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- Sep 1, 2010
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Easily. I'm in the minority, but I actually like the WiiU version better.
Same here
![Smile :) :)](https://tpucdn.com/forums/data/assets/smilies/smile-v1.gif)
Trying to recreate a CPU microarchitecture in a game?
Little bit unrelated but I just found this lol
Easily. I'm in the minority, but I actually like the WiiU version better.
Trying to recreate a CPU microarchitecture in a game?
Processor | Core i7-13700 |
---|---|
Motherboard | MSI Z790 Gaming Plus WiFi |
Cooling | Cooler Master RGB Tower cooler |
Memory | Crucial Pro 5600 32GB kit OCed to 6600 |
Video Card(s) | XFX Speedster SWFT309 AMD Radeon RX 6700 XT CORE Gaming |
Storage | 970 EVO NVMe M.2 500GB,,WD850N 2TB |
Display(s) | Samsung 28” 4K monitor |
Case | Phantek Eclipse P400S |
Audio Device(s) | EVGA NU Audio, Edifier Bookshelf Speakers R1280 |
Power Supply | EVGA 850 BQ |
Mouse | Logitech G502 Hero |
Keyboard | Logitech G G413 Silver |
Software | Windows 11 Professional v24H2 |
Is this the Special Edition of Skyrim?This what happens when you successfully install a butt-ton of mods via the tried-and-true drag-and-drop technique. Also known as the "dartboard method."
Gotta say the performance and load times are an absolute DREAM compared to FO4. Without even uncapping vsync loading screens are literally ~10 seconds at most. How did they manage to make FO4 run so bad and yet offer almost no noticeable visual improvements... even making it look worse in fundamental ways? I still to this day do not understand how FO4 can run so much shittier. Everything in my Skyrim game is butter smooth. And right away it's a lot nicer to look at! I couldn't run half of this stuff on my old machine, so this will be a lot of fun! Still can't run half of what I'm running now in FO4, though. That game, I swear, will never hold a flat 60 on any machine. It's just sad, coming from that to this. It's kind of shockingly bad.
Processor | Ryzen 9 3900X |
---|---|
Motherboard | Asus ROG Strix X370-F |
Cooling | Dark Rock 4, 3x Corsair ML140 front intake, 1x rear exhaust |
Memory | 2x8GB TridentZ RGB [3600Mhz CL16] |
Video Card(s) | EVGA 3060ti FTW3 Ultra Gaming |
Storage | 970 EVO 500GB nvme, 860 EVO 250GB SATA, Seagate Barracuda 1TB + 4TB HDDs |
Display(s) | 27" MSI G27C4 FHD 165hz |
Case | NZXT H710 |
Audio Device(s) | Modi Multibit, Vali 2, Shortest Way 51+ - LSR 305's, Focal Clear, HD6xx, HE5xx, LCD-2 Classic |
Power Supply | Corsair RM650x v2 |
Mouse | iunno whatever cheap crap logitech *clutches Xbox 360 controller security blanket* |
Keyboard | HyperX Alloy Pro |
Software | Windows 10 Pro |
Benchmark Scores | ask your mother |
Never was fixed for me, lol. They fixed the loops and most of the CTDs... but there are still places I can try to load out from, on a totally vanilla save and have a 1 in 50 chance of 5-minute load, infinite load, or CTD. And often it'll cook into the save. It definitely gets worse when you start piling on mods. Skyrim seems less easily weighed down by comparison. The mods I'm running are as heavy, if not heavier and it still loads like it ain't doin nothing. It's actually kind of incredible. Two blinks and you're there a lot of times. Not to mention it seems like I can just keep piling on stuff and never have an FPS drop.The problem with Fallout 4 is the load screen is tied into the refresh rate. There's a tweak to a ini file that increases the speed of loading screen or forcing the GPU into a high performance state is suppose to fix it.
The last time I played FO4 the loading screen slow down was fixed.
YepIs this the Special Edition of Skyrim?
Processor | Core i9-9900k |
---|---|
Motherboard | ASRock Z390 Phantom Gaming 6 |
Cooling | All air: 2x140mm Fractal exhaust; 3x 140mm Cougar Intake; Enermax ETS-T50 Black CPU cooler |
Memory | 32GB (2x16) Mushkin Redline DDR-4 3200 |
Video Card(s) | ASUS RTX 4070 Ti Super OC 16GB |
Storage | 1x 1TB MX500 (OS); 2x 6TB WD Black; 1x 2TB MX500; 1x 1TB BX500 SSD; 1x 6TB WD Blue storage (eSATA) |
Display(s) | Infievo 27" 165Hz @ 2560 x 1440 |
Case | Fractal Design Define R4 Black -windowed |
Audio Device(s) | Soundblaster Z |
Power Supply | Seasonic Focus GX-1000 Gold |
Mouse | Coolermaster Sentinel III (large palm grip!) |
Keyboard | Logitech G610 Orion mechanical (Cherry Brown switches) |
Software | Windows 10 Pro 64-bit (Start10 & Fences 3.0 installed) |
Low chaos is much more challenging, though, as slicing and dicing people up is the easy way out. Finding a non-confrontational approach when the game is wanting you to get heavyhanded is difficult.I played DH2 twice and Death of the Oustider,low chaos is not half as entertaining as high chaos.I think I ended up with high chaos for every playthrough.
System Name | WS#1337 |
---|---|
Processor | Ryzen 7 5700X3D |
Motherboard | ASUS X570-PLUS TUF Gaming |
Cooling | Xigmatek Scylla 240mm AIO |
Memory | 64GB DDR4-3600(4x16) |
Video Card(s) | MSI RTX 3070 Gaming X Trio |
Storage | ADATA Legend 2TB |
Display(s) | Samsung Viewfinity Ultra S6 (34" UW) |
Case | ghetto CM Cosmos RC-1000 |
Audio Device(s) | ALC1220 |
Power Supply | SeaSonic SSR-550FX (80+ GOLD) |
Mouse | Logitech G603 |
Keyboard | Modecom Volcano Blade (Kailh choc LP) |
VR HMD | Google dreamview headset(aka fancy cardboard) |
Software | Windows 11, Ubuntu 24.04 LTS |
Yep. Maybe even more than that. I haven't touched any of the guides yet, so I'm discovering everything for myself, and every time there's some new weird and more efficient way to go through each level.In any case, you effectively get 4 different times you can play with enough of a difference between them to justify it based on their different abilities, and then low and high chaos.
