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I didn't say every games goal was photorealism. That's a strawman argument. I said it was specifically in those two games. Nothing about them is intentionally cartoony.
Neither game is about photorealism. The Witcher gives you all sorts of fantasy creatures and spells. Far Cry 5 also uses 'magical' properties to enhance the experience. They both do not resemble realism at all, they convey an artistic direction that is either helped by, or limited by the engine, and often both. In Far Cry New Dawn you can see that taken to extremes but really, Far Cry 5 also contains many utterly goofy things and realistic it sure as hell is not. The engine is also not very good at weather and lighting indoors, and it barely has any physics applied on its environment. The Witcher 3 takes weather influences to a whole other level and uses it well to create the atmosphere the game is known for. Far Cry has none of that. 90% of the time is sunshine and when it rains, its convincingly unimpressive. I'd go as far as to say that even Skyrim nails the weather effects and outdoor feel better.
From a technical point of view The Witcher 3 did some novel things, or at least stacked several technologies to great effect. Far Cry's engine is same old, reskinned and upscaled content. We've seen it before and its not impressive apart from being good at giving us open worlds.
I mean...
this - not a single tree looks the same, they bend along the wind direction and the physics are just right, notice the flag as well. Then, take note of the wild variety of different assets/objects you see here and the reflection quality, but also the definition that is still there in the sky.
Or this - 109781001 100% similar trees casting blurry reflections over a low quality water surface (because of LOD) with no influence from wind anywhere (odd.. still water should cast sharper reflections, right?). Its absolutely sterile and the long distance view is nothing more than a silhouette because apparently, sunset means fog. Far Cry is given way too much credit for its graphics. We're still looking at Far Cry 3 in that sense, with some minor tweaks.
Heck, even Ubisoft knows it can do much better than this... here's Wildlands on AnvilNext, hi draw distance, bye fog -note how the valleys are filled with a haze as well.
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