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Star Wars Outlaws Performance Benchmark

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The benchmarks don't mention what kind of upscaling was used.
and upscaling had to be used to get those numbers.
Maxed on 4090 in 4K the game runs at around 30 fps, and at 1440p can't keep 60 fps.

That's not my system, compared to many benchmarks on youtube and people get the same, so i'd like to know how you achieve those fps without DLSS or FSR.
Can't run AAA games with Ai unfortunately if you want fps.

Starwars is RTX 6080 Super 32GB Ready as the game needs 24GB VRAM without heavy memory swapping. The game should have been 12GB VRAM more reasonable.

DLSS 3.7.20 has Nvidia Super Resolution supporting Microsoft DirectSR - Super Resolution can upscale 2K to 4K

Super Resolution patches could save the game?

60fps is unplayable is today's 144fps+ world.

Some how Sony PS5 Pro (RDNA3 RX 7600XT) upscale to 4K/60fps highly optimized, guess we find out November...

Cheers
 
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Why does Rockstar or any other developer get a pass for making the same game over and over again? Also with Ubisoft you can rent their games you don't have to buy them. I miss the old Blockbuster days when you could rent games even more so now they are climbing up in price.
If I don't want to buy a game because it's shit, then why would I want to rent it? It's money wasted just the same. A game is either worth owning, or not worth playing, imo. I miss the days when even AAA titles had demos. If they did that now, many studios would go bankrupt. The only thing that keeps them afloat is the amount of people on subscription plans, and those who can't be asked to do a refund, or got screwed over by the refund policy. With demos being available, nobody would buy the latest shiny thing all the time.
 
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Unfortunately, it's become a trend to write down any criticism to a game from an AAA studio as being trendy, without looking into any argument from either side.
Yeah, I don't know why anyone would single out Ubisoft, among all AAA publishers, when they all pretty much suck. Me, I'm an equal opportunity hater, on this subject.


This is a bad Assassin's Creed reskin with somewhat shinier graphics and worse ... well, everything else. I guess the sound design might be pleasant; Star Wars always excelled there.
 
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Yeah, I don't know why anyone would single out Ubisoft, among all AAA publishers, when they all pretty much suck. Me, I'm an equal opportunity hater, on this subject.


This is a bad Assassin's Creed reskin with somewhat shinier graphics and worse ... well, everything else. I guess the sound design might be pleasant; Star Wars always excelled there.
Sound design is all we have left of Star Wars, unfortunately. Although I admit, Jedi: FO isn't half bad (I haven't played Survivor, yet).

But yeah, all AAA studios are equally bad, although Ubisoft is the latest, and probably worst offender of meaningless, reskinned games. For them, everything is Assassin's Creed or Far Cry with a skin. EA can also be talked about with Need for Speed which was the single best arcade racing experience once, but got totally lost in the endless remakes and action bullshit. Somebody mentioned Rockstar with the GTA series (is it a series really?), which I also agree with. There is no need to sell (or rather, buy) the same thing again and again.
 
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Yeah, I don't know why anyone would single out Ubisoft, among all AAA publishers, when they all pretty much suck. Me, I'm an equal opportunity hater, on this subject.


This is a bad Assassin's Creed reskin with somewhat shinier graphics and worse ... well, everything else. I guess the sound design might be pleasant; Star Wars always excelled there.
Nonsense, not worth buying anyway. The more I read/watch about this "game", the more I decide to just skip it.
The funny thing is that old and good games are on big discounts/giveaway, and at the same time they try to sell us new crap like this.
 
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I'll just leave this here (no spoilers).

 
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I'll buy the game when it's on sale - like I do with all the games I get these days. Patches and updates tend to refine most AAA games.
 
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nah 4080 is fine its just a game that uses all ram it can even even though doesn't help. 3090 only does 60fps at 1440p, 4080 is 86fps

yeah, but for how long in the real gameplay ? not just some few minutes of benchmark only.

Haha no. Even 8GB cards are doing well.

Look at the 4K/UHD testing, minimum fps. RTX 3070 8GB beats RX 6800 16GB.

None of these cards are able to run the game at these settings but 3070 8GB has higher average and minimum fps, meaning 8GB is plenty.

Game developers are not stupid. Like 80-90% of PC gamers have 8GB or less.
Even XSX and PS5 have 16GB total RAM, shared between OS, system and graphics.

Pretty much no games need massive amounts of VRAM, unless you absolute max out the games with RT or Path Tracing and then most GPUs will buckle anyway. GPU power is a problem long before VRAM in 99.9% of games. Ray Tracing and Path Tracing will eat alot of VRAM but most GPUs with "low VRAM" won't be able to do RT/PT well anyway.

well, its very easy u say like that, because u are using rtx 4090 24gb, not rtx 3080 10gb.
 
