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Congrats! :) The main quest of HoS is probably the most engaging and best written story so far in video game history imo.
That is right. For an expansion pack, it very well done.

Regarding Doom Eternal I agree with you and Regeneration. A lot of things are just an excuse for example having VERY LOW ammo pool just an excuse to utilize chainsaw more, glory kill just an excuse to get health during fight, those flame belch thing just an excuse to get armor during fight, and the platforming just an excuse to segregate one arena to the other. Mario ring of fire in open space is fine, then they put it in closed arena. Way too many micromanagement during the fight. That is not Doom to me.

Having said that I finished the game on Hurt Me Plenty difficulty and halfway through Ultra Violence before I got bored of it.
 
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That is right. For an expansion pack, it very well done.

Regarding Doom Eternal I agree with you and Regeneration. A lot of things are just an excuse for example having VERY LOW ammo pool just an excuse to utilize chainsaw more, glory kill just an excuse to get health during fight, those flame belch thing just an excuse to get armor during fight, and the platforming just an excuse to segregate one arena to the other. Mario ring of fire in open space is fine, then they put it in closed arena. Way too many micromanagement during the fight. That is not Doom to me.

Having said that I finished the game on Hurt Me Plenty difficulty and halfway through Ultra Violence before I got bored of it.
Congrats on that too! :) I finished the game yesterday, but I don't think I'll play it again for a while.

About the "excuses": If I remember right, in DOOM '16 you got everything (health, ammo and armour) with glory kills. Plus, you could glory kill zombies without shooting them first, that's how the game made sure you had plenty of resources for a fight. The chainsaw was a last resource, not a perk that you had to use to play the game properly. When I started D:E, my first few deaths happened because I forgot to use the chainsaw and wasted all my ammo on zombies and imps (assuming that I'm playing a simple shooter). Then I jumped around trying to look for ammo until the bigger demons that I couldn't kill with the chainsaw anymore kicked me in the arse and I died.

So one button for the chainsaw, one for the flamethrower thingy, one for glory kills, and you HAVE TO remember to use these every time you're in a fight, or you run out of resources and die. Then you've got all your extra perks and skills that take just as many (if not more) keys to use, not to mention the obvious weapon selector, jump and dash (why?). I understand the appeal of being able to kill demons a million different ways, but the necessity of doing so is just too much of a burden on me.

Yes!! that's too. The metal music is annoying.
Maybe I'm weird, but the music was one of the few things that made me want to keep on playing. :D I love it how they re-made the original Doom '93 themes into the new Doom style.

Also, if I remember right, the slogan of the old '93 Doom was "a game made by metal fans for metal fans" or something like that, which they probably tried to re-enact. Though I understand, the music in DOOM '16 appealed for a broader audience.
 
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Congrats on that too! :) I finished the game yesterday, but I don't think I'll play it again for a while.

About the "excuses": If I remember right, in DOOM '16 you got everything (health, ammo and armour) with glory kills. Plus, you could glory kill zombies without shooting them first, that's how the game made sure you had plenty of resources for a fight. The chainsaw was a last resource, not a perk that you had to use to play the game properly. When I started D:E, my first few deaths happened because I forgot to use the chainsaw and wasted all my ammo on zombies and imps (assuming that I'm playing a simple shooter). Then I jumped around trying to look for ammo until the bigger demons that I couldn't kill with the chainsaw anymore kicked me in the arse and I died.

So one button for the chainsaw, one for the flamethrower thingy, one for glory kills, and you HAVE TO remember to use these every time you're in a fight, or you run out of resources and die. Then you've got all your extra perks and skills that take just as many (if not more) keys to use, not to mention the obvious weapon selector, jump and dash (why?). I understand the appeal of being able to kill demons a million different ways, but the necessity of doing so is just too much of a burden on me.


Maybe I'm weird, but the music was one of the few things that made me want to keep on playing. :D I love it how they re-made the original Doom '93 themes into the new Doom style.

Also, if I remember right, the slogan of the old '93 Doom was "a game made by metal fans for metal fans" or something like that, which they probably tried to re-enact. Though I understand, the music in DOOM '16 appealed for a broader audience.
Thanks. I don't think I will ever continue, or replaying the game unless I use the cheat codes.

In Doom 2016 initially it drops health only but it can be upgraded with rune upgrade that enemy drops armor when glory kills. Ammo drops sometime when your weapon runs low on ammo AFAIK. I get killed numerous time because not enough chainsaw fuel on larger enemies in Eternal so I reserve that just for fodder enemies. Yeah blood punch is deadly but without it the so-called DoomSlayer throws pussy punches to enemy that deal nearly no damage to even fodder enemies.

