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What are you playing?

Could be the memory overclock going unstable. The only time I had issues with the game crashing was related to overclocking CPU or RAM.
I've ran stress tests in the past, and everything checked out but the access pattern of a program/game revealed instability.
The only thing I have OC'ed atm is the GPU. I could try to to run stock..
 
The only thing I have OC'ed atm is the GPU. I could try to to run stock..
I thought I'd mention it as a possibility since I had to loosen up the tFRC setting yesterday. Firefox was glitching out.
 
I actually never read a review on it. I remember the game when it came out and it’s a third-person type game fighting the Nazis in the 60’s I believe in New York.

Because it is on my list of of unplaced games I actually found a boxed copy on Amazon last week. Still waiting for it to come in.
Saboteur fits the bill as well. Highly underrated game. GoG version runs hassle free opposed to the Origin version (have both)
 
Nice reference!

You must enjoy writing, or have mad typing skills, cause damn bro do you punch out the novels!
(Edit; this not meant in any negative way, I find your posts very interesting most of the time!)
No offense taken! I appreciate it... I do at least try to make it worth reading hehe. I've gotten pretty efficient with my typing, even though I don't use proper technique, so I still make a lot of typos. Now, with cherry reds, it's like when they show hackers in the movies. :D Writing is easily one of my favorite things and has been since I learned how. I also greatly enjoy all forms of conversation. So quite often, I just go and become completely zen for awhile. I guess for me, it's one part leisure and one part thinking exercise. In a setting like this, I can relax and not worry too much about form - I can enjoy writing and thinking with fewer constraints... writing more as I might speak. I also like how the act of writing where it's going to be seen forces thought patterns that wouldn't manifest otherwise. It forces me to tie up loose ends drifting around... sort of a de-cluttering, because I can't just ramble incomprehensibly in front of people all of the time. But mostly, it's relaxation. I'm not like most people I meet... just in the way I form thoughts. I think in very clear language. It rolls out in paragraphs up there. I'm constantly stringing more together with words in order to make sense of things. And that changes the way I express myself.

I also was diagnosed with ADHD more than once, as an adult. They swear that's all that's wrong with me! :laugh: I don't think that much of it. Tried medication for a while, but it's all poison that I didn't really need to function or be happy. I just try to make the most of the good parts of what makes me different. They say many adults with ADHD devise their own coping mechanisms. Maybe that's part of why I write like I do... just sifting through the constant noise and distraction. But then, I don't fully agree with how ADHD is defined or dealt with - it's often miscategorized and abused. I think it's made to be more than what it actually is, in most cases. It's only a plight when you don't accept that you aren't normal and keep trying to function in ways that your mind doesn't have features for. Learn to navigate it and you find you can do things that other people can't do without a ton of effort, and it's natural to you.
Death by car? No, but I'll keep that in mind. I think the safe solution is clear. Nuke em all! Thanks for that write up because it really does confirm many things I've always considered but never dove into. Interesting :)

Exploring the code Wasteland further, yesterday I happened upon my own turret trying its best to shoot a powered billboard in my own camp. Indefinitely. Also, one of my large water purifiers (I've got 7 sitting there for caps farming, good money!) somehow now only tops up to 4 purified waters instead of the usual 5. Very mysterious. That happened right after finding the two Scorchbeasts I had shot down a few miles further away on my own CAMP's roof after fast travelling home. Yeah. :kookoo:

Good things come to those who wait though. I soldier on, and happen to run into a lv 50 Legendary 3 star Sheepsquatch. And I just went out to farm Lead (dumbells ftw!) so I carried just my trusty 10mm silenced pistol. Minor panic occurs. Then, somehow, I also get ambushed by Scorched. At some point the Sheepsquatch turns to a single Scorched dude and feels content flinging dirt (or whatever it is) at him while the rest dies by my gun. So I start popping away at the Sheepsquatch. No response. For all of the painful 8 minutes I spend chipping away at that health bar (-400 ammo at least, 12 rounds per clip...lol), Mr Sheep is very happy flinging dirt at a dude who seems very happy to return one shot from a crappy Hunting Rifle.

I suppose Stealth is OP and this was intended design :D
I don't know if it's intentional, but OP stealth is definitely a foundational mechanic at this point. It's a lot of people's favorite build! In Skyrim, once you max your stealth perks, you can basically sprint up to anything in the game and one-shot it with a 15x damage-boosted iron dagger. Defense becomes completely irrelevant. Nobody can touch you... and you basically run around vulcan-gripping everyone you see. And they never see you!

