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Fired up GTA V for the first time in months and got Trev to locate nuclear waste on the seabed, but he ran aground :) I'm still waiting for the tide!
This could take a while because there are 30 barrels. Game still looks great at max settings and no wonder I've put in over 170 hours in story mode and finished the campaign. Shame there are no campaign DLCs.

gtav-sub.jpg
 

Frick

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Freelancer with the HD mod. Looks pretty good. Last time I played it (a bunch of years ago) many backgrounds looked really bad, but now everything's ok.

freelancer1.png


There is one thing that is really bugging me though.

freelancer2.png



Compare this to the original planet:



Instead of an almost earthlike ecunemopolis-lite it's a jungle planet. What other changes have they made (apart from some of the UI graphics)?
shakefists.gif
 
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Was playing Victoria 2 with Wurttemberg and saw this:
unknown_2021.11.30-01.27.png


Seriously, what the actual f... Why do I always get antivaxxers, illness deniers and now antivitaminers? And yet the most possible invention was colonialism, so shooting is fine (despite being in place, with no border or sea border with similar size country), but caring about yourself must be heresy to them. BTW their literacy level was almost 90%, so they are not some savage idiots, that have no idea how civilization looks like.
 

Ahhzz

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Freelancer with the HD mod. Looks pretty good. Last time I played it (a bunch of years ago) many backgrounds looked really bad, but now everything's ok.

View attachment 227232

There is one thing that is really bugging me though.

View attachment 227234


Compare this to the original planet:



Instead of an almost earthlike ecunemopolis-lite it's a jungle planet. What other changes have they made (apart from some of the UI graphics)? View attachment 227237
I do love me some Freelancer....I need to grab that mod...
 
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Freelancer with the HD mod. Looks pretty good. Last time I played it (a bunch of years ago) many backgrounds looked really bad, but now everything's ok.

View attachment 227232

There is one thing that is really bugging me though.

View attachment 227234


Compare this to the original planet:



Instead of an almost earthlike ecunemopolis-lite it's a jungle planet. What other changes have they made (apart from some of the UI graphics)? View attachment 227237

This is like my fav game in this genre/type, finished it 2 times back in the days and I was actually wondering recently if maybe it has some gfx mods or something.
If I could ask a game to be remade like the Resident games then this would be it, man I would play the heck out of it again. :laugh:
 
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This is like my fav game in this genre/type, finished it 2 times back in the days and I was actually wondering recently if maybe it has some gfx mods or something.
If I could ask a game to be remade like the Resident games then this would be it, man I would play the heck out of it again. :laugh:
Agreed! The only reason I never finished the game is because my save file got corrupted half way through for some reason, and I couldn't be asked to start again. One day I will.
 
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No games for me.. Just trying to get Ubuntu to run off of a Windows host.. Ugh...
Ah, Linux Roulette. Not sure if I'd call it a "game."

Too bad there are no extra awards for bashing your head against a brick wall for days and days.

How's Ubuntu running in 2021?

(Disclaimer: I ran Red Hat Linux in the late Nineties.)
 

Toothless

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Ah, Linux Roulette. Not sure if I'd call it a "game."

Too bad there are no extra awards for bashing your head against a brick wall for days and days.

How's Ubuntu running in 2021?

(Disclaimer: I ran Red Hat Linux in the late Nineties.)
Mate that was seven years ago.
 
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Frick

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This is like my fav game in this genre/type, finished it 2 times back in the days and I was actually wondering recently if maybe it has some gfx mods or something.
If I could ask a game to be remade like the Resident games then this would be it, man I would play the heck out of it again. :laugh:

Remastered and expanded, story wise. There are so many cool places to visit, but juat following the main story doesn't bring you there. Which in a way is kinda pure: the only reason you have to go there is because you want to and for the thrill of exploration. But there's nothing to do there. Maybe add salvageble logs to the derelict ships, some better side quest system as a complement to the jobs you can take... Dunno. Something.
 

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Continuing Alice: Madness Retutns on my 2nd rig.

Damn, Alice is easily in my top 5 hottest women of games -shit. Damn!
 
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Using all the discounts to prepare my single player winter holiday stash, got BioMutant, CyberPunk 2077 and Guardians of the Galaxy so far. It's becoming obvious I'm never going to catch up with my backlog of unfinished games unless gaming industry dies and I live forever.
 
