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Fixing to start Star Wars: Dark Forces (1995). It's and oldie but I didn't get to play it back in the day. Too busy for the most part for many video games. Now I have time. I will get it from GOG. I have had great success with GOG playing old games on Win 10.
 
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never thought i was gonna have a cpu bottleneck with a 5600x at that resolution. Even though the % of the cpu is not hitting more than 90%.
Is weird cuz plenty of benchmarks never referred to the 5600x as a bottleneck for a rtx 3080, if thats the case, wow

For what its worth my i 3 12100F can push my RTX 3060 Ti to 99% in Cyberpunk with most of the eye candy enabled + Quality DLSS.
Thats with my 2560x1080 resolution only.

It really depends on the game, currently I'm still playing Immortals Fenyx Rising and if I max out the game the card sits between 95-99% most of the time.
Same engine as AC Ody so its fairly CPU heavy, if I drop Shadows from Ultra to Very High the GPU usage goes down quite a bit and I can't even see the visual difference.

In older or less demanding games ofc its barely utilized but thats to be expected, and I also play with a global FPS cap of 73 '75Hz monitor' when I'm not benchmarking.
 
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ive been testing my new asus tuf rtx 3080 12gb mostly on Cyberpunk 2077 and my gpu usage doesn't go higher than 90%
maybe 95% and goes down to 70s % 80s %.

Basically you got a ~midrange CPU with a high-end GPU now.
 
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the % of the cpu is not hitting more than 90%.
Whenever you see total CPU utilization of more than 50%, the game has to rely on SMT capabilities of your processor. That means sharing resources. In such case the app would benefit from having more cores. Ideally, each game thread should get allocated to a separate core, but that depends on how the engine handles multiple threads. Many modern games can fully utilize eight threads, so an 8c/16t CPU can be considered the sweet spot today.

Cyberpunk is a title well optimized for multiple threads. It's a CPU heavy game, especially in the city, and scales to about 20 threads. A 5800X3D or 5900X would give you better frame rate - notably the 1% and 0.1% lows - and higher GPU utilization.

cp.jpg
 
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Whenever you see total CPU utilization of more than 50%, the game has to rely on SMT capabilities of your CPU.
Not 100% sure about that but I do agree about the rest you've mentioned.
 
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Fixing to start Star Wars: Dark Forces (1995). It's and oldie but I didn't get to play it back in the day. Too busy for the most part for many video games. Now I have time. I will get it from GOG. I have had great success with GOG playing old games on Win 10.
Unless you're after the retro feel, you might try out The Force Engine, which is a modern source port. It's still in beta, but supports hi-res, modern controls and has many QOL improvements.
 
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i can understand your point, from my own experience i always ask why gpu benchmarks for example in battlefield V or 1 tested the campaign and not the multiplayer,
when in multiplayer the cpu was gonna have a mayor hit on the gpu performance, and most people bought the game for the multiplayer not the campaign.
That, and games don't run in isolation like they do on a review test bed.

Its amazing the amount of crap people run in background while gaming. Not saying you do, but still, it has an impact. Almost no system is running as well in cpu load as a test bed.

But its not even just multiplayer in gaming, CPU loads tend to increase in many types of games as they progress further. Strategy going into end-game; MMOs doing raids; numerous single player games where stuff just gets bigger over time.. Mods adding assets to scenes; that's all an immediate CPU hit. Reviews tend to run a fixed bit of game, they will always fail to touch on the actual CPU load. Gaming generally just loves every Mhz it can get, and a sufficient number of physical cores, no more.

And, mind, even CPU reviews fail to cover this properly. The best you can get there is the relative speed of each CPU. That being said, there are of course just limits to stuff, some games are coded badly or just not sufficiently well for a sprawling end game phase; engine limitations, etc. You'd be surprised how even with the fastest CPU on earth you won't push full GPU usage in a truckload of games/situations.
 
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CPU loads tend to increase in many types of games as they progress further. Strategy going into end-game; MMOs doing raids; numerous single player games where stuff just gets bigger over time.. Mods adding assets to scenes; that's all an immediate CPU hit. Reviews tend to run a fixed bit of game, they will always fail to touch on the actual CPU load. Gaming generally just loves every Mhz it can get, and a sufficient number of physical cores, no more.

This is very true, bunch of game reviews are done at the lighest part of the game that does not reflect late/end game at all in regards of actual performance.
For example most ppl bench Borderlands 3 at the very beginning of the game and then make a conlusion that okay that runs well and I'm like yeah you do that with a end game build that blows up entire screen worth of enemies in a Takedown run and see how that runs. :laugh: 'its mainly a GPU bound game cause UE 4 but still the point stands'

Imo even the built in benchmarks are better than that, if a game has one that is.
 
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Fixing to start Star Wars: Dark Forces (1995). It's and oldie but I didn't get to play it back in the day. Too busy for the most part for many video games. Now I have time. I will get it from GOG. I have had great success with GOG playing old games on Win 10.
It'll play fine. Last time I played it(admittedly many years ago on Win7) it ran fine. If you have any issues, get into the properties of the game EXE and set it for Windows 98/ME compatibility mode.
 
