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What are you playing?

I've been enjoying killing demons in Shadow Warrior 2. I quickly dropped my original idea of trying to beat the game using only the sword since there are so many weapons in the game. Gotta try them all. :D

Not a fan of the gear upgrade system though, too much micro-management.

I got it free from Gog and put about 2 hours in it. I went ahead and reinstalled GTAV and Wildlands when I want the senseless gun violence. My gun safe is fully stocked when I really want to go bang at the range.

Really trying to stay focused in AC:Odyssey but I keep on drifting off exploring and then stumbling on the plot locations.
 
It really ups the game though and makes some of the really hard stuff maneagable! Plus you can upgrade different weapons to deal with different enemy types.
True, true.. and I concede it's pretty handy being able to give any weapon elemental damage, then easily swap it, or any other buff. But imo, the game just throws too many upgrades at you, I have hundreds already sitting in my inventory. If this were a RPG, it would pretty much be par for the course, on a fast paced action shooter it just feels like it's dragging me back at times, having to "pause" the game for 5-15 minutes to re-arrange my gear.

Still highly enjoyable though, just a nitpick.

@moproblems99 Also got it free from GOG. It's a great game.
 
Played back Forza Horizon 4 & my inner weeb has surfaced. So, here's my weeb-mobile(s)? xDD (last 2 photos is just bonus)
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So... A Plague Tale... yeah... I think I played it for 8 or 9 hours last night. At first I was thinking "Yeah, the visuals and the atmosphere are really good, but I don't know if this gameplay is gonna keep me playing." And then hour by hour all of those things started ramping up... that slingshot is really satisfying, y'know?

Nah, but it is a really cool game. The whole premise of killer rats is a really silly and campy thing IMO... basically "The Floor Is Lava" only it's a video game and it is deadly serious about it. But it works. They're basically like piranhas that run around on land. Actually pretty brutal. They're kinda cool when they form into horrific, writhing, and squirming balls, with red glowing eyes circling the masses of death and disease like knats to a lamp. It's kind of entrancing. As lighthearted as the character interaction can be at the time, there's an underlying sense of dread as you go out into the world that's been built up for the game. It is a world filled with horror, petulance, and beauty. And that tension just builds and builds, unfolding in more and more horrific scenes and insights as you learn more about the situation and the world. Which reminds me, the world and the lore are really good! A bit cheeky and over the top in the best way. It all adds up to a world that is legitimately dark, terrible, and gripping.

The gameplay isn't too challenging, leaning more on the side of satisfaction, though I've had some trials with it lol. It's mostly stealth puzzles and environmental puzzles met with just enough combat to keep it exciting. The slingshot is a really enjoyable weapon to use, and it becomes a very interesting and versatile tool as you go along. The stealth passages can get pretty dynamic and complicated. Which is good because I can see myself wanting to play this game a couple more times in order to take in the amazing atmosphere it cultivates.

It helps that the visuals are amazing. Graphically it is nothing technically spectacular or demanding (though don't get me wrong, it is solid and very well put-together,) but the way the levels are designed and the effects used do a lot to cultivate this mistfy, foreboding, and mystical fantasy vibe. It looks stunning. Couple this with the worldbuilding on the story and exploration ends and it really sucks you in. And then, there's the sound and music, which are absolutely amazing - I love all of the chellos. The music is as gorgeous as all of the different places the game takes you to. I think in a weird way I enjoyed that more than anything. With my DT-990 Pro's and Vali 2 amp a lot of things jump out at you. The quality of the sound effects is pristine and movie-like, with a good sense of scale, spacial orientation, and realism... the way sound effects are rendered is not just simple triggering. They've designed a complex system for it. Not new in games, but still often overlooked. I don't wanna give too much of it away. It's one of those things you really gotta experience.
 
So... A Plague Tale... yeah... I think I played it for 8 or 9 hours last night. At first I was thinking "Yeah, the visuals and the atmosphere are really good, but I don't know if this gameplay is gonna keep me playing." And then hour by hour all of those things started ramping up... that slingshot is really satisfying, y'know?

