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Just got F1 2019 and bought myself the G29. Installed and will give it a bash from tomorrow
 
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Been playing Greedfall. The rest of the parts for the build show up Thursday. Doing the build in a tower 900. Holy smokes is this case huge. It just doesn't look big in pictures but in the room it looks like a mini-fridge.
 
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NOW WE ARE TALKING UBISOFT!!!

this is what i wanted !!!!!


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Man... Control is such a weird game. I'm trying to take my sweet time with it. I also play in pretty short spurts because the longer I play, the more I get lost... both literally and in just being able to detect enough to be really making any sense of things.

My running theory is that whatever is behind This Old House actually controls everyone in the Bureau... like, I mean total, absolute control... cruelly enough through the mechanisms which also manifest individuality. It uses their natural curiosity and desire for their own preconceived brand of order to basically coerce them into 'learning' the things it knows it needs to feed them in order for them to willingly and organically manifest the behavior it wants. I mean, it can manifest pretty much any reality it wants for them in order to probe their reactions and thus steer them where it wants to go. It can be seen as whatever it wants to be seen as, or even not be seen at all. Which makes you wonder... who's really studying who? And I think the people at the very top, particularly the ones who've been there since the discovery, can sense it... sometimes they crack a little in this spooky sort of way. They're tiny moments, but they grab you. Or at least they grab me. I can feel the fear. Darling sees it. From where I'm at in the game and just picking up the side stuff scattered about, he knows there's no control on the part of the Bureau... and probably knows there never was, though that part he only recently pieced together.

But still they forge ahead, as if they've lost the ability to truly see anything else. There's an inherent emptiness to it - a superficiality. They're simply consumed by the whole affair and have been for so long they've sort of forgotten themselves... just not quite enough that they fully realize, which I suspect is part of the illusion maintained by the house. As far as they can see, nothing has really changed over time. Business as usual, inside and out. But from the outside looking in they are entirely predictable caricatures, you and Jesse both are lead to that observation pretty much immediately. They appear as puppets with the motions so firmly embedded into their identities that the master needs no strings. The people and the roles have all become one in the same. They all behave fairly normally, but you can just tell that something isn't right in the air.

The whole thing really keeps coming back to that archetype of the tyrannical bureaucracy. You submit willingly to its influence on you and your personhood, but because of the tunnel-vision induced in the process are unable to recognize you are not steering in the direction you think you are. Hell, you build it yourself, never thinking anything of it. You don't think to question it, let alone defy it. It's a new reality. A new paradigm. But it looks just like the old one, while simultaneously promising you a newness that never actually reaches you. You keep pushing for it and never consider this. You're almost there! Just keep crawling through the system's labyrinths. As far as I can tell, the entire world of this game and the characters' interactions with it are just a big metaphor for that. I'd like to know what its answer to that interpretation might be, as it greatly contradicts Jesse's motivations for involving herself with the place... and I'm not referring to looking for her brother. Sometimes I don't think that's ever what it's been about for her. There are a couple of others who seem to deviate... who operate alongside the rest but aren't 'with' the rest. They aren't there for any lofty, underlying goal. Even if they implicitly say they are, that's not what they answer to with their actions. Begs the question of what the real distractions are. I think they're there for themselves... to be immersed in the moments. And in doing so manage to remain themselves in spite of all of the forces tugging and mazes leading. And their ways of navigating things reflect that. There is the small handful of what I'd call true individuals and then there is the heard of pseudo-individuals... they themselves are organs in a unified entity while a character like Jesse is more like a virus in disguise. The organs and even the smaller cells are all distinctive in shape, size, color, and function but their make-up and roles lack the agency of the body they serve.

I dunno... these ideas are hard to parse when dealing with a world that is presented as being equally as surreal as it is mundane. Maybe it's a critique of the procedural mindset? Maybe it's trying to say that sometimes in trying to take control of things so much bigger than you, no... bigger than people you actually wind-up unwittingly at the mercy of their influence on you. I *feel* like they're trying to say something smart about the human condition, but I'm having a hard time getting the full way there. Is this game honestly trying to make me question the entire human race's ideas about understanding the universe and our notions on putting that to use? Or maybe it's all about self-insight, identity, and introspection... the many "I's" of the you and me. *shrugs* hell if I know. I find it pretty damned interesting though! The whole thing is this unholy union of business, science, government, and mythical thinking. This is my shit. The whole thing is like a big, convoluted postmodernist joke. It's all bullshit and I eat it up. It's been a while since a game made me think like this. That's usually something unique to books for me. For all I know the ending sucks, but a lot of my favorite stuff across mediums has lacked a lot of the things that make up a good, complete story... but because they captivated my imagination in ways that things more immediately 'good' often don't, I remember them better.


