really as satisfying faming loot on other ARPGs such as Diablo II or Grim Dawn. But maybe it’s enough for you to want to play through again to see what you can collect.

Technical Info/Issues/Bugs:

Camera angles and fighting with it at times becomes annoying. Nothing earth shattering or game breaking, but it does begin to grate on your nerves over time. In a few situations such as this I can just utilize the map mode (TAB key) and play in a top-down camera angle for a few moments until I can find a good spot to switch back to the normal camera mode.

Controls – with taking some time to learn how to set up weapon loadouts and spells the controls are okay, but overall still a bit clunky because you cannot setup just one character’s weapon loadout. All characters share weapon load out saves. Learning how to manipulate them to suit your combat needs can be an adventure all in its own.

Mana, you will constantly be sucking down mana potions to offset the fact that you get so little mana to cast the better spells you come across. Want to cast a powerful attack spell? Nice! But that mana pool you have drains within a few seconds or a couple of casts. You’re left trying to juggle spells, use low mana spells or suck down potion after potion. I found that a lot of the more exotic sounding spells never got used because of how much mana they can cost, some spells will wipe our your entire mana pool for just one cast....is it worth it? Well, that would be a personal decision for you to decide on your own.

Gold; at first you can’t seem to get enough of it because even though you pick up everything you can carry that’s worth value and sell it to a shop, the items you want to buy in return drain your gold level quick. Eventually when you get around 2/3 of the way through the game you have so much gold and nothing worthwhile to spend it on.

Loot; same as gold. Once you get about 2/3 of the way through the game you’re not finding much in terms of new weapons/armor that will really improve your combat prowess. The really good items towards the end of the game require very high Strength, Dexterity or Intelligence that even with your hard work at focusing on using just one combat skill (melee, ranged or magic) to advance a single stat as much as possible, you probably still won’t be able to wield these items without the aid of spells, rings and amulets that you might find (have to find them in the vanilla version, whereas you could probably buy some at vendors in LoA) that boosts these stats.

Lack of rings and amulets in the vanilla version. Out of all the vendors I’ve found none of them have sold any rings or amulets. Either I’m just extremely unlucky in this aspect or it’s a bug. Every character can wear 1 amulet and up to 4 rings, but the time I finished the game I had at least some amulet for every character and I had 1-2 rings for every character. Thankfully in LoA this isn’t an issue, vendors do offer to sell some amulets and rings.

One game crash – pop-up showed up saying “This may take a minute or two. Collecting exception data.” After about 20 seconds the game crashed to desktop. I was attempting to do a quick save (“F9” key) when this error popped up. My game did not save, lost about 20 minutes between saves and the kicker of it all was I just got done buying/selling and spelling up on buffs.

Availability:

If physical media is your thing you can locate copies of the game for PC on sites such as Ebay or Amazon. If you’re more into digital copies you can find a copy on GoG – this is a Dungeon Siege Collection so you will get Dungeon Siege 1, 2 and 3 games, but I am unsure if the original game comes with the expansion Legend of Aranna (it doesn’t specify in the information listed). You can get the first game on its own off Steam, but I do not know if the expansion is included with it because it doesn’t list it on the store page. If you want you can get the collection, just like you find on GoG, on Steam if you wish to go that route.

Glancing at a Steam review of Dungeon Siege the author lists that all multiplayer components were removed from the game. That means if you want to play this game with someone else it can only be done if you own your own physical copy (each will need their own physical key) so you can directly join via IP or play a LAN game.

Rating/Score:
  • Graphics: 2
  • Audio: 4
  • Gameplay: 3
  • Controls: 3
  • Story: 2.5
  • Replay Value: 1.5
  • Technical Issues/Info: 3
Average Rating: 2.71

Conclusion:

Once you get used to the game mechanics and if you can find a good way to setup spell use with your character(s) there isn’t much more to the game. The combat gets hectic, but not generally in a way that makes it feel difficult, just tedious. Enemies are kind of the same throughout the game, not in terms of visual, but in terms of how to engage them.
  • Focus on ranged bad guys first, they tend to do the most damage
  • Keep lots of potions in your inventory and drink away!
  • Lure and kite bad guys when needed.
The game feels a bit long. It’ll take you a good 24+ hours to get through the original game, especially if you’re running around trying to find all the nooks and crannies to see if you can find secrets or hidden areas. It'll take you a good 12+ hours to get through LoA expansion. You'll get lots of game time if you play them both. In the end, though a couple of areas could have been condensed a bit and shaved maybe a good 4 hours off the original game time to really bring the game into a much more enjoyable time frame.