Yeah the flame belch, chainsaw, glory kills, double jump and double dashing are the micromagement that I mentioned. You need to use that each time you enter arena or you'll die. Doing all that only fun first few kills after that it wasn't as entertaining to watch. Gets repetitive and tiring IMO.

Music is fine, and like you is the reason I continue playing the game :D
 
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Thanks. I don't think I will ever continue, or replaying the game unless I use the cheat codes.

In Doom 2016 initially it drops health only but it can be upgraded with rune upgrade that enemy drops armor when glory kills. Ammo drops sometime when your weapon runs low on ammo AFAIK. I get killed numerous time because not enough chainsaw fuel on larger enemies in Eternal so I reserve that just for fodder enemies. Yeah blood punch is deadly but without it the so-called DoomSlayer throws pussy punches to enemy that deal nearly no damage to even fodder enemies.

Yeah the flame belch, chainsaw, glory kills, double jump and double dashing are the micromagement that I mentioned. You need to use that each time you enter arena or you'll die. Doing all that only fun first few kills after that it wasn't as entertaining to watch. Gets repetitive and tiring IMO.

Music is fine, and like you is the reason I continue playing the game :D
Yeah, it's funny how the Doomslayer can punch a two-man-high slab of solid metal halfway across the map, but can't even stagger a half-rotten walking corpse without charging his blood punch ability first. :laugh:
 

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Jump on walls, jump between walls, dash and then double jump, upgrade runes, upgrade guns, change mods, collect armor with flamethrower, collect ammo with chainsaw, collect HP with glory kills. That's RPG... not Doom.. The environment around you looks all alike, you don't know the F is happening. Have I been there? or that's where i'm suppose to go? Enemies seem to respawn out of nowhere. This is more like a Jackie Chan simulator with RPG elements.
 
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Naturally I continue with Blood and Wine next. If CDP can keep up with this kind of quality I'll buy Cyberpunk 2077 even though I'm not really into the theme. I say the same at first when my cousin introduces me to Witcher 3. And I'll buy on GoG too as I did on all Witcher series.

w3.jpg
 
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alright alright time to end it ...

you hate Eternal, i quite like it ... i am right, you are right

nonetheless none of your grip with the game are plaguing me (wait ... you have to use the Chainsaw that often? uhhhh ok i see)
micromanagement are natural reflex for me ... when i started my first playthrough i was at home ... (not like #stay@home ofc ... ) it was a combination of Quake 3 Arena movement with Doom original demon bashing true to the "rip and tear" ...

although the news with Mick make me sad ... his music is what made 2016 awesome for me and Eternal OST mastering is awful ... tho one question remain ... you don't like the Metal music (Industrial Metal to be precise) ... what kind would you like to have ... because none of the other style would fit ...
87064427_2900073150013631_2236031034531512320_n.jpg
but that's not Mick's fault if Bethesda thought rap would fit DOOM TV commercial ... FFS i swear Bethesda will do everything they can to do wrong ...

Gets repetitive and tiring IMO.
every single doom was repetitive technically ... :laugh:

Maybe I'm weird, but the music was one of the few things that made me want to keep on playing. :D I love it how they re-made the original Doom '93 themes into the new Doom style.

Also, if I remember right, the slogan of the old '93 Doom was "a game made by metal fans for metal fans" or something like that, which they probably tried to re-enact. Though I understand, the music in DOOM '16 appealed for a broader audience.
well if not 8bit or midi ... Doom'93 would have sounded like 2016 :p doom was always metal and metal only

quick edit to cut the sterile debat
i forgot i bought that one it seems ...
1587832706638.png

i think i know what will follow ....
 
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alright alright time to end it ...

you hate Eternal, i quite like it ... i am right, you are right

nonetheless none of your grip with the game are plaguing me (wait ... you have to use the Chainsaw that often? uhhhh ok i see)
micromanagement are natural reflex for me ... when i started my first playthrough i was at home ... (not like #stay@home ofc ... ) it was a combination of Quake 3 Arena movement with Doom original demon bashing true to the "rip and tear" ...

although the news with Mick make me sad ... his music is what made 2016 awesome for me and Eternal OST mastering is awful ... tho one question remain ... you don't like the Metal music (Industrial Metal to be precise) ... what kind would you like to have ... because none of the other style would fit ...
I agree with you that everyone is right. :) And I don't hate the game. I just liked Doom '16 way more. If I gave that one 9/10, I'll give this one 7/10, which is still okay, just not spectacular.