Nah, but it is a really cool game. The whole premise of killer rats is a really silly and campy thing IMO... basically "The Floor Is Lava" only it's a video game and it is deadly serious about it. But it works. They're basically like piranhas that run around on land. Actually pretty brutal. They're kinda cool when they form into horrific, writhing, and squirming balls, with red glowing eyes circling the masses of death and disease like knats to a lamp. It's kind of entrancing. As lighthearted as the character interaction can be at the time, there's an underlying sense of dread as you go out into the world that's been built up for the game. It is a world filled with horror, petulance, and beauty. And that tension just builds and builds, unfolding in more and more horrific scenes and insights as you learn more about the situation and the world. Which reminds me, the world and the lore are really good! A bit cheeky and over the top in the best way. It all adds up to a world that is legitimately dark, terrible, and gripping.

The gameplay isn't too challenging, leaning more on the side of satisfaction, though I've had some trials with it lol. It's mostly stealth puzzles and environmental puzzles met with just enough combat to keep it exciting. The slingshot is a really enjoyable weapon to use, and it becomes a very interesting and versatile tool as you go along. The stealth passages can get pretty dynamic and complicated. Which is good because I can see myself wanting to play this game a couple more times in order to take in the amazing atmosphere it cultivates.

It helps that the visuals are amazing. Graphically it is nothing technically spectacular or demanding (though don't get me wrong, it is solid and very well put-together,) but the way the levels are designed and the effects used do a lot to cultivate this mistfy, foreboding, and mystical fantasy vibe. It looks stunning. Couple this with the worldbuilding on the story and exploration ends and it really sucks you in. And then, there's the sound and music, which are absolutely amazing - I love all of the chellos. The music is as gorgeous as all of the different places the game takes you to. I think in a weird way I enjoyed that more than anything. With my DT-990 Pro's and Vali 2 amp a lot of things jump out at you. The quality of the sound effects is pristine and movie-like, with a good sense of scale, spacial orientation, and realism... the way sound effects are rendered is not just simple triggering. They've designed a complex system for it. Not new in games, but still often overlooked. I don't wanna give too much of it away. It's one of those things you really gotta experience.
See, you get it too! People just have to play this game and get sucked in. It was totally amazing, gripping and addictive. It’s all just done right, and glued together by Amicia and Hugo being so very believable!
 
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@Tsukiyomi91 That's pretty cool, I didn't know you could customize cars to that extent on Forza. I really want to get it but 99€ for the Ultimate version is so steep. And I've yet to catch a discount on the Win Store.
 
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Oh my. Edgy today eh? Well... good luck with that pubescent male aggression. So adversarial. Actual competition is a much better outlet... preferably cooperative stuff. This is why young boys often play team sports. It keeps them from having embarrassing moments like this... teaches you how to take that aggression and do something worth doing with it, instead of... this. At least find a good competitive game to go and talk some smack and have some fun in.

Word from the wise... criticizing things you openly refuse to engage with makes you seem ignorant. You are accomplishing absolutely nothing aside from relinquishing your dignity in front of everyone. You are embarrasing yourself, even though you probably don't see that now. The satisfaction of directing that aggression towards others gives way to emptiness and self-hatred in the end. Just because it's the internet and nobody is going to reach through the screen doesn't make it a good thing to do. Nobody is a better, happier person for these exchanges... and that includes you!

Not a good look man. It doesn't get better from here.

EDIT: ANNNND it's gone. Good job guys :clap: I'm leaving it up for him to see. Hopefully the point gets across now.
 
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Played back Forza Horizon 4 & my inner weeb has surfaced. So, here's my weeb-mobile(s)? xDD (last 2 photos is just bonus)
Is that a mod, DLC or what?
 
Trial of the Gods Anubis Normal: struggled with it more than I thought I would considering I did it two weeks ago on Hard. Managed to get it done after 5ish tries.
Trial of the Gods Sekhmet Hard: did it on the first attempted. Surprised myself at how easy it was.
Discovered there's a reason to do them for one more week (warrior bows reward) so I put it on my calendar. I think I'll try to listen to the rest of the Discovery Tour stuff too and then I'll be officially done with AC:O.


Got Whispers and, because of distractions, only like three pages (doesn't actually have pages) in. :( Edit: making good progress now. :D
 
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@Chomiq it's not a mod, DLC or anything, it's pre-made livery wrap.
@Rahnak the Standard Edition is more than enough IMO. You don't need the Ultimate edition since the only difference is you get a few extra cars, bonus XP & cash etc.
 