The turret glitch... I'm surprised to see that in 76. Must've been something that was fixed in the unofficial patch before, because I've seen it, but not in a long time. The last time it happened, I was in sanctuary, just crafting away, when I heard all of my turrets going off towards the front. See, up there I had them arranged on raised platforms in steps. On the top, there were 4 heavy turrets. On the middle were two heavy laser turrets and two rocket turrets. On ground level were 4 regular turrets and two shottys. I had three of these built-up, each pointed at enemy spawns. When they go, it's something to see. Just hellfire. Nothing makes it out of the spawn point. By the time I got over there, all 20 or so of my settlers were dead in a pile in front of it, save for Preston Garvey, who was just downed and talking shit at them. Every time he gets up, they resume fire and drop him again. And then, when I got close enough, they turned on me! I had to use the console to get at them and dismantle them.

Reading all of these posts reminds me why I stopped modding and why my love affair with Bethesda has turned sour.

When you have to spend more time modding then playing just so the game goes from suck to comical drove me nuts. But the worsts, is that deep down, playing Skyrim felt like playing Oblivion which felt like playing Morrowind. And the story....sigh....just flat.

All of that said, If I could play Skywind tomorrow, I'd be there in a heart beat.
I can understand that. I think the only attitude to have when playing them is that they're never gonna be anything other than what they are. I've never enjoyed the main storylines. I'm more interested in the side lore... the worlds themselves. Otherwise, yeah... the main stories suck and are full of holes, and the gameplay is clunky and broken. And there are the bugs.

I always laugh... people make mods to try and make Skyrim play like dark souls, or turn it into a realistic survival sim. And it always winds up being a terrible slog to get through. I think you either get into the power fantasy angle or you don't.

The lore really is interesting, though. Maybe it's just because I've read a lot about different regions and philosophies, but I think they tie together so many different aspects of different ways humans have tried to solve for the universe in a way that's not like any of the real beliefs it's based off of, but comes off perfectly harmonious and genuine. There's a lot to pull back, but it's not right in front of you. Has a way of drawing me in.

Nothing surprises me when we talk about problems and Bethesda games. :D
Haha, nope! And yet somehow we get to lambasting thier games and suddenly everyone's playing them. It's weird how all across the net, bethesda's biggest detractors also get further into it than anyone else. Maybe they're smarter than we give them credit for?

I forgot about the mod that works as a unofficial patch for FO4's lingering bugs.

Oh, that is a must have for sure. At this point, it really does fix the majority.

I male sure I always have that one installed, I Still have annoying stuck quest(the Confederate Ship) can’t finish and my game music is stuck in “trouble mode” no matter what I do because of it....
The USS Constitution quest? I think I had the same thing once. I'm betting there's still a raider/scavver left somewhere that spawned outside the worldspace or something. But anywho...

It's going to depend on where you're at in the quest, but you might consult this list of quest stages to find the one you're at, go into the console, and type setstage MS11 [quest stage after where you're stuck] to advance it past that point and hopefully resume the rest of the quest. If not, setstage MS11 840 is supposed to take you to the last stage of the questline.

May take some experimenting there, but a solution is in what I just described... somewhere.

If you just want to stop the music, you could try one of these. They always worked for me.

removemusic MUSzCombat
removemusic MUSzDLC01CombatMechanist
removemusic MUSzDLC01CombatMechanistMinions
removemusic DLC04MUSzCombatArena
removemusic DLC04MUSzCombatRobcoArena
 
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I can understand that. I think the only attitude to have when playing them is that they're never gonna be anything other than what they are. I've never enjoyed the main storylines. I'm more interested in the side lore... the worlds themselves. Otherwise, yeah... the main stories suck and are full of holes, and the gameplay is clunky and broken. And there are the bugs.

I always laugh... people make mods to try and make Skyrim play like dark souls, or turn it into a realistic survival sim. And it always winds up being a terrible slog to get through. I think you either get into the power fantasy angle or you don't.

The lore really is interesting, though. Maybe it's just because I've read a lot about different regions and philosophies, but I think they tie together so many different aspects of different ways humans have tried to solve for the universe in a way that's not like any of the real beliefs it's based off of, but comes off perfectly harmonious and genuine. There's a lot to pull back, but it's not right in front of you. Has a way of drawing me in.