As I was playing it, I had the feeling that the 'micromanagement' fighting style would appeal to quite many people, it's just too complicated for me. It's also kind of cool how they tried to re-enact the monster designs of the old games, though I have to admit that the monsters in '16 were a lot scarier. Combine this with the much more fluid level design and the not so vivid colours, it felt like a lot more immersive and catching game with a lot more depth to it. This one feels more like a casual arena-style shooter (with tons of perks and jumping around), which is fine, I get it, just not exactly my cup of tea.

As for the music, I liked the soundtrack of '16, and I like this one too. In my opinion, the soundtrack is the only part of the game which is on par with Doom '16, but again, it might be just me. :)

If I wanted to link a video review that's quite close to my opinion, this (link) would be it.
 
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That looks cool. Ever tried NFS Hot Pursuit?
Talk about manic.
Apology for the late reply, I have tried it but couldn't really get into it.
I prefer a bit of story and street racing aspect for this franchise, my first introduction was the Underground series.
 
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alright alright time to end it ...

you hate Eternal, i quite like it ... i am right, you are right

nonetheless none of your grip with the game are plaguing me (wait ... you have to use the Chainsaw that often? uhhhh ok i see)
micromanagement are natural reflex for me ... when i started my first playthrough i was at home ... (not like #stay@home ofc ... ) it was a combination of Quake 3 Arena movement with Doom original demon bashing true to the "rip and tear" ...
I don't say I hate it. I still think Doom Eternal movement is too slow, and another excuse to have rune upgrade to increase movement speed after glory kills. Also some invisible walls in the environment (like rubble) that made you stuck is annoying. Also glory kills IMO is killing immersion, you move very fast double jumping and dashing and then you stop to do the glory kill, oh right another excuse to put rune upgrade to do glory kills faster. Too much emphasis in 'rip and tear', you can rip and tear with a gun, not necessarily tearing demon face off with bare hands for 10967 times.

every single doom was repetitive technically ... :laugh:
Every single game in existence is repetitive killing the same enemy over and over again, but what I meant to say is this is FPS, not RPG. Switching weapon is fine, and what they did to Doom 2016 is a good balance of RPG elements (weapon upgrade, suit upgrades), in Eternal its way too much of RPG elements. Enemy now have a weakpoint too, another RPG elements.

The arena-style gameplay also not my cup of tea. Artificially locking an arena so you frantically jump around and dashing like monkey with guns on acid trip. I don't like the game forces me to follow its style of gameplay.

Now you catch why I don't like this game all that much? I stop here and I wont be quoting anyone regarding Eternal anymore. You like it? Good for you. At most I gave this game 6/10. The thing I like about the game is its story, as it told me how he became the Doomslayer so that puts a stop on all the theory on him. A little bit of story/history is fine, and I love reading codex entry so I know who is Samuel Hayden and what is VEGA initially. The environment also looks beautiful. The game engine looks great for open RPG games. I would enjoy looking the environment if I'm not tearing demon in the face all the time :laugh:


I got another game that I can rant. Borderlands 3. The gameplay, gun mechanics and vehicle mechanics is a huge improvement over older Borderlands game but the story is like being written by emo teenager. I replay older Borderlands games numerous times, both single player and co-op with friends. But BL3 made me uninstall after finishing the game, so does my co-op partner. The story is what kills otherwise good game. I spend 63 hours completing the game and finishing nearly all the sidequest. There are some interesting quest in the game but the main quest its just appalling. This one is easily 4/10 as it makes me bored even before finishing the game.

That makes two disappointed game that I anticipate this year. There are two more game that I anticipate; Serious Sam 4 and C&C Remaster. I hope at least one of the doesn't suck.
 
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I got another game that I can rant. Borderlands 3. The gameplay, gun mechanics and vehicle mechanics is a huge improvement over older Borderlands game but the story is like being written by emo teenager. I replay older Borderlands games numerous times, both single player and co-op with friends. But BL3 made me uninstall after finishing the game, so does my co-op partner. The story is what kills otherwise good game. I spend 63 hours completing the game and finishing nearly all the sidequest. There are some interesting quest in the game but the main quest its just appalling. This one is easily 4/10 as it makes me bored even before finishing the game.

That makes two disappointed game that I anticipate this year. There are two more game that I anticipate; Serious Sam 4 and C&C Remaster. I hope at least one of the doesn't suck.

While I agree that Bl3's story is like whatever and Bl 2 had a better one but for me its not a game breaking issue.
Story is just there for 1 playtrough,do every side quest/read everything /collect echos,etc but then its all about the end game imo and at that point I don't care about the story in this game since I treat Borderlands like a shooter Diablo where I spend most of my gametime with farming stuff/gearing my char/trying out different builds.

