• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

What are you playing?

Joined
Jul 5, 2013
Messages
28,369 (6.76/day)
So this leaked:

Have to say, new battle system looks decent and fits the fast pace of some of the segments. Too bad it's EX for PS until 2021.
Looks good. The real-time combat looks like it could be interesting. The OST sounds excellent as well.
Edit;
You forgot one;

EDIT2;
Looks like they were all taken down so I've deleted them here.
 
Last edited:
Joined
Aug 6, 2017
Messages
7,412 (2.74/day)
Location
Poland
System Name Purple rain
Processor 10.5 thousand 4.2G 1.1v
Motherboard Zee 490 Aorus Elite
Cooling Noctua D15S
Memory 16GB 4133 CL16-16-16-31 Viper Steel
Video Card(s) RTX 2070 Super Gaming X Trio
Storage SU900 128,8200Pro 1TB,850 Pro 512+256+256,860 Evo 500,XPG950 480, Skyhawk 2TB
Display(s) Acer XB241YU+Dell S2716DG
Case P600S Silent w. Alpenfohn wing boost 3 ARGBT+ fans
Audio Device(s) K612 Pro w. FiiO E10k DAC,W830BT wireless
Power Supply Superflower Leadex Gold 850W
Mouse G903 lightspeed+powerplay,G403 wireless + Steelseries DeX + Roccat rest
Keyboard HyperX Alloy SilverSpeed (w.HyperX wrist rest),Razer Deathstalker
Software Windows 10
Benchmark Scores A LOT
gave up on Nuissance :shadedshu:

started Alan Wake :clap:



how did Elizabeth Warrent end up in here ?

 
Joined
Feb 23, 2019
Messages
6,113 (2.86/day)
Location
Poland
Processor Ryzen 7 5800X3D
Motherboard Gigabyte X570 Aorus Elite
Cooling Thermalright Phantom Spirit 120 SE
Memory 2x16 GB Crucial Ballistix 3600 CL16 Rev E @ 3600 CL14
Video Card(s) RTX3080 Ti FE
Storage SX8200 Pro 1 TB, Plextor M6Pro 256 GB, WD Blue 2TB
Display(s) LG 34GN850P-B
Case SilverStone Primera PM01 RGB
Audio Device(s) SoundBlaster G6 | Fidelio X2 | Sennheiser 6XX
Power Supply SeaSonic Focus Plus Gold 750W
Mouse Endgame Gear XM1R
Keyboard Wooting Two HE
Looks good. The real-time combat look like it could be interesting. The OST sounds excellent as well.
Edit;
You forgot one;
All the comments said "where's part 2?" so I didn't even bother to search for it.
 
Joined
Mar 10, 2015
Messages
3,984 (1.11/day)
System Name Wut?
Processor 3900X
Motherboard ASRock Taichi X570
Cooling Water
Memory 32GB GSkill CL16 3600mhz
Video Card(s) Vega 56
Storage 2 x AData XPG 8200 Pro 1TB
Display(s) 3440 x 1440
Case Thermaltake Tower 900
Power Supply Seasonic Prime Ultra Platinum
Joined
May 30, 2018
Messages
1,890 (0.78/day)
Location
Cusp Of Mania, FL
Processor Ryzen 9 3900X
Motherboard Asus ROG Strix X370-F
Cooling Dark Rock 4, 3x Corsair ML140 front intake, 1x rear exhaust
Memory 2x8GB TridentZ RGB [3600Mhz CL16]
Video Card(s) EVGA 3060ti FTW3 Ultra Gaming
Storage 970 EVO 500GB nvme, 860 EVO 250GB SATA, Seagate Barracuda 1TB + 4TB HDDs
Display(s) 27" MSI G27C4 FHD 165hz
Case NZXT H710
Audio Device(s) Modi Multibit, Vali 2, Shortest Way 51+ - LSR 305's, Focal Clear, HD6xx, HE5xx, LCD-2 Classic
Power Supply Corsair RM650x v2
Mouse iunno whatever cheap crap logitech *clutches Xbox 360 controller security blanket*
Keyboard HyperX Alloy Pro
Software Windows 10 Pro
Benchmark Scores ask your mother
how did Elizabeth Warrent end up in here ?

See... and maybe this highlights the difference in our thinking... but the only thing I wonder when I see that image is... WHY do ALL video games have nearly that exact same lantern? Is there some secret masonic consortium for video game assets? A dogwhistle of sorts, perhaps?


I've just finished going through 70 pages of the all-time most popular Skyrim SE mods on the Nexus... I stopped there because I was hitting the point where it's all getting to be lower-quality mods, subpar character presets and ENB's, slooty outfits, weird gameplay stuff, more obscure weather mods, and alt language patches. When I had to redo my FO4 setup and re-download all of my mods, I got the premium sub. Kinda glad I forgot to cancel now. Even the biggest mods take under a minute, with most being pretty much instantaneous. HUGE deal. If not for that, I'd still be queuing up mods... and by that I mean, on my end. Like, manually start one download at a time and just keep a list of all of the links. Because in Vortex, if you start queuing mods natively and they sit in the queue for say... an hour or two waiting for some massive 3gb mod to download, it'll often fail to start and may even drop off of the list without you knowing. You just see the message that a download has timed out. Cheeky app doesn't tell ya which. It just purges it and encourages you to try again... whatever it was you were trying... because it's already forgotten. And after an hour or two, so probably have you. And that happens when you don't have premium because the downloads are slow and you can't have concurrent downloads. Hell, the site itself is slow as balls. It can take a day or two to do it successfully. And then maybe at some point you lose track and miss a critical download here or there. And then maybe you start seriously contemplating your life choices... close the blinds... skip the shower for a couple of days... pick a nice corner of the room to stare into... don't go to work and stay in bed with some stiff scotch for an indefinite period of time... amazon prime a cheesy bathrobe... :laugh:

Total mods downloaded was 377... so not as bad as I would have expected for 70 pages. I was judicious! More surprised I made it through 70 pages. And that's with me deviating to the really good author pages to grab handfuls more. And to think... I only sat there for about 6 hours total!

