Diablo III either shouldn't be in the list, or Path of Exile should be.
I'd be fine with neither being listed as ARPG's aren't really "RPG's" in the technical sense, but of the two I'd definitely consider Path of Exile to be the superior ARPG.
Terrible mindset. Games don't need to be better than predecessors to be good.
Almost no game ever has been better than Morrowind, it doesn't make 99.9% of games trash.
OS 2 is still a very Indie feeling game. I like the game, I am not saying it is bad - but it has flaws I'd consider unacceptable in a game that had a larger budget.
Its tooltip damage for numerous skills is just flat out wrong. Slowdown Arrow and Knockdown Arrow for example show absolute bogus damage, to get your real damage you have to take what is displayed and divide by your warfare bonus. Similarly the infusion skills show what benefit you'd get if you had 0 in summoning rather than what you get with your actual summoning.
If you need 3 pyro to memorize a spell and you have three, and remove a piece of gear that gave +1, and replace it with a different piece of gear that also gives +1, it un-memorizes spells that required 3 pyro.
Its inventory management is terrible.
There's just a lot of small gripes with the game that I am happy to tolerate because the game has a 2-3 million dollar budget, but that I'd consider completely unacceptable if it had a proper AAA budget.
Funny because some of these things aren't actually 'gripes'. They are mechanics. The fact that spells get unmemorized for example is a gameplay mechanic as you can drain stats and as a result of that, clear out somebody's arsenal. You can also equip different gear with different skill bonuses that would eliminate your memorization. And changing gear obviously means there is a moment where your score falls, need to take something off before you can put something new on...
Tooltip damage being wrong, yes. But you seem to forget that all damage is influenced by resistances as well, so tooltip damage has very little value in the greater scheme of things. It will never display correct numbers, this also ties into the freedom aspect; it just shows the base damage and again,
skill points are also flexible and can change in combat. I get your point here though, but the actual 'gripe' underneath I deem to be very limited. Definitely a 'nice to have' but nothing more than that. And, there are actually numerous triple A games that are even worse in their tooltip info up to the point of simply not saying anything other than 'Strike with your sword, it may hurt a bit'.
Inventory management was horrible in OS1, I think OS2 improved quite a lot. Perfect, no... but I do still think it does better than many other complex RPGs, that often present metric tons of items to either take or drop from your bags with no real rhyme or reason to it. In OS2 you can feel pretty confident about keeping or not keeping stuff and not missing out.
I think you need to go back and play a game like Baldur's Gate for a few hours, so you get an impression what 'AAA' RPGs did in their glory days. It was
far worse than this. Or better yet try other recent AAA RPGs, even The Witcher has many of the gripes you mention here, including faulty damage display, lacking tooltips and 'hidden' stats and mechanics.
@FordGT90Concept you managed to really surprise me once again with your preferences
But I do think OS2 is your cup of tea, just don't play it on normal difficulty, I'm sure you can straight up jump into a harder one. And... if you like difficulty, I cannot really understand why Dark Souls isn't on your bucket list?