I still have the most hours spent in BL 1 but BL 3 is creeping up and easily played it more than BL 2 already 'so many gameplay related things I did not like in that game..'

As for DOOM Eternal,for me Eternal and 2016 DOOM are somewhat equals and I like them both.Had no real issues with Eternal tbh,needed a few hours to get used to the different combat style but I had a lot of fun with it and the parkour parts did not bother me either.
 
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Apology for the late reply, I have tried it but couldn't really get into it.
I prefer a bit of story and street racing aspect for this franchise, my first introduction was the Underground series.
Oh, the good old times! :rolleyes: Though I admit, I got into the series with Need for Speed 2 (1997) which was my first game ever, and Need for Speed 3: Hot Pursuit (1998). I and my friends played the hell out of these two split-screen. :D I didn't really enjoy anything after Carbon (I really wanted to like ProStreet, but the high-speed interstate races, or whatever they were called, put me off big time), but the one simply called Need for Speed (2015 I think) isn't too bad. Its story is uninteresting to say the least, but the graphics, sounds and customisation options are awesome.
And it features Ken Block!
I had high hopes for The Run, but it ended up being too short, and more like an interactive action movie than a racing game. Underground 2 and Most Wanted are still the best of the series, imo. Never really got into Underground 1, though. Cars in it sounded like they came straight out of a mid-90's game.

Sorry for the long post, I just felt a bit nostalgic for a minute. :ohwell:

I don't say I hate it. I still think Doom Eternal movement is too slow, and another excuse to have rune upgrade to increase movement speed after glory kills. Also some invisible walls in the environment (like rubble) that made you stuck is annoying. Also glory kills IMO is killing immersion, you move very fast double jumping and dashing and then you stop to do the glory kill, oh right another excuse to put rune upgrade to do glory kills faster. Too much emphasis in 'rip and tear', you can rip and tear with a gun, not necessarily tearing demon face off with bare hands for 10967 times.

Every single game in existence is repetitive killing the same enemy over and over again, but what I meant to say is this is FPS, not RPG. Switching weapon is fine, and what they did to Doom 2016 is a good balance of RPG elements (weapon upgrade, suit upgrades), in Eternal its way too much of RPG elements. Enemy now have a weakpoint too, another RPG elements.

The arena-style gameplay also not my cup of tea. Artificially locking an arena so you frantically jump around and dashing like monkey with guns on acid trip. I don't like the game forces me to follow its style of gameplay.

Now you catch why I don't like this game all that much? I stop here and I wont be quoting anyone regarding Eternal anymore. You like it? Good for you. At most I gave this game 6/10. The thing I like about the game is its story, as it told me how he became the Doomslayer so that puts a stop on all the theory on him. A little bit of story/history is fine, and I love reading codex entry so I know who is Samuel Hayden and what is VEGA initially. The environment also looks beautiful. The game engine looks great for open RPG games. I would enjoy looking the environment if I'm not tearing demon in the face all the time :laugh:
I also welcome the addition to the story's complexity, though I wouldn't mind if the story itself was just a tiny bit more sensible. There's too much Maykr this and Sentinel that, and this prophecy cr**, and not enough real, straightforward explanation on what's what. Again, maybe it's just me.

Edit: Thinking about it, Doom: E is a good remake of Doom 2. Just like Doom 2 was okay, but nothing special (except for the super shotgun) compared to Doom 1 which was a masterpiece, I can say the same when I compare D:E to Doom '16. And that's my verdict.
 
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Regeneration

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Really? Many of my friends say they like it better. Must be a personal preference thing.

Its a Jackie Chan simulator, you always out of ammo + HP and need to kill everyone with your bare hands to survive.

And I suspect there is a bug with the game's synchronization. One moment I'm all alone and in a blink of an eye surrounded by dozen monsters in a close range.

Don't get me wrong, its a OK game, but not WOW.
 
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I don't say I hate it. I still think Doom Eternal movement is too slow, and another excuse to have rune upgrade to increase movement speed after glory kills. Also some invisible walls in the environment (like rubble) that made you stuck is annoying. Also glory kills IMO is killing immersion, you move very fast double jumping and dashing and then you stop to do the glory kill, oh right another excuse to put rune upgrade to do glory kills faster. Too much emphasis in 'rip and tear', you can rip and tear with a gun, not necessarily tearing demon face off with bare hands for 10967 times.