@Tsukiyomi91 That's pretty cool, I didn't know you could customize cars to that extent on Forza. I really want to get it but 99€ for the Ultimate version is so steep. And I've yet to catch a discount on the Win Store.
Two words - Game Pass.
 
@Tsukiyomi91 I see, thanks. I was going for all the cars and expansions, but maybe that's a bit overkill at start.

@Chomiq I may change my mind down the line, but right now I don't want subscriptions for my games. MS just needs to do sales like everyone else does. :D
 
I crashed Whispers from the Rift (it's beta)...
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...so far I really like it but I wonder how much content is left.

I might have to make a program to map out the narrative.


Going to play a level of LEGO Batman before passing out.
 
@Chomiq I may change my mind down the line, but right now I don't want subscriptions for my games. MS just needs to do sales like everyone else does. :D
So Its only one word then: PASS xD
 
@Chomiq Ultimate Edition is not needed since everyone who purchased the Standard Edition gains access to most content anyways.
 
Finished New Colossus and I can honestly say I didn't care about a single character except for BJ and Anya. Wolf 1 was fun, this was nowhere near Wolf 1. It looks like Bethesda told MachinaGames to make a fast paced action FPS with DEEEEEEP story. That's not how you make it. Doom got it right - "Hey Doomguy, here's what to... *SMASH* *SMASH* *SMASH* Ok go kill demons".

At the point they introduced first group of "new" resistance members, let's call them Black Panthers, I was like "Ok, hop along, I don't mind, let's see where this goes". It went nowhere. Then later on we meet that preacher guy with a bunch of hicks drinking moonshine and I'm like "Why do we need these folks?". Never found out. At this point I just started to skip most of the cutscenes because they simply bored me due to their length. You won't have me sit through 5 minute cutscene simply to tell me "Go to point B and kill all the bad guys". Few skipped cutscenes after this suddenly I realized I was on Venus, in search of some Uberkommand... like Venus?! What the...? How did we get here? What happened to Hitler? The only point after this when I got excited was when they introduced the uberrifle or whatever they called it... just to take it away and never bring back again. RIP uberrifle, I needed you during that top level carrier fight against two giant robots. Fast forward to the end I kill bossb*tch just to see "Oh wait, there's more, like all the interesting side missions where you kill..." *quit, uninstall*
 
Finished New Colossus and I can honestly say I didn't care about a single character except for BJ and Anya. Wolf 1 was fun, this was nowhere near Wolf 1. It looks like Bethesda told MachinaGames to make a fast paced action FPS with DEEEEEEP story. That's not how you make it. Doom got it right - "Hey Doomguy, here's what to... *SMASH* *SMASH* *SMASH* Ok go kill demons".

At the point they introduced first group of "new" resistance members, let's call them Black Panthers, I was like "Ok, hop along, I don't mind, let's see where this goes". It went nowhere. Then later on we meet that preacher guy with a bunch of hicks drinking moonshine and I'm like "Why do we need these folks?". Never found out. At this point I just started to skip most of the cutscenes because they simply bored me due to their length. You won't have me sit through 5 minute cutscene simply to tell me "Go to point B and kill all the bad guys". Few skipped cutscenes after this suddenly I realized I was on Venus, in search of some Uberkommand... like Venus?! What the...? How did we get here? What happened to Hitler? The only point after this when I got excited was when they introduced the uberrifle or whatever they called it... just to take it away and never bring back again. RIP uberrifle, I needed you during that top level carrier fight against two giant robots. Fast forward to the end I kill bossb*tch just to see "Oh wait, there's more, like all the interesting side missions where you kill..." *quit, uninstall*
I actually like a story. It is what propels me forward. Mindless just shoot em up has no driving force for me and bores me to tears.
 
See, you get it too! People just have to play this game and get sucked in. It was totally amazing, gripping and addictive. It’s all just done right, and glued together by Amicia and Hugo being so very believable!
Absolutely... I really enjoyed the character development throughout. Good voice acting helps too! Didn't expect any of what I got with the story.

I've just finished it. Nice little ride. Could stand for lots more of it, tbh. Though, man, what a weird game. Like, conceptually. It was like something out of an anime. Especially that last battle.

I just... I never thought I'd be smacking evil pope square in the forehead with rocks from my slingshot while dodging the towering columns of rats he hurls. And then there are the rat-nadoes. Fun times. I had a friend over, waiting for one more to show up and take a trip out a few towns over. By that point, I was used to how weird it is, but his reaction was priceless. Trying to explain what was happening was interesting...