Truth. Morrowind is forever in my heart. It used to be my all time favorite but The Witcher just came and took that. I used to just sit there and read books in Morrowind. About 3am on a Wednesday night. Sitting in Ald' hrun....reading books. May have been many of the mind altering substances floating around....maybe not. I may forget the game but I'll never forget the feelings playing the game.
 
A blast from the past: Shadow Company: left for dead
 
The USS Constitution quest? I think I had the same thing once. I'm betting there's still a raider/scavver left somewhere that spawned outside the worldspace or something. But anywho.
The amount of laps I’ve run around that ship looking for that one missing raider...I’ll try your music fix. It’s literally my current game state since I last played it...
 
Outer Worlds - finally playable after switching from GTX 970 to RTX 2070 Super......interesting game by the way

On very high settings I assume.

BTW, the USS Constitution thing in Fallout 4 is one of many sharkjumps in that game.
 
youngblood got RTX update so I'm trying that out
runs 80-90 fps RT with no dlss and +110 fps with dlss quality mode

btw can you guess which one is dlss and which is no dlss

1.
2p9AHhW.jpg


2.
GK8b5vx.jpg
 
Yeah, some areas are pretty blurry. And is the RTX implementation any good?
 
Yeah, some areas are pretty blurry. And is the RTX implementation any good?
I don't notice blurry,I notice more jaggies
Still,it's pretty good for a 30% performance uplift

The game has RTX reflections,and they're pretty detailed.

Wolfenstein-Youngblood-Screenshot-2020-01-09-18-05-28-96.png
 
Saboteur fits the bill as well. Highly underrated game. GoG version runs hassle free opposed to the Origin version (have both)

The Saboteur is one of my favorite games. I don't know why, but I've got two physical copies of the game. I probably picked up a second copy to give to my younger brother and never did or just forgot.....or maybe he ended up beating the game and gave it back?
 
Yesterday the heat scrambled my brain, so I was only in the mood for TRII.
But surely Lara will never get those keys in her pocket?
tr2.jpg
tr2-key.jpg
 
Yesterday the heat scrambled my brain, so I was only in the mood for TRII.
You should come to Alaska to cool off.
Last week and half it's been between -15 -22 Fahrenheit (lowest at my house.)
Untitled.jpg
 
The Saboteur is one of my favorite games. I don't know why, but I've got two physical copies of the game. I probably picked up a second copy to give to my younger brother and never did or just forgot.....or maybe he ended up beating the game and gave it back?
Grab it on GoG for cheap and enjoy it again. It’s wonky on Origin with it not working with a gamepad plugged in on start.
 
-30c is a tad low for me and 29c is a bit toasty. Still, there's always this to cool down with:
Tomb Raider II 09_01_2020 20_50_12.jpg
 
Still Skyrimming away. It's like a new game for me now, and yet nostalgic at the same time.

Both the ENB and the weather mod I'm using have too much bloom for my taste, and also looks a little dim on my monitor... though to be fair it's neither calibrated nor high quality, so there's that. But it looks pretty good out of the gate. I'll have to get some comparisons... it does some very interesting and unexpected things. Adds what I think are quite a few significant features to the engine's rendering. Not so much next level as things it always should've had, but just the lighting stuff alone is worth it. It adds considerable sophistication.. just some interesting finesse. Each individual thing is subtle, but the cumulative impact is something I think I can never go without again.

The complex particle lighting is by far the most interesting to me right now. All fire-based light sources (and many other things that glow) cast light and shadows that's something like GI... in a practical sense anyway. It is what it sounds like... it bounces particles out at the geometry and activates the corresponding pixels in the specular and to a lesser degree, normal maps, depending on density, frequency of collision, and distance. The objects that get hit have a slight fake bounce, slightly illuminating all nearby surfaces with diffused lighting, as well. It responds to fog and and cubemaps, for metallic and glass surfaces. Because of how it scatters, fires and torches no longer look like glaring yellow blobs with orange outlines. The actual diffusion makes the flames look more organic and defined.