System Name | Tiny the White Yeti |
---|---|
Processor | 7800X3D |
Motherboard | MSI MAG Mortar b650m wifi |
Cooling | CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3 |
Memory | 32GB Corsair Vengeance 30CL6000 |
Video Card(s) | ASRock RX7900XT Phantom Gaming |
Storage | Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB |
Display(s) | Gigabyte G34QWC (3440x1440) |
Case | Lian Li A3 mATX White |
Audio Device(s) | Harman Kardon AVR137 + 2.1 |
Power Supply | EVGA Supernova G2 750W |
Mouse | Steelseries Aerox 5 |
Keyboard | Lenovo Thinkpad Trackpoint II |
VR HMD | HD 420 - Green Edition ;) |
Software | W11 IoT Enterprise LTSC |
Benchmark Scores | Over 9000 |
I think I'm actually bored of Fallout 4. Oh well. Just downloaded Skyrim SE again. It says only 150 odd hours. That can't be right. Looks like I've got about 1000 more to go before I catch-up to FO4! I figure by next year, I should have that nice and chiseled out. Gonna come down to how good my time management is with modding it, and how much I value my current dating life. I mean, that's what? A couple hours a night? Not really too bad - better get to work
Gonna use a different mod manager this time. We'll just see how Vortex handles it, since I've got more chops with that than I do MO2 at this point.
That's the other thing... I had a pretty huge mod setup for it a coupla years ago. Even though FO4's engine is technically a little more advanced, it's 50% less optimized and actually a lot more limited in many ways. It has more fancy-looking baubles, whatzits, and crusticles in vanilla form than Skyrim SE could even dream of, but that all takes a big bite into what you can do with it on your end, because when you start changing things, the new features and functions just break that much more easily. It seems more advanced, but modding stability-wise, it's just awful. Skyrim SE is looking rock-solid for mods at this point. Skyrim, I feel, does what it CAN do better, and it's easier to fix problems. Not to mention, it just looks so much better imo. What's there is already great... it just needs some modern polish and it's looking almost like current gen. I've seen screenshots of modded Skyrim SE games that look like it was literally ported over to Unreal Engine.
FO4 never gets there... because again, they loaded it down with resource hogs you will never get past, that visual things possible in Skyrim, can't be handled by FO4's engine... at all. Little things can knock all of those cobbled-together features right off the table... and they're glued to the tablecloth. FO4, I would say, is the line where they completely overshot what thier engine can handle. And it shows in the half-assed optimizations that still leave it running like crap and make modding it more frustrating and convoluted than ever before. Wrong compromises IMO.
Not to mention, vanilla FO4 looks horrible. You're starting with something shitty and trying to make it decent. With Skyrim, you're starting with something good and trying to make it look great. The changes with FO4 don't add much and are EXPENSIVE as HELL... Skyrim can look more primitive at times, but it still winds up looking better in the end... because it's simpler you have more options. Sounds counter-intuitive, but it's painfully true.
I did manage to get FO4 to my liking, where I think it actually looks pretty immersive and plays just as well. I've got a bunch of screenshots to sift through. There's still a lot you can do. It's just... I don't know... not as fruitful. Even the absolute best I can do winds up underwhelming compared to what I did with Skyrim, knowing way less about their engine than I do now. The experience all around just doesn't compare.
Oh, and you can edit static meshes! And it doesn't even hurt performance on modern hardware! If you tried to do this...
View attachment 141025
...or this...
View attachment 141026
...or this...
View attachment 141027
...in FO4, it's a dice roll as to whether your game will drop down to 20-30FPS, or straight up crash. Or both. And I mean... just look at those friggin barrels man! FO4's meshes were better than Skyrim SE's, but you won't see any looking as good as that damned barrel, or that fence. And in FO4, you can't change it due to their beryllium-diamond, hyper-rigid pre-combined mesh system. That alone kind of hurts it. I'm thinking it's a big part of why modded Skyrim looks more 'modern' than modded FO4. SMIM is so magic, and not having a way to do the same for FO4 really sets the tone for everything wrong with FO4 from a modders perspective. It's full of more roadblocks that are just like that. They must've thought they could do it better, so nobody would need to mess with it anyway. They were wrong. they made a lot of bad choices.
Interestingly enough, Skyrim SE still has a more active modding community than FO4. Wonder why that is? I'm starting to think maybe FO4 was a big step backwards for them... and that people might see that... and don't bother messing with it, hmmmm...Nah, but for real it does get more love from the modding folks. The quality is just worlds better. I'm gonna enjoy seeing what people have done in my time away. There's so much still coming out there. There's what, a couple dozen DLC-sized side-games now? Some of these groups have said "screw modding" and decided to make a whole new game with Skyrim SE as base. If anything, it's crazier now than it ever was. Maybe as the zeitgeist of FO4 modding matures, it'll reach that point. But somehow I doubt it. The limits have pretty much already been tapped with it, and interest was never as high. I give it a couple more years before it starts becoming seriously forgotten by mod authors. A lot of the best ones it ever had have long since dropped it... often saying the game isn't up to it in too many ways to be worth the time and effort. It really stings sometimes, people get discouraged when things that used to work don't, and there isn't a suitable replacement. Just sad. If I didn't know better, I'd think Bethesda is actually TRYING to kill their modding scene.
Back when I did my old setup, I was only pushing an RX580 and a 1st gen Ryzen 3. Lets see how it scales with a 2060 and 3900x lol. I wonder how much can I pile on before I totally bottleneck the engine. Bring on the mods! Fuck 4k textures. I'm upscaling all of those 4k textures to 8k! I'll be the biggest texture modder on the scene for sure!
edit: Oh lord, I have been on a downloading streak. Depending on how dog tired I am tomorrow, I may or may not attempt to install a couple hundred mods in one go. Wouldn't be the first time. In some ways it's more efficient... once you know all of the things to just do along the way to make life easier for yourself. In some ways, I think I'd rather do the bulk in one go because it's easier to lose track of what you've done when you go incrementally. Instead I'm forced to go through each one, checking for issues and deciding on rules with all of the others fresh in my mind. Plus, I already know most of the mods I'm installing. I know if and where they're going to clash, what to prioritize, what I prefer/am going for, and what might need patching and/or load order tweaks. I even know some of their persistent bugs... which is crazy to me that I actually remember.