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That, and games don't run in isolation like they do on a review test bed.

Its amazing the amount of crap people run in background while gaming. Not saying you do, but still, it has an impact. Almost no system is running as well in cpu load as a test bed.

But its not even just multiplayer in gaming, CPU loads tend to increase in many types of games as they progress further. Strategy going into end-game; MMOs doing raids; numerous single player games where stuff just gets bigger over time.. Mods adding assets to scenes; that's all an immediate CPU hit. Reviews tend to run a fixed bit of game, they will always fail to touch on the actual CPU load. Gaming generally just loves every Mhz it can get, and a sufficient number of physical cores, no more.

And, mind, even CPU reviews fail to cover this properly. The best you can get there is the relative speed of each CPU. That being said, there are of course just limits to stuff, some games are coded badly or just not sufficiently well for a sprawling end game phase; engine limitations, etc. You'd be surprised how even with the fastest CPU on earth you won't push full GPU usage in a truckload of games/situations.

What do you mean by test bed? Playing games in a virtual environment? Or just a clean install of windows and drivers and nothing else is done, and just launching the game to guarantee nothing is running in the background?

On topic: I played Warframe the other day on Intel integrated 8th gen graphics, and it ran at 55 fps, albeit the resolution was I think 720p. I was still impressed it looked halfway decent. I am guessing Warframe autodetects integrated gpu though and sets everything to Low automatically, still it surprised me and looked halfway ok. couldn't really do any actual running around though. Back to Indie games I go, for now.
 
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Still enjoying GTA V with some mods and trainer 1440p @ 140~150fps G-Sync, smooth as butter... :D (finally got rid of the CPU bottleneck)

20220918214753_1 - Copy.jpg


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20220919010753_1.jpg
 
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Still enjoying GTA V with some mods and trainer 1440p @ 140~150fps G-Sync, smooth as butter... :D (finally got rid of the CPU bottleneck)

View attachment 262168
It's amazing how the GTAV engine holds up these days.

I've been playing Ara Fell, JRPG style game. Bought it on GOG and I haven't been captivated like this in a while. Loving it!
AraFellEE01.jpgAraFellEE03.jpg
AraFellEE02.jpgAraFellEE04.jpg
It has a very 16bit-ish look and feel, with the sole exception being the soundtrack, which orchestrated and amazing! Great story line too!
Then there's the fact that there are NO random battles. If you want to avoid battles and get to where you're going quickly you can!
The only forced battles are boss/event/storyline related.
@Lenne Not sure how you feel about this one as there is a fair amount of killing of wild felines. Plenty of pet cats to pet though(yup, that's a thing).
It kind takes me back to the golden age of the TurboDuo. Just a beautiful and fun game.

Not giving any spoilers.
 
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Still enjoying GTA V with some mods and trainer 1440p @ 140~150fps G-Sync, smooth as butter... :D (finally got rid of the CPU bottleneck)

View attachment 262168

your mods look way better than the GTAVI leaked video and images that happened last two days or so. honestly GTAVI is going to be a dissapointment imo. it looked boring to me and for a game in the works since 2014, the graphics matched it.
 
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Series CP 2077 Edgerunners hit hard, im looking for everything in-game, locations, weapons, clothes, chrome upgrades. damn
got the Sandevistan, Davids jacket, Rebeccas Shotgun and ive been to iconic places from the series to check similarities....just wow.
I love how much they put on the series to make alive Night City with references from the game. I found the Sandevistan (Legendary) by mistake, couldn't believe it was in the game too.
They should do this kind of stuff more often .
ggtgtg.jpg
 

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Why? It's not in anything near a finalized form, how can anyone have a formal opinion of it?

I've seen UE5 games finished in two years that look lightyears better than this GTAVI game, and this game has had 8 years of development already... and unlimited funds for production. Sometimes... money isn't everything.

Series CP 2077 Edgerunners hit hard, im looking for everything in-game, locations, weapons, clothes, chrome upgrades. damn
got the Sandevistan, Davids jacket, Rebeccas Shotgun and ive been to iconic places from the series to check similarities....just wow.
I love how much they put on the series to make alive Night City with references from the game. I found the Sandevistan (Legendary) by mistake, couldn't believe it was in the game too.
They should do this kind of stuff more often .View attachment 262186

are there spoilers from the game story in the netflix special? or should i wait to watch the netflix special before i do the game story?
 
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I've seen UE5 games finished in two years that look lightyears better than this GTAVI game, and this game has had 8 years of development already... and unlimited funds for production. Sometimes... money isn't everything.



are there spoilers from the game story in the netflix special? or should i wait to watch the netflix special before i do the game story?
no, they just show 2 characters from the game, if you wanna call that spoiler. i dont think that nothing from the story in the series spoils the game story, from the time line that happens way before
CP 2077 main story. In fact. i think that watching the series first will make you run and have goosebumps knowing one of those characters, once you play it.
 
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I've seen UE5 games finished in two years that look lightyears better than this GTAVI game
Yeah, but again it's in the middle of the development process. GTA5 looked like poo at this point in the dev stage.
and this game has had 8 years of development already...
I think you might be misunderstanding the situation. They have not been working on it for 8 years. They have been progressively refining GTA5, making the online content and making other games. They only started GTA6 late last year.