Now I'm looking at top trending for only 2019. Probably won't pull as many from that. I'm betting 500 is going to be my upper limit.

Of course, only about half of those will stick around. A lot of clashing texture packs, mini packs for 1-10 assets, and different tweaks that accomplish the same goals. Better to grab them all at once than realize you hate the one you picked and have to go digging for that other one you saw on page 57 (you think) but can't remember the name of. Redundancy is good for coverage, too. You have some lesser packs that sit underneath the good ones, to cover the odd texture they miss here and there. Going to search for that one texture you're missing is impossible... it's usually buried in a larger pack, where the only way you'll know it's in there by search queries is if you find some random archived discussion on "jimsskyrimforums.co.uk" where rando #78 mentioned it back in 2016 on page 30 of "What is your favorite Final Fantasy game?"

The next basic step is to simply install them all, peep every conflict, and side-by-side to decide what wins out, texture by texture. Takes forever but you always know "what's up with that awful thing in my game...?" Vortex even detects redundancies, so if I happen to phase out an entire mod this way, it'll tell me and I can remove it completely. I also use a shell extension called sagethumbs to preview the texture files with a right-click. Meanwhile I can go directly to the folders for the mods from Vortex. It's actually pretty efficient. This is how I got through just about as many FO4 texture packs in a coupla hours. I don't feel like I often need to see them in the game to know. If I had to do that, I might lose my mind.

Though I guess I COULD load up the meshes in NifSkope and pretty easily see how it will render, since it can call the textures associated with them. Even that becomes a huge timesink when you're dealing with potentially thousands of assets, though. Blech. The armor mods I can do that with more easily from Vortex. Once I deploy one to the game folder, I can view the mesh via BodySlide in Vortex itself and see how it actually looks on a body mesh. Handy.

One day, there must be a mod manager that not only points out texture overwrites, but gives you a side-by-side preview of the conflicting files. That would be pretty neat.

What is much more tedious are the script and data entry mods. That's not arbitrary. No preference involved for the conflicts you need to fix. You have to plan how you sort and what you patch carefully. Can't always go blind either. You have to go back and read what the mod actually does and try to understand how. It gets dicey when you cross over to 100+ esps. This is probably why beginners are discouraged from installing mods willy nilly. Not my favorite but I can do it. My favorite will be getting past that, tinkering with weather and post-shaders, and most of all actually playing the damned game. This a totally manageable obsession. My problem is with the whole family, friends, job, and life-responsibility thing. If those weren't a thing, my life would be so much better. Nobody to pull me away from my most important work. Nobody told me developing character and moral fiber came with such compromises... or that once you do it, you can't just revert. That sucks.

The real question is... when will robot zombie play Skyrim again? The answer: Iunno. Next weekend mebbe? *shrug*
 
Last edited:
Joined
Jun 27, 2019
Messages
2,110 (1.05/day)
Location
Hungary
System Name I don't name my systems.
Processor i5-12600KF 'stock power limits/-115mV undervolt+contact frame'
Motherboard Asus Prime B660-PLUS D4
Cooling ID-Cooling SE 224 XT ARGB V3 'CPU', 4x Be Quiet! Light Wings + 2x Arctic P12 black case fans.
Memory 4x8GB G.SKILL Ripjaws V DDR4 3200MHz
Video Card(s) Asus TuF V2 RTX 3060 Ti @1920 MHz Core/@950mV Undervolt
Storage 4 TB WD Red, 1 TB Silicon Power A55 Sata, 1 TB Kingston A2000 NVMe, 256 GB Adata Spectrix s40g NVMe
Display(s) 29" 2560x1080 75Hz / LG 29WK600-W
Case Be Quiet! Pure Base 500 FX Black
Audio Device(s) Onboard + Hama uRage SoundZ 900+USB DAC
Power Supply Seasonic CORE GM 500W 80+ Gold
Mouse Canyon Puncher GM-20
Keyboard SPC Gear GK630K Tournament 'Kailh Brown'
Software Windows 10 Pro
Finished Darksiders Genesis,it was alright for a side game in the serie 'controls+camera did get on my nerves a few times tho,with KB+Mouse'.

Time to revisit an old fav,last time I played this game was with my overheating/loud GTX 560 ti.
I did play the remastered Bioshock 1+2 in 2018 but I delayed this one until now. :D
infinite.png
 
Joined
Sep 1, 2010
Messages
7,023 (1.34/day)
The Legend of Zelda: Breath of the Wild

Maaaan I dunno what to say.. it's just.. I was afraid to go this road and now I see why. It's waaaaay too big. It took me ~ 2 years to beat Xenoblade Chronicles X because X's world is the biggest ever, but I see that Zelda's world is super big as well. As always lost on my own, deviated from the main story and side quests, doing my own things, exploring, getting to places I'm not supposed to be, exploring on foot places that aren't meant to be explored on foot and so on.

I compare BotW with XCX because they are the best and biggest Wii U games. XCX has much bigger landmass and bigger ocean but BotW has better topology, and every mountain is climbable, at least in principle.





BotW has native anti-aliasing, occlusion, lod and dof so everything looks, feels and plays awesome. Level design, weather effects, day/night cycle are fantastic. Every surface is climbable and all puzzles are physics based, unlike Ocarina of Time 3D or Twilight Princess where puzzles required tricks & logical thinking. I guess they just wanted as much realism as possible in BotW because Link dies easily, runs out of stamina, all weapons break easily, any fall can break his bones and kill him, any enemy can deal a critical and fatal blow, so seeing 'game over' screen every 5 mins is kinda ok.



Climbing is really awesome here, I'm gonna maximally upgrade Link's stamina wheel because I will climb and run a lot. All those mountains and valleys in the background are reachable and explorable so I'm gonna do just that.