And also, I have about lost the ability to play any of these games without a lot of mods. At least the texture mods! I can't go back to bethesda's textures anymore. To my eyes they're so bad I can barely tell what they're supposed to be sometimes! They don't have to be 4k, but they can at least use the newer compression formats and be made with more sophisticated techniques. Even if they were fully utilizing the engine, I'm sorry, but the artistry in the textures isn't there. The worldspaces and assets themselves are great. It's what makes the whole thing. It just winds up looking like a smokin hot babe after 5-10 years of meth with those textures and meshes. You can see there's a good foundation, but the parts you can actually see just look wrecked, man. Just kind of a "...what HAPPENED?!" situation at times.
That's the cool thing about texture modding these games. Texture deployment hasn't changed ALL that much over the years... different types of textures and such. Methods for deploying them can vary considerably within different engines, but most of those engines, even Bethesda's have about the same general capabilities. The techniques for making textures have grown more than how they're used. Bethesda has normals, speculars, alphas, material shaders... even a few others that aren't used as much - so someone with enough technical skill and artistic talent can make a huge impact on even the older games simply using modern texture sensibilities. And as I'm downloading Skyrim mods, I'm realizing how good Skyrims texture modders are. There are so many of them, and a lot of them are better than the maybe 3-5 actually legit good FO4 texturemen. I see a lot of totally original ones with detailed painting, real-deal photogrammetry... even combinations. Real, original stuff done the proper way, not the noise/sharpening-blasted, upscaled 'optimizations' you see so much of with FO4. They could be making these for AAA games! I mean it man, these people are talented. The only thing that's really always going to date Skyrim is the geometry and LOD limitations. I swear... that and maybe the shadows/reflections/fancier lighting stuff.
But then there's so much more for weather and lighting. Between just the textures and the lighting, there's so much to be improved on - without even pushing to much higher technical levels than the base game. Just better leveraging what's there with better quality, better conceived stuff. One thing bethesda never does is look at what they have and ask themselves "What can I do better with this?"
Like... imagine you go to visit BGS while they're working on the next ES game and as soon as you walk in, you see all of the devs sitting, watching modding videos and taking notes to teach them about their engine. I'd believe you.
I joked about 8k textures... but I've found way more than I thought there'd be. And they truly are glorious looking... but why. Just why. Period intended. I get 4k textures... they make a bigger difference than is obvious at first. They're great for certain large UV-mapped objects. If you were to take the mesh and squish it flat you'll see it can be much larger than the whole screen. And then, as those meshes often get stretched (even with static objects,) the added information is needed to avoid that taffy effect. But even filling a 1080p display with 4k, I swear the difference in perceived clarity and plausibility is obvious. 4k scaled down in-game just looks better than a perfectly-fitted, native 1k. I think part of this is that ALL textures are compressed, meaning they all have artifacts, and they all have detail loss. That's how they can be 'big enough' and still fuzzy. Haloing and color artifacts are simply less evident on a larger file scaled down than a smaller one rendered 1:1. So even though they're not scaled up, they still appear blocky if they're not large enough to minimize the scale of the artifacts themselves. Just seems to help clean-up edges quite a bit... though smooth patches can also be majorly less splotchy.
8k is just beyond ridiculous, though. Like *just* a little bit of the way there. I guess you can technically run the game at 4k, where you would see a very clear difference between the 4 and the 8. But still... that's asking a lot, not so much your hardware, but the engine. When the textures for a house are in themselves ~1gb, it gets to be a bit much. Or maybe your dragons are 2-3gb. With good hardware, 4k textures are actually no problem in Bethesda games. It won't be the thing too hurt your frame rates, though it debatably reduces frametime consistency a bit. I just gotta assume 8k are for screen arching. Do people really try to play a game so old with such massive texture files? Maybe just flexing that 12gb GPU?
I wonder how big a single texture can be before it crashes the game. Hmmm...
I actually can't wait to dig back into this game. I just got so burned-out on it after a while. Not to mention some pretty terrible things happened in my life during the time when I was introduced to and got deep into Skyrim. It wound-up tied to two people who frankly never deserved anything but my disdain and apathy. It sucks when rotten memories sour some of your favorite things. I had to learn some hard lessons back then and ended up leaving a lot of things behind... my beloved Skouirum being one of them. Now that life's been good, it's all joy and anticipation. I might even appreciate it more. I wish I could start tonight. Wish I had started this afternoon. Super-awesome to see nothing really changed and people still make and update mods for one of my all-time favorite games.
YepGotta go SE to mod these days. Most of the good mods from LE have been ported, and most of the best are SE-exclusive.. not to mention heavily expanded ENB functionality. And there's of course stability and general lack of critical bugs. I really mean it when I say it's rock-solid. For all of their blunders, SE was one of the best things they did for us. Only thing they've got going for them in my eyes. It took a couple (just a couple...) years but I think they've perfected that game. It runs great, it looks great, and it still gets a lot of love from modders. It can handle so much more than the old version... probably more than Fallout 4, even! It's like they forked it, and many of the things that made SE work so well didn't carry to FO4. Or at least, it wouldn't surprise me if it was true. What I've seen just today with everything I've done to the game kinda blows the newer FO4 out of the water. Majorly. The only thing I'd say was better with FO4 was movement and animation... it's a bit more granular. But like... FO4 doesn't even have any 'real' SSR! Water doesn't reflect land or objects fer chrissake! How is it that the older games could do that convincingly well, then? lol. And somehow the shadows are both far worse-looking and more expensive! The godrays are crippling with worse artifacts. All just to do what? Pack more static objects on the screen with a few measly extra polygons for their meshes? It's a baffling enigma.
System Name | I don't name my systems. |
---|---|
Processor | i5-12600KF 'stock power limits/-115mV undervolt+contact frame' |
Motherboard | Asus Prime B660-PLUS D4 |
Cooling | ID-Cooling SE 224 XT ARGB V3 'CPU', 4x Be Quiet! Light Wings + 2x Arctic P12 black case fans. |
Memory | 4x8GB G.SKILL Ripjaws V DDR4 3200MHz |
Video Card(s) | Asus TuF V2 RTX 3060 Ti @1920 MHz Core/@950mV Undervolt |
Storage | 4 TB WD Red, 1 TB Silicon Power A55 Sata, 1 TB Kingston A2000 NVMe, 256 GB Adata Spectrix s40g NVMe |
Display(s) | 29" 2560x1080 75Hz / LG 29WK600-W |
Case | Be Quiet! Pure Base 500 FX Black |
Audio Device(s) | Onboard + Hama uRage SoundZ 900+USB DAC |
Power Supply | Seasonic CORE GM 500W 80+ Gold |
Mouse | Canyon Puncher GM-20 |
Keyboard | SPC Gear GK630K Tournament 'Kailh Brown' |
Software | Windows 10 Pro |
You gotta be careful not to spend more time modding the game than playing it. I do like modding this game a lot... that has to be obvious by now lol. But at the end of the day, it's done to maximize my experience with the game... which requires actually experiencing the game...