Every single game in existence is repetitive killing the same enemy over and over again, but what I meant to say is this is FPS, not RPG. Switching weapon is fine, and what they did to Doom 2016 is a good balance of RPG elements (weapon upgrade, suit upgrades), in Eternal its way too much of RPG elements. Enemy now have a weak point too, another RPG elements.

The arena-style gameplay also not my cup of tea. Artificially locking an arena so you frantically jump around and dashing like monkey with guns on acid trip. I don't like the game forces me to follow its style of gameplay.

Now you catch why I don't like this game all that much? I stop here and I won't be quoting anyone regarding Eternal anymore. You like it? Good for you. At most I gave this game 6/10. The thing I like about the game is its story, as it told me how he became the Doom Slayer so that puts a stop on all the theory on him. A little bit of story/history is fine, and I love reading codex entry so I know who is Samuel Hayden and what is VEGA initially. The environment also looks beautiful. The game engine looks great for open RPG games. I would enjoy looking the environment if I'm not tearing demon in the face all the time :laugh:
i was not aiming at you with that one (neither Auswolf also ) but i am not a fan to @ a target :laugh: (but i can confirm Doom is not for you since nothing it was meant to be is your cup of tea :laugh: )

and as i said all dooms are repetitive and fans of the series know that since the beginning and that's what they like about : frenetic non stop demon rip and tearing listening to metal music in an arena (also they know that Slayer is a relative of B.J. Blazkowicz :laugh: and given Blazko tendencies glory kill are just logical in the setup of Doom after all "he's too F'cking Angry to die!" and well weapon are not his primary style given his story ... Argent d'Nur arena is not a shooting range)

dismantling enemies is not weak point technically ... it's logical in a shooter (i call that an improvement... :p ) , weapon upgrade is not RPG'esque ... it's logical in a shooter ... doom is not RPG'esque it was designed like that since the beginning but ID added more stuff recently indeed (DOOM and DOOM II RPG were RPG'esque ... in the wrong way "laugh" ) ofc after that you like it or you "meh" it.

it seems people forgot about what Doom is in the beginning

but at last now you mentioned it's personal instead of a generalisation :)

errr i just noticed why i have no issues with Ammo limitation although it doesn't fit Doom initial feeling ... "realisme" ... in 93 you carry 999 12 gauge shells in 2020 you carry 24 max ... :laugh: the later is more logical but not really adapted for all players :)

And I suspect there is a bug with the game's synchronization. One moment I'm all alone and in a blink of an eye surrounded by dozen monsters in a close range.
never got that even once o_O
It's a Jackie Chan simulator, you always out of ammo + HP and need to kill everyone with your bare hands to survive.
try Doom'93 and Doom II fist-only runs ;)
also try Doom'93 in Nightmare difficulty, that's the good old stuff ... a joke difficulty that give you no time out!



oh that one is not bad a videogame addon to a Finnish-German-Australian comic SiFi action movie (i need to see that one )... given the legacy it has a good ol' B movies feeling the fact that most cutscene are done with real actors "a la" Wing Prophecy, Myst, Riven, Red Alert/C&C (and Quantum Break for the youngers ... ) kinda help :laugh:

we all know what's on the "Dark Side Of The Moon"(tm)
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nah the most modern plane they have is not the Republic- Fairchild A10 Thunderbolt II, they shown some F-22'esque too but i prefer the A10 over any modern 5th Gen
20200426094055_1.jpg20200426094105_1.jpg20200426094108_1.jpg

soooo the I.S.S. is a space base ... interesting ... and a Australian spaceship nicknamed ... eh? "Dundee" ahaha the 4th biggest city of Scotland ... wait ... Scotland? oh well the dev and publisher are German .... i doubt they know anything "Dundee" is aside "Crocodile Dundee"
20200415155439_1.jpg20200415155651_1.jpg

mixed and negatives reviews? ohhhh that's the kind of challenge i love ...

"clunky controls" naaaaaahhh they are fine ... M/KB or pad no issues
"dated graphics!" fine again ... the game is from 2012
"the music doesn't fit" errr ... well it fit space drifting ...
"sh!tty B movie style" well, that's what give it his charm ... stop being negative ...

all in all that's why i don't read game reviews or personal opinions as they are all probably wrong outside personal domain ;) (but 95% of the reviewer think it should be general and all should think like that )

now i have another Götterdämmerung to add to my list (Xenosaga, Code Vein and now Iron Sky )
 
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Oh, the good old times! :rolleyes: Though I admit, I got into the series with Need for Speed 2 (1997) which was my first game ever, and Need for Speed 3: Hot Pursuit (1998). I and my friends played the hell out of these two split-screen. :D I didn't really enjoy anything after Carbon (I really wanted to like ProStreet, but the high-speed interstate races, or whatever they were called, put me off big time), but the one simply called Need for Speed (2015 I think) isn't too bad. Its story is uninteresting to say the least, but the graphics, sounds and customisation options are awesome.
And it features Ken Block!
I had high hopes for The Run, but it ended up being too short, and more like an interactive action movie than a racing game. Underground 2 and Most Wanted are still the best of the series, imo. Never really got into Underground 1, though. Cars in it sounded like they came straight out of a mid-90's game.