Okay, see you in 2+ years lol
 
Joined
Mar 23, 2016
Messages
4,844 (1.51/day)
Processor Core i7-13700
Motherboard MSI Z790 Gaming Plus WiFi
Cooling Cooler Master RGB something
Memory Corsair DDR5-6000 small OC to 6200
Video Card(s) XFX Speedster SWFT309 AMD Radeon RX 6700 XT CORE Gaming
Storage 970 EVO NVMe M.2 500GB,,WD850N 2TB
Display(s) Samsung 28” 4K monitor
Case Phantek Eclipse P400S
Audio Device(s) EVGA NU Audio
Power Supply EVGA 850 BQ
Mouse Logitech G502 Hero
Keyboard Logitech G G413 Silver
Software Windows 11 Professional v23H2
The Legend of Zelda: Breath of the Wild

Maaaan I dunno what to say.. it's just.. I was afraid to go this road and now I see why. It's waaaaay too big. It took me ~ 2 years to beat Xenoblade Chronicles X because X's world is the biggest ever, but I see that Zelda's world is super big as well. As always lost on my own, deviated from the main story and side quests, doing my own things, exploring, getting to places I'm not supposed to be, exploring on foot places that aren't meant to be explored on foot and so on.

I compare BotW with XCX because they are the best and biggest Wii U games. XCX has much bigger landmass and bigger ocean but BotW has better topology, and every mountain is climbable, at least in principle.





BotW has native anti-aliasing, occlusion, lod and dof so everything looks, feels and plays awesome. Level design, weather effects, day/night cycle are fantastic. Every surface is climbable and all puzzles are physics based, unlike Ocarina of Time 3D or Twilight Princess where puzzles required tricks & logical thinking. I guess they just wanted as much realism as possible in BotW because Link dies easily, runs out of stamina, all weapons break easily, any fall can break his bones and kill him, any enemy can deal a critical and fatal blow, so seeing 'game over' screen every 5 mins is kinda ok.



Climbing is really awesome here, I'm gonna maximally upgrade Link's stamina wheel because I will climb and run a lot. All those mountains and valleys in the background are reachable and explorable so I'm gonna do just that.



Okay, see you in 2+ years lol
I was trying to play it on the Switch Lite then I realized I'm likely to wear out the battery before I finish the game. The only way to play this is on a docked Switch.
 

rtwjunkie

PC Gaming Enthusiast
Supporter
Joined
Jul 25, 2008
Messages
14,021 (2.34/day)
Location
Louisiana
Processor Core i9-9900k
Motherboard ASRock Z390 Phantom Gaming 6
Cooling All air: 2x140mm Fractal exhaust; 3x 140mm Cougar Intake; Enermax ETS-T50 Black CPU cooler
Memory 32GB (2x16) Mushkin Redline DDR-4 3200
Video Card(s) ASUS RTX 4070 Ti Super OC 16GB
Storage 1x 1TB MX500 (OS); 2x 6TB WD Black; 1x 2TB MX500; 1x 1TB BX500 SSD; 1x 6TB WD Blue storage (eSATA)
Display(s) Infievo 27" 165Hz @ 2560 x 1440
Case Fractal Design Define R4 Black -windowed
Audio Device(s) Soundblaster Z
Power Supply Seasonic Focus GX-1000 Gold
Mouse Coolermaster Sentinel III (large palm grip!)
Keyboard Logitech G610 Orion mechanical (Cherry Brown switches)
Software Windows 10 Pro 64-bit (Start10 & Fences 3.0 installed)
I was trying to play it on the Switch Lite then I realized I'm likely to wear out the battery before I finish the game. The only way to play this is on a docked Switch.
From what Ive heard you can sink many, many hours into this.
 

Aquinus

Resident Wat-man
Joined
Jan 28, 2012
Messages
13,172 (2.79/day)
Location
Concord, NH, USA
System Name Apollo
Processor Intel Core i9 9880H
Motherboard Some proprietary Apple thing.
Memory 64GB DDR4-2667
Video Card(s) AMD Radeon Pro 5600M, 8GB HBM2
Storage 1TB Apple NVMe, 4TB External
Display(s) Laptop @ 3072x1920 + 2x LG 5k Ultrafine TB3 displays
Case MacBook Pro (16", 2019)
Audio Device(s) AirPods Pro, Sennheiser HD 380s w/ FIIO Alpen 2, or Logitech 2.1 Speakers
Power Supply 96w Power Adapter
Mouse Logitech MX Master 3
Keyboard Logitech G915, GL Clicky
Software MacOS 12.1
I've been playing a lot of Factorio lately.
factorio_1.jpg
factorio_2.jpg
 
Joined
Mar 23, 2016
Messages
4,844 (1.51/day)
Processor Core i7-13700
Motherboard MSI Z790 Gaming Plus WiFi
Cooling Cooler Master RGB something
Memory Corsair DDR5-6000 small OC to 6200
Video Card(s) XFX Speedster SWFT309 AMD Radeon RX 6700 XT CORE Gaming
Storage 970 EVO NVMe M.2 500GB,,WD850N 2TB
Display(s) Samsung 28” 4K monitor
Case Phantek Eclipse P400S
Audio Device(s) EVGA NU Audio
Power Supply EVGA 850 BQ
Mouse Logitech G502 Hero
Keyboard Logitech G G413 Silver
Software Windows 11 Professional v23H2

Aquinus

Resident Wat-man
Joined
Jan 28, 2012
Messages
13,172 (2.79/day)
Location
Concord, NH, USA
System Name Apollo
Processor Intel Core i9 9880H
Motherboard Some proprietary Apple thing.
Memory 64GB DDR4-2667
Video Card(s) AMD Radeon Pro 5600M, 8GB HBM2
Storage 1TB Apple NVMe, 4TB External
Display(s) Laptop @ 3072x1920 + 2x LG 5k Ultrafine TB3 displays
Case MacBook Pro (16", 2019)
Audio Device(s) AirPods Pro, Sennheiser HD 380s w/ FIIO Alpen 2, or Logitech 2.1 Speakers
Power Supply 96w Power Adapter
Mouse Logitech MX Master 3
Keyboard Logitech G915, GL Clicky
Software MacOS 12.1
Trying to recreate a CPU microarchitecture in a game?