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For as big of a Metro fan as I've been, I never got to Sam's Story. I was gonna until I learned of the upcoming Stalker release this coming spring. I had to go back and play those first.

It's a great time, if you're a fan. It has some bugs and it starts off slow. The boss fights are lame. Sorry. Once you know the trick it's like beating that first boss of the Zelda game on your 5th playthrough. You know the whole dance routine, so you basically can't lose. I got it on the first fight, and they never got harder. It's not quite a full level and is more linear than ME was overall. Satisfying amount of exploration but it's obvious there's only one main focal point. The actual missions you find yourself on are typical for the game at this point. For someone into the mechanics of this game, they're really enjoyable. I felt right at home. I did enjoy the story and the little world they built. I want more stuff like this. These tight little journeys. Several hour romps with some meat to em.

One thing I will say... and I've been thinking this over for a bit. At some point in ME, Anna points out everyone being on this journey together only to further allude, with this almost spiritual certainty, that everyone will eventually go their own way to their own destinations. If I am media literate at all, this suggests to me that these are stories the creators of this series will try to tell us at some point. It made me think, a game that is say... 5-8 "Sam's Story" style adventures with the different characters would be cool. Most games seem to go for one big story with a couple of side ones. What if the big story was just the premise for an anthology of several smaller ones that would actually be the focal point? Spend personal time with a character, or different characters in different places and try to join it within the otherwise isolated story experiences. Have it still be a 40-60 hour open-world game, but just break it into levels. A little bit like how some shooter campaigns used to be done, but with bigger, less linear levels, and a bit fewer of them. Each one maybe the size of say... a couple classic Halo flood levels or something. Something where you could spend a whole evening on each chunk.

Basically what I'm describing is a play on the open-world concept. Your typical open world has regions that you 'unlock' as you play, right? That's the de-facto way to scale the game with character progression. As you grow, you get to go to the tougher places without getting your shit run up on. And you usually go there by literally going there in the open world. What I'm saying is to forget about the 'going there' part and make each smaller region that would normally be on a shared map, a level all on its own. Focus on packing those tight as fully discreet elements, like fully games with the game. Give me a more focused look at the different parts of this world you are trying to convince me of by giving me a clearer more definitive experience in each part of it. Cut the fat that appears for the sake of having that typical open world and channel a steady stream of substance to the gameplay experience. Might even leave room for detail otherwise taken up by other game elements.

Hell, wanna talk player choice? Choices in one chunk might totally alter another chunk. Maybe determining whether you go back to a chunk later to see it changed by what you did both when you were in it and after, or end up passing it completely for something else. With this basic containment comes a lot more creative control over the experiences. It simplifies things on a technical... or really just mechanical level. I'm thinking of the overworlds of games like Super Mario World or Star Fox 64, but more modern and involved. You can change a lot more and have it be more manageable this way, have that complex plot that wiggles with the player. The player gets freedom/choice, but not enough to hang their own suspension of disbelief and sense of pacing with - it can be a truly interactive world unfolding across something more akin to loose chapters.

I'm just thinking about different angles to the 'everything drawer' problem. Open world games can be like that... just that one box that every kind of thing goes into at once. It needs better compartments, but also can't be too closed-off. Most of them, I would say are more open than they need to be, to the point where they can't even make use of the space meaningfully. At that point, why do it? Because everybody does?

Cowboy Bebop, sorta. Each chunk could be a smaller, tighter experience while technically giving more range with regards to what the whole experience of the game can be. It can be different things at different times and you can still tie each 'block' together thematically. Much easier to write, too. Easier to go all-in on something smaller in scope, right? Glueing smaller cores together seemed to work out okay in microprocessor technology, yanno? :D

I think this would actually work better than what a lot of open world games now try to do to accommodate for the stories they wanna tell in those games... y'know all of the stuff that frequently leaves people these days wondering where the genre is even going, or why these games are becoming less engaging. It goes back to conversations a few of us have had here many times before. It's the age old problem of how to get a coherent story with definitive characters in a big open world with a ton of different gameplay elements and heavy emphasis on player freedom/choice. How it is not yet obvious to people how incompatible these things tend to be kind of surprises me sometimes.

I dunno. Just a thought that always hits me when I play DLC's like this one.
 