Visually, it’s not very exciting. Don’t get me wrong, there are a few areas that are kind of neat to venture through, but in the end the game is 22 years old. You won’t have any breath taking moments here while you’re exploring and sightseeing. And speaking of visuals, the camera is probably going to be one of the biggest irritating factors of this game. If you find the camera making things difficult just remember it’s only a game and it’s pushing a quarter of century.

I didn’t really have any technical issues with the game, but I did feel like some quality of life things could have really helped out. At one point my ranged characters had better armor and armor ratings over my melee guys because none of the late game vendors sold any armors that required high strength. I had to rely on finding better armor and it wasn’t something that came easily, I guess you could just chalk this up to bad luck with the drops.

Jumping right into LoA is simple after playing the main game, easy transition since nothing changed when it comes to gameplay. One gripe I do have with LoA is the difficulty ramps up quick with combat, I find myself doing more kiting and being unable to just fully engage a group of bad guys – they take my health down so fast that I’m having troubles keeping my health up with potions and healing spells at times.

You’re not going to be super satisfied in terms of loot and there is no way to to grind for it since once a bad guy is killed they never respawn. You’ll find great items as you play through and vendors do sell great items (most of the time). Eventually you’ll be fully decked out on all your characters with very little to look forward to in terms of collecting loot. At least in LoA vendors do offer to sell amulets and rings, something the vanilla version doesn’t seem to offer.

Even though I do feel the biggest letdown with LoA is that you don’t get to just pickup from where you left off with your character from the original game. It would have been nice to continue on and build up your character to use better weapons/spells. Even with all that I would recommend this game to anyone that enjoys ARPGs, just remember it isn’t going to be the most amazing ARPG you've played, but it’s just good enough to give you something enjoyable to play around in and it will run on any system without a hitch.

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I'd argue that the visual quality of late 2D/2.5D ala Diablo II, or the various classic JRPGs were superior to early 3D up until about 2005, to the point that some video game makers I shall not name are still making those "retro" style skinner box MMO clones, not seen or advertised in more polite society. This one in specific looked not much better than Dungeon Keeper II.

But yes, this is interesting to read about. I thought Pillars of Eternity was old for a tabletop-inspired ARPG.
 

rtwjunkie

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The game appears to be abandonware. There are no places that sell the game digitally and the PC copy will not install from disc on Windows 10 or later, it may work on Windows 7 or 8, but no guarantee. I know the game works on Vista, that was the last time I played the game off disc
I can confirm that even without that one update W8 had that disabled installing DRM-protected games from installing, W8 won't install this game either. I tried for several nights in a row last year.
 
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I'd argue that the visual quality of late 2D/2.5D ala Diablo II, or the various classic JRPGs were superior to early 3D up until about 2005...
In many cases, they absolutely were!

What hurt some of those games, predominantly on the console side and the older ones on the PC side (like 1990s), was that the assets were often low resolution and made with 4:3 in mind, so they didn't age well visually once HD and widescreen came around. The Resident Evil (1) remake on the Gamecube, and then HD remaster of it later, are a good example of a later era game of that style which aged great visually, and shows what the style can really do.

I'm all for good 3D graphics, even in 2D platform style games, but I do wish some of the big studio games would use this style more. You still see it, but it's mostly in indie titles, and a lot of the times, it seems to be trying to mimic a "pixelated" look as opposed to a "high quality 2D" look.

Definitely an underrated style, but I imagine having a game engine put together a scene as opposed to manually creating all those 2D assets became the path of least resistance (that is, less work, time, and cost) as graphics capabilities improved?
 
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Medal of Honor is on my list to play.
Till now, Call of Duty World at War have the most replay value. That game really suck me into it.
 
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Title.jpg



Release Date: March 23, 2004
Developer(s): Ubisoft, Ubisoft Montreal, Ubisoft Toronto, Crytek, MORE
Publisher(s): Ubisoft, Gameloft

System Requirements:
  • OS: Windows 98SE/2000/XP
  • CPU: AMD Athlon/Pentium III 1GHz
  • GPU: 64MB DirectX 9.0b compatible card
  • RAM: 256MB
  • Storage: 4GB
  • Other: DirectX 9.0b compatible sound card, 4x DVD/16x CR ROM
Graphics:

With the game fully patched and having the 64bit patch installed as well I can set the game to run at my native resolution of 2560x1440. This is great. One issue I’ve ran into with the game is that even though I have Vsync checked in the game’s options it doesn’t seem to be working. FRAPS shows the game is pulling 450+ fps and making my GPU run way too hard for a game this old. I had to force Vsync in the Nvidia Control panel options to keep the fps at 120.