Going to play a level of LEGO Batman before passing out.
I once dated a girl with a 4-year-old boy. That game made him go completely insane. It still haunts me :fear:
 
Absolutely... I really enjoyed the character development throughout. Good voice acting helps too! Didn't expect any of what I got with the story.

I've just finished it. Nice little ride. Could stand for lots more of it, tbh. Though, man, what a weird game. Like, conceptually. It was like something out of an anime. Especially that last battle.
Yeah that’s what I was raging about somewhere here, the last battle was totally out of character with the rest of the game, and rather hard. After the easy and enjoyable story it was jarring.
 
Yeah that’s what I was raging about somewhere here, the last battle was totally out of character with the rest of the game, and rather hard. After the easy and enjoyable story it was jarring.
Yeah... kinda jumped the shark a bit. I wouldn't have thought there would be a classic Zelda-style epic boss battle in the mix.

Given the hinting of a socio-political underpinnings, I would have thought the ending would be more subtle. I would've liked it better if you set him up to be outed by his own inquisition when everybody learned that eliminating the plague wasn't his only intention. Or maybe somehow he goes mad and falls prey to his own machinations. I feel like that would've hammered down that lesson of "don't abuse your abilities." I mean... his powers were taken, while Hugo's were inborn. Maybe focus more on what the difference there really is.

I just feel like for all of the moral concepts tossed out, they kinda got shelved for the sake of a dramatic ending. Not to mention the gameplay expectations built up, as you said.

Eh, I enjoyed it for all of it's absurdity anyway. Though I do agree, could've been handled a lot better. I wonder if that was the ending they originally wanted to go with, or if maybe they just ran out of time.

I'm finally getting around to playing Crysis 3 and I don't think much of it so far. It's very pretty visually but it's just not drawing me in like 1 and 2 did. Maybe it will get better.
I felt the same way about it... never really got into it, unfortunately. It remains on my list...

Another game I'm pulling from my list today. I'm downloading BFV... never had any interest in playing it, but it came free with my card and I feel silly not playing it. Plus, I have friends who still want to check it out. I used to play a lot of battlefield back in the day. Had a lot of fun with BF3. Sort of fell off it after that.
 
I once dated a girl with a 4-year-old boy. That game made him go completely insane. It still haunts me :fear:
What? Why?


Having another go at Whispers from the Rift--staying off the beaten path as much as possible.
 
What? Why?
It just made him inconsolably hyper. All fun and games till he hits a puzzle he can't solve, which is when he would get so mad. I'm still trying to figure out what it was about that game that had that effect on him. It was like a switch flipped and every emotion just went haywire. Don't get me wrong, it's fun to play those games with kids, but it took a lot out of me, heh. He seemed to love it though! That's what it was all for, anyway.
 
I'm playing MK Komplete, injustice 2, Call of Duty WWII and Mortal Kombat X-L...
Going to get MK11 when it's $30 (came out 2 weeks ago so should only be another 2 weeks) and I cannot wait for the next Call of Duty game...
BlOps 4 is totally shit... And I'm so used to the maps on WWII that I no longer have to be good since I pretty much know what's where and what it's doing from the sounds...

From what I understand the next Call of Duty is in trouble and both studios working on it got bitch slapped by Activision (Raven & Infinity Ward) and we're placed under the supervision of TreyArch to finish it on time..(November 2019)

While all that is happening Sledgehammer is so far ahead of schedule for their CoD Vietnam game (November 2020 release) that they are slowing themselves down to add new features into the game engine...
 
It just made him inconsolably hyper. All fun and games till he hits a puzzle he can't solve, which is when he would get so mad. I'm still trying to figure out what it was about that game that had that effect on him. It was like a switch flipped and every emotion just went haywire. Don't get me wrong, it's fun to play those games with kids, but it took a lot out of me, heh. He seemed to love it though! That's what it was all for, anyway.
LEGO Batman was like the first Traveler's did of the kind so it's rough around the edges. I know twice, when I was barely awake, I couldn't figure out how to proceed. When I got up the next day, it was pretty obvious what I missed when I was tired.

As for the mood swings...that's something to see a psychologist about. :|
 
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