In doing all of this, it casts directional shadows relative to the source. Some of them are real, but many of them are phantom in that the newly shadowed area appears to have become darker than the newly-illuminated one. This results in shadows often being flipped-around to look how they're supposed to. The light also bleeds into shadows... in vanilla the shadows have basically no light from the "source." With CPL you instead see a slight directional fade. It lays them down more gently with less of that fake exaggerated look. It also fixes perspective issues with AO, where it's completely even on all edges of something, with no apparent shadow directionality where light is hitting it at an angle. The side being hit directly gets cancelled out by the CPL, while the one actually being occluded gets emphasis.

I could go on and on about this. I don't know nearly enough to really say what it's all about. I'm just describing what I see visually. The way the ENB as a whole handles shadows, fog, volumetric and dynamic light leads to both more intuitively distinguishable object/surface separation, and and overall more natural, less video-gamey look. When you toggle, the difference is immediate. You realize how fucking weird the game actually looks without it. With all of the fancy new stuff, the game generally has the appearance of having more contrast, while actually having far less in many places. You lose sight of a good chunk of texture detail in places, but I think that's not so much a compromise as it is a preference. I personally prefer to give up some detail for a smoother, less jarring overall presentation. I feel like by default 4k (and definitely 8k!) textures look almost too crisp. Seeing every edge and contour with equal emphasis in this pixel-perfect way takes me out of the image in a big way sometimes. I feel like they shouldn't look uniformly detailed if the light isn't uniform across the surface. You'll see less detail in what isn't lit. And sometimes you'll see more in what is. Other times, you may see less becase the light is glaring or illuminating fog that occuldes the stuff behind it! But no matter what the case may be, I think materials always present themselves more convincingly as what they want you to think they are when the lighting reacts to the whole surface in a more dynamic way.

I guess that's the big thing it's doing with all of the singular changes it makes. Adding emphasis to certain places while removing it from others. Kind of like a very smart bloom and brightness/contrast adjustment. Probably what people are fruitlessly hoping to see when they push those sorts of things to 11 and completely fry the look of the game. ^_^ It would not be possible to tweak some simple sliders and do what ENB can now do in this game.

Performance isn't bad on my 3900x/RTX 2060 machine. For 1080/60 it's almost perfect. And it seems 6gb vram is plenty enough to run 4k everything... and even 8k on large things. Custom higher res dynamic lods, too. Ultra settings. Cranked godrays, distance, shadows, reflections... everything. Tons more grass with high-res texture. Thicker trees with more polygons and 4k/8k textures. Whatever weather and lighting. None of that bogs it down at all. The ENB just eats 5-10 (of 60) FPS very sporadically in the heaviest spots. For a rare worst-case, I'm fine with that!

Safe to say a fully loaded ENB (I forgot I'm also using ReShade for FXAA, ambientlight, and finesharpen,) will probably start to put a hurting on anything short of a 1070ti. I'm *juuusst* in that sweet spot of running the game smoothly.

Vanilla with just Vivid Weathers looks flat, stark, and washed out compared to this. You see every sharp, simple edge... with little to no ambient occlusion on the textures. Or you see those perfectly uniformly dark occluded corners. Without even having proper DoF, it looks papery. Though even DoF doesn't help that much on its own. In conjunction with other things I think it is a bit easier to look at... saves my brain from trying to judge the differences in distance between the objects that it finds strange because they're missing the cues it's used to following. When I see everything sort of smushed flat on the depth plane, it does hurt my brain a little bit... just feels like too much going on when you're closer to something.

I'm really selling it all short, tbh. To me the difference is huge. I haven't touched on half of what it does. That particle lighting is just the beans though, man. I'll do some comparisons at some point. Another thing I could mention is water. It fixes the transparency to show more realistic diffusion... instead of being milky it's just a slight haze. The color is darkened as well. It gets more dynamic splashing. But my favorite part is how it adds diffraction from the wave peaks to surfaces underwater, where the light is hitting straight on. I think you can see it in one of the screenshots. It basically replaces the whole water system, only using the textures and meshes you have installed. Goes down to more minute things like displacement and the behavior of the waves.

...it's just... a lot of little things like that. Several more.