System Name | Tiny the White Yeti |
---|---|
Processor | 7800X3D |
Motherboard | MSI MAG Mortar b650m wifi |
Cooling | CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3 |
Memory | 32GB Corsair Vengeance 30CL6000 |
Video Card(s) | ASRock RX7900XT Phantom Gaming |
Storage | Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB |
Display(s) | Gigabyte G34QWC (3440x1440) |
Case | Lian Li A3 mATX White |
Audio Device(s) | Harman Kardon AVR137 + 2.1 |
Power Supply | EVGA Supernova G2 750W |
Mouse | Steelseries Aerox 5 |
Keyboard | Lenovo Thinkpad Trackpoint II |
VR HMD | HD 420 - Green Edition ;) |
Software | W11 IoT Enterprise LTSC |
Benchmark Scores | Over 9000 |
I know right,I also ended up doing that in the past.
Played Skyrim since the relase date and slowly modded it up over the years,at least as much as my PCs could handle.
Mainly improving the graphics in general and various game fixes,slight addons +quality of life improvements too but nothing game breaking or anything that changes the original game too much.
Until ~3 years ago or so when I accidently deleted the entire game's folder and I could not restore it 'another game's uninstaller deleted my entire Game's folder..'
That totally killed my mood for it,even tho I had a screen of my modlist but still.
Its only nowadays that I'm starting to miss it,the whole thing I mean and your posts are kinda triggering that old 'addiction',maybe this year after a GPU upgrade I will try SE and get back to modding.![]()
Processor | Core i7-13700 |
---|---|
Motherboard | MSI Z790 Gaming Plus WiFi |
Cooling | Cooler Master RGB Tower cooler |
Memory | Crucial Pro 5600 32GB kit OCed to 6600 |
Video Card(s) | XFX Speedster SWFT309 AMD Radeon RX 6700 XT CORE Gaming |
Storage | 970 EVO NVMe M.2 500GB,,WD850N 2TB |
Display(s) | Samsung 28” 4K monitor |
Case | Phantek Eclipse P400S |
Audio Device(s) | EVGA NU Audio, Edifier Bookshelf Speakers R1280 |
Power Supply | EVGA 850 BQ |
Mouse | Logitech G502 Hero |
Keyboard | Logitech G G413 Silver |
Software | Windows 11 Professional v24H2 |
I'm already playing Skyrim again. Although this time it's 1440P instead of my first play through at 1080P. I blame @robot zombie for enticing me.The moment I go back into Skyrim is when I've got a 4K OLED in front of me
System Name | 1.FortySe7en VR rig 2. intel teliscope rig 3.MSI GP72MVR Leopard Pro .E-52699, Xeon play thing |
---|---|
Processor | 1.3900x @stock 2. 5950x undervolted . 3. i7 7700hq 4 E5-2699 V3 |
Motherboard | 1.aorus x570 ultra 2. Rog b550 f,4 MR9A PRO ATX X99 |
Cooling | 1.Hard tube loop, cpu and gpu 2. Hard loop cpu and gpu 4 360 AIO |
Memory | 1.Gskill neo @3600 32gb 2.corsair ven 32gb @3200 3. 16gb hyperx @2400 4 64GB 2133 in quad channel |
Video Card(s) | 1.GIGABYTE RTX 3080 WaterForce WB 2. Aorus RTX2080 3. 1060 3gb. 4 Arc 770LE 16 gb |
Storage | 1 M.2 1tb +1tb , 2 3tb HDs 2. 1tb m.2 3tbHD 3. 256 m.2. 1tb ssd 4. 2gb ssd |
Display(s) | 1.LG 50" UHD , 2 MSI Optix MAG342C UWHD. 3.17" 120 hz display 4. Acer Preditor 144hz 32inch.z |
Case | 1. Thermaltake P5 2. Thermaltake P3 4. montech king 65 |
Audio Device(s) | 1 Onboard 2 Onboard 3 Onboard 4. onboard. |
Power Supply | 1.seasonic gx 850w 2. seasonic gx 750w. 4 RM850w |
Mouse | 1 ROG Gladius 2 Corsair m65 pro |
Keyboard | 1. ROG Strix Flare 2. Corsair F75 RBG 3. steelseries RBG |
VR HMD | rift and rift S and Quest 2. rog ally 2tb m.2 1tb SD. |
Software | 1. win11 pro 2. win11 pro 3, win11 home 4 win11 pro |
Benchmark Scores | 1.7821 cb20 ,cb15 3442 1c 204 cpu-z 1c 539 12c 8847 |
System Name | I don't name my systems. |
---|---|
Processor | i5-12600KF 'stock power limits/-115mV undervolt+contact frame' |
Motherboard | Asus Prime B660-PLUS D4 |
Cooling | ID-Cooling SE 224 XT ARGB V3 'CPU', 4x Be Quiet! Light Wings + 2x Arctic P12 black case fans. |
Memory | 4x8GB G.SKILL Ripjaws V DDR4 3200MHz |
Video Card(s) | Asus TuF V2 RTX 3060 Ti @1920 MHz Core/@950mV Undervolt |
Storage | 4 TB WD Red, 1 TB Silicon Power A55 Sata, 1 TB Kingston A2000 NVMe, 256 GB Adata Spectrix s40g NVMe |
Display(s) | 29" 2560x1080 75Hz / LG 29WK600-W |
Case | Be Quiet! Pure Base 500 FX Black |
Audio Device(s) | Onboard + Hama uRage SoundZ 900+USB DAC |
Power Supply | Seasonic CORE GM 500W 80+ Gold |
Mouse | Canyon Puncher GM-20 |
Keyboard | SPC Gear GK630K Tournament 'Kailh Brown' |
Software | Windows 10 Pro |
The moment I go back into Skyrim is when I've got a 4K OLED in front of me. Until then its just going to be a repeat of everything that you've always already not done![]()
System Name | Purple rain |
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Processor | 10.5 thousand 4.2G 1.1v |
Motherboard | Zee 490 Aorus Elite |
Cooling | Noctua D15S |
Memory | 16GB 4133 CL16-16-16-31 Viper Steel |
Video Card(s) | RTX 2070 Super Gaming X Trio |
Storage | SU900 128,8200Pro 1TB,850 Pro 512+256+256,860 Evo 500,XPG950 480, Skyhawk 2TB |
Display(s) | Acer XB241YU+Dell S2716DG |
Case | P600S Silent w. Alpenfohn wing boost 3 ARGBT+ fans |
Audio Device(s) | K612 Pro w. FiiO E10k DAC,W830BT wireless |
Power Supply | Superflower Leadex Gold 850W |