Also the combat gets fuggen awwweeesome when you get going with some skills. I primarily focused on maxing launch and energy. Early in I went for health so I could afford to be more reactive, and that paid off. Once you start working a lil levitate in with dodge AND you get the hang of launching shit all at the same time, things get pretty crazy. Seize is also good for drawing off most of the heat, but kind of boring. I'd rather be hoisting large objects and fallen enemies as I float up over balconies to start tossing shit at enemies below... alternating between that and the upgraded grip as I carve out my mid-air reign over the area. Let them shoot rockets for me to volley back! Forget the shield. No need. All-out offense works best... though only if you use every means at every immediate opportunity.

Nah, but the gameplay is really, really good as you get further along. You find yourself juggling all of these different moves and it all just feels so right. I take back what I said about feeling constrained. Once you get rolling with the right skills it's like you can do anything. Though that's not to say it's not still a challenge. It's more to stay on top of. And the basic premise is that you have to believe you can really do anything and then act it out. Try to face it like a mere mortal and you die like one. Fight like a psychokinetic deity and you become that. It's sick as all hell.
 
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Arg, the Mobo and 3700x got delayed till tomorrow...Pooh bear
 
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:respect::respect::respect::respect::peace:

Wow wow wow!!
if they make a game called mythology they will have my money every single part

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Very nice! Love that case! I personal want the white version. Gonna do a White, Silver & Gold build with it. Not sure whether I want to do white lighting or red....

I mean this thing is huge. I thought I was going to have it on my desk. But nope, it needs a desk of its own. I thought my T81 was big. The Tower 900 is my lazy way out of doing the wall mount open case or desk case I wanted to do.
 
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> Was playing State of Decay Year One
> 11 hours in fighting an infestation
> the character is tired mid-fight (is a state)
> the zombies are tearing her apart
> flashback to Brett dying same way. R.I.P Brett
> restart PC in panic
> savefile gone. game start from scratch.
> literally crying right now
> uninstall game

It's my first survival type game. I usually avoid them but got kinda addicted the past week. I know it's ALL my fault but truthfully the game's kinda a chore and if you know me (which you don't) I play single player games only once, but at near 100% completion and never touch it again. I just remember the minute details in later play through. Feel like cheating.

Maybe I'll pick up some other similar games or pick it up 5 years from now when I forget the game lore.

So need some single player zombie survival game suggestions. More emphasis on survival and NPC interaction.
 
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Lets see, Dying Light, Dead Island, Days Gone, all good zombie games, Days Gone is fantastic and really long for a single player game.

Currently replaying Dead Space, also a good horror zombie type game.
 
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Lets see, Dying Light, Dead Island, Days Gone, all good zombie games, Days Gone is fantastic and really long for a single player game.

Currently replaying Dead Space, also a good horror zombie type game.
Didn't like Dead Island. Maybe cause it's 1st person? Don't have PS4 so Days Gone is out. I liked it though. Maybe check out Dying Light. Buth tbh I don't like fighting that much. I WILL sweat against irl players but kinda hate going against AI. Always feel like it's either too hard for the sake of it or too easy cause the game realises I'll be stuck indefinitely if not. And iirc there's parkour/melee in Dying Light?
 

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And iirc there's parkour/melee in Dying Light?
Yes, there is. It’s the backbone of the game. There is a bit of a learning curve in the beginning with it, but as the game progresses the parkour becomes a sweet second nature thing!

Lots of melee involved (although once you get a bow that’s a game changer. You can get firearms too, but all they are is a big neon sign over your head that says “lunch.” The game is 1st person, though, so probably it’s not one you’d pick. IMHO though, one of the all-time great games, though!
 
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Lets see, Dying Light, Dead Island, Days Gone, all good zombie games, Days Gone is fantastic and really long for a single player game.

Currently replaying Dead Space, also a good horror zombie type game.
oh boi DEAD SPACE what a game, it will stay in my list of best games ive played with a gold badge to its side.
 
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@jormungand my AC never looked so good. you have a nice graphics card. w8 for next year to upgrade mine. enjoy Origins, however, Oddysey is the true masterpiece.
@Apocalypsee whatever was spewing from those girls mouth is actually for me the best part of the game, and one of the only good parts of the game was voice acting and the moments where i saw the sisters together in a cutscene. they are white-trash, but their heart is in the right place. i love what they did with the sisters...just hope next time for a better Wolfenstein.
For me it was hard, i wasted so much money on the deluxe edition with buddy pass incorporated and everything ...not worth it, and of the biggest letdowns of the year in terms of gaming.

