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OFFICIAL Star Citizen

/hmm..... tagging to show an update for those that may have forgotten to set an alarm. Price now available :)
 
At 1080p my 750ti was able to hold 30fps minimum with a guesstimated average of 40fps.
Now that I have a 970 I decided to try out start citizen. The game defaulted to very high settings, of which I was able to hold over 60fps. The game felt very laggy though like there was something wrong. I tried to do a drone simulation on dying star but the game crashed saying DX hung.
 
Now that I have a 970 I decided to try out start citizen. The game defaulted to very high settings, of which I was able to hold over 60fps. The game felt very laggy though like there was something wrong. I tried to do a drone simulation on dying star but the game crashed saying DX hung.
but you didn't have those problems with the 750?
 
but you didn't have those problems with the 750?
With both cards I had the meta file issue. Both times I had to delete any .version files and redownload all patches.

The 750ti defaulted to high which was unplayable. The 970 defaulted to very high. This is all possibly related but more benign information.

To answer your question directly, I did not have any of the lag or any crashes with the 750ti. I have not fully debugged this issue. I plan on just uninstalling star citizen and reinstalling since I seem to be having persistent meta file issues.
 
So I reinstalled star citizen. Took about 10 hours of downloading. Even though I have a 50 mbps down connection the game refused to download faster than 300 KB/s.

The game is stable. I get an stable 55-65fps, usually 60fps or higher with my specs as shown on the left. This is on very high settings. I do have a 120hz screen so I may lower the settings later in development for more fluid motion. I just exited the game to post this, and plug in my xbox 360 controller. I want to practice for some dog fighting with my aurora MR.

Is there any way to disable that head bobbing as you walk around the hanger? I hope they at least add that as an option down the line. I absolutely hate hate bobbing in all games. I know its meant to be simulation, but it doesn't look right. I don't notice my head bobbing up and down as I walk, but I sure notice my games view point bobbing.


I remember reading I can use other peoples ship. Is that possible now? If so can I try some other TPU ships?
 
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Good q. I don't know about using other peoples ships yet.
 
Do the different ships fly differently? I already have the Aurora MR, but I am thinking about getting a 2nd ship to play with. I am thinking I want something fast, maybe a racing ship. Something for fun, not so much utility. If later down the line I can get some utility out of it, that would be nice too.

I am thinking origin 300i, avenger, or mustang gamma/omega. I don't want to trade up my Aurora MR because it has LTI, and two ships to play with might be fun.

If you have LTI on an existing ship you can transfer it to a some other versions using "Cross-Chassis Upgrades" for example an Aurora MR to a Hornet. As of August 2014 cross-chassis upgrades are limited to vessels in Arena Commander and you can not downgrade ships or undo the change.[source?]
Sounds like I could cross-chassis upgrade and keep LTI.

Edit: I picked up a AMD Omega Mustang code online for real cheap, $22 so that should fulfill my desire for a fast ship to play with. Here is a link to where I found it.
 
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You cannot get into other people's ships yet. Some people have managed to glitch in but it's not officially working until at least the social module (Q1/Q2 eta). All the ships fly differently, and each manufacturer will have their own UI and already have their own audible warnings and such (Origin have more pleasent messages, Anvil are more immediate etc).

As for the head bob it is meant to be better than the usual implementation as the eyes lock and focus on a distant point, even with the head bobbing. I'd say try it for a while and you should notice it is improved (although the player skeleton & animations are still placeholders until the FPS comes online in the next couple of months).

Patch is due this week to fix a lot of the current issues - missiles are getting balanced, many bugs are getting squashed and swarm co-op mode is getting re-enabled (it was deactivated due to a nasty bug).
 
New weapons in the VD store on Friday! Though, I won't be buying anything until the let you earn credits in AC.
 
Glad there will be a patch as soon as I start playing with SC again. I am glad I got that mustang omega. It is very fast and nimble compared to my aurora. So much so that I knock myself out about every 3rd checkpoint on the easy race map. It doesn't have enough guns, but I tried it out in Drone and I kept knocking myself out also with too fast of turns. Its a fun cool looking little ship.

Looking at that $22 Mustang Omega again, it looks like you could trade that to a Mustang gamma for $0 then do a series of upgrades to get other ships for cheap.

$22 Mustang gamma/omega
$27 Avenger
$27 Mustang Delta
$32 315p
$37 325a
$67 hornet
All the hornet upgrades
You can upgrade from the hornet to the cutlass red
Then that seems to be about the end of it.
 
