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700+ hours of Xenoblade Chronicles X and I finished chapter 12. This is my personal record, I've never played any other game for that long, I played Metal Gear Solid: Portable Ops and Peace Walker for 500+ hours though.



Xenoblade Chronicles X is theoretically and practically the biggest game ever created and I really have no idea how on Earth Nintendo and Monolith managed to create such an amazing and giant world with zero loading times for a device with 2 GB of RAM. And I explored every mm² of that world (literally lol). Some people say that it could've been bigger , I wouldn't complain if that was the case because I am the one who decided to swim all the way from Primordia to Cauldros and skipping Sylvalum altogether, died 3 times because of brimstone rain, later came back to Sylvalum and explored everything to get my mind emotionally overwhelmed for months. That was really awesome, I'll definitely remember this forever.



I haven't been farming and grinding for long, I spent that time on exploring and managed to boost my character's evasion to theoretical maximum (>500). People don't like evasion builds because they don't like to take risks but where's the fun in that?! I personally like to have a feeling that any hit can insta-kill me and I have 95% chance to avoid it.



Lao, you poor bastard ...
 
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indont finish this game, one thing annoy
I started playing Alan Wake
i didnt finish this game, one thing that bothering me is dream effect(blur/fuzzy) it give me headache really
 
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indont finish this game, one thing annoy

i didnt finish this game, one thing that bothering me is dream effect(blur/fuzzy) it give me headache really

It's pretty annoying
 
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indont finish this game, one thing annoy

i didnt finish this game, one thing that bothering me is dream effect(blur/fuzzy) it give me headache really
Sounds like something straight out of Max Payne 2.
 
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I haven't played the original SimCity 2000 for years and years. Not sure why I didn't do it earlier, but I finally tracked down the correct ISO and burned a copy of the disk.
That nasty recreated version that EA released doesn't even begin to compare to this gem.

View attachment 132221
Brings back the memories of playing it on Windows 3.1.
 
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I was definitely in the mood for Doom last night.
DOOM.jpg
 
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132290



One of the BEST gaming characters in the industry.
MARCUS PHEONIX - the necessary hero!
GEARS of WAR 4, was a cinematic splendor. It showed what an action movie can be in a strong combination of shooting and getting involved in the character development, all of this done on a video-game scale.

GEARS 5 is even so much better! Gears 5 is a love letter to the co-op genre
Fear not, even without 2 friends to play this, the story and the entire Hollywood action movie is enough to make for an amazing single-player experience.
 
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They finally fixed MYZ ctd on Game Pass. Just in time... for CoD open beta.
 
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Finished ...the somewhat complicated Greedfall.
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It takes you an a journey. And for what is worth, it has more plot twist than Dragon Age 2(that didn t had almost any) and Dragon Age 3.
Felt boring and way too long at the end...one can go through so many narrative cutscenes until it get's sour .
There is a lot to say, however in the end I would only recommend this to a single player enthusiast, and/or people that liked Dragon Age - Greedfall being the less polished, more complicated, long story.


132378


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Unlike Greedfall, Gears 5 is a title that I can recommend to everyone. If you can get past the gore, the whole thing is one amazing co-op action movie where your character get's to be in the middle of it!

Just prepare your computer, while the eye-candy I assure you it's there and this looks amazing... anything close to 4k on ultra settings will take it's toll
 
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lol,looked into my odyssey stats,1116 mercenaries killed in 302 hours.
 

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And I thought my 220 hours was alot! :laugh:
the fighting is so damn dope I go back just to kill mercenaries.
plus elysium was free so I played that too.
 
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Started playing (and beat) What Remains of Edith Finch by accident. What a delightfully bizarre story. Really enjoyed it.
 
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lol,looked into my odyssey stats,1116 mercenaries killed in 302 hours.
this is what i got in Origins till now , playing now The Curse of the Pharaohs.

fgthfghfhrfh.jpg


20190921135843.jpg
 
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Back to Control... FO4 wears on you after a while lol. I've been meaning to get some screenshots up but man am I ever burned out on that f'in game lol. It just takes it out of me.

My god is Control a performance hog on my machine. Even with DLSS it's not that great with RTX reflections on. Running without, it's alright, but some parts still take the piss. Been racking my brain for ways around it.

But you know what is great? The built-in upscaling. No, really. I'm not sure what they're doing with it but it's much more sophisticated than what your TV or monitor does... or maybe even what a console does. I've done half a playthrough running 1366x768 internal resolution to 1080p native with the fancy reflections turned on and I honestly have about forgotten it's scaling it up. Between whatever voodoo they're working with that, the unusual post-render stuff smoothing/resolving details, and the MSAA implementation... yeah, hardly any visual difference from running straight 1080. Textures still look crisp, edges of polygons are smooth-yet-defined, volumetric light and shadows still look right (though definitely where it becomes noticable...) you really can hardly tell when just playing. Only a few things stand out, such as hair shimmering under certain circumstances... not that it doesn't always do that - it just does it a little more, probably because the MSAA already struggles to resolve the edges of those things at native resolution, so when you scale it down, blow it up, and try to make it resolve them it kind of devolves into a mass of shimmery mush. It's just not accurate enough in those situations... it looks similar to what you see in bad screen space reflections, only nowhere near as jarring as it's only certain hairs under certain lights. No biggie. Some other jaggies here and there, like those big supercomputer-sized rows of console racks... all of the metal rails and buttons look jaggy when the camera shifts. Also 'mesh' type materials that feature more alpha than actual visible material will resolve a little strangely at certain angles and distances, appearing thicker/thinner depending on how you look... I'm talking grating and chain-link types of materials.