You'd actually be surprised how well Factorio mimics some of the code that I'll write for ETL jobs. Stream abstractions are a lot like conveyor belts.
 
Joined
Aug 6, 2017
Messages
7,412 (2.74/day)
Location
Poland
System Name Purple rain
Processor 10.5 thousand 4.2G 1.1v
Motherboard Zee 490 Aorus Elite
Cooling Noctua D15S
Memory 16GB 4133 CL16-16-16-31 Viper Steel
Video Card(s) RTX 2070 Super Gaming X Trio
Storage SU900 128,8200Pro 1TB,850 Pro 512+256+256,860 Evo 500,XPG950 480, Skyhawk 2TB
Display(s) Acer XB241YU+Dell S2716DG
Case P600S Silent w. Alpenfohn wing boost 3 ARGBT+ fans
Audio Device(s) K612 Pro w. FiiO E10k DAC,W830BT wireless
Power Supply Superflower Leadex Gold 850W
Mouse G903 lightspeed+powerplay,G403 wireless + Steelseries DeX + Roccat rest
Keyboard HyperX Alloy SilverSpeed (w.HyperX wrist rest),Razer Deathstalker
Software Windows 10
Benchmark Scores A LOT
Alan Wake
the movement controls are really annyoing.


 
Joined
Mar 23, 2016
Messages
4,844 (1.51/day)
Processor Core i7-13700
Motherboard MSI Z790 Gaming Plus WiFi
Cooling Cooler Master RGB something
Memory Corsair DDR5-6000 small OC to 6200
Video Card(s) XFX Speedster SWFT309 AMD Radeon RX 6700 XT CORE Gaming
Storage 970 EVO NVMe M.2 500GB,,WD850N 2TB
Display(s) Samsung 28” 4K monitor
Case Phantek Eclipse P400S
Audio Device(s) EVGA NU Audio
Power Supply EVGA 850 BQ
Mouse Logitech G502 Hero
Keyboard Logitech G G413 Silver
Software Windows 11 Professional v23H2
Last edited:
Joined
May 30, 2018
Messages
1,890 (0.78/day)
Location
Cusp Of Mania, FL
Processor Ryzen 9 3900X
Motherboard Asus ROG Strix X370-F
Cooling Dark Rock 4, 3x Corsair ML140 front intake, 1x rear exhaust
Memory 2x8GB TridentZ RGB [3600Mhz CL16]
Video Card(s) EVGA 3060ti FTW3 Ultra Gaming
Storage 970 EVO 500GB nvme, 860 EVO 250GB SATA, Seagate Barracuda 1TB + 4TB HDDs
Display(s) 27" MSI G27C4 FHD 165hz
Case NZXT H710
Audio Device(s) Modi Multibit, Vali 2, Shortest Way 51+ - LSR 305's, Focal Clear, HD6xx, HE5xx, LCD-2 Classic
Power Supply Corsair RM650x v2
Mouse iunno whatever cheap crap logitech *clutches Xbox 360 controller security blanket*
Keyboard HyperX Alloy Pro
Software Windows 10 Pro
Benchmark Scores ask your mother
Playing a little Control just trying to shut my brain's Skyrim-modding compartments for a while. Just got em all installed. Now, I'm looking at the conflicts... and I've got a ways to go...

Untitled.jpg


I was pretty close with my guess of 500! 460's not far off. I'll probably cut the conflicting mods down to ~200... mostly texture packs and replacement meshes, many of which will completely cancel-out.

It won't be over after this. There are still plenty that can't work together, that Vortex can't know of. Others have to work in a very particular way. I know of a handful that I will have to rig up. I actually remember what I had to do with them before. The trials and tribulations are branded to the inside of my braincase. There are some things you never forget.

Undergoing this is sort of like becoming a stripper. Either you don't love yourself at all, or a whole lot. Otherwise, you just don't do it. Or you don't do it for long, if you do. All sorts of things are gonna come at you... great and terrible things that'll make you question what is good in life. No matter what, it changes you. It's a lot. Here's just one pack's conflicts.

untitled1.jpg


Peep that scrollbar right quick... ...if I had to guess it's at least... 50 conflicts for just this one? Though to be fair, I use it as a base, so pretty much everything goes over top of it - easy enough. Plenty more mods like this in the load order, though. I may budge a few textures up individually. Thank god Vortex does that. You can override a texture or mesh from any mod active in your load order on the fly. Part of why I toss on so many clashing textures. If I'm playing and I see a particular texture/mesh that I don't like, or find one that's bugged/doesn't match a swapped mesh/UV, I can dig it out of this list and pick a different one. The categories baked into the folder structure are pretty intuitive and self-explanatory. All I want for with this is the ability to preview the textures...

Untitled2.jpg


And then, at some point much later down the line, when I've fully settled, I can take all of the loose textures and meshes that are actively being deployed, and just pack them into a handful of BSA archives. From there I can do away with all of this and have one 7z file that holds all of my textures, which I can keep as a backup... or for installing on another machine. I'm thinking about making a 'super-mod' with a couple of archives. One that's as I described, another with heavy-duty ESP mods that do things like modify NPC's, lighting, weather, worldspaces, etc (and the bashed patch merging them,) and yet another that contains setup stuff like SKSE, ready-made ENB/ReShade setup, game exe, ini files, cleaned masters, and things like that. Why the exe? Game updates break mods relying on SKSE... SKSE, the mods, and the game exe all need to match or the memory entries won't and none of it will work. For those who don't know, SKSE is basically the keystone of Skyrim modding. It revamps the script engine in order to greatly expand its function and optimize it. Many mods need it, but it needs a new version for every game update. Huge pain in the ass, honestly... especially considering most updates are just CC plus some meaningless shit. Every now and again they add something nice to the engine (things that actually HELP with modding and using modding tools,) but usually I think they do it just to break yer mods.