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STEAM: Finally purchased NieR: Automata - Game of the YoRHa Edition and using graphical mods for it. Quite fun and happy I now officially own this. Subnautica, Seven - Enhanced Edition, and Little Nightmares 1: Complete are the other games I most recently purchased.
GOG: CONTROL (was less than $1 USD) and a couple free games.
Rockstar: Grand Theft Auto V + Online.

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Ahhzz

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For as big of a Metro fan as I've been, I never got to Sam's Story. I was gonna until I learned of the upcoming Stalker release this coming spring. I had to go back and play those first.

It's a great time, if you're a fan. It has some bugs and it starts off slow. The boss fights are lame. Sorry. Once you know the trick it's like beating that first boss of the Zelda game on your 5th playthrough. You know the whole dance routine, so you basically can't lose. I got it on the first fight, and they never got harder. It's not quite a full level and is more linear than ME was overall. Satisfying amount of exploration but it's obvious there's only one main focal point. The actual missions you find yourself on are typical for the game at this point. For someone into the mechanics of this game, they're really enjoyable. I felt right at home. I did enjoy the story and the little world they built. I want more stuff like this. These tight little journeys. Several hour romps with some meat to em.
....

Cowboy Bebop, sorta. Each chunk could be a smaller, tighter experience while technically giving more range with regards to what the whole experience of the game can be. It can be different things at different times and you can still tie each 'block' together thematically. Much easier to write, too. Easier to go all-in on something smaller in scope, right? Glueing smaller cores together seemed to work out okay in microprocessor technology, yanno? :D
....
Ok, the only thing the Metro games did for me was make me go back and play STALKER again lol.

and WTF??? how did I not know there's a Cowboy Bebop game??!!! holy crap!!!!
 
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Ok, the only thing the Metro games did for me was make me go back and play STALKER again lol.

and WTF??? how did I not know there's a Cowboy Bebop game??!!! holy crap!!!!
Hahaha, I wish there was a Cowboy Bebop game, though given that film we got recently, maybe not right now lol.

I was more just envisioning a game experience that plays out as the story there does. Each level is a big chunk of the world, but the chunks are a bit more compartmentalized. The structure is normally one where you have sort of the 'hub' overworld - that's your world map. That's then divided up into regions or biomes which essentially constitute 'pocket' overworlds that in themselves are big enough to be broken into several levels. I say we try omitting that hub, put the entire open-world parts within the then split-up pocket overworlds. So it could be a bit like watching Cowboy Bebop, where each episode is a full, complete experience in itself and the real story linking them together is more nascent. Not secondary, but definitely more background. You get so caught up in these little events happening that you don't notice arcs even building. It's 'open,' but not. I want similar things in games. You're moving through a progression of levels, but the levels themselves are bigger and more open than normal levels, and choices made in them affect other levels, as well as the progression of the overarching story.

But yeah... every time I play a Metro game now, I just see that new Stalker trailer in my head. :laugh:
 
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no idea why this isn't 1080p . .hello 360p! i just suck at recording gameplay . . :shadedshu:

 
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Hahaha, I wish there was a Cowboy Bebop game, though given that film we got recently, maybe not right now lol.

I was more just envisioning a game experience that plays out as the story there does. Each level is a big chunk of the world, but the chunks are a bit more compartmentalized. The structure is normally one where you have sort of the 'hub' overworld - that's your world map. That's then divided up into regions or biomes which essentially constitute 'pocket' overworlds that in themselves are big enough to be broken into several levels. I say we try omitting that hub, put the entire open-world parts within the then split-up pocket overworlds. So it could be a bit like watching Cowboy Bebop, where each episode is a full, complete experience in itself and the real story linking them together is more nascent. Not secondary, but definitely more background. You get so caught up in these little events happening that you don't notice arcs even building. It's 'open,' but not. I want similar things in games. You're moving through a progression of levels, but the levels themselves are bigger and more open than normal levels, and choices made in them affect other levels, as well as the progression of the overarching story.

But yeah... every time I play a Metro game now, I just see that new Stalker trailer in my head. :laugh:
well i never had the chance to play it and i played a lot of PS2 games.
maybe was just launched in japan
...ah its not a film its a series the one they released on netflix, i watched it all, they got some right but ...but.... at the end they drop the ball. Being a Cowboy bebop fan is hard cuz
the hook they used for second season was HUGE!! they only had to mention the butterfly man ...and i was dropping tears of happiness. I know is bad but even though bringing that badass for 2nd season
makes me happy.