Mouse | G903 lightspeed+powerplay,G403 wireless + Steelseries DeX + Roccat rest |
Keyboard | HyperX Alloy SilverSpeed (w.HyperX wrist rest),Razer Deathstalker |
Software | Windows 10 |
Benchmark Scores | A LOT |
Processor | Intel i9 11900K |
---|---|
Motherboard | Z590 MSI ACE |
Cooling | Corsair H80i v2 |
Memory | Ballistix Elite 4000 32GB 18-19-19-39 |
Video Card(s) | EVGA 3090 XC3 ULTRA HYBRID |
Storage | 2x Seagate Barracuda 120 SSD 1 TB, XPG SX8200 PRO 1 TB |
Display(s) | Acer Predator Z321QU |
Case | Fractal Design Meshify C |
Power Supply | Asus ROG Strix 1000W |
Processor | Ryzen 9 3900X |
---|---|
Motherboard | Asus ROG Strix X370-F |
Cooling | Dark Rock 4, 3x Corsair ML140 front intake, 1x rear exhaust |
Memory | 2x8GB TridentZ RGB [3600Mhz CL16] |
Video Card(s) | EVGA 3060ti FTW3 Ultra Gaming |
Storage | 970 EVO 500GB nvme, 860 EVO 250GB SATA, Seagate Barracuda 1TB + 4TB HDDs |
Display(s) | 27" MSI G27C4 FHD 165hz |
Case | NZXT H710 |
Audio Device(s) | Modi Multibit, Vali 2, Shortest Way 51+ - LSR 305's, Focal Clear, HD6xx, HE5xx, LCD-2 Classic |
Power Supply | Corsair RM650x v2 |
Mouse | iunno whatever cheap crap logitech *clutches Xbox 360 controller security blanket* |
Keyboard | HyperX Alloy Pro |
Software | Windows 10 Pro |
Benchmark Scores | ask your mother |
Well now obviously notHave you considered that a big part of why FO4 doesn't allow what Skyrim does, is because of some differences in gameplay? There are no CAMPs for example, and I also believe the physics in FO4 are a bit richer than they are in Skyrim, no? It does feel that way now that I'm playing FO76 (which is practically FO4).
Heh, I had my godray epiphany by playing with them off until I was used to it and then turning them back on. When I did it was like a eureka moment... suddenly what I was looking at made sense. I think that's their way of hiding how bad their LODs are, and all of those terrible tree meshes... or the lack of any real lighting depth.Man I got stories now too. I've had the sun rise its godrays straight through solid mountains. In my screenshot above it appears the floor gets the lighting from the Mire (hazy) outside, instead of its interior. In fact most of the lighting is royally screwed here. AO? Is that something of Alien Origin?And yeah. God rays are just way too present. Its really a mask for all the things they didn't do.
Ahhhhhh it's so REAL! Glad to see nothing's changedAnd then the usual weirdness that is non graphical. Taking Bourbon from my pip boy has a tendency to crash the game. Not Vodka. Not Wine. Nuka Cherry also just fine. But not Bourbon. And only when the Pip boy is in 'power armor hud' mode.
Yesterday I was going to take over a workshop. Had one enemy left to kill. Apparently it felt happy spawning inside a wall. Quest impossible to finish.
Spawning after loading in or fast travelling in your CAMP has a tendency to spawn you with feet stuck in the ground. The game debugs you visibly, pushing you upwards to avoid being stuck. In one spot I had to consistently jump and look to the left or even that mechanic would fail and every fast travel to camp would make the game unplayable.
So that's what post apocalypse and a broken world looks like...![]()
OH man, that's rough. I lost my FO4 setup once. So many trials and tribulations to no avail. Tried to deploy a backup that should've had everything, but it was corrupted and ended up breaking my Win10 install. So I had to start from the absolute beginning with getting the machine set up before I could even think about the game. And then, when I mounted the backup image, all I really had that wasn't compromised was the file names and folder hierarchy... so the Nexus mod id numbers for every mod I had installed, at least... though not the rules and everything that takes all of the time to get right. I tried implanting the good bits over to my fresh install of everything, but either that just doesn't work great with Vortex or all of the files were actually corrupted... not sure!I know right,I also ended up doing that in the past.
Played Skyrim since the release date and slowly modded it up over the years,at least as much as my PCs could handle.
Mainly improving the graphics in general and various game fixes,slight addons +quality of life improvements too but nothing game breaking or anything that changes the original game too much.
Until ~3 years ago or so when I accidentally deleted the entire game's folder and I could not restore it 'another game's uninstaller deleted my entire Game's folder..'
That totally killed my mood for it,even tho I had a screen of my modlist but still.
Its only nowadays that I'm starting to miss it,the whole thing I mean and your posts are kinda triggering that old 'addiction',maybe this year after a GPU upgrade I will try SE and get back to modding.![]()
Good, good. Let the hate flow through you...I'm already playing Skyrim again. Although this time it's 1440P instead of my first play through at 1080P. I blame @robot zombie for enticing me.
Nice reference!Good, good. Let the hate flow through you...