The jungle graphics are actually still pretty impressive. They’re certainly not Crysis level, but a game that’s two decades old you cannot complain about how the environment looks in this FPS.

Character models are a bit blocky and facial animations are stiff, but the one thing that really stands out is that every person looks to have a shiny glaze on them. Overall they hold up okay, but not something you’d like to see in a game released today.

You get a lot of pop-in for details. The available technology back then with the low VRAM would be the reason for it. In game, I’d say around the 20-30 meter mark is when details for things such as vegetation become a blurry mess and it’s hard not to notice the constant pop-ins for the detailed graphics as you’re moving around.

View distance in the game is amazing. The draw distance is a bit lacking. It is kind of humorous as you’re approaching an island in the distance and the palm trees appear to start magically growing out of the ground as they come into the draw distance range.

Audio:

Music, it’s not something I’d want to hear every day, but I suppose it fits the purpose of the game. Some of it, as I’m traversing through the jungle reminds me of music you’d hear in a bad ‘80s shoot’em up movie as the protagonist makes his way through the jungle.

Explosions are well done. If you’re nice and close to one it’ll rattle the screen and give you a high pitch ringing in your ears. Guns have a satisfying sound to them, easy to tell apart the different guns and vehicles have good sounds to them.

There are a few times where random audio sounds from a gun or chopper just seem to come out of nowhere and then keep playing nonstop. Even after you leave the area and come back the audio is still going. It doesn’t happen often, but I’m sure everyone that plays the game will experience at least once.

Ambient sounds are well done as you traverse the world in Far Cry. You’ll hear bugs buzzing around and creature noises in the jungle. There is never a quiet spot in the game, the audio is always doing something to help you feel like you’re actually in those locations and not just sitting idlily at a desk, staring at a monitor screen.

You can eavesdrop on conversations through your binoculars, some of the interactions between the mercenaries are fun to listen to. The voice work for the game is solid, but some of the script is a tad cliché – but what do you expect from a game that uses generic music from ‘80s movies as the background music for the jungle.

Gameplay:

If you’re into FPS then this is what started the Far Cry franchise. You’re going to run, shoot, blow things up, drive vehicles and even do some hang gliding while you work your way through the game.

When starting the game you’re prompted to pick a difficulty level:
  • Easy
  • Medium
  • Challenging
  • Veteran
  • Realistic
Based on some testing between Easy and Challenging it appears the higher up in difficulty you go the quicker the enemies are to spot you, the more accurate they are and the more likely you’re going to die. There is also an “AI Auto Balance” option box you can check on the same screen as you select your difficulty, but I’m not entirely sure what it does. Does it make the AI more difficulty the less you die? Does it dumb things down if you’re getting killed left and right? I don’t know for sure. I check the box when I play just for the sake of it.

As for the actual difficulty of the game, you are going to die easily on Challenging and up, especially in a couple of areas and it’ll piss you off to no end. Getting through them will be a miracle for the most part and you’ll usually survive just by the skin of your teeth.

The game plays like any modern day FPS does. Aim your weapon, shoot your target. Be careful that you don’t miss and that you don’t stay around in one spot too long, even though this game is 20 years old, the enemy will work on tracking you down. They’ll try to come at you from different directions and they have eyes like a hawk.

Moving about in the game you can go about it in two ways. One, you just go charging in – this method will be the most daring and probably most painful. Two, you work on sneaking around and using the jungle to your advantage. The vegetation doesn’t move when you pass through it, but it does work as cover. Use it to your advantage if you like.

Vehicles that you can drive have a weapon on them. You can shoot while you drive, there is no need to change seats to man the turret. When driving around on jeeps if you’re moving fast and flying through the air, when you land you’re going to damage the jeep some. Keep an eye on the health of the jeep so it doesn’t blow up on you because that means death.

You can try to stealth through the game as much as possible, but overall you’re going to be going in guns blazing in a lot of areas. You can, however, try to put yourself in the best advantage location that you can by distracting bad guys from throwing a rock. However, if you’re not well out of sight and you start tossing rocks they will immediately know where the throw is coming from and mow you down in a hailstorm of bullets.