" No one can draw a clear line between sane and insane. You move that line as you see fit for yourself.
No one else can. You'll understand soon... that the one that's insane is this world."
-VINCENT VOLAJU-
His quotes have been my favorites from all the anime I've watched.

 
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well i never had the chance to play it and i played a lot of PS2 games.
maybe was just launched in japan
...ah its not a film its a series the one they released on netflix, i watched it all, they got some right but ...but.... at the end they drop the ball. Being a Cowboy bebop fan is hard cuz
the hook they used for second season was HUGE!! they only had to mention the butterfly man ...and i was dropping tears of happiness. I know is bad but even though bringing that badass for 2nd season
makes me happy.

" No one can draw a clear line between sane and insane. You move that line as you see fit for yourself.
No one else can. You'll understand soon... that the one that's insane is this world."
-VINCENT VOLAJU-
His quotes have been my favorites from all the anime I've watched.

Ahhh, yeah... I still haven't been grabbed by a live action, not even if it's Cowboy Bebop. Maybe especially because of that lol. I've seen it too many times and care a little too much for it for me to not tear even the best possible adaptation down, heh. Generally speaking, there are big parts of styling in anime that get lost in live action for me. It can be compelling on its own, but it just never really feels fully 'authentic' to me. The mediums are different enough to make it 'something else' in my mind, but because they're both still predominantly visual, I can't fully separate things. I just get hung-up and confused. It just never has the same feel, so if I know the anime, it's all mental uncanny valley for me. So I didn't realize they did a whole show. I just know it's been... mixed.

Now that I think about it, cartoonizing something that's originally live-action doesn't affect me that way. I think I get it. If you take something with a lot of details that our brains latch onto - let's say a human face, and abstract it down to that of a cartoon representation, we can sort of reconstruct the entirety of the face in our minds, based on memory of faces stored up. There's free space for interpreting, where there just isn't much information. However, if you take a face that's only ever been seen as an abstract representation of a human face (a cartoon drawing) and produce a real, detailed version, it may not stick even if many of the details seem right because your mind has already extrapolated the original cartoon face to look different than it actually ended up looking. No room for interpreting, already packed with information. I literally can't pretend anymore. My brain always expects the face to look one way when it looks another, probably because everybody reads the cartoon face a little differently. Anime worlds are like alternate realities to me. People in those realities don't look like real-life humans from the year 2021. It's such a weird tic, but I can't shake the feeling.

That's really what it is. I look at the live action faces and go "...I KNOW that's not [character name]"

And OF COURSE there is a PS2 game. Did every anime existing in that period get made into a PS2 game, or was it just all the ones I remember?
 
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@BiggieShady Biomutant is so underrated. So many bad reviews, Gameranx included. I liked Biomutant.
@AlejoZ i know Forza 4 is on major discount, but you need to be on top of Forza 5. Imagine Forza 4 as Vin Diesel (quality of acting) and Forza 5 is benedict cumberbatch
 
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@BiggieShady Biomutant is so underrated. So many bad reviews, Gameranx included. I liked Biomutant.
Reviews are generally overrated imo, I almost never read/view game reviews cause most of the time I don't agree with them and I can have fun with games said to be 'bad' and also dislike games that had high ratings so wuteva I just check gameplay for myself and decide if I'm interested or not.

If I'm interested then I check performance videos with my GPU to see if the performance is completely busted or not, if its not then I will add the game to my list and hopefully play it one day if I can.
For what its worth Biomutant looks like a fun game to me and also want to play it sometime.

Continuing Alice: Madness Retutns on my 2nd rig.

Damn, Alice is easily in my top 5 hottest women of games -shit. Damn!

You are into the crazy/weird ones huh.:laugh:
 
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I been playing Genshin Impact with zero idea what i am doing.
 
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@BiggieShady Biomutant is so underrated. So many bad reviews, Gameranx included. I liked Biomutant.
@AlejoZ i know Forza 4 is on major discount, but you need to be on top of Forza 5. Imagine Forza 4 as Vin Diesel (quality of acting) and Forza 5 is benedict cumberbatch
How's Biomutant in terms of build/depth? Is it just your casual action game with 5-7 skills and some pseudo customization or is it more than that?

I did like how it flowed, but it looked immensely shallow at the same time.
 
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