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Lei

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Resident Evil 2 Remake

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Frick

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A bit of Terraria again.................getting prepared for the LoL update!!!!!!!!!!!!!! Started over from scratch, think I died 30 times from falling alone.................................

Is it out?

Seems as it is! Nice.
 
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Lei

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Is it the one with RT update? Does it still run slower than DX11 version?
From options>graphics I set RT on and off.

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Here's with and without RT

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Finished Wolfenstein 2 this week and Old Blood before that. Really solid fps and good fun. Just Youngblood left now.

Tried going back to NFS: Heat just to finish the story but I can't play it anymore, thanks to FH5. Gameplay feels horrible now.
 

Space Lynx

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Finished Wolfenstein 2 this week and Old Blood before that. Really solid fps and good fun. Just Youngblood left now.

Tried going back to NFS: Heat just to finish the story but I can't play it anymore, thanks to FH5. Gameplay feels horrible now.

What is FH5?
 

Lei

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Finished Wolfenstein 2 this week and Old Blood before that. Really solid fps and good fun. Just Youngblood left now.

Tried going back to NFS: Heat just to finish the story but I can't play it anymore, thanks to FH5. Gameplay feels horrible now.
You can get enough money to buy anything in NFS heat:


I really hate the cops. Hope there will be less cops in NFS Unbound
 

Space Lynx

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You can get enough money to buy anything in NFS heat:


I really hate the cops. Hope there will be less cops in NFS Unbound

I got NFS Heat while it was dirt cheap, so thanks for this. I just want to have fun on the single player story a bit then move on. Going to save this, inifnite money in a game like that sounds pretty fun honestly for some weekend fun. Heck, the game only costing $3 can't go wrong, 1/3 the price of a dinner these days.
 
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I got NFS Heat while it was dirt cheap, so thanks for this. I just want to have fun on the single player story a bit then move on. Going to save this, inifnite money in a game like that sounds pretty fun honestly for some weekend fun. Heck, the game only costing $3 can't go wrong, 1/3 the price of a dinner these days.
Hope you have a good time with it. I played about maybe half of the story before FH5 came out and it was entertaining enough and that level of car customization is something FH5 doesn't quite match, unfortunately. But going back to it after months of FH5 I find the driving too jarring. The steering is very rubberbandy and drifting is... something. So make sure you haven't played any driving games recently! :laugh:
 
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I really wanna compliment Cyberpunk for the improvements made to it recently - I've really enjoyed being a stealth hacker with a side of tech weapon use and plain old fashioned stealth-plinking. This game gives you a lot of fun ways to approach stealth. Weapon stats really do end up being secondary. Breach protocol cuts enemy defense and hacks weaken/distract. If you have tech, charged tech weapons just make sense. You ping to see enemies through cover, use buffs from cold blooded, engineering, and even your hacking to offset the lack of boosts from the assault tree locked up in your tiny reflex attribute. Though to be honest, once you hit 20 intelligence, get that legendary contagion with the spread boost... cyberpsycho, suicide.... even plain short circuit is nasty, hacking is all that you need. The ultimate cyberpsycho hack can spread - pick the right enemies and they'll keep everyone distracted/dead. I basically just leverage different hacks to cause chaos and then pick off stragglers. It really depends. Sometimes I just pull some risky moves to invite full combat to trigger. Start playing cover games and using quick little hacks to turn tables. It can end even quicker when you go into the fray as an aggressor, as opposed to playing god from the outskirts. I gather cold blood under stealth and then use it to have an edge in combat.

It's pretty cool how you can transition between combat modes as a hacker. Gotta play it on hard to have an engaging balance, but in doing so, it has you using not just different hacks, but your weapon skills and the environment itself. It might be the most dynamic the gameplay has been for me. You can make it all about the hacking and systematically wreck everything, but it ends up being more fun and rewarding to diversify. I have nothing but the reload perk locked to my level 4 reflex attribute, but I take an epic Nue slapped with 10% worth of damage mods, the rare silencer, and a nice sight, and just crawl around popping heads sometimes. Perks in both of the cool trees make that super effective. Throw up the optic camo cyberware if I'm about to be caught. Toss a poison knife at whoever has seen me/the body (silencer will give you away shooting in the open, even if invisible.) Or I can do a system reset on them... or just fry their brains. I never worry about cameras... thanks to hacking perks, they're off for 6 minutes as soon as I breach protocol. It all depends on how much attention I wanna draw. Still matters, my character is not very tanky and only gets regen through cold blood. I need to be sure I'm not setting myself up to be overwhelmed. Sometimes, you can just use a kill like a lure and pile the fools up. Other times, it's worth going to each kill and dispatching them silently. If it's just a small group, I can always use the "call backup" hack to gather them before dropping contagion and picking them off as they stumble and die. It spreads really fast when you have a good iconic cyberdeck and perks boosting speed and spread... utterly devastates crowds of human targets.