With the game being mostly an open map you can come at your objectives in a lot of areas in any direction you are able to move. One area you can sneak below buildings, through the water or you can work on having a shootout. Other areas you can try sneaking up a guard tower and sniping bad guys as fast as you can or you can sneak around and try to get in as little firefights as you can. You’re not stuck having to infiltrate an area from the same direction, so if you find yourself having to replay a spot a few times maybe try to mix things up.

There is no save feature. The game auto saves at checkpoints throughout missions. If you die before an auto save happens, then you’re replaying that area.

Time to complete for me was around 14 hours.

Controls:

This is your typical FPS game. There isn’t much to say about the controls. You can set your key bindings to whatever works best for you and be on your way.

Ladders, these suckers are my worst enemy in this game. You are slow to ascend or descend these things. The worst thing is if you don’t let yourself get to the very top of the ladder and unmount it (you need to keep moving up for another second or so after your character pulls out his gun) your character will put his gun away and you kind of get stuck in this; I’m at the top, but not at the top moment over and over again. This can be a very bad spot to be as you’re scrambling to get off of the ladder if bad guys are around shooting at you. Ladder use in the game is simple, you walk up to it and move forward while looking up to go up. Going down, on the other hand is a crapshoot. Most of the time you just walk to the end where the ladder starts and as you walk off you get on it, but sometimes you just freefall, down, down, down…..down to your death or at the very least a lot of pain that drains much of your health.

When you hang glide you can do so from first person view (default view) or you can pull back to third person view by pressing F1. Whatever view works best for your ability to control these things is what you should stick with. I personally like the third person view.

You are able to cycle fire modes on guns. Assault rifles tend to allow a burst/full auto or single fire modes. Another gun allows you to do burst/full auto and the other fire mode is for shooting underbarrel grenades. Be sure you check the fire modes for guns, depending on the situation you may find great use changing up the modes.

Grenades are the same way in terms of using a key to swap grenade types. You start off with rocks (unlimited) that you use for distracting guys so you sneak by or set yourself up in a better location. You’ll eventually find grenades, stun grenades and finally smoke grenades. Learn to use them to your advantage.

Nothing else really stands out with controls. As mentioned earlier, set your key bindings and be on your way.

Story:

The protagonist, Jack Carver, is a retired Army Special Forces soldier. He runs a charter business and his current client, Valerie Constantine, has hired him to take her to an uncharted island in Micronesia. At their destination, Valerie departs to the island on a jet ski and that’s when things are blown to hell! Jack’s boat is blown up and he’s now forced to find dry land and his only option is the island. Jack is now in a fight for his life while he works with a mysterious man on the island as he tries to unfold what is going on around him and trying to save Valerie.

Can you help Jack uncover the truth about the island while saving himself and Valerie?

Replay Value:

Low, maybe moderate.

It’s a solid FPS for the age and it does offer a wide range of difficulty levels and the game can be very unforgiving. The overall combat is fair (but the difficulty can be a bit unforgiving), the environment is well done (though clearly it is aged by the looks of the graphics) and the fact that you have a bit of free reign to get to the intended waypoints makes it something you may want to return to at least a couple of times over the years of owning it.

Technical Info/Issues/Bugs:

You won’t get the game running on a 64bit platform without the 64bit patch. If you’re running this game off the original disks and you’re not on a 32bit OS, it’s not going to run. Once you have all the patches installed the game runs just fine without even needing a disc to be in the drive.

Enabling Vsync in game doesn’t seem to sync with my monitor’s refresh rate. I had to force Vsync through the Nvidia Control panel and without doing this the game was pushing 450+ fps.

A few audio glitches/hang ups. This will be something you’ll most likely experience at least once – something will trigger an audio cue and it’ll just keep playing. I’ve had it happen with a machinegun shooting and with a vehicle starting up – these audio cues started without me or any bad guys around and then just kept playing over and over again.

Animations when going up stairs or small steps – the bad guys will jitter in their animation. If you’re walking up some stairs your screen will sometimes jitter up and down. It’s annoying, but not something very common.

I’ve had the game crash to desktop on me twice, both happened in the same spot when I was placing a charge to blow a wall. Thankfully third time was a charm and no more crashes.

I had one spot where I got stuck and there was no way to get out, I was crouching and sneaking around in a corridor and walked into a small drop off (maybe 6 inches) and seeing as I was crouching I just fit into the spot perfectly. I couldn’t stand or jump, I was stuck. Thankfully this happened right after an auto save so I didn’t have far to go.