So basically, ultimate setup that can be deployed in as long as it takes to unpack the archives in a mod manager. 15-30 minutes of letting it do it's thing and you get a totally kitted-out Skyrim SE. With the way Vortex manages mods, I can drop-in literally every part of the mod setup save for anything that replaces original game files, which isn't much... even the ini's, I don't need to overwrite or even line-up the ini paths... I can use a plugin file that activates custom ini's when the game starts. Save me from ever having to worry so long as I keep those files. Maybe keep a master list alongside them. Just get it where I want it and preserve it forever. Only downside is... it's still 100gb+ of files. Okay... just checked... 99.2gb :rolleyes:

It would be cool to be able to distribute something like that. I dug up so much good stuff that will take some time, effort, and know-how to set-up. Skyrim SE is the only game I know of that looks better every year :) They're even adding complex particle lighting n' shit now!

I won't even stray far from vanilla. I'm betting other people would enjoy it. It'd be worth sharing. It's just an across-the-board visual upgrade and some slight stat/gameplay tweaks. Too bad I can't just hand something like that out, for so many reasons :/ People try to write these epic "modding guides" doing the same thing. But it's impossible to guide somebody through setting up a few hundred mods... even if they fully know what they're doing. Plus they all have issues with getting the information across in a way that actually conveys what you need to do for things to work, broken links, etc. And then you still have to download/install them one by one, set your load order, mess with all of this shit... and I don't think anybody ever replicates the result you see in the screenshots. I've never read one worth following. At best you scan for obscure mods, or use it to build your own skillset. If anything, following one is more tedious than starting from scratch yourself... as you'll often spend much of your time troubleshooting it when either the directions fail you, or you fail them.

But unfortunately I'm pretty sure that Bethesda wouldn't appreciate someone dishing out one of their game's exe's. ENB and ReShade are the same. Compilations of mods probably wouldn't be kosher either. I mean... I could try to get in touch with every single mod author and hopefully get permission from each one... and then I'd *just* need to credit them. How hard could that be? Just a couple hundred people scattered across the internet. Really a shame it has to be like that. The modding community is needlessly divided on stuff like that. Many, I'm betting would be totally happy to get featured in a curated compilation, alongside other good mods, where it can really shine. But then there are those ones I swear would rather people use their mods exclusively, unaltered, as laid out in the ancient tenets... because they think people are too dumb to figure out what they know, let alone surpass it.

For some, their mod is their baby and they're just letting you use it. They giveth and taketh away... you take it as it is and they ain't doin nothin else for you. Others see it as a group effort, where they want people to take their mods and make things with them and lay everything out.

Kinda don't like the first group. I could be curious about what they're doing and how it works, but for them it's like I'm putting them down, stealing their thunder or something. I don't get being so annoyed at someone who appreciates something you did so much that they want to know more about what you're up to, but they're out there! They're really out there. They tend to get most nasty when anybody offers the slightest constructive criticism. They'll be the ones to say to you "Well why don't you do it then? Figure it out. I'm TIRED of this" when you ask about them adding a feature or point out a problem and even spoon-feed the solution. Ask them if you can 'do it yourself' with their mod and release a patch and they'll get twice as pissed. They'll take a majorly alarmist tone, saying you don't know what you're doing and you'll break your game and it'll just be such a terrible plight - best save it for the big-brain modder guy. If you start doing things he doesn't want you to do, you might ask him for help understanding what's going wrong, and he'll hop on the defense before his mod's precious reputation is tarnished. Of course, they'd fix it if they had time... but it's not easy. Modding games is totally high-level shit. Too hard for you and me. It's not like anybody can just download the tools for free and dive into it themselves. Heh.

I say "So what?" It's a game. Can't win with those sensitive, stifling weenies. Most of them are pretty smart... but equally socially-retarded. Unfortunately some of the best ones have been that way. And they tend to rage-quit and pull mods because they're tired of the "entitled community" always offering suggestions and trying to understand problems with their totally perfect mod that definitely works fine for everyone... (to which you'll get "You screwed something up. It can't possibly be my mod. It's because you're using their mod. Don't use their mod. Problem solved." Melodramatic little bitches, they are. Basically, we are not worthy and if one person says the wrong thing, they want to tear the mod directly from everyone's undeserving load orders, because truly we'd all be nowhere without them and we won't in fact just be like "...well that sucks :/" and move on. And people will definitely never try to replicate/do it better than you at some point. Why make stuff and put yourself out there like that if you hate dealing with people? Might as well just keep it for yourself if you don't care for others... but then nobody will praise you, which is all anybody who does anything really wants, right? :rolleyes:

It's all good. The few times I've seen one go full bitch and pull their mod out of apathy, somebody who still has it will later use it to make something that fixes all of the problems it has. And the best part is the OC isn't around to bitch anymore! I get it. Sometimes people don't even try to figure things out for themselves and instead nag you with 101-level questions. And then people on reddit spread rumors about problems with the mod that aren't actually related to the mod. Other times, people might rip your work and never credit you.

But those things don't happen super-often. Most people are just trying to get the most out of everything available... and they may do things you didn't consider from your corner. I dunno. Deal. Or don't - just ignore it. The levels of neuroticism among those types is hard for me to comprehend sometimes. I wonder if they even enjoy what they do... or recognize that it's totally open to anyone and there's nothing you can do about that... as in, anybody can come in and do what you did. You're not necessarily that special, being a modder. People respect the work put in. They appreciate what it adds to their experiences. But that is to say that if what you do is of value, someone can and will replace you when you go. Once people know something can be done, they're gonna put thier heads together and do more with it, whether you want any part of it or not. Very few are on that level where nothing else will ever be like it. These people are fuckin squirrely as hell, I'm telling you.