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After playing Hell Blade 2, no comparison, I hope a patch fix this mess , visuals are a mess , why release something this bad , no quality control ! trying hard to like the game , playing is hurting my eyes .
 
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After playing Hell Blade 2, no comparison, I hope a patch fix this mess , visuals are a mess , why release something this bad , no quality control ! trying hard to like the game , playing is hurting my eyes .
 

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As far as I can see, and you cannot detect that by looking at the charts, an 8GB card isn't going to cut it here!
 

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yeah, but for how long in the real gameplay ? not just some few minutes of benchmark only.



well, its very easy u say like that, because u are using rtx 4090 24gb, not rtx 3080 10gb.

Nah its easy for me to say because I can read benchmarks

3070 8GB beats 6700XT 12GB in minimum fps at 4K/UHD and thats even without using upscaling, where DLSS beats FSR easily. If in doubt, go read the 50+ comparisons here at TPU, DLSS wins every time. DLAA beats native any day as well.

3070 8GB performs close to a 2080 Ti 11GB as well. 3070 Ti beats 2080 Ti.

4070 Ti 12GB also beats 3090 24GB while using half the power.

You see, VRAM don't make a GPU futureproof. Great to have tho, if you actually need it.

 
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Sucks, but they should've saw it coming...

It's really no surprise after all the soulless, mediocre rehashes of old IP in recent years. Nobody cares about Assassin's Creed 66358942 or Far Cry 52685326, honestly. Making the same old recipe in a mildly Star Wars-y skin doesn't help, either.
 
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New patch , still the same issues for me , going to put this game aside for now .
 
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Nah its easy for me to say because I can read benchmarks

3070 8GB beats 6700XT 12GB in minimum fps at 4K/UHD and thats even without using upscaling, where DLSS beats FSR easily. If in doubt, go read the 50+ comparisons here at TPU, DLSS wins every time. DLAA beats native any day as well.

3070 8GB performs close to a 2080 Ti 11GB as well. 3070 Ti beats 2080 Ti.

4070 Ti 12GB also beats 3090 24GB while using half the power.

You see, VRAM don't make a GPU futureproof. Great to have tho, if you actually need it.


its only some random numbers in some benchmark, does not describe exactly, the comfort and smoothness in the gameplay in reality on the field!

also, u can say like that, just because u are using rtx 4090 24gb !
 

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its only some random numbers in some benchmark, does not describe exactly, the comfort and smoothness in the gameplay in reality on the field!

also, u can say like that, just because u are using rtx 4090 24gb !
Mininum fps reveals exactly how a game is running, its the lowest numbers and will reveal any issues due to lack of VRAM.

3070 8GB beats 6700XT 12GB across ~25 titles in 4K/UHD, even in 2024 - almost 2025, thats reality. They both launched about 5 years ago for pretty much identical pricing (499 for 3070 - 6700XT came out many months later for 479)

Besides DLSS beats FSR with ease as well, and DLSS is supported in about 600+ games now.
 
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Mininum fps reveals exactly how a game is running, its the lowest numbers and will reveal any issues due to lack of VRAM.

3070 8GB beats 6700XT 12GB across ~25 titles in 4K/UHD, even in 2024 - almost 2025, thats reality. They both launched about 5 years ago for pretty much identical pricing (499 for 3070 - 6700XT came out many months later for 479)

Besides DLSS beats FSR with ease as well, and DLSS is supported in about 600+ games now.
It doesn't reveal other issues like texture pop-ins, LOD changes and model detail fluctuations, which may or may not be issues depending on the game.
 

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It doesn't reveal other issues like texture pop-ins, LOD changes and model detail fluctuations, which may or may not be issues depending on the game.
There will be none unless game is poorly coded. Tons of visually impressive games runs just fine on 8GB at 4K. Sadly the problem here is GPU power not VRAM, which it will be in pretty much all cases.

The few games that had issues, were mostly rushed console ports, sponsored by AMD. Like The Last of Us being the worst of them probably, however fixed long ago and I know a guy playing that right now on a 3070 using high settings at 1440p without a single problem. The same game had many issues on AMD hardware as well. It was simply a rushed console port, that were patched over weeks/months.

Fun fact, most of these games came shortly after AMDs VRAM marketing slide. AMD talked about VRAM, because they had nothing else to talk about. Thats the essence.

Reminded me of this: https://www.pcgamer.com/spot-the-di...rdor-ultra-hd-textures-barely-change-a-thing/

Another time AMD used their sponsorship to push out a texture pack that used a ton more VRAM but in the end, visuals were pretty much identical.


I will personally take a faster GPU with less VRAM over a slower GPU with more VRAM any day of the week. 3060 Ti 8GB continue to smash 3060 12GB in pretty much all games still.

