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OFFICIAL Star Citizen

1.1.5 is being pushed to the live servers in just under an hour :)

Patch highlights (not a complete list of changes):
- Battle Royale and Squadron Battles now support up to 16 players.
- Vanduul Scythe and P-52 Merlin are Hangar- and Flight-Ready.
- Accounts with Constellations will be given loaner Merlins; however, these loaners cannot be placed in a Hangar.
- Multiplayer stuttering along with freezing issues on ship spawn/destruction have been addressed.
- The “Electronic Access” button has replaced the Arena Commander button in the Main Menu.
- Arena Commander and Star Marine icons will be seen in the Electronic Access Menu.
- Arena Commander and Star Marine icons will be grayed out for accounts that do not have access to the respective module. (Note: Star Marine is NOT playable in this update.)
- Game modes will have a red overlay for accounts that are invited to lobbies which contain game modes they do not have access to.
- Players entering a game from the same Lobby will now always be on the same team.
- All game content audio has been transitioned to the new WWise cross-platform sound engine.
- Lobby now has music!

Several game balance changes have also been introduced:

- One hit kills have been reduced.
- Gatling cannon spool time reduced; gun now fires while spooling.
- Reduced CS missile damage.
- Increased missile range.
- Increase health for all human ships; some 2x, some 3x. Be sure to check Patch Notes for specific ship changes.
- Weapon disparity per sizes increased.
- Rebalanced boost consumption and recharge rates.
- Rebalanced ship thrusters to be in line with ship goals.
- Chaff dispersion has been increased.

We’re also deploying several sizable new, backend technologies:

- General Instance Manager (GIM). A full rewrite of the backend services that not only allocates and manages Arena Commander and Star Marine game server instances, but also the framework for multiplayer Hangars and the Persistent Universe game servers.
- Matchmaker Service. A full rewrite of the matchmaking system that will keep players in public groups on the same teams, eliminate long waits, and resolves the issues of perpetual Match Not Founds.
- “Phoenix” Dynamic Environments. A completely new backend service that allows us to spin up and scale services and environments at an exponentially faster rate with sharply improved stability. What does this mean for you, the players? We can scale up to test much faster to quickly and safely provide identical environments on Live that we use while in dev and in testing, and we can rapidly compensate for spikes in traffic.

Known Issues (partial list):

- Audio problems may exist throughout the client as we troubleshoot integration of the new WWise audio system.
- Clients can occasionally get stuck on an infinite loading screen due to being connected with an instance that no longer exists .
- Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship.
- The HUD and UI are completely missing throughout the tutorial.
- Constellation Andromeda and Freelancers have much of their interiors a solid black.
- Players cannot interact with the Merlin HUD.
- Players may infrequently not be able to spawn after death in multiplayer matches.
- Retaliator floor collision is disabled and players will fall through the floor.
- Combustion Pistol cannot be equipped.
- Characters may animate incorrectly when leaving ships.

Please note that most of our content is unoptimized at this time, and machines may encounter higher CPU/GPU/RAM usage than normal with 1.1.5. We'll continue to investigate this and potential memory leaks with the client.
 
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WOO!
Finally get to try out my Swordfish... err... Merlin tonight!
 
I've been playing the crap out of the PTU and there's definitely progress. Flight has changed for all ships (some by a lot, some not so much), the Holotable works way better and they got rid of the annoying sounds. MP is more stable with less lag. I just hope they fix the one shot kills I was on the wrong end of, in the Gladius. If you fire at the canopy it's a one shot kill.

The Merlin is awesome.
 
I've been playing the crap out of the PTU and there's definitely progress. Flight has changed for all ships (some by a lot, some not so much), the Holotable works way better and they got rid of the annoying sounds. MP is more stable with less lag. I just hope they fix the one shot kills I was on the wrong end of, in the Gladius. If you fire at the canopy it's a one shot kill.

The Merlin is awesome.

Someone asked if one hit kills had been fixed between 1.1.5b and the 1.1.5 release to live and their response was:

Working on a much better solution. I'm checking now to see if it made it in... if it didn't, it will be very soon.
Link
 
It's possible that the issue is stemming from the memory leaks which in turn causes desync. When the sounds goes bad (mem leak doing its damage), that's when things usually start to go south.
 