Second group is awesome. In Bethesda modding lore, it's called the cathedral philosophy or something like that. There's a nebulous group going by that same name doing stuff for Skyrim now. You get much more quality stuff when people work together, because it's not like there's a guidebook and most people have jobs and lives. It's also art, where healthy competition and collaboration is a good way to elevate everyone to new levels. You kinda have to combine skills and knowledge to ramp it up past a certain point. Nobody knows everything. What I'm seeing, between 2017 and now is that group A has dropped off drastically in output, while group B has been bringin the heat. They borrow, they share, they talk honestly and openly about what is good and bad with their mods. Personally, I think if everyone is in it for the same thing, and we can all recognize that we're making silly mods for an old, buggy game (bethesda legally owns everything you do with thier assets, btw,) we'd all have better game folders set-up. I get that a lot of effort goes into the work you do making mods and assets, but it's such a strange thing to have an ego about, considering nobody cares about you. They care about mods. The whole point of the Nexus is that everybody constantly wants better mods, not the 'prestige' of being the best at it...

The bethesda modding folks are a special bunch. All of the different kinds.


But I digress ...mental health, man. It's important. Take it from me. I know a few things about it. I'm gonna go have a beer and play Control now...
 
Last edited:
Joined
Oct 25, 2018
Messages
1,503 (0.67/day)
Location
SortOfGrim
System Name Merc v8
Processor Ryzen 7800X3D
Motherboard Gigabyte X670 Gaming X AX
Cooling Noctua NH-D15
Memory 2x 16GB-6000
Video Card(s) MSI RTX 4070 Ti SUPER
Storage Solidigm P44 1TB, Crucial MX500 2TB
Display(s) ASUS ROG Swift PG27UQR
Case Caselabs Mercury S8
Audio Device(s) Schiit Magni & Modi, Edifier S351DB, DT 770 PRO
Power Supply Seasonic Vertex PX-850
Mouse Logitech G600
Keyboard Glorious GMMK Pro custom
Software W11Pro
Finally got the good ending in The Witcher 3, now on to Hearts of Stone, and after that Blood and Wine.
The Witcher 3 Screenshot 2020.01.05 - 08.13.31.18.jpg


Hearts of Stone
The Witcher 3 Screenshot 2020.01.05 - 11.16.08.47.jpg
 
Joined
Aug 6, 2017
Messages
7,412 (2.74/day)
Location
Poland
System Name Purple rain
Processor 10.5 thousand 4.2G 1.1v
Motherboard Zee 490 Aorus Elite
Cooling Noctua D15S
Memory 16GB 4133 CL16-16-16-31 Viper Steel
Video Card(s) RTX 2070 Super Gaming X Trio
Storage SU900 128,8200Pro 1TB,850 Pro 512+256+256,860 Evo 500,XPG950 480, Skyhawk 2TB
Display(s) Acer XB241YU+Dell S2716DG
Case P600S Silent w. Alpenfohn wing boost 3 ARGBT+ fans
Audio Device(s) K612 Pro w. FiiO E10k DAC,W830BT wireless
Power Supply Superflower Leadex Gold 850W
Mouse G903 lightspeed+powerplay,G403 wireless + Steelseries DeX + Roccat rest
Keyboard HyperX Alloy SilverSpeed (w.HyperX wrist rest),Razer Deathstalker
Software Windows 10
Benchmark Scores A LOT
finished chapter 2 of alan wake.
pretty good except for the movement controls......



 

silentbogo

Moderator
Staff member
Joined
Nov 20, 2013
Messages
5,578 (1.37/day)
Location
Kyiv, Ukraine
System Name WS#1337
Processor Ryzen 7 5700X3D
Motherboard ASUS X570-PLUS TUF Gaming
Cooling Xigmatek Scylla 240mm AIO
Memory 64GB DDR4-3600(4x16)
Video Card(s) MSI RTX 3070 Gaming X Trio
Storage ADATA Legend 2TB
Display(s) Samsung Viewfinity Ultra S6 (34" UW)
Case ghetto CM Cosmos RC-1000
Audio Device(s) ALC1220
Power Supply SeaSonic SSR-550FX (80+ GOLD)
Mouse Logitech G603
Keyboard Modecom Volcano Blade (Kailh choc LP)
VR HMD Google dreamview headset(aka fancy cardboard)
Software Windows 11, Ubuntu 24.04 LTS
I love winter holidays, cause no one in Eastern Europe wants to work almost 'till the end of January. Most businesses, including my primary work, are off 'till 9th, so it's perfect time for games.
Started off with getting hammered at the corporate retreat (2 days of mountain air, vodka, cognac, sauna and more vodka), and then slowly recovering by playing Hellblade.
After New Year got more time to play Dishonored 2. It's been on a backburner since fall, but now I'm getting the most out of it.
Already on my 3rd playthrough in a row:
1) Normal, Emily, Low Chaos, Ghost + No Kills. Just to familiarize myself with the game.
2) Hard (NG+), Emily, Total chaos and mass destruction! :rockout: Perfect for absolute ton of fun with guns and powers.
3) Very Hard (New Game), Corvo, No Powers. That's probably the hardest way to play Dishonored 2 (apart from the same thing w/ no kills or detection), but wa-a-ay too far from impossible. I'm already on Mission 5, so by the time my mini-vacation is over - I'll be done with it. Maybe even do 1 more quick achievement-hunting playthrough and possibly spend some time trying out speedrunning strats.
Dishonored2.jpg

Hellblade.jpg
 
Joined
May 30, 2018
Messages
1,890 (0.78/day)
Location
Cusp Of Mania, FL
Processor Ryzen 9 3900X
Motherboard Asus ROG Strix X370-F
Cooling Dark Rock 4, 3x Corsair ML140 front intake, 1x rear exhaust
Memory 2x8GB TridentZ RGB [3600Mhz CL16]
Video Card(s) EVGA 3060ti FTW3 Ultra Gaming
Storage 970 EVO 500GB nvme, 860 EVO 250GB SATA, Seagate Barracuda 1TB + 4TB HDDs
Display(s) 27" MSI G27C4 FHD 165hz
Case NZXT H710
Audio Device(s) Modi Multibit, Vali 2, Shortest Way 51+ - LSR 305's, Focal Clear, HD6xx, HE5xx, LCD-2 Classic
Power Supply Corsair RM650x v2
Mouse iunno whatever cheap crap logitech *clutches Xbox 360 controller security blanket*
Keyboard HyperX Alloy Pro
Software Windows 10 Pro
Benchmark Scores ask your mother
Welp... got Skyrim up and running smooth and stable (so far) with 350 or so mods! Got Rudy ENB going and for being basically thrown together, it's looking good.