Tweaking settings in games are really easy and most dated GPUs won't be able to run high settings anyway. Also, DLSS beats FSR and upscaling is just as important for longevity, 9 out of 10 new games has DLSS at this point.

DLSS can improve image quality while improving performance, proof: https://www.rockpapershotgun.com/outriders-dlss-performance




Many games just allocate most VRAM.

"Our VRAM testing would suggest that Avatar is a VRAM hog, but that's not exactly true"

Tons of games simply just allocate most/all VRAM and runs fine anyway. Its by design.

We have seen this tons of times... 4060 Ti 8GB vs 16GB = No difference in 99.9% of games unless you run them at 4K/UHD with RT which the GPU won't do anyway, Techpowerup has a review for you.

Any card can buckle under the right settings. Just look at 7900XTX with Path Tracing and you will see single fps digits - VRAM never futureproofed a GPU and never will.
 
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There will be none unless game is poorly coded. Tons of visually impressive games runs just fine on 8GB cards at 4K.

The few games that had issues, were mostly rushed console ports, sponsored by AMD, The Last of Us being the worst of them, however fixed long ago and I know a guy playing that right now on a 3070 using high settings at 1440p without a single problem.
I don't think it's about bad coding. Game devs have to optimise for a wide range of system configs, as well as VRAM ranging from 4 to 24 GB on most cards, playing at various screen resolutions. When your game has to look stunning and run great even on low-end cards, something has to give.
 

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I don't think it's about bad coding. Game devs have to optimise for a wide range of system configs, as well as VRAM ranging from 4 to 24 GB on most cards, playing at various screen resolutions. When your game has to look stunning and run great even on low-end cards, something has to give.
Thats true but PS5 and XSX have 16GB for the entire system and rarely uses more than half of that for graphics alone.

Besides, a single thing as lowering shadow quality will lower VRAM usage alot. Will even improve fps massively in most games, because GPU power is tanked as well.

Also, motion blur, DoF and other crap features most don't want to use anyway, also eats VRAM while delivering worse image quality for the player.

It is very easy to circumvent lack of VRAM in the very few titles that needs more and DLSS/FSR will lower VRAM amount even more if needed while improving performance.

People with these 8GB or lower GPUs, generally don't expect to max out demanding games at 4K/UHD, so its really a non-issue for most people (that still uses 1080p). A GPU needs a balance between GPU power and VRAM really and only the top GPU offerings will be able to run 4K natively with maxed out settings, meaning not a single 8GB is on this list anyway.

4070 Ti/SUPER 12GB beat 3090 24GB in tons of games at 4K/UHD and even has option for Frame Gen on top. This just shows that VRAM is not all that important. GPU power and supported features matters more for most gamers in the end.

Also, the difference between high and ultra preset in most games is negligible - Often high even looks better and more clean/sharp because of no Motion Blur, DoF etc, and boom, VRAM usage drops as well.

People will always find a way to play their games, playing on ultra preset don't mean a better experience in most cases. Even on my 4090 I often drop settings, disables stuff, meaning play the game how I like how it looks, not how a developer think it should look on "ultra preset" - Texture quality is always maxed tho. Same with anisotropic filtering at x16 and view distance at max (mostly CPU). Some settings are a must for me, but many settings are not really and only lowers fps even more and uses more VRAM for no reason at all.

The most popular PC games are not the brand new AAA games either. Most popular games don't really require that much processing power, because lower pc requirements means more players and thats what a developer actually want in the end. More players, more sales. People with a 4080/4090/7900XTX are like in the 2% range.

Like 90% of PC players have 8GB or less, this is why you see most games run fine with 8GB still. If I remember correctly, like 95% of PC gamers also use 1440p or lower. Meaning 4K performance numbers matters very little to most gamers.

If you use all ultra, at native 4K/UHD while enabling RT og Path Tracing, then yeah, VRAM usage might skyrocket but most PC gamers don't do that so it's pointless to look at this fps number in most cases.
 
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After playing Hell Blade 2, no comparison, I hope a patch fix this mess , visuals are a mess , why release something this bad , no quality control ! trying hard to like the game , playing is hurting my eyes .
Patch is a wash , won't play for a while .
 
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Thats true but PS5 and XSX have 16GB for the entire system and rarely uses more than half of that for graphics alone.

Besides, a single thing as lowering shadow quality will lower VRAM usage alot. Will even improve fps massively in most games, because GPU power is tanked as well.

Also, motion blur, DoF and other crap features most don't want to use anyway, also eats VRAM while delivering worse image quality for the player.

It is very easy to circumvent lack of VRAM in the very few titles that needs more and DLSS/FSR will lower VRAM amount even more if needed while improving performance.