Problem now is, I've hit the umpteenth oversight in the game. It can occur in one of Panam's missions... the one where you steal the tank. There's this part where you have to get a train going, to use as a road block for your ambush on the tank convoy. There is a fairly substantial cutscene after nightfall, when you're done setting up at the train depot. At no point in this can you save. When the cutscene is done, you are awoken rolling into the job. You literally just get up and get into Panam's truck. Also can't save. As you ride, you will need to shoot the train's coupling, and then some drones. After that, you hit the convoy and a big firefight ensues. At no point in any of this can you save.

It also doesn't autosave. This ends up being a problem when you factor in the overall stability of the game. It seems to be the least stable around quests. I am on my 3rd go starting back from the cutscene because the game crashed at one of the points in the mission I described. It seems like a 101-level move to at least auto save after the cutscene. Metro Exodus has a similar issue with ranger hardcore. That difficulty disables manual saving completely, with there being a brainless autosave timer, and then placed autosaves at important points (so that you don't wind up redoing a whole dungeon because of a dumb fluke.) Problem is, they miss a few beats on them, leaving parts of the game where you could easily be over an hour out from a save when the game crashes (which probably will happen at least once or twice in a playthrough if you utilize DX12/RT,) leaving you set back all of that time. It's a frustrating way to be punished. There have been times where that sort of thing left me so demotivated that I never finished the playthrough. And it's such a tiny oversight. Cyberpunk is still death by 1000 needles for me at times.
 
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Just finished Dead Island after 30 hours and now started Riptide which is a kind of sequel, both very entertaining zombie mayhem games. I like the simplicity of both with easy crafting, upgrading and a huge variety of weapons. But the most fun is the very generous loot spawning, so if you're short of cash or materials for crafting, all you need to do is keep revisiting areas and all the loot is there to steal all over again.
Naturally, dead zombies carry cash and the harder they are to kill, the more cash they carry. And of course, if some kind soul welcomes you into their home or safe house, what do you do? You rifle through all their cupboards, wallets and drawers, and nick all their stuff. You're welcome!
 

Lei

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Got the ultimate edition for sale on steam, playing the story atm.

Also bought it during the summer sale, started playing the story but I have to admit I'm terrible at the game. :laugh: 'using a controller'
Did not play the serie since Mortal Kombat 4 or so, only played Street Fighter and Dragon Ball Fighter Z/Kakarot but for some reason MK 11's control/combat system doesn't click with me or I'm just bad,lol.:oops:

At least the game supports 21:9 Ultrawide so thats a big + for me unlike some if not most fighting games that simply won't by design and can't get rid of the black bars.
 
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Also bought it during the summer sale, started playing the story but I have to admit I'm terrible at the game. :laugh: 'using a controller'
Did not play the serie since Mortal Kombat 4 or so, only played Street Fighter and Dragon Ball Fighter Z/Kakarot but for some reason MK 11's control/combat system doesn't click with me or I'm just bad,lol.:oops:

At least the game supports 21:9 Ultrawide so thats a big + for me unlike some if not most fighting games that simply won't by design and can't get rid of the black bars.
yeah is a good thing it supports ultrawide, im at the final boss fight, im getting destroyed. fighting or x-games are the only games i will use a controller. my regular logitech is uncomfortable
but i only payed $20 and this is the third game i get to use it since 2016, no need to change it. i hate the direction pad that goes rounded shape and not independent like in sony controllers
 

Lei

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Also bought it during the summer sale, started playing the story but I have to admit I'm terrible at the game. :laugh: 'using a controller'
Did not play the serie since Mortal Kombat 4 or so, only played Street Fighter and Dragon Ball Fighter Z/Kakarot but for some reason MK 11's control/combat system doesn't click with me or I'm just bad,lol.:oops:

At least the game supports 21:9 Ultrawide so thats a big + for me unlike some if not most fighting games that simply won't by design and can't get rid of the black bars.
There's also King of Fighters 15 and Dead or Alive 6
 
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yeah is a good thing it supports ultrawide, im at the final boss fight, im getting destroyed. fighting or x-games are the only games i will use a controller. my regular logitech is uncomfortable
but i only payed $20 and this is the third game i get to use it since 2016, no need to change it. i hate the direction pad that goes rounded shape and not independent like in sony controllers

Same story here with controllers, only using it for fighting games or slow paced walking simulator story games otherwise its collecting dust. 'also a cheapo ~20$ controller but it gets the job done and feels comfortable for me'

There's also King of Fighters 15 and Dead or Alive 6

Not familiar with KoF but Dead or Alive I did consider trying out, also played Tekken back in the days so I might check out 8 when its relased.
 
