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Starfield: FSR 2.2

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If you actually played the game you'd laugh at anyone saying 5 year old games look better, but it doesn't seem like you have. You stared at a bunch of ultra zoomed in screenshots in SDR and watched a bunch of low bit rate youtube videos, of course it's gonna look underwhelming.

I found the game boring and empty, but you are biased and utterly dishonest about this.
I've preordered the game and already have 10+ H in it. That's why my complaint. And yes, there are dozen other older games that look way better than this.
Don't have time to write them all, but Hellblade, Horizon ZD, Gears 4, Witcher 3, latest Deus Ex or Tomb Rider, etc, etc
 
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I've preordered the game and already have 10+ H in it. That's why my complaint. And yes, there are dozen other older games that look way better than this.
Don't have time to write them all, but Hellblade, Horizon ZD, Gears 4, Witcher 3, latest Deus Ex or Tomb Rider, etc, etc
Even Baldur's Gate 3 looks better honestly, while running on the Divinity OS engine, if I lower my camera I have more detail, better draw distance and about twice the FPS in 3440x1440 native.

And that's an isometric-based game... not even first person where you have assets in your face. Its like the world upside down. And its similarly a world where every single item can be manipulated and maps are filled with many thousands of such objects :D

I'm leaving Starfield in the oven for a bit longer. Waste of time to play it now, I'll take it modded and cleaned up... It quickly identified to me as yet another Bethesda open world, reskinned and with more loading screens than ever to cater to transitions between zones.
 
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In the time it took you to make this you could have downloaded the reshade before early access even began and fixed your own problem.
You didn't read my post? I've already downloaded and tried the Neutral LUT mod, confirmed it fixes the issue, and said I'm waiting to see if Bethesda patch it themselves. My complaint is not that it's unfixable, but that Bethesda launched it like that, thinking it was acceptable in the first place.

I don't really have any free time to play Starfield until the weekend of the 16th, so it's patched by then, great - and if it's still a mess, I'll keep going with the mods.
 
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Pretty lousy IQ for a title that wants to be so advanced...
The Creation Engine is just ancient and not suitable for what they're trying to achieve in Starfield. Not being able to fly to planets in real time is one of those drawbacks of this game engine. They completely missed the point, they should have gone with 5 hand crafted planets instead of 1000 AI generated ones.
 

bug

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The Creation Engine is just ancient and not suitable for what they're trying to achieve in Starfield. Not being able to fly to planets in real time is one of those drawbacks of this game engine. They completely missed the point, they should have gone with 5 hand crafted planets instead of 1000 AI generated ones.
There have been game engines that aged well. But yes, they're the exception, not the rule.

The real bad part is that up until now, nobody said "hey, it doesn't look that great, but the gameplay is awesome". Dated as they may be, graphics seem to trump gameplay in this title :(
 
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There have been game engines that aged well. But yes, they're the exception, not the rule.

The real bad part is that up until now, nobody said "hey, it doesn't look that great, but the gameplay is awesome". Dated as they may be, graphics seem to trump gameplay in this title :(
But the gameplay isn't awesome. Its what we've been doing since we took an arrow to the knee and prior. You walk around, you see enemies, you get ultra clunky combat, you hoard everything they drop and move on for more discovery and adventure.

They added some ME Andromeda styled combat tricks and they similarly don't really work because the game's a numbers RPG at its core, surrounded by an FPS with poor gunplay. You can 'play make believe' with all of it, and if you're immersed, it'll work. But great gameplay? I beg to differ... Its still a piss poor shooter that for most will run 30-50 FPS combat scenes, and less if you're on console.

Having played a few hours now I can definitively say it fulfills my expectations completely, its a Bethesda open world title front to back, with all the old niggles and issues present. Todd knows it, Bethesda knows it, and that's all it will be. I also get a distinct NMS vibe here, but then without promises we get a half dozen content updates to add those missing features. No space travel transitions 'this is fine'..... a loading screen for the most immersive part of space traversal, I can't even think of a bigger immersion breaker, because now effectively there is no tangible difference to 'entering a new area' that warrants a loading screen. 'OH I'm in space now yay', and in practice the next step is you select some waypoint and the game presents you ANOTHER loading screen to 'land'. What the actual fuck. Seriously. Its the future and fast travel became twice as annoying.
 
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