People with these 8GB or lower GPUs, generally don't expect to max out demanding games at 4K/UHD, so its really a non-issue for most people (that still uses 1080p). A GPU needs a balance between GPU power and VRAM really and only the top GPU offerings will be able to run 4K natively with maxed out settings, meaning not a single 8GB is on this list anyway.

4070 Ti/SUPER 12GB beat 3090 24GB in tons of games at 4K/UHD and even has option for Frame Gen on top. This just shows that VRAM is not all that important. GPU power and supported features matters more for most gamers in the end.

Also, the difference between high and ultra preset in most games is negligible - Often high even looks better and more clean/sharp because of no Motion Blur, DoF etc, and boom, VRAM usage drops as well.

People will always find a way to play their games, playing on ultra preset don't mean a better experience in most cases. Even on my 4090 I often drop settings, disables stuff, meaning play the game how I like how it looks, not how a developer think it should look on "ultra preset" - Texture quality is always maxed tho. Same with anisotropic filtering at x16 and view distance at max (mostly CPU). Some settings are a must for me, but many settings are not really and only lowers fps even more and uses more VRAM for no reason at all.

The most popular PC games are not the brand new AAA games either. Most popular games don't really require that much processing power, because lower pc requirements means more players and thats what a developer actually want in the end. More players, more sales. People with a 4080/4090/7900XTX are like in the 2% range.

Like 90% of PC players have 8GB or less, this is why you see most games run fine with 8GB still. If I remember correctly, like 95% of PC gamers also use 1440p or lower. Meaning 4K performance numbers matters very little to most gamers.

If you use all ultra, at native 4K/UHD while enabling RT og Path Tracing, then yeah, VRAM usage might skyrocket but most PC gamers don't do that so it's pointless to look at this fps number in most cases.
There will be none unless game is poorly coded. Tons of visually impressive games runs just fine on 8GB at 4K. Sadly the problem here is GPU power not VRAM, which it will be in pretty much all cases.

The few games that had issues, were mostly rushed console ports, sponsored by AMD. Like The Last of Us being the worst of them probably, however fixed long ago and I know a guy playing that right now on a 3070 using high settings at 1440p without a single problem. The same game had many issues on AMD hardware as well. It was simply a rushed console port, that were patched over weeks/months.

Fun fact, most of these games came shortly after AMDs VRAM marketing slide. AMD talked about VRAM, because they had nothing else to talk about. Thats the essence.

Reminded me of this: https://www.pcgamer.com/spot-the-di...rdor-ultra-hd-textures-barely-change-a-thing/

Another time AMD used their sponsorship to push out a texture pack that used a ton more VRAM but in the end, visuals were pretty much identical.


I will personally take a faster GPU with less VRAM over a slower GPU with more VRAM any day of the week. 3060 Ti 8GB continue to smash 3060 12GB in pretty much all games still.

Tweaking settings in games are really easy and most dated GPUs won't be able to run high settings anyway. Also, DLSS beats FSR and upscaling is just as important for longevity, 9 out of 10 new games has DLSS at this point.

DLSS can improve image quality while improving performance, proof: https://www.rockpapershotgun.com/outriders-dlss-performance




Many games just allocate most VRAM.

"Our VRAM testing would suggest that Avatar is a VRAM hog, but that's not exactly true"

Tons of games simply just allocate most/all VRAM and runs fine anyway. Its by design.

We have seen this tons of times... 4060 Ti 8GB vs 16GB = No difference in 99.9% of games unless you run them at 4K/UHD with RT which the GPU won't do anyway, Techpowerup has a review for you.

Any card can buckle under the right settings. Just look at 7900XTX with Path Tracing and you will see single fps digits - VRAM never futureproofed a GPU and never will.

TLDR..... what is your proof that this problem ;

"It doesn't reveal other issues like texture pop-ins, LOD changes and model detail fluctuations, which may or may not be issues depending on the game."

will never exist within the pc game like this (also the other pc games that has HOG VRAM USage), when playing with VRAM under 10gb vram in all resolution ?
 
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TLDR..... what is your proof that this problem ;

"It doesn't reveal other issues like texture pop-ins, LOD changes and model detail fluctuations, which may or may not be issues depending on the game."

will never exist within the pc game like this (also the other pc games that has HOG VRAM USage), when playing with VRAM under 10gb vram in all resolution ?

This is really key and doesn't come out from FPS charts. I was playing Hogwarts Legacy last night on an 8GB GPU at 1440p with Textures set to Medium and it looked fine for almost the entire time except it decided a few trees I was jogging by just didn't need those higher LOD textures, even when I was right next to them.

No it doesn't kill the game and was soon ignored but that crap just shouldn't happen due to VRAM shortages.
 
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