It's possible that the issue is stemming from the memory leaks which in turn causes desync. When the sounds goes bad (mem leak doing its damage), that's when things usually start to go south.

Sound memory leak was fixed in 1.1.5b apparently.
 
Is it worth installing again?

Also where the heck is the FPS section?
 
They need to relese this game already. Mah balls are gettin' swoll.
 
Not going to happen for a while. Though, with the amount of time it's taking for the FPS, I'm expecting it to be a lot better than I was assuming it would be. It still seems like the Squadron 42 single player stuff might be out by the end of the year yet..
 
They need to relese this game already. Mah balls are gettin' swoll.

From the chat people keep saying about this game it's far from being released, lets face it releasing it now will just make people so pissed.
 
From the chat people keep saying about this game it's far from being released, lets face it releasing it now will just make people so pissed.
I know. But come on.........I want to play it already! The Deez Nutz crew is ready for advanced space travel!
 
Like to play it too but there is no single player and are they not working on some AI too. And from the video's i keep seeing the mechanics need a good working over too.
 
Reading the patch notes they've put in a temporary fix to one hit kills by making all pilots invincible while in the cockpit until they can fix all the outstanding causes of unintentional one hit kills :D (so no more dying for no apparent reason - yay).
 
Reading the patch notes they've put in a temporary fix to one hit kills by making all pilots invincible while in the cockpit until they can fix all the outstanding causes of unintentional one hit kills :D (so no more dying for no apparent reason - yay).

It's working too! Just got done with a 14 person Battle Royal. It was pretty damn good! The sound cuts out on me after a while though, and they need to increase the time for each round, they go quick.
Like to play it too but there is no single player and are they not working on some AI too. And from the video's i keep seeing the mechanics need a good working over too.
Flight mechanics just did get a working over. Ships don't accelerate and decelerate nearly as quickly as they used to, so everyone has to fly slower. Also, there is single player, where you fight enemy AI in Vanduul Swarm.
 
Would it be worth my time to reinstall to check out the new stuff?
 
Would it be worth my time to reinstall to check out the new stuff?
Might as well wait for the FPS patch... Or not, I'm not sure if it's worth your time or not.

Here's a cool video someone made with the P-52 Merlin:
 
Nice video. One of my most anticipated things about this game is skillful dogfighting.
 
Haven't had the time to keep tabs on this in quite a while. It's nice to see so much progress and I'm eager for more to come.
 
Nice video. One of my most anticipated things about this game is skillful dogfighting.
did you ever got in a fight with 2 350R? ... :laugh:
 
Ummm that did not seem all that impressive, but i do understand it's got to be different than ED still not seeing any thing but flashy graphics :(.
 
Ummm that did not seem all that impressive, but i do understand it's got to be different than ED still not seeing any thing but flashy graphics :(.

Yea, i noticed that from the beginning(at least my first exposure to it) and as was mentioned in so many articles, such vast goals for a single game. Release set for TBA 2016, yea riighhttt. That's why i didn't invest yet, especially since they've far over met their fundraising goals.
 
did you ever got in a fight with 2 350R? ... :laugh:
My best fighter is an Aurora LN. :( I plan on playing a bit and saving for whatever fighter suites my fancy upon release. I don't want to buy something now and have it be surpassed.
 
My best fighter is an Aurora LN. :( I plan on playing a bit and saving for whatever fighter suites my fancy upon release. I don't want to buy something now and have it be surpassed.
well ... i got the 350R dogfight with another 350R when they did put the Origine free to fly event :laugh: rushing at 300m/s thru an asteroid belt doing tight maneuver to evade missile (no chaff no flare authorized by a common agreement only speed and maneuverability ) and trying to get the other "contestant" in line with the guns ... was mighty fun!

my current ships are : MISC Reliant (LTI), Anvil Gladiator (more a trophy ship in my hangar ... until i see how the insurance and PU will work), Drake Interplanetary Cutlass Black, RSI Aurora LN and CNDU Mustang Delta
i don't plan to buy another ship (unless it's a LTI offer with a good price to go with) but i do intend to keep my subscriber account (centurion or emperor depending the months )
 
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