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A lot of people have been very happy about the Omega>Gamma>Avenger path on the forums - it's a shame the other racing ships aren't available for CCU atm thanks to the limited time(s) they are sold for. If you want to fly more ships the next major update for AC is meant to bring ACcredits to let you buy weapons and buy temporary ship passes.
 
A lot of people have been very happy about the Omega>Gamma>Avenger path on the forums - it's a shame the other racing ships aren't available for CCU atm thanks to the limited time(s) they are sold for. If you want to fly more ships the next major update for AC is meant to bring ACcredits to let you buy weapons and buy temporary ship passes.
So temporary ship passes, but are the guns temporary, or will they stay in your inventory?
 
So temporary ship passes, but are the guns temporary, or will they stay in your inventory?

If bought using AC credits they will be permanent in AC - not the "real" world. Ben Lesnic (community manager) commented today they are evaluating if you can melt weapons back to credits so that could be something on the cards. The reason for temporary ship passes in the design was to make it clear people can't grind out a whole fleet for the persistent universe in the arena commander game - nothing you earn in arena commander can be used in the rest of the game basically (ships/weapons/credits).

All of this is subject to change before they go live - they have a system to lend people ships for a period of time which has been used already. The reason for temporary ship passes was to make it very clear that you weren't earning ships to be used in the rest of the game as they want to avoid the forum rage from people who would not realise that and spend hours and hours grinding credits for a temporary thing they thought permanent.
 
If bought using AC credits they will be permanent in AC - not the "real" world. Ben Lesnic (community manager) commented today they are evaluating if you can melt weapons back to credits so that could be something on the cards. The reason for temporary ship passes in the design was to make it clear people can't grind out a whole fleet for the persistent universe in the arena commander game - nothing you earn in arena commander can be used in the rest of the game basically (ships/weapons/credits).

All of this is subject to change before they go live - they have a system to lend people ships for a period of time which has been used already. The reason for temporary ship passes was to make it very clear that you weren't earning ships to be used in the rest of the game as they want to avoid the forum rage from people who would not realise that and spend hours and hours grinding credits for a temporary thing they thought permanent.
Ah, ok. I understood about the ships and the credits, but wasn't sure if the weapons would be able to be kept in the PU. This clears it up a bit, and I'm definitely glad that none of it will be able to be kept in the PU, it would give people an unfair advantage.
 
Been trying to complete the race tracks in my mustang omega. It is really really hard for me. I am always pushing the G's too hard, and occasionally wrecking. I looked up some videos to see people race well, and mostly they were using M50's which I believe is the origin 300's series racer. It looked as if its max speed was 220 m/s while my omega's max speed is 270 m/s. Surprised the omega was faster.

Edit: I just tried a run at keeping my omega at 220 m/s and I did much much better. I just had a run that lasted just over a minute.
 
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Been trying to complete the race tracks in my mustang omega. It is really really hard for me. I am always pushing the G's too hard, and occasionally wrecking. I looked up some videos to see people race well, and mostly they were using M50's which I believe is the origin 300's series racer. It looked as if its max speed was 220 m/s while my omega's max speed is 270 m/s. Surprised the omega was faster.

Edit: I just tried a run at keeping my omega at 220 m/s and I did much much better. I just had a run that lasted just over a minute.
The m50 is made by origin jumpworks, but not in the 300 series. The 300 series racer is the 350R. In-game lore says people were disappointed when origin (known for fast ships) released the 350R as a "racing" ships that was really a faster luxury ship. (The 300 chassis is really pretty large for a racer) In response origin put out the much smaller, much lighter, M50. It's 11m long and weighs 12k kilos while the 350R is 24m and weighs in at 20k kilos.
 
Been trying to complete the race tracks in my mustang omega. It is really really hard for me. I am always pushing the G's too hard, and occasionally wrecking. I looked up some videos to see people race well, and mostly they were using M50's which I believe is the origin 300's series racer. It looked as if its max speed was 220 m/s while my omega's max speed is 270 m/s. Surprised the omega was faster.

Edit: I just tried a run at keeping my omega at 220 m/s and I did much much better. I just had a run that lasted just over a minute.

Easy fix. :)

It comes naturally to most to rotate and pitch (up and down) into a turn. When doing this, it creates a lot more G's. Instead, rotate to yaw (left and right) into a turn. Do it well enough, and you'll barely ever even start to blackout.
 