Keep in mind with these I've done little to no adjustment. This is just after normal setup. I just installed everything, including extras, and left the default config. At some point I'll start trying to balance it better to not be as overdone, but right now I'm sticking with it to get a feel for it and decide if I want to try to tweak it. If I decide to swap weather mods, it would be wiser to take the ENB set-up for that one instead. I could always make the ENB files into a mod so I can try toggling. Dunno how well it'll work with SE, though. That said, I think it does some interesting things as-is... I'm very impressed with it. Not just compared to what I'm used to with FO4's worse visuals and much, much more basic ENB, but compared to other games. It may still be just an old game with many incorrigibly old-school quirks, but I can honestly say I get wowed regularly by what I now see, and it does a good job of enticing me to play more and goes a long way towards making me want to connect more with the experience of just being in the world. People say graphics don't matter... I think that's moot because visuals still do... and that's not just graphics. But I'd still argue that the best you can get is always what you want... that's just common sense to me. It's like... if you enjoy music a lot, you probably don't need the best setup to get totally immersed - even something basic or even shitty would be fine. But hearing your favorite music on big, even-toned, kickass speakers is still a huge benefit!
SkyrimSE 2020-01-08 05-01-14.jpg

SkyrimSE 2020-01-09 01-45-27.jpg
1578647038080.jpeg

SkyrimSE 2020-01-09 02-12-07.jpg
SkyrimSE 2020-01-09 02-12-33.jpg
SkyrimSE 2020-01-09 04-47-39.jpg
SkyrimSE 2020-01-09 03-47-14.jpg
SkyrimSE 2020-01-09 02-46-01.jpg
SkyrimSE 2020-01-09 04-48-18.jpg

SkyrimSE 2020-01-09 04-19-22.jpg
SkyrimSE 2020-01-09 04-24-14.jpg

SkyrimSE 2020-01-09 04-33-42.jpg
SkyrimSE 2020-01-09 04-34-29.jpg
 
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Playing hearthstone battlegrounds
 
Masterworked my Nezarec's Sin helmet! X3

1578658881214.png


1578658922289.png
 
Still Skyrimming away. It's like a new game for me now, and yet nostalgic at the same time.

Both the ENB and the weather mod I'm using have too much bloom for my taste, and also looks a little dim on my monitor... though to be fair it's neither calibrated nor high quality, so there's that. But it looks pretty good out of the gate. I'll have to get some comparisons... it does some very interesting and unexpected things. Adds what I think are quite a few significant features to the engine's rendering. Not so much next level as things it always should've had, but just the lighting stuff alone is worth it. It adds considerable sophistication.. just some interesting finesse. Each individual thing is subtle, but the cumulative impact is something I think I can never go without again.

The complex particle lighting is by far the most interesting to me right now. All fire-based light sources (and many other things that glow) cast light and shadows that's something like GI... in a practical sense anyway. It is what it sounds like... it bounces particles out at the geometry and activates the corresponding pixels in the specular and to a lesser degree, normal maps, depending on density, frequency of collision, and distance. The objects that get hit have a slight fake bounce, slightly illuminating all nearby surfaces with diffused lighting, as well. It responds to fog and and cubemaps, for metallic and glass surfaces. Because of how it scatters, fires and torches no longer look like glaring yellow blobs with orange outlines. The actual diffusion makes the flames look more organic and defined.

In doing all of this, it casts directional shadows relative to the source. Some of them are real, but many of them are phantom in that the newly shadowed area appears to have become darker than the newly-illuminated one. This results in shadows often being flipped-around to look how they're supposed to. The light also bleeds into shadows... in vanilla the shadows have basically no light from the "source." With CPL you instead see a slight directional fade. It lays them down more gently with less of that fake exaggerated look. It also fixes perspective issues with AO, where it's completely even on all edges of something, with no apparent shadow directionality where light is hitting it at an angle. The side being hit directly gets cancelled out by the CPL, while the one actually being occluded gets emphasis.

I could go on and on about this. I don't know nearly enough to really say what it's all about. I'm just describing what I see visually. The way the ENB as a whole handles shadows, fog, volumetric and dynamic light leads to both more intuitively distinguishable object/surface separation, and and overall more natural, less video-gamey look. When you toggle, the difference is immediate. You realize how fucking weird the game actually looks without it. With all of the fancy new stuff, the game generally has the appearance of having more contrast, while actually having far less in many places. You lose sight of a good chunk of texture detail in places, but I think that's not so much a compromise as it is a preference. I personally prefer to give up some detail for a smoother, less jarring overall presentation. I feel like by default 4k (and definitely 8k!) textures look almost too crisp. Seeing every edge and contour with equal emphasis in this pixel-perfect way takes me out of the image in a big way sometimes. I feel like they shouldn't look uniformly detailed if the light isn't uniform across the surface. You'll see less detail in what isn't lit. And sometimes you'll see more in what is. Other times, you may see less becase the light is glaring or illuminating fog that occuldes the stuff behind it! But no matter what the case may be, I think materials always present themselves more convincingly as what they want you to think they are when the lighting reacts to the whole surface in a more dynamic way.