On a side note, hoping to finish the biggest surprise of the year, and since we are in October probably the best game of the year for me ...Gears 5.
Wish I had money for Code Vein :(
 

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Didn't like Dead Island. Maybe cause it's 1st person? Don't have PS4 so Days Gone is out. I liked it though. Maybe check out Dying Light. Buth tbh I don't like fighting that much. I WILL sweat against irl players but kinda hate going against AI. Always feel like it's either too hard for the sake of it or too easy cause the game realises I'll be stuck indefinitely if not. And iirc there's parkour/melee in Dying Light?
Dead island really wasn't as good, game-play wise as Dying Light. I liked the story on Dead Island, maybe a little better, but the gameplay for DL was nice. Looking forward to DL2. Not to say you will or won't like it, but don't judge it too much by Dead island. Yes, there's parkour of a sort in DL, and personally, thought it was done pretty well.
 
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On a side note, hoping to finish the biggest surprise of the year, and since we are in October probably the best game of the year for me ...Gears 5.
Yeah, seems like that one is REALLY going over well. The only Gears of War I played was the first one as a teenager... you never forget the first time you use that chainsaw. I was just the right age for that to be the most addicting thing ever, hehe.

Played the crap out of that game, but none of the rest. Much preferred the Killzone series back then... that was always more up my alley. But given the reception of Gears 5, I may have to revisit it.


...sooo, I've just completed the Ashtray Maze in Control... should I quit now? It gets more awesome from there? Or... is that not possible?
 
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@jormungand my AC never looked so good. you have a nice graphics card. w8 for next year to upgrade mine. enjoy Origins, however, Oddysey is the true masterpiece.

from my point of view i know that the card is helping a lot but i had only a few tweaks down with my gtx 1070.
The resolution its what i think helps a lot the crispy graphics in this game, 1440p plus this particular part of the map its beautiful and refined with details.

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AC Odyssey+ dlcs its number 1 along with Hellblade Senuas Sacrifice in my wishlist once they put them on deal

BTW the Ghost Recon Breakpoint beta looks amazing too, my system was pushing 60+ 70+fps. Maybe they will optimize more the game for better performance.
 
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This past week
Greedfall, half way through encountered a game breaking bug and have no main story quests to do
moved on to finishing LiS2 ep3+4 (meh)
and just started Plague Tale
 
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Playing AC Origins atm. Man! I haven't been awed by an AC game since forever. Not the world, mind you. AC worlds always were expansive and detailed. But the little touches of attention to detail. The targets sleep during night and I can just meditate until it gets dark and cold blood assassinate their dumb sleeping ass.

I always hated the fact that Assassin's Creed is only in name. This game is changing what I always asummed about AC games. I might just do a stealth-only or minimal-open-fight play through.
 
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Playing AC Origins atm. Man! I haven't been awed by an AC game since forever. Not the world, mind you. AC worlds always were expansive and detailed. But the little touches of attention to detail. The targets sleep during night and I can just meditate until it gets dark and cold blood assassinate their dumb sleeping ass.

I always hated the fact that Assassin's Creed is only in name. This game is changing what I always asummed about AC games. I might just do a stealth-only or minimal-open-fight play through.
You'd love Odyssey then. Its a *really* big world. The story is kinda bland but the world is just so rich and overly detailed. I might DL it again someday.


Been playing playing the new Gears game recently and I'm loving it so far. My new setup helps a ton as well. Can't wait to try out more games with it. My Current games are MH:World, R6:Siege, Forza Horizon 4, Apex Legends, and Gears 5. The RTX 2060 is a hell of an upgrade from my trusty RX 480 D:
 

rtwjunkie

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Playing AC Origins atm. Man! I haven't been awed by an AC game since forever. Not the world, mind you. AC worlds always were expansive and detailed. But the little touches of attention to detail. The targets sleep during night and I can just meditate until it gets dark and cold blood assassinate their dumb sleeping ass.

I always hated the fact that Assassin's Creed is only in name. This game is changing what I always asummed about AC games. I might just do a stealth-only or minimal-open-fight play through.
The best personal challenges In had were to see how many forts or fortresses I could stealthily eliminate the garrison without raising an alarm. The hardest were the huge fortresses, because guards change positions to distant positions, and I never could find a discernible pattern.

Always going through the trouble of taking a body up to the parapets and dumping over the side solved the body-finding problem.
 
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The best personal challenges In had were to see how many forts or fortresses I could stealthily eliminate the garrison without raising an alarm. The hardest were the huge fortresses, because guards change positions to distant positions, and I never could find a discernible pattern.

Always going through the trouble of taking a body up to the parapets and dumping over the side solved the body-finding problem.
better kill them before they can raise the alarm
ghost arrows work best for that,they go through walls
 
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