Sorry for the long post, I just felt a bit nostalgic for a minute. :ohwell:
Yeah I never heard of the previous titles before Underground, Underground 1&2 were great but I can't stand the very arcadey driving and the silly over the top customisation requirements anymore lol.
As you can see I prefer more simple/classy modifications and all about performance and be able to drive.
Most wanted(2005) is still the best for me followed by NFS Heat now, Carbon was alright but I finished that game 100% in one sitting lol.
Never really liked the Run either and the reboot NFS(2015) was a nice refreshment for the modern era and Heat is Ghost best work between NFS(2015), Payback and Heat. All the cars in Heat near enough sound close to their real life counterpart.
 
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Yeah I never heard of the previous titles before Underground, Underground 1&2 were great but I can't stand the very arcadey driving and the silly over the top customisation requirements anymore lol.
As you can see I prefer more simple/classy modifications and all about performance and be able to drive.
Most wanted(2005) is still the best for me followed by NFS Heat now, Carbon was alright but I finished that game 100% in one sitting lol.
Never really liked the Run either and the reboot NFS(2015) was a nice refreshment for the modern era and Heat is Ghost best work between NFS(2015), Payback and Heat. All the cars in Heat near enough sound close to their real life counterpart.
Same here, I prefer driving cars to four-wheeled jewel boxes. :laugh: In Underground 2, I always keep two cars: one for the show (sponsor slots, magazines, etc), and one that I enjoy driving. NFS(2015) is sort of a nice mix: there are various customisation options, but you're not required to use them all to progress in the game. I guess that's why I finished it. If the game had ever told me that I had to put camber on my wheels to progress, that would have been the moment when I click 'uninstall'. :rolleyes: I'm trying to find the screenshot I took of the Mustang that I finished the game with... my folders are a mess! o_O
 
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Just curious what everyone is playing currently.

GRID 2019, (bought GRID with 60% off or so a while ago)
Purchased the Ultimate Edition DLC yesterday.

Also still playing GTA V.
 
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a bit of victor vran.
met geban the broker.
he have some "steaming hot" deals for me
:laugh:
vv.png
 
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i was not aiming at you with that one (neither Auswolf also ) but i am not a fan to @ a target :laugh: (but i can confirm Doom is not for you since nothing it was meant to be is your cup of tea :laugh: )

and as i said all dooms are repetitive and fans of the series know that since the beginning and that's what they like about : frenetic non stop demon rip and tearing listening to metal music in an arena (also they know that Slayer is a relative of B.J. Blazkowicz :laugh: and given Blazko tendencies glory kill are just logical in the setup of Doom after all "he's too F'cking Angry to die!" and well weapon are not his primary style given his story ... Argent d'Nur arena is not a shooting range)

dismantling enemies is not weak point technically ... it's logical in a shooter (i call that an improvement... :p ) , weapon upgrade is not RPG'esque ... it's logical in a shooter ... doom is not RPG'esque it was designed like that since the beginning but ID added more stuff recently indeed (DOOM and DOOM II RPG were RPG'esque ... in the wrong way "laugh" ) ofc after that you like it or you "meh" it.

it seems people forgot about what Doom is in the beginning

but at last now you mentioned it's personal instead of a generalisation :)

errr i just noticed why i have no issues with Ammo limitation although it doesn't fit Doom initial feeling ... "realisme" ... in 93 you carry 999 12 gauge shells in 2020 you carry 24 max ... :laugh: the later is more logical but not really adapted for all players :)
How is spending points that you acquire in the game on weapon/armour improvements not RPGesque? It's exactly what I do in The Witcher 3, although the game doesn't call them points per se. :D Don't get me wrong, I'm not against the idea. It was well executed in Doom '16. It's just a bit over the edge in D:E. In my first few hours, many times I picked up some shiny new bauble having no idea what it was meant for. Only later did I realise that I had a million unspent weapon upgrade points. If I replayed the game in a month or two, I'm sure I would still be clueless about a few things.