These are things the game already has difficulties with. It's not like you run native on high settings and it all goes away. And it's all frame-to-frame. Hard to see in stills. It hates alpha maps at extreme angles. It hates volumetric lighting projected through narrow openings, as well as any faintly surfaces said lighting is cast upon. People complain about the accuracy of RTX, but the reflections actually help that a bit in this case... far less shimmer in the more accurate and nuanced reflections it gives way to under volumetric lighting. But I digress. I had to laugh because I've seen some people think it's meant to be an effect, complaining that film grain doesn't turn off or whatever. It's just the limits of the engine. You see a bit of it in any game that pushes its lighting system to the max dynamic level it can manage... it starts to stretch and become less accurate, but in exchange you get all sorts of really awesome effects and still have it run halfway decent. Since this game has specular maps for virtual every surface, it shows more. I'm not sure of the particulars of those systems, but I'll take it. Still looks super cool. If there's a way to make it to perform better with only slight degradation, I'll also accept that.

Pretty interesting graphical system to this game... full of mysteries. Funny thing is, it puts the glitchy-lookin-ass, artifacting-ass, still-sluggish DLSS to shame. I'd be curious to see the numbers on the difference, but based on what I'm seeing, the scaling performs and looks noticeably better than DLSS. By a lot, in my estimation. Really like to know what the secret sauce is. Never in my life have I ever considered upscaling viable on a 1080 display. I feel like I must be missing something, but I can't find it. It looks and runs better running medium/high settings with RTX reflections via upscaling than no RTX with everything maxed at native. For the most part it doesn't appear blurry, just smoother. I guess it's a bit of a tradeoff that you lose some of that pristine fineness in exchange for an overall more cohesive look. I'll be sure to get some screenshots of it running this way at some point. Been too immersed to really get around to it.

EDIT: Omg I just found the reel with all of the spare footage for Darling's videos... basically a compilation of all of that footage of people awkwardly standing around and doing things that run in the background of his insufferable little clips... plus a few other things that got edited out. It's called "Spare Footage" and it's only that... the awkwardness is so real and really says a lot about what kind of workplace The Bureau is. It's almost like everybody involved is actively trying to make sure they don't derive any enjoyment from any of it, because they might actually hate themselves for it, haha. Well... everyone except Dr. Darling himself, of course, who's loving it all. It's one of 'those' kinds of jobs. Y'know... the kind that push you into doing these terrible, soul-sucking, unrelated, unproductive things thanks to some airhead in a cubicle trying to "spritz things up around here" from 12 floors away. I don't know what it was about that video, but I felt it man... that feeling of working a job you hate and all of the stupid crap that you get pulled into because you have this stupid asshole boss who's always trying to be relatable and "bring forth that human element" in spite of his blatant lack of even a rudimentary understanding of how ordinary people work.

It's like, Fargo-style, base-level human awkwardness, man. It's amazing. There's a part where this man and woman are forced to smush together side by side, front-and-center for the camera, as they rather uncomfortably try fruitlessly to work up sincere smiles beaming straight towards you, as though they're quite happy to be just terribly awkwardly pressed against each other in this cramped research lab, just as close to one another as can be without merging, eyes darting around the room and occasionally locking for excruciating seconds, with the implication that this will be on display in the Research Center lobby, for all of their colleagues to see. Yes... completely ecstatic and very obviously in love with their work. "I mean, just look at how close those two researchers are! Literally! And they're smiling! Look at how happy they are!" Just... oh god it's so mortifying to see. The body language and eyes just scream "PLEASE help!"

Well... reading into it, he actually kind of might've enjoyed it a little... something about his rapidly shifting facial expressions towards the end said he did... at least he was conflicted about it, right up until the moment ended and she darted the other way completely dejected, as if to say "thank god that's over!" At this point he looks forward vacantly, glances ambivalently in her direction, and turns to lower his head in shame before returning to his work off-screen. Oooo... the cringe is so strong in that moment. So much weird tension to it all. It's like the footage they were supposed to get was thought up by a machine fed little tidbits of actual human interaction... and these are the ideas it spit out for it's unwitting victims to try to act out. Don't think they managed to capture the vision! :p It oh so perfectly answers the question "What if you had a serious and dedicated scientist write and film your internal HR flicks? Do something fun for once!"