System Name | Blackbox |
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Processor | AMD Ryzen 7 3700X |
Motherboard | Asus TUF B550-Plus WiFi |
Cooling | Scythe Fuma 2 |
Memory | 2x8GB DDR4 G.Skill FlareX 3200Mhz CL16 |
Video Card(s) | MSI RTX 3060 Ti Gaming Z |
Storage | Kingston KC3000 1TB + WD SN550 1TB + Samsung 860 QVO 1TB |
Display(s) | LG 27GP850-B |
Case | Lian Li O11 Air Mini |
Audio Device(s) | Logitech Z200 |
Power Supply | Seasonic Focus+ Gold 750W |
Mouse | Logitech G305 |
Keyboard | MasterKeys Pro S White (MX Brown) |
Software | Windows 10 |
Benchmark Scores | It plays games. |
System Name | Ultraman |
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Processor | Intel core i9 13900HK |
Motherboard | Alienware/Dell inverted motherboard |
Cooling | Alienware/Dell cooling solution + IETS GT500 cooling pad |
Memory | Alienware/Dell 32GB 6000mhz DDR5 |
Video Card(s) | Nvidia RTX4080 12GB |
Storage | 1TB Dell supplied NVME + Samsung Evo 1TB NVME |
Display(s) | AOC Gaming CU34G3S/BK |
Case | Alienware X16 |
Audio Device(s) | onboard/Speakers: Logitech G560 |
Power Supply | Alienware/Dell battery + 330W charger |
Mouse | Microsoft Pro Intellimouse - White |
Keyboard | Ducky One2 SF White MX cherry Red |
Software | Windows 11 |
System Name | 1.FortySe7en VR rig 2. intel teliscope rig 3.MSI GP72MVR Leopard Pro .E-52699, Xeon play thing |
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Processor | 1.3900x @stock 2. 5950x undervolted . 3. i7 7700hq 4 E5-2699 V3 |
Motherboard | 1.aorus x570 ultra 2. Rog b550 f,4 MR9A PRO ATX X99 |
Cooling | 1.Hard tube loop, cpu and gpu 2. Hard loop cpu and gpu 4 360 AIO |
Memory | 1.Gskill neo @3600 32gb 2.corsair ven 32gb @3200 3. 16gb hyperx @2400 4 64GB 2133 in quad channel |
Video Card(s) | 1.GIGABYTE RTX 3080 WaterForce WB 2. Aorus RTX2080 3. 1060 3gb. 4 Arc 770LE 16 gb |
Storage | 1 M.2 1tb +1tb , 2 3tb HDs 2. 1tb m.2 3tbHD 3. 256 m.2. 1tb ssd 4. 2gb ssd |
Display(s) | 1.LG 50" UHD , 2 MSI Optix MAG342C UWHD. 3.17" 120 hz display 4. Acer Preditor 144hz 32inch.z |
Case | 1. Thermaltake P5 2. Thermaltake P3 4. montech king 65 |
Audio Device(s) | 1 Onboard 2 Onboard 3 Onboard 4. onboard. |
Power Supply | 1.seasonic gx 850w 2. seasonic gx 750w. 4 RM850w |
Mouse | 1 ROG Gladius 2 Corsair m65 pro |
Keyboard | 1. ROG Strix Flare 2. Corsair F75 RBG 3. steelseries RBG |
VR HMD | rift and rift S and Quest 2. rog ally 2tb m.2 1tb SD. |
Software | 1. win11 pro 2. win11 pro 3, win11 home 4 win11 pro |
Benchmark Scores | 1.7821 cb20 ,cb15 3442 1c 204 cpu-z 1c 539 12c 8847 |
I enjoyed it too, I love the old steampunk style.Dishonored 2 on the other hand was great.
System Name | Blackbox |
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Processor | AMD Ryzen 7 3700X |
Motherboard | Asus TUF B550-Plus WiFi |
Cooling | Scythe Fuma 2 |
Memory | 2x8GB DDR4 G.Skill FlareX 3200Mhz CL16 |
Video Card(s) | MSI RTX 3060 Ti Gaming Z |
Storage | Kingston KC3000 1TB + WD SN550 1TB + Samsung 860 QVO 1TB |
Display(s) | LG 27GP850-B |
Case | Lian Li O11 Air Mini |
Audio Device(s) | Logitech Z200 |
Power Supply | Seasonic Focus+ Gold 750W |
Mouse | Logitech G305 |
Keyboard | MasterKeys Pro S White (MX Brown) |
Software | Windows 10 |
Benchmark Scores | It plays games. |
This is hilarious.Ahhhhhh it's so REAL! Glad to see nothing's changedHave you experienced death by car yet? I'm not sure they ever fixed it. Since many cars have havok physics, it can bug-out and think it's barreling through the air at 1000mph when it's just sitting there and you just happened to brush it while sprinting. It's gotten me a few times. First couple I didn't even know what killed me because I never saw the car. For all I knew, I just spontaneously dropped dead next to a car, for some reason.
(Fallout 4) Death by car It's a thing.
Man, kudos to you. I tried playing the first game after playing the other two but I just couldn't.On chapter 3 of Witcher 1 and the damn game has a bug where it will just crash on its own in the final segment...
System Name | Ultraman |
---|---|
Processor | Intel core i9 13900HK |
Motherboard | Alienware/Dell inverted motherboard |
Cooling | Alienware/Dell cooling solution + IETS GT500 cooling pad |
Memory | Alienware/Dell 32GB 6000mhz DDR5 |
Video Card(s) | Nvidia RTX4080 12GB |
Storage | 1TB Dell supplied NVME + Samsung Evo 1TB NVME |
Display(s) | AOC Gaming CU34G3S/BK |
Case | Alienware X16 |
Audio Device(s) | onboard/Speakers: Logitech G560 |
Power Supply | Alienware/Dell battery + 330W charger |
Mouse | Microsoft Pro Intellimouse - White |
Keyboard | Ducky One2 SF White MX cherry Red |
Software | Windows 11 |
It's not that bad really once you get the hang of timing your mouse clicks to execute the combos, the constant change of styles takes a bit of time in getting used to but its quite simple to understand.Man, kudos to you. I tried playing the first game after playing the other two but I just couldn't.
System Name | ibuytheusedstuff |
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Processor | 5960x |
Motherboard | x99 sabertooth |
Cooling | old socket775 cooler |
Memory | 32 Viper |
Video Card(s) | 1080ti on morpheus 1 |
Storage | raptors+ssd |
Display(s) | acer 120hz |
Case | open bench |
Audio Device(s) | onb |
Power Supply | antec 1200 moar power |
Mouse | mx 518 |
Keyboard | roccat arvo |
System Name | Tiny the White Yeti |
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Processor | 7800X3D |
Motherboard | MSI MAG Mortar b650m wifi |
Cooling | CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3 |
Memory | 32GB Corsair Vengeance 30CL6000 |
Video Card(s) | ASRock RX7900XT Phantom Gaming |
Storage | Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB |
Display(s) | Gigabyte G34QWC (3440x1440) |
Case | Lian Li A3 mATX White |
Audio Device(s) | Harman Kardon AVR137 + 2.1 |
Power Supply | EVGA Supernova G2 750W |
Mouse | Steelseries Aerox 5 |
Keyboard | Lenovo Thinkpad Trackpoint II |
VR HMD | HD 420 - Green Edition ;) |
Software | W11 IoT Enterprise LTSC |
Benchmark Scores | Over 9000 |
Well now obviously notBut yeah, that's definitely a part of it. The physics were a huge jump forward. It's the first that can really feel good to play. I still have flashbacks to FO3's gunplay. Thier experience with Wolfenstien helped, no doubt. Picking up some tricks from id, perhaps? No doubt that eats headroom, though. All of that stuff has to be polled and dealt with frame by frame. But if physics, animations, and scripts are actually noticeably hurting frametimes to the point where maybe one too many dynamic shadows tanks it all, then they have major CPU optimization problems. Maybe that's why all of the CPU grunt in the world can't help with those deficits past a certain point... it's meaningless if you can't use it. I would think with proper allocation it wouldn't be possible to bog down the engine on stuff like that... the only limits would be your hardware. The former is something you only associate with, at this point, really old games that had far less forgiving and highly innate code limitations.