Didn't think I'd get there so soon. I decided to take a "just get it working" approach and then worry about tweaking the look and really curating the textures. It's gonna take some time... so many big packs that overlap. The only way I know to do it without creating cycles like crazy is to enable one at a time, put it loading underneath everything else, and manually override the textures I specifically want to try. For now, I slimmed them down to just what is needed for coverage. The rest of the huge competing packs will have to stay disabled until I'm ready to sift through them in detail. It's abusrd... there are quite a few decently talented texture modders out there, many of whom have gotten almost every texture in the game covered. And people just keep making more, to the point where everything has a million alts.

The REAL fun though... as I'm learning, has to do with all of the mesh swaps. A lot of texture mods now also replace the meshes. Something you actually can't do in FO4 that makes a bigger difference than textures alone can ever do. Cool right? Give the objects more detailed and interesting geometry. And it is very cool... you can totally revamp pretty much every asset in the game. The only problem is that I've now got a bunch of meshes in my setup that have had their texture paths swapped so it will only load their custom texture... probably for ensured compatibility. The modder makes it so only thier texture will load, no matter what texture you have installed. But their textures often aren't the best... or not what I want in that they stray too much from vanilla.

So what I will have to do is unpack bethesdas original meshes and textures for the game, just to have the locations for everything. so when I see a mesh-swap with a texture I don't like, I can identify that mesh and figure out which mod it is. I can also just do it using the console to get the id for the object and looking it up in xEdit, but I can't remember how. Never had to, really. From there, I can either edit the mesh to reinstate the vanilla path so it'll call whatever alternative texture I choose... OR, I can just choose the texture I want and swap it into the right folder for the mesh-swapping mod... rename it if I gotta.

What I'll probably have to do instead is disable all of the mods with meshes that change the objects texture paths to custom ones, pick the textures I actually want, and THEN go about tying them to the fancier meshes. Will be iffy if they'll even look right. I will probably have to edit the meshes to get the placement right.

Basically, it's gonna suck, but I have a feeling I won't be happy with it never being done. This is where Vortex could use some work. All I ask is for a master manifest. Give me a full break down of every file being deployed after rules are applied, alongside a list of which mod replaces what. This way I could see, right in Vortex, which mod is responsible for which mesh. As it is now, it's almost impossible to tell without going folder by folder, unless multiple mods fight over the same mesh. It's a lot of point-by-point detective work. MO2 has a feature like this... one of the few reason I'd ever have to still use it.

That's not even scratching the surface. I mean, there's a lot of that, but also SO much more. The biggest thing I'm into is the new particle lighting effects that a recent ENB update brought. Basically it makes it so you can designate any mesh that emits light to cast real dynamic light on nearby surfaces. Like, say you have an explosion at night, near a rock or something. Vanilla Skyrim won't have any direct light bouncing off the rock, the ground, the grass, etc.. With ENB particle lighting on that explosion, it casts 'real' light from the source, which makes a HUGE difference in plausibility. It basically takes vanilla's fake emittance that's baked into surfaces and replaces it with light that behaves in a completely dynamic way, bouncing off of multiple nearby surfaces with cast shadows and reflected color shifts to boot. It'll also cut through fog and volumetric light! So many possibilities. Top of my list of new things to figure out... I think for everyone right now. It's brand new and only a couple of modders really have it up and running, but the setup is tricky and it doesn't always work right.

That's a big deal, man! It's crazy to me that they're bringing in more modern lighting techniques like that. Just that alone opens up a new world when it comes to how the game can ultimately look. It can add so much depth, emphasis, and maybe even realism. It's also good for performance, in a way. The engine itself has bottlenecks for how many lights you can have, how many can flicker/cast shadows, and so on. After a certain point, hardware makes literally zero difference... it'll always perform badly because the scripting engine dictating the sources and behavior can't handle the amount of things happening... it's a distinct type of clunky-ness... like the uniform chop of half-sync. ENB's lighting has no such limits and will only cease to run smoothly when you hit a true hardware limit. Though in reality, a high end machine has more power than you'll ever use on an effect like this. It's not actually that expensive in the way it's done here. And if anything, it takes some weight off of the engine itself.

I'll be at this for months, man. I'm telling you. So much crazy shit to play with, it's kind of overwhelming me right now. Textures first, and then I'll go from there. That alone will probably take a month going back and forth as I play. And as far as other mods go, just what I have going already is a lot to tweak, not to mention the stuff I want to delve into for the first time. A lot of the VFX worth having are finicky when it comes to working with many different mods and it takes a while to figure out which ones work with what and how. It's enough for now that it all works, though I have many, many things to do...

But I think for the time being I'm just gonna log some generous hours just enjoying the game. It's been quite a while since I've played and it's already feeling pretty fresh for me. As awesome as the mods are now, I'm damned excited just to play. Plus, I have to play for a while to help determine what direction to go in with different mods. I think I'll intentionally avoid changing anything that isn't broken and just keep a notepad to log things I want to look into, or any minor anomalies I find, before just continuing to play. You gotta be careful not to spend more time modding the game than playing it. I do like modding this game a lot... that has to be obvious by now lol. But at the end of the day, it's done to maximize my experience with the game... which requires actually experiencing the game...
 