The whole place is like the epitome of a soulless dystopian bureaucracy and it's great. I'm loving everything I find that shows more of how the organization operates on the micro scale, and what the people in it are really like. The paranatural happenings there are far from the strangest parts of the goings on in This Old House! Sometimes I think the people, their systems, and ideas are far stranger. I'm talking thier interactions with the new reality and ways of dealing with it. They just aren't all there. There isn't a single normal person working there. And yet they're all completely normal about it, like all of this weird shit with all of these weirder people is just another day... like any other at any other job. It's ordinary to them. And that's what makes them completely nuts. Even the way they try to study things and make sense of them is just wacky... like something people strung-out on meth might envision before taking apart the VCR. Only instead of the VCR they're deconstructing reality as we know it. People get hurt or even die in strange ways all of the time and all they get is a mention in an arbitrarily redacted internal report and some doctored words of sympathy for their loved ones to digest. And the reports all read like "Well "X" crazy thing and Jim died gruesomely. A geometric astral virus embedded itself in his brain. Here are the unflinching details of the event. We'll have to note this possibility moving forward. Guess we were wrong about that. Let everyone know to be careful around those things! Failure to follow these protocols will result in termination and/or death. And hey, don't forget about book club tomorrow night! Tell Sally I haven't forgotten she still owes me for her tab! - John"

It's such a low-key brutal place to work. It's all about the little things. Nobody seems to give a shit.

It is a place that is both human as can be and yet also completely stripped of all humanizing/relatable elements. I love the world laid out in this game. At first it seems vacant and just... vague. But it actually has a lot of character to it.

It's cool to see all of these little touches thrown in. So often I find myself thinking "And these people actually work in this place."
 
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I remember trying to complete the social trees in Xenoblade Chronicles 1. I quit like 80% of the way done, still get nightmares from that.
Good game, terrible system. (finished the story tho, obviously)
 
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@lexluthermiester I absolutely do love XCX! Playing it since 2017 or something. It takes that long because I like to explore on foot just like XC1. I like to walk (not run!) and I like to do things differently. I once posted how I climbed Floating Reef and Divine Roost without flight module and it took more than 2 months to pull it off. I'm completist so I want to do everything that's possible in this game. Plus, it's super fun, infinitely big world full of mysteries and during these 700 hours not a single glitch or bug. There's a guy who walked (walked, not ran!) across XC1 and it's less than 1-2% of the actual game. And here's a walk towards Noctilum in XCX and that's less than 0.1% of the actual game (he's sprinting thou).

@Calmmo I have no problem with affinity and heart-to-heart missions. Can't wait to play XC1 remake on Switch in 2020.
 
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@Calmmo I have no problem with affinity and heart-to-heart missions. Can't wait to play XC1 remake on Switch in 2020.

It was the generic NPC tree stuff that I hated but the completionist in me wanted to.. complete.
 
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@Calmmo if you have switch you can play remake in 2020, they'll add Bionis' Shoulder and more new stuff and maybe you'll find affinity chart less tedious this time.

@lexluthermiester It is, and it runs on a device with 2 GB RAM! I have a feeling that Monolith will remake XCX in the future like they did with XC. Maybe they'll do it after XCX2 or XCY for next gen console.
 
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Audio Device(s) Creative SoundBlaster Z + Kurtzweil KS-40A bookshelf / Sennheiser HD555
Power Supply Great Wall GW-EPS1000DA 1kW
Mouse Razer Deathadder Essential
Keyboard Cougar Attack2 Cherry MX Black
Software Windows 10 Pro x64 22H2
Youngblood is a fun games to play just like previous Wolfenstein games. But as soon as you heard the word spewing from those girls with their accent, you wish you don't say anything good about the game, not accounting for very weak story. GTX1070 runs the game smoothly at 1080p Mein Leben! setting.

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Ahhzz

Super Moderator
Staff member
Joined
Feb 27, 2008
Messages
8,958 (1.46/day)
System Name OrangeHaze / Silence
Processor i7-13700KF / i5-10400 /
Motherboard ROG STRIX Z690-E / MSI Z490 A-Pro Motherboard
Cooling Corsair H75 / TT ToughAir 510
Memory 64Gb GSkill Trident Z5 / 32GB Team Dark Za 3600
Video Card(s) Palit GeForce RTX 2070 / Sapphire R9 290 Vapor-X 4Gb
Storage Hynix Plat P41 2Tb\Samsung MZVL21 1Tb / Samsung 980 Pro 1Tb
Display(s) 22" Dell Wide/24" Asus
Case Lian Li PC-101 ATX custom mod / Antec Lanboy Air Black & Blue
Audio Device(s) SB Audigy 7.1
Power Supply Corsair Enthusiast TX750
Mouse Logitech G502 Lightspeed Wireless / Logitech G502 Proteus Spectrum
Keyboard K68 RGB — CHERRY® MX Red
Software Win10 Pro \ RIP:Win 7 Ult 64 bit
Just upgraded to a Cruiser, enjoying being able to take one some more serious 'rats :). Also liking spreading out over three screens. Gives me more room to keep stuff open

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