Settlements were definitely among the biggest resource hogs in the game. Actually... it all kind of goes back to the precombined meshes. Settlements can have a ton of stuff in them... more than any other locations. Even worse, the precombined meshes they use anywhere else aren't compatible with them, because almost everything has to be dynamic to be scrappable and movable. And since their system can't update on the fly (I'm calling it the 'Jenga Pipeline') you lose that critical optimization for the cell. Drawcalls skyrocket in those places. That definitely has to detract a bit from oomph to do more things visually. At its worst, it can basically sludge-out the whole graphics pipeline. So to get it working acceptably in a wider variety of situations, I could see them disabling more at other points in the rendering process globally to make sure it doesn't completely halt for some unlucky player.
Of course, if that's true, why wouldn't they make it so the engine juggles non-foundational GFX stuff dynamically... scaling back things as drawcalls and polygons increase, so it always has enough engine grunt to continue smoothly drawing all of the shapes and plopping textures, without stuff further down the pipeline ripping it back. Maybe not pretty, but maybe not that bad? At times DLL-based mods that did that with shadows and godrays were very popular and for a lot of people immensely helpful in places like a heavily built-out sanctuary or downtown boston, where the vanilla precombines themselves were bad and lead to drawcall spikes all over the place... depending on which direction you looked.
That's a lot of it... they wanted more objects and polygons across the board. More structures, piles more junk for their new crafting/building system, more complex geometry for ground, rocks, trees, and buildings... So they devised that primitive system for holding it all together... and it never worked very well. The engine often still winds up carrying the weight of all of the extra geometry. And even when the precombines are working right, they can cause performance and stability issues of their own. If that whole system worked like it was supposed to, I'm betting the whole game could've been made better. Sometimes I wonder if that's not why they nerfed reflections in FO4. You can sort of force it with the help of ENB and digging up some unused ini settings, but what you'll see is that it has major occlusion problems. It comes out all chopped up and shimmering with noise. Maybe it so happened that the new precombine/previs system interfered with the surface's ability to 'see' what it's supposed to be reflecting? I mean, it looks really old. Remember when games really first started using them and all reflections in games were basically moving, indistinct splotches of static and color? It's a lot like that.
It's kind of crazy to go back to Skyrim and see the difference in how it handled reflections. The sun, clouds, land, and trees are all clearly defined, almost never have that weird occlusion misfire where an object between you and the water casts a 'shadow' on the reflection of the land even further back and closer to the water... or cuts awkwardly into the reflection of a bridge. It actually looks nice. Adds critical depth and plausibility to exteriors. And it's something that's impossible to get out of FO4's engine. I wonder how many other things got scaled back trying to gut for new features.
To me, it just wasn't a good tradeoff. The stuff you got came at an incredibly high price, without improving the experience enough... even making it worse many times.
Heh, I had my godray epiphany by playing with them off until I was used to it and then turning them back on. When I did it was like a eureka moment... suddenly what I was looking at made sense. I think that's their way of hiding how bad their LODs are, and all of those terrible tree meshes... or the lack of any real lighting depth.
I don't get that... their lighting system can give so much better results than they ever get with it. I've seen plenty of games do more with less. But maybe that's bethesda's mission statement over in their offices "We shall always strive to do less with more." Probably have a big sign hanging right above where they all sit watching mod and lore videos to learn about their games.The random ambient ghost lights are kind of case in point there. They put some effort into improving their engine sometimes, but it's like they only do it to take the laziest route possible in actually utilizing any of it. So much "butbutBUT... *sigh* WHY?! Why? You can just do this! Easily you can do it! I know there's proof. Christ... I can do it. Why didn't you do that?"
And yeah... their AO. Is it real? Nobody knows. Some claim to have seen it. Others point to science saying it's not possible. I do know that in FO4 you can play around with it in the ini and make it possible to actually see, but it's not very good. ENB SSAO does a better job for less frames.
Ahhhhhh it's so REAL! Glad to see nothing's changedHave you experienced death by car yet? I'm not sure they ever fixed it. Since many cars have havok physics, it can bug-out and think it's barreling through the air at 1000mph when it's just sitting there and you just happened to brush it while sprinting. It's gotten me a few times. First couple I didn't even know what killed me because I never saw the car. For all I knew, I just spontaneously dropped dead next to a car, for some reason.
It's a thing.
OH man, that's rough. I lost my FO4 setup once. So many trials and tribulations to no avail. Tried to deploy a backup that should've had everything, but it was corrupted and ended up breaking my Win10 install. So I had to start from the absolute beginning with getting the machine set up before I could even think about the game. And then, when I mounted the backup image, all I really had that wasn't compromised was the file names and folder hierarchy... so the Nexus mod id numbers for every mod I had installed, at least... though not the rules and everything that takes all of the time to get right. I tried implanting the good bits over to my fresh install of everything, but either that just doesn't work great with Vortex or all of the files were actually corrupted... not sure!
I think that made it worse on me, tbh. It's just the most heart-wrenching feeling. But you know? After a short period just forgetting about it all, I went back and did it up so much better than before. I hadn't realized how many junk mods I had collected and bunk, redundant fixes and futzes had creeped in... or that I was hiding some of the best textures I had by accident. All in all, it took a couple of days from start to finish, and I never had better experiences playing the game. It was actually good for getting the stagnant air out and convincing me to change my ways. You get ingrained when you have a few hundred mods. A lot of things you might like to change are made more complicated by the fact that you've been building it up over countless hours. While when you're starting new, you can plan beforehand for anything you might want to do and not take up too much time or cause problems elsewhere. I ended up trying all sorts of new mods, while doing without other things and I can really say it was pretty worth it. Pretty rewarding, actually.