Another thing is that many of these upgrades are absolutely unnecessary. They just fill out a part of the game that doesn't need filling anyway. For example, restoring dash on glory kills: come on, it only takes ONE SECOND to restore it anyway! Faster reload times for this and that weapon mod: I never even noticed that there was any reload time at all. :laugh:

About the Argent d'Nur arena: just another pointless detail, imo. I never forgot what Doom was in the beginning: "Here's a chainsaw, here's a shotgun, go kill some demons." That's it. Doom '16 reenacted this concept beautifully and added a few extras, but in D:E there's too much story bullshittery going on about the past. Maykrs and Sentinels, and epic battles, ugh... :confused: The doomguy loses his status in all this epicness. I mean, he is THE Doomslayer. He's supposed to kill demons when no one else can. He's not supposed to be taking part in an intergalactic scheme of some alien races that no one really cares about anyway. You don't even know who they are unless you read a million codex entries (and maybe not even then). Humans, demons, and the doomguy; I never needed more than that.

Though I agree with the majority that Doom 3 was a spin-off (not an actual Doom game), I still prefer the nameless marine to this Maykr-Sentinel cr**. A sidenote: "maker" spelled with a Y and no E... come on, isn't it a bit childish? :rolleyes:

I like the backstory of the Icon of Sin, though. That bit is really well thought of.
All I'm saying reflects my opinion and is not meant to contradict someone else's thoughts. And I still consider D:E an enjoyable game, just not as balanced on all its aspects as Doom '16 was. Peace! :lovetpu:

GRID 2019, (bought GRID with 60% off or so a while ago)
Purchased the Ultimate Edition DLC yesterday.

Also still playing GTA V.
How is GRID '19 compared to the rest of the series?
 
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20200424174112_1.jpg

So nothing particularly interesting happening here, just a few screens I took to compare with vanilla. Modded Skyrim is something I've gotten into only recently and without a doubt it's a thousand times more interesting than vanilla. It's strange though because for me, Skyrim is ultimately a really bad game. It's undoubtedly the beginning of the end for the lifeblood of Bethesda's brand of CRPG as we know/knew it. Boy do I have a laundry list of problems with this game.

For a start, I don't like the nature of this game, where it's like everything takes place in its own bubble of space and time. Why is it possible for you to become the Archmage of Winterhold, a guardian of the Twilight Sepulcher and a son/daughter of the Night Mother, all at the same time? With no-one so much as blinking an eyelid? Moreover, and perhaps even more egregiously, how on Nirn is it possible for the player to become involved with several different deities simultaneously without any kind of negative or positive effect? Why is Meridia not having a go at me for being a master necromancer? Why is Nocturnal so utterly indifferent to world affairs that she apparently has no issue with the Dragonborn becoming a Nightingale? Does she even realise we're a child of Akatosh, an Aedrothic god, first and foremost? Do any of these Daedric princes care about gaining/losing followers? You'd be forgiven for thinking they did because of their persistent interference in Tamriel and yet they're apparently oblivious to one another, pun not intended.

Why is the civil war so badly constructed? It's literally a case of us being a 1-man army for either one of the poorly-fleshed out factions and the fights, particularly the final city battles, are totally underwhelming. It never feels like there's a civil war going on. Ever. There couldn't possibly be just two factions duking it out, no civil war ever has been just two factions. There should be more than just the Stormcloaks who are rebelling and there should be challenges to Ulfric's leadership. The whole civil war plot is ultimately just completely flaccid.

Why is it possible to master every skill and spell there is? What happened to classes? Bethesda went so far overboard with this it's unbelievable. Level 81 is supposedly the hard level cap. Only it isn't a cap at all because by this time you reach this level, your skills are all maxed out. And to make matters so much worse, they put in some kind of prestige function with the DLC, where you can essentially prestige reset your skills back to 15, making them "legendary", although I'm not sure what it is that makes them legendary other than a Dragonborn icon.

I am gonna stop there because this ain't a thread to bitch in, not really. Just airing my problems with what is supposedly one of the best games of all time. I think people were only impressed with it because it was a lot better than the games that existed up to 2011, although Fallout New Vegas was the far better RPG. There's no doubt that mods make it an amazing game to play but they cannot unfortunately wash away the core problems of the main game. I'll be back with some cool screens if I see anything interesting. Might pop in with some Warhammer stuff as well, maybe some Mordhau and Witcher violence too at some point.
 
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How is GRID '19 compared to the rest of the series?