Last edited:
Joined
Aug 6, 2017
Messages
7,412 (2.74/day)
Location
Poland
System Name Purple rain
Processor 10.5 thousand 4.2G 1.1v
Motherboard Zee 490 Aorus Elite
Cooling Noctua D15S
Memory 16GB 4133 CL16-16-16-31 Viper Steel
Video Card(s) RTX 2070 Super Gaming X Trio
Storage SU900 128,8200Pro 1TB,850 Pro 512+256+256,860 Evo 500,XPG950 480, Skyhawk 2TB
Display(s) Acer XB241YU+Dell S2716DG
Case P600S Silent w. Alpenfohn wing boost 3 ARGBT+ fans
Audio Device(s) K612 Pro w. FiiO E10k DAC,W830BT wireless
Power Supply Superflower Leadex Gold 850W
Mouse G903 lightspeed+powerplay,G403 wireless + Steelseries DeX + Roccat rest
Keyboard HyperX Alloy SilverSpeed (w.HyperX wrist rest),Razer Deathstalker
Software Windows 10
Benchmark Scores A LOT
I love winter holidays, cause no one in Eastern Europe wants to work almost 'till the end of January. Most businesses, including my primary work, are off 'till 9th, so it's perfect time for games.
Started off with getting hammered at the corporate retreat (2 days of mountain air, vodka, cognac, sauna and more vodka), and then slowly recovering by playing Hellblade.
After New Year got more time to play Dishonored 2. It's been on a backburner since fall, but now I'm getting the most out of it.
Already on my 3rd playthrough in a row:
1) Normal, Emily, Low Chaos, Ghost + No Kills. Just to familiarize myself with the game.
2) Hard (NG+), Emily, Total chaos and mass destruction! :rockout: Perfect for absolute ton of fun with guns and powers.
3) Very Hard (New Game), Corvo, No Powers. That's probably the hardest way to play Dishonored 2 (apart from the same thing w/ no kills or detection), but wa-a-ay too far from impossible. I'm already on Mission 5, so by the time my mini-vacation is over - I'll be done with it. Maybe even do 1 more quick achievement-hunting playthrough and possibly spend some time trying out speedrunning strats.
View attachment 141359
View attachment 141360
I played DH2 twice and Death of the Oustider,low chaos is not half as entertaining as high chaos.I think I ended up with high chaos for every playthrough.
 
Joined
May 30, 2018
Messages
1,890 (0.78/day)
Location
Cusp Of Mania, FL
Processor Ryzen 9 3900X
Motherboard Asus ROG Strix X370-F
Cooling Dark Rock 4, 3x Corsair ML140 front intake, 1x rear exhaust
Memory 2x8GB TridentZ RGB [3600Mhz CL16]
Video Card(s) EVGA 3060ti FTW3 Ultra Gaming
Storage 970 EVO 500GB nvme, 860 EVO 250GB SATA, Seagate Barracuda 1TB + 4TB HDDs
Display(s) 27" MSI G27C4 FHD 165hz
Case NZXT H710
Audio Device(s) Modi Multibit, Vali 2, Shortest Way 51+ - LSR 305's, Focal Clear, HD6xx, HE5xx, LCD-2 Classic
Power Supply Corsair RM650x v2
Mouse iunno whatever cheap crap logitech *clutches Xbox 360 controller security blanket*
Keyboard HyperX Alloy Pro
Software Windows 10 Pro
Benchmark Scores ask your mother
This what happens when you successfully install a butt-ton of mods via the tried-and-true drag-and-drop technique. Also known as the "dartboard method." :p
SkyrimSE 2020-01-06 01-46-28.jpg
SkyrimSE 2020-01-06 01-46-37.jpg
SkyrimSE 2020-01-06 01-46-52.jpg
SkyrimSE 2020-01-06 01-49-02.jpg
SkyrimSE 2020-01-06 01-58-14.jpg
SkyrimSE 2020-01-06 02-08-11.jpg
SkyrimSE 2020-01-06 02-12-27.jpg
SkyrimSE 2020-01-06 02-46-59.jpg
SkyrimSE 2020-01-06 02-49-06.jpg


Gotta say the performance and load times are an absolute DREAM compared to FO4. Without even uncapping vsync loading screens are literally ~10 seconds at most. How did they manage to make FO4 run so bad and yet offer almost no noticeable visual improvements... even making it look worse in fundamental ways? I still to this day do not understand how FO4 can run so much shittier. Everything in my Skyrim game is butter smooth. And right away it's a lot nicer to look at! I couldn't run half of this stuff on my old machine, so this will be a lot of fun! Still can't run half of what I'm running now in FO4, though. That game, I swear, will never hold a flat 60 on any machine. It's just sad, coming from that to this. It's kind of shockingly bad.
 
Joined
Mar 23, 2016
Messages
4,844 (1.51/day)
Processor Core i7-13700
Motherboard MSI Z790 Gaming Plus WiFi
Cooling Cooler Master RGB something
Memory Corsair DDR5-6000 small OC to 6200
Video Card(s) XFX Speedster SWFT309 AMD Radeon RX 6700 XT CORE Gaming
Storage 970 EVO NVMe M.2 500GB,,WD850N 2TB
Display(s) Samsung 28” 4K monitor
Case Phantek Eclipse P400S
Audio Device(s) EVGA NU Audio
Power Supply EVGA 850 BQ
Mouse Logitech G502 Hero
Keyboard Logitech G G413 Silver
Software Windows 11 Professional v23H2
Gotta say the performance and load times are an absolute DREAM compared to FO4.
The problem with Fallout 4 is the load screen is tied into the refresh rate. There's a tweak to a ini file that increases the speed of loading screen or forcing the GPU into a high performance state is suppose to fix it.

The last time I played FO4 the loading screen slow down was fixed.
Edit:
"Disables frame capping during loading screen to accelerate loading speed."
 
Last edited:
Top