My condolences for your addiction. I truly do understand, hah. The effect it has on me is like being on Adderall. 11 years ago I had a prescription for that stuff and let me tell you, when you take it, you get this feeling about some endeavor and think to yourself "Man! I can just do THAT." And it strikes you like this big, life-altering epiphany... like whatever it is you're about to go and do is the answer to everything. I'll never forget it... it's a bizarre state of mind. What's in front of you becomes all you see and you can just keep going for hours, not noticing much else. Modding these games isn't quite on THAT level of crazy, but I can sense some of the same mechanisms turning. It really does play with your dopamine system hardcore. It's oddly similar to taking speed in how it pulls you in if you're not careful.
My balance is simple. I don't have the time and energy to miss a bunch of sleep or be consistently plopped down at home to go all the way down the rabbit hole. If I tried, I'd probably just crash instantly out in the real worldNow, if I DID have a bunch of time on my hands... the LAST thing I would want to do is pick up one of these games. It's 'goodbye world!' for me past that point.
Have you ever modded SE before? Bit of a different creature. It's evolved pretty far beyond the days of modding LE. Definitely worth checking out if you're into that kind of thing. I think you'll appreciate what it brought out. The only real step back was the loss of parallax texture occlusion... they lost that when they left DX9 behind. :/ But everything else is pretty significantly improved, in terms of what people have been able to pull out of it, especially when it comes to editing meshes and playing with how they call textures. It can essentially do everything that was possible with parallax, along with a bunch of other things that couldn't be done if you wanted a stable game.
Good, good. Let the hate flow through you...
I actually didn't originally pick it back up just to mod it. I've been getting back into the lore. I can now say that I think to really appreciate Skyrim's lore, you need to go back to Morrowind first. Morrowind is such a treasure trove of lore... in that game they slapped you in the face with it for the whole play through. And there was no question as to what was meant to be true, a lot of the time, anyway. Skyrim's lore is vague and mysterious. Very often it's impossible to tell what is true and what is not. But once you have a picture of the whole timeline back to Morrowind, you realize how insanely deep it actually is. You have to dig and be really observant of minute things. But the thing is, with out the lore from other games, a lot of it will seem like vague, meaningless little oddities and quips. It's easy to miss references and assume whatever it is was only supposed to be a superficial little thing... it wouldn't be missing anything that way... it seems right. But what seem like holes often aren't... you're just missing information, or haven't caught onto how it needs to go together for things to make sense on the lower levels. And of course many other things are up to interpretation, which with the way it's all written, can get really interesting. Fully experiencing Skyrim's lore is like personally witnessing legends with such scale and reach that you yourself aren't able to fully comprehend what you're witnessing. It's all relative to what you know. The more you learn, the grander and more complex it becomes. So many times playing Skyrim with new info I have these moments of like "In all my years of Skyrim I could never have imagined..." And when something clicks like that, it's as though you peered beyond the seam... like a kid finding the cookie crumbs and empty milk glass on Christmas morning. "Hah. I KNEW it!"
And the thing is you never really do 'know' it. It's always inferred or implied. But at the same time, once you catch it, you just kinda know what's really up. I appreciate those experiences for how they sort of pull the games world over you. It's a place I always enjoy being. Honestly, the writing can seem so totally hapless at times, but the synchronicities and emergent archetypes that emanate from that grab bag of writing and ideas can get on top of you when you least expect. But I mean, people often describe the universe and all of the things in it as a random mix of interacting matter and energy... so I figure even if it's accidentally brilliant - or otherwise more in my head than in the writing itself, it's still as real and substantive as life is, as a gestalt of physical interactions. Does that make sense? I guess what I'm saying is that the way the lore comes together almost makes it more real than if it all seemed like it was meant that way. That you can't know if it means anything or not only makes it seem more significant than if it was laid out plainly and linearly.
I'm betting most people who've played Skyrim don't know the origin of Sleeping Tree... it's way more than I can put in one post and really one hell of a tale that spans across parts of the ES franchise. I can tell you that. No doubt everybody sees it, but very few think anything of it. I won't go into details and instead just say that the Sleeping Tree is technically an evil, genocidal, sentient being. It'd dominate all of nirn if it wasn't dormant and homesick. It could actually be a pretty serious potential threat lol. Make no mistake, that tree has some big plans.
I think that's most of what I'm in it for at this point. That game has a never ending supply of weird shit. But you have to tap into your inner weirdness to understand it.
System Name | Wut? |
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Processor | 3900X |
Motherboard | ASRock Taichi X570 |
Cooling | Water |
Memory | 32GB GSkill CL16 3600mhz |
Video Card(s) | Vega 56 |
Storage | 2 x AData XPG 8200 Pro 1TB |
Display(s) | 3440 x 1440 |
Case | Thermaltake Tower 900 |
Power Supply | Seasonic Prime Ultra Platinum |
Processor | Core i7-13700 |
---|---|
Motherboard | MSI Z790 Gaming Plus WiFi |
Cooling | Cooler Master RGB Tower cooler |
Memory | Crucial Pro 5600 32GB kit OCed to 6600 |
Video Card(s) | XFX Speedster SWFT309 AMD Radeon RX 6700 XT CORE Gaming |
Storage | 970 EVO NVMe M.2 500GB,,WD850N 2TB |
Display(s) | Samsung 28” 4K monitor |
Case | Phantek Eclipse P400S |
Audio Device(s) | EVGA NU Audio, Edifier Bookshelf Speakers R1280 |
Power Supply | EVGA 850 BQ |
Mouse | Logitech G502 Hero |
Keyboard | Logitech G G413 Silver |
Software | Windows 11 Professional v24H2 |
I never encountered that bug but apparently it did or does still exist.Death by car? No, but I'll keep that in mind.
System Name | 4K-gaming / console |
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Processor | 5800X @ PBO +200 / i5-8600K @ 4.6GHz |
Motherboard | ROG Crosshair VII Hero / ROG Strix Z370-F |
Cooling | Alphacool Eisbaer 360 / Alphacool Eisbaer 240 |
Memory | 32GB DDR4-3466 / 16GB DDR4-3600 |
Video Card(s) | Asus RTX 3080 TUF OC / Powercolor RX 6700 XT |
Storage | 3.5TB of SSDs / several small SSDs |
Display(s) | 4K120 IPS + 4K60 IPS / 1080p60 HDTV |
Case | Corsair 4000D AF White / DeepCool CC560 WH |
Audio Device(s) | Sony WH-CH720N / TV speakers |
Power Supply | EVGA G2 750W / Fractal ION Gold 550W |
Mouse | Razer Basilisk / Logitech G400s |
Keyboard | Roccat Vulcan 121 AIMO / NOS C450 Mini Pro |
VR HMD | Oculus Rift CV1 |
Software | Windows 11 Pro / Windows 11 Pro |
Benchmark Scores | They run Crysis |