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How did it become "Model 101" though?
 
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Processor Ryzen 9 3900X
Motherboard Asus ROG Strix X370-F
Cooling Dark Rock 4, 3x Corsair ML140 front intake, 1x rear exhaust
Memory 2x8GB TridentZ RGB [3600Mhz CL16]
Video Card(s) EVGA 3060ti FTW3 Ultra Gaming
Storage 970 EVO 500GB nvme, 860 EVO 250GB SATA, Seagate Barracuda 1TB + 4TB HDDs
Display(s) 27" MSI G27C4 FHD 165hz
Case NZXT H710
Audio Device(s) Modi Multibit, Vali 2, Shortest Way 51+ - LSR 305's, Focal Clear, HD6xx, HE5xx, LCD-2 Classic
Power Supply Corsair RM650x v2
Mouse iunno whatever cheap crap logitech *clutches Xbox 360 controller security blanket*
Keyboard HyperX Alloy Pro
Software Windows 10 Pro
Benchmark Scores ask your mother
At some point tonight, I hope to play FO4 again lol. The last time I wanted to play it, I borked my mod setup playing with full foliage overhauls... screwed the LODs up completely. I see the leaves on trees only until I begin to get close, when the bulk of the leaves disappear. This was a bit before I broke my hand... just didn't have a ton of motivation to tinker with anything.

It's a compound issue... I have problems generating new LODs. I'm running an older version of the game because I don't really want/need to update the mods that will need to update along with the new script engine memory addresses. Lets get another thing straight... the game runs on my C drive... my system nvme, because it is one of the few games that can really benefit from it. Loading times off of an nvme are significantly faster with uncapped frame rates. I had an additional install for mod testing purposes, as well. On my sata SSD is a clean, Steam-managed install. There are better ways to manage it all. I'm considering jumping to MO2. I need to settle in on my base texture pack. I have like, a full gross of dozens of texture mods, all unpacked from their compressed files so I can mix and match, have individual textures overwrite. The idea is that when I have a sufficient base locked in, I can pack all of that into a mega kit... pack it into BA2s resembling the original game ones, with one archive for each DLC and such. Just keep that to simplify other aspects of modding, and preserve it across installs. That's the biggest bitch of modding games extensively. Long-term file management. Even with the tools available, it's a stressful administrative nightmare to change/move certain parts.

Anyway, problem I'm having is, the LOD generating software only deals with that Steam game folder that holds my blnk dummy install. So it won't build LODs off of the meshes, materials, and textures from my foliage, landscape, and building mods. I'm kinda stuck... no tree mods work right. I'm missing a major component of the look and it is jarring how there are backdrops totally vieled in forests and then as you get close, rows forest pop into tall twigs with tiny handfuls of sparse leafy branches. I wanna run all of the fancy stuff with atmospheric weather, full ENB/ReShade with fake-RT in the form of rough path-traced global illumination. It was running killer with a 3060ti to carry it. Post-processing is one place where GPU grunt still matters, outside of maybe having the memory for hi-res textures. The new lighting stuff you can inject into the raster pipeline is sick, but GPU-heavy. A modern GPU has a much easier time. I can still get ~80FPS with brute-forced global illumination. Probably much better if my textures were properly sized and compressed in archives.

What I am doing right now, is copying a copy of my actual modded game folder back to the C drive. To convince Steam to manage that folder, I had to delete my install from it. Steam then installed the latest version onto the C drive. So now, I am waiting for the old game folder with the old version that's compatible with my mods, as well as my injection based mods/shaders and some other random stuff, to overwrite the new install. Steam has been told not to update unless I launch the game from steam or the game launcher. I'll be using F4SE's launcher. Once that's done, I'll re-deploy the 400+ mods I have set up into that shadow-swapped C drive install and finally generate my LODs using the correct source assets.

Everything about this stuff is so clunky, I swear. I'm using xLODGen, which like xEdit (script data table editor,) deals with many different Bethesda games. The way you choose the game is to actually include the right prefix in the filename. So to do FO4, you literally change "xLODGenx64.exe" to "FO4LODGen.exe" and then it will auto-scan for the Fallout 4 game folder, compile all of the relevant ini files and everything. There are actual command prefixes you can start it with to change where it dumps the generated files and such, but I can't figure out if there's a command to force a different game directory. Hence the ghetto teeter-totter move. At least I don't have to use the CK... the clunk really only begins with the fact that it momentarily locks up between doing almost anything and doing almost everything.


EDIT: And with lots of back and forth messing with different setting in the LODGen, gutting archives, messing with plugins... it is finally TIME for PINE.
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A strange fog seems to have suddenly rolled in...
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Fallout4 2022-10-02 23-10-02.png
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