I also still have the original GRID installed, the cars of GRID 2019 are somewhat harder to control imo, I use an xbox360 controller. (haven't played that many hours yet)
I do like it though, good graphics and it runs without issues. (not playing multiplayer)
 
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View attachment 152871
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View attachment 152873

So nothing particularly interesting happening here, just a few screens I took to compare with vanilla. Modded Skyrim is something I've gotten into only recently and without a doubt it's a thousand times more interesting than vanilla. It's strange though because for me, Skyrim is ultimately a really bad game. It's undoubtedly the beginning of the end for the lifeblood of Bethesda's brand of CRPG as we know/knew it. Boy do I have a laundry list of problems with this game.

For a start, I don't like the nature of this game, where it's like everything takes place in its own bubble of space and time. Why is it possible for you to become the Archmage of Winterhold, a guardian of the Twilight Sepulcher and a son/daughter of the Night Mother, all at the same time? With no-one so much as blinking an eyelid? Moreover, and perhaps even more egregiously, how on Nirn is it possible for the player to become involved with several different deities simultaneously without any kind of negative or positive effect? Why is Meridia not having a go at me for being a master necromancer? Why is Nocturnal so utterly indifferent to world affairs that she apparently has no issue with the Dragonborn becoming a Nightingale? Does she even realise we're a child of Akatosh, an Aedrothic god, first and foremost? Do any of these Daedric princes care about gaining/losing followers? You'd be forgiven for thinking they did because of their persistent interference in Tamriel and yet they're apparently oblivious to one another, pun not intended.

Why is the civil war so badly constructed? It's literally a case of us being a 1-man army for either one of the poorly-fleshed out factions and the fights, particularly the final city battles, are totally underwhelming. It never feels like there's a civil war going on. Ever. There couldn't possibly be just two factions duking it out, no civil war ever has been just two factions. There should be more than just the Stormcloaks who are rebelling and there should be challenges to Ulfric's leadership. The whole civil war plot is ultimately just completely flaccid.

Why is it possible to master every skill and spell there is? What happened to classes? Bethesda went so far overboard with this it's unbelievable. Level 81 is supposedly the hard level cap. Only it isn't a cap at all because by this time you reach this level, your skills are all maxed out. And to make matters so much worse, they put in some kind of prestige function with the DLC, where you can essentially prestige reset your skills back to 15, making them "legendary", although I'm not sure what it is that makes them legendary other than a Dragonborn icon.

I am gonna stop there because this ain't a thread to bitch in, not really. Just airing my problems with what is supposedly one of the best games of all time. I think people were only impressed with it because it was a lot better than the games that existed up to 2011, although Fallout New Vegas was the far better RPG. There's no doubt that mods make it an amazing game to play but they cannot unfortunately wash away the core problems of the main game. I'll be back with some cool screens if I see anything interesting. Might pop in with some Warhammer stuff as well, maybe some Mordhau and Witcher violence too at some point.
Interesting, I never thought about the multiplicity of choices as an issue. More like a possibility to explore every aspect of the game with one character. But now that you mentioned it... true story. :D

I liked Skyrim as an exploration kind of game, just not as an RPG. The scenery is (most of the time) beautiful, the things you can do are plenty, and there's always a hidden detail somewhere, like in the rest of the Elder Scrolls games.

What I disliked about it is the vast emptiness... you can walk miles without reaching any civilisation, and even when you do, the NPCs are repetitive, characterless and boring. And there isn't too many of them either. They make even the biggest cities feel like ghost towns compared to what they were like in Oblivion. There, I could spend hours (maybe even days) talking to people in town and taking on local quests... which brings me to another issue I have with Skyrim: quests aren't local. I love the fact that you can take on random bandit hunting quests, but they always bring you to the other side of the map. Why would anyone in town X be concerned about a bandit camp on the edge of the world? I get it, that's how the game wants you to explore, but logically it just doesn't make sense!

With all its flaws, I like Skyrim, I just find Oblivion more lively and engaging as a comparison.
 
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I also still have the original GRID installed, the cars of GRID 2019 are somewhat harder to control imo, I use an xbox360 controller. (haven't played that many hours yet)
I do like it though, good graphics and it runs without issues. (not playing multiplayer)
I find GRID 2019 more forgiving than GRID Autosport and GRID 2, with all three on the same difficulty setting. 2019 has become much more arcadey and the so-called Nemesis - a driver who becomes homicidal if you scratch his paint too often - isn't very difficult to outrun, so I may need to up the difficulty setting and then see what it's like.
Graphically, it's more superior and since I use a keyboard, I haven't really noticed much of a difference in the handling, except that my cars tend to stick to the road better.
In a word, it's less challenging on a medium difficulty setting than the other two.
 
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