Easy fix. :)

It comes naturally to most to rotate and pitch (up and down) into a turn. When doing this, it creates a lot more G's. Instead, rotate to yaw (left and right) into a turn. Do it well enough, and you'll barely ever even start to blackout.
With doing that I never came too close to blacking out, while going a near constant 270 speed. With the mustang omega the best time I have gotten was 1:12 now. By what I have read online today, a time of 1:10 on the easy track is pretty decent but the best players are getting better than 0:90 timings.

Here I am crashing, as I let go of the controls to take a screenshot.
CtHT2ct.jpg

I figure it would be best to learn the flight mechanics with racing before going more in depth with combat. I want to at least be familiar with these mechanics so that when they get to a more complete beta stage I can really do some cool stuff.

I am really liking this omega so far, at least compared to the maneuverability of the aurora. I find myself wanting to try more ships but that should be possible next week with temp ship passes.
 
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This week's bugfix patch has been pushed back to next week as there are still outlying issues with it. As a sorry every backer will have access to all Mustang variants over the weekend (alpha [standard], beta [explorer], delta [combat], gamma [racing] and omega [racing])
 
This week's bugfix patch has been pushed back to next week as there are still outlying issues with it. As a sorry every backer will have access to all Mustang variants over the weekend (alpha [standard], beta [explorer], delta [combat], gamma [racing] and omega [racing])
I guess I can play with the Delta, since non of the others are not as good or par with my omega in every other aspect.
 
The m50 is made by origin jumpworks, but not in the 300 series. The 300 series racer is the 350R. In-game lore says people were disappointed when origin (known for fast ships) released the 350R as a "racing" ships that was really a faster luxury ship. (The 300 chassis is really pretty large for a racer) In response origin put out the much smaller, much lighter, M50. It's 11m long and weighs 12k kilos while the 350R is 24m and weighs in at 20k kilos.
Yeah, I'm still a bit disappointed in my 350r, but I didn't buy it to be a racer. Instead, it's going to be used as an information runner and high-speed interception for my outlaw.
That said, I'll be grabbing an M50 in the PU as soon as I can to have a dedicated racer.

Oh, and to anyone disappointed with the Mustang Delta, just keep using it. It is very unique as a fighter in that it doesn't do any one thing exceptionally well, but between the rocket pods and its low signature, I've been having great fun with it. Playing chicken with Hornets, launching a rocket volley, then peeling off at the last second has worked very well for me. The other thing is its agility. For a dedicated fighting vessel, its size and maneuverability are great. Getting up alongside Hornets and Avengers then dropping behind, popping rockets, and breaking off is fun, too. Those rockets pack one hell of a wallop.

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I guess I can play with the Delta, since non of the others are not as good or par with my omega in every other aspect.
If you go into it not expecting it to handle like anything you've used and can get used to the dumb-fire rockets, you'll love it. So far, it's my favorite ship in AC. It really feels like a breath of fresh air being that it doesn't feel like any other currently usable ship. It's also fun to see guys in Hornets and Avengers in chat getting upset that they get downed by a Mustang.
 
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If you go into it not expecting it to handle like anything you've used and can get used to the dumb-fire rockets, you'll love it. So far, it's my favorite ship in AC. It really feels like a breath of fresh air being that it doesn't feel like any other currently usable ship. It's also fun to see guys in Hornets and Avengers in chat getting upset that they get downed by a Mustang.
I have used the omega, which I would expect to be just a faster delta. It moves quick and compared to my only other flown ship, the aurora it is very maneuverable. It is fun. The delta I would suspect to be very similar but with good guns. Delta should be all that good stuff but with guns which will be fun. But I have essentially tried the flight of a delta, and want to try more ships. I find myself wanting to buy some ships like the avenger, 300i, and freelancer.


I upgraded my aurora LN to have something fighter oriented, although low brow I guess. I have done vanduul swarm a few times. When I did my first match I felt intimidated because every other ship was some hornet variant. I couldn't match them in a laser fight, they would outmaneuver and out gun me. But with my few missiles I had I won. Could be some sort of match making, putting all the low skill people together. A buddy told me it was probably because I was able to doge missiles because of my aurora's low signature, while the hornets couldn't because they have a big signature.
 
Oh man, the first free weekend since I bought the game and I'm gone. :D
 
Oh man, the first free weekend since I bought the game and I'm gone. :D

Turns out they're free for a whole week, so you have 7 days from now to try them out :D

Also the Mustang Alpha has its primary guns set to weapons group 3 btw, so if you fly that find what the key is for weapons group 3 in your control config.
 
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