Far be it for me to defend Rockstar, but this is not an area they deserve criticism. This time next year they will have a much more flesh out engine and GFX.
 

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Series CP 2077 Edgerunners hit hard, im looking for everything in-game, locations, weapons, clothes, chrome upgrades. damn
got the Sandevistan, Davids jacket, Rebeccas Shotgun and ive been to iconic places from the series to check similarities....just wow.
I love how much they put on the series to make alive Night City with references from the game. I found the Sandevistan (Legendary) by mistake, couldn't believe it was in the game too.
They should do this kind of stuff more often .View attachment 262186
Tho still no better butt that Cindy has in FF XV. ;)
 
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Quick question, does Oblivion suffer from the same issues whereby a game save won't load properly & the game CTD just like Skyrim did when the player has advanced to higher levels?
I recall Skyrim use to do this more so in 32 bit flavour than the 64 bit version; yesterday I had issues loading the last 2 manual saves in Oblivion now my character is on level 13!
I'm playing in vanilla, no mods.
 
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never thought i was gonna have a cpu bottleneck with a 5600x at that resolution. Even though the % of the cpu is not hitting more than 90%.
Is weird cuz plenty of benchmarks never referred to the 5600x as a bottleneck for a rtx 3080, if thats the case, wow
Tweak your ram and use co+pbo, gain about 25% performance, then bottleneck will go away :)
 

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Quick question, does Oblivion suffer from the same issues whereby a game save won't load properly & the game CTD just like Skyrim did when the player has advanced to higher levels?
I recall Skyrim use to do this more so in 32 bit flavour than the 64 bit version; yesterday I had issues loading the last 2 manual saves in Oblivion now my character is on level 13!
I'm playing in vanilla, no mods.

Never had that problem in Oblivion. Boulders floating in the air and cows flying off into the sky and disappearing, yes, but not that problem. Almost all of that got fixed with the Unofficial Patch. I'm sure you have that installed but if not it's a must have.
 
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Never had that problem in Oblivion. Boulders floating in the air and cows flying off into the sky and disappearing, yes, but not that problem. Almost all of that got fixed with the Unofficial Patch. I'm sure you have that installed but if not it's a must have.
It's the opposite with me, never seen any of those quirks except a rare instance of an NPC stuck in a wall.... My version is the Steam GOTY version deluxe.
 
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Case Corsair Air 540
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Mouse Logitech M187 wireless (First day of use 30-9-2021)
Keyboard Logitech K270 wireless
Software Windows 10 21H2 LTSC 2021 / Linux: Candidates: Bazzite - Linux MX - Tuxedo - Kubuntu
Quick question, does Oblivion suffer from the same issues whereby a game save won't load properly & the game CTD just like Skyrim did when the player has advanced to higher levels?
I recall Skyrim use to do this more so in 32 bit flavour than the 64 bit version; yesterday I had issues loading the last 2 manual saves in Oblivion now my character is on level 13!
I'm playing in vanilla, no mods.
Save corruption is something that can randomly happen. Don't use Auto save. Save manually. When you want to load a save, don't do it directly from in-game. first exit to the game menu and then load your save from there. < This is what I remember from the guide lines for both Skyrim, Oblivion and other old Fallout Bethesda/Oblivion games. Maybe the new Fallout 4 isn't affected? I don't know.
If you use the script extender (The name doesn't imply much, but it does fix game engine and mainly memory management issues) with the three Unofficial patches, you are golden! However, if you find this overwhelming for you, Just use the Script extender. It is very short of size and won't edit game data or mess with your game installation, it would just run for its own. And you can run with or without it, without affecting your save games. So you don't have to worry about it. All you have to do is extracting certain files from the archive into the main folder of the Oblivion game. Run the executable with Admin rights. That's it.

The old Script Extender is just called OBSE. Don't use it. Use the new xOBSE

According to the README:

IF YOU ARE USING THE STEAM VERSION OF OBLIVION:
  1. Copy obse_1_2_416.dll, obse_editor_1_2.dll, obse_steam_loader.dll and the Data folder to your Oblivion directory. This is usually "C:\Program Files\Valve\Steam\SteamApps\common\oblivion".
  2. Launch Oblivion via Steam or by running Oblivion.exe. OBSE will automatically be run along with Oblivion when launched. To disable this, rename or move obse_steam_loader.dll. You do not need to use obse_loader.exe unless you are running the editor.
IF YOU PURCHASED A RETAIL (NON-STEAM) VERSION OF OBLIVION: (I guess GOG included)
  1. Copy obse_1_2_416.dll, obse_editor_1_2.dll, obse_loader.exe and the Data folder to your Oblivion directory. This is usually in your Program Files folder, and should contain files called "Oblivion.exe" and "OblivionLauncher.exe".
  2. Run oblivion by running obse_loader.exe from the Oblivion directory.
If you use a desktop shortcut to launch Oblivion normally, just update the shortcut to point to obse_loader.exe instead of oblivion.exe.
 
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