Not a bug, but an issue for my tastes: You cannot cook a grenade before you throw it. Grenades tend to be not very effective because even if you throw one when bad guys don’t know you are around, when it hits the ground they see it, someone tends to say, “What was that?” and then they scatter like roaches when the lights turn on. I just wish I cook the grenade for a second or two before throwing it out there to make them more useful in my arsenal.

And speaking of things that blow up – I find that any kind of rocket that hits anything with armor or big bad guys, the damage it does seems to be miniscule. I’ve hit some of the big bad guys with 6+ rockets and they didn’t care. Honestly, sometimes it’s just easier to use your guns and aim for the head.

Not a bug, but it is an issue for me – the difficulty of the game. If you play it on a hard difficulty you’ll understand.

Availability:

If you’re so inclined to run the game off a physical copy then by all means go for it, just find yourself a copy if you need one. If you don’t own a copy you can then check out sites such as Ebay or Amazon or whatever other sites you enjoy to browse.

If you want a digital copy then you need to look at Steam, EGS, GoG or Ubisoft Connect. Ubisoft does have their Ubisoft+ subscription, if you are by chance a part of it or are interested in joining it for a monthly fee you can play any of the Far Cry games using that service. As for Steam, I didn’t look into it so I am unsure if Steam hosts the game itself or if you’re forced to have a Ubisoft Connect account to allow Steam to run a Ubisoft game.

Rating/Score:
  • Graphics: 3
  • Audio: 4
  • Gameplay: 3
  • Controls: 4
  • Story: 3
  • Replay Value: 2
  • Technical Issues/Info: 2.5
Average Rating: 3.07

Conclusion:

It’s hard not to recommend this game. This is the start of the Far Cry franchise that many FPS fans have played at least one of the series entries over the years. The overall gun play is decent, you get a good variety of guns to use and they all have their strengths and weaknesses.

There is one thing that I wish I could add to the game; the ability to save. It is painful to be close to the objective, after you’ve spent 20 minutes fighting your way there and then die to only have to run through the whole area again because the saved games are automated with checkpoints.

Parts of the game are very easy and other parts are very punishing. Sometimes it makes me think of the good old NES days when you didn’t get to save – you either survived the level to go on or you found yourself replaying the level over and over again because you died.

With the difficulty being a bit unforgiving in certain areas it tends to extend the length it takes to complete the game, with that said the game is decent in length for a FPS and should take most people 12 or more hours to complete.

While I do enjoy the game and I’ve got great memories of it it’s hard for me to pinpoint the replay value of the game. If memory serves me right I played through the game 2 or 3 times back when it came out and at the time it was one of the best FPS games on the market. The game has actually aged better than I thought it would have after 20 years. Graphics are still pretty good (as long as you look past the pop-ins), the enemy AI is still okay and the story is just interesting enough to keep you engaged. With all that said you’ll get at least one solid play through out of the game and you might feel inclined to run through again on a harder difficulty (if you weren’t already playing on the hardest). Many areas tend to have at least two or more ways you can get through them so you can mix things up on multiple play throughs.

The nostalgic memories of the game for me is what helps drive the idea that this is an amazing game! Which it was, back in 2004. In 2024 it’s just a slightly above average shooter, but don’t let that lead you to believing you can just brush this game off and not play it. It certainly is worth it if you have never played it and even if you have maybe it’s time to dust off the game box, get it installed to take a trip back down memory lane.

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rtwjunkie

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If you want a digital copy then you need to look at Steam, EGS or Ubisoft Connect. Ubisoft does have their Ubisoft+ subscription, if you are by chance a part of it or are interested in joining it for a monthly fee you can play any of the Far Cry games using that service. As for Steam, I didn’t look into it so I am unsure if Steam hosts the game itself or if you’re forced to have a Ubisoft Connect account to allow Steam to run a Ubisoft game.
Another digital option is GoG. $9.99 US IIRC.
 
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GOG is the way to go. Just wait for a sale, it goes to about 6-7$ iirc.
I can't remember what hardware i had at time, probably an Duron or Athlon and somekind of a GPU, but it barely ran at about 25 fps in 640x480, but i finished it like that. It was one of the most revolutionary games at their time. Great gameplay, graphics and atmosphere.
 
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Thanks for the excellent review of a legendary fps that set the world of gaming alight at the time, as did Crysis later on.
I replay it from my original CD, albeit with the AMD 64 patches, so no need for a CD drive and it still looks great. The dialogue is cheesy, yes, but heck, all part of its charm.
I may well buy it on GOG just for my new laptop after reading this, so thanks for nothing, ha ha.

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