I guess that's the big thing it's doing with all of the singular changes it makes. Adding emphasis to certain places while removing it from others. Kind of like a very smart bloom and brightness/contrast adjustment. Probably what people are fruitlessly hoping to see when they push those sorts of things to 11 and completely fry the look of the game. ^_^ It would not be possible to tweak some simple sliders and do what ENB can now do in this game.

Performance isn't bad on my 3900x/RTX 2060 machine. For 1080/60 it's almost perfect. And it seems 6gb vram is plenty enough to run 4k everything... and even 8k on large things. Custom higher res dynamic lods, too. Ultra settings. Cranked godrays, distance, shadows, reflections... everything. Tons more grass with high-res texture. Thicker trees with more polygons and 4k/8k textures. Whatever weather and lighting. None of that bogs it down at all. The ENB just eats 5-10 (of 60) FPS very sporadically in the heaviest spots. For a rare worst-case, I'm fine with that!

Safe to say a fully loaded ENB (I forgot I'm also using ReShade for FXAA, ambientlight, and finesharpen,) will probably start to put a hurting on anything short of a 1070ti. I'm *juuusst* in that sweet spot of running the game smoothly.

Vanilla with just Vivid Weathers looks flat, stark, and washed out compared to this. You see every sharp, simple edge... with little to no ambient occlusion on the textures. Or you see those perfectly uniformly dark occluded corners. Without even having proper DoF, it looks papery. Though even DoF doesn't help that much on its own. In conjunction with other things I think it is a bit easier to look at... saves my brain from trying to judge the differences in distance between the objects that it finds strange because they're missing the cues it's used to following. When I see everything sort of smushed flat on the depth plane, it does hurt my brain a little bit... just feels like too much going on when you're closer to something.

I'm really selling it all short, tbh. To me the difference is huge. I haven't touched on half of what it does. That particle lighting is just the beans though, man. I'll do some comparisons at some point. Another thing I could mention is water. It fixes the transparency to show more realistic diffusion... instead of being milky it's just a slight haze. The color is darkened as well. It gets more dynamic splashing. But my favorite part is how it adds diffraction from the wave peaks to surfaces underwater, where the light is hitting straight on. I think you can see it in one of the screenshots. It basically replaces the whole water system, only using the textures and meshes you have installed. Goes down to more minute things like displacement and the behavior of the waves.

...it's just... a lot of little things like that. Several more.

Keep in mind with these I've done little to no adjustment. This is just after normal setup. I just installed everything, including extras, and left the default config. At some point I'll start trying to balance it better to not be as overdone, but right now I'm sticking with it to get a feel for it and decide if I want to try to tweak it. If I decide to swap weather mods, it would be wiser to take the ENB set-up for that one instead. I could always make the ENB files into a mod so I can try toggling. Dunno how well it'll work with SE, though. That said, I think it does some interesting things as-is... I'm very impressed with it. Not just compared to what I'm used to with FO4's worse visuals and much, much more basic ENB, but compared to other games. It may still be just an old game with many incorrigibly old-school quirks, but I can honestly say I get wowed regularly by what I now see, and it does a good job of enticing me to play more and goes a long way towards making me want to connect more with the experience of just being in the world. People say graphics don't matter... I think that's moot because visuals still do... and that's not just graphics. But I'd still argue that the best you can get is always what you want... that's just common sense to me. It's like... if you enjoy music a lot, you probably don't need the best setup to get totally immersed - even something basic or even shitty would be fine. But hearing your favorite music on big, even-toned, kickass speakers is still a huge benefit!

Dude, nobody is gonna read your books NOBODY! Turn it down a few paragraphs........
 
Dude, nobody is gonna read your books NOBODY! Turn it down a few paragraphs........

Some people must be reading them because he generally gets likes on his posts. There's no reason to be bothered if you don't want to read them. Just use the scroll wheel.
 
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