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Having a blast with Wanted: Dead. Guess I'm exactly the target audience for this. Corny trash connoisseurs and everyone nostalgic for old janky action games, rejoice! Not worth 60$, mind you, but then many of the 00's games Wanted is copying here weren't either :D
Just don't come in expecting Devil May Cry or peak Ninja Gaiden - this ain't it, think more Lollipop Chainsaw or Dark Sector, that sort of level of dumb and glorious "meh".
 

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I'm quite enjoying Guardians of the galaxy, just pure fun and nonsense at times + it looks great imo. 'I wish more games would use RE engine, never had any problem with those even on weaker hardware in the past'
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Next week I'm gonna try Atomic Heart since it will be on gamepass on day 1 and also the last season before Diablo 4 will start in D3 on feb 24 and I'm defo playing that as my goodbye from the game in general. 'launch day D3 player and ofc I'm moving to D4 on the launch day'
Those 2 might slow down my progress with the game but I will finish it for sure just gonna take my time probably. 'not a fan of jumping between more than 2 games'
 
Really enjoyed Guardians too, dull gameplay but the game is all about the dialog and the insane amount of banter that just never stops from start to finish. Consistently funny also.
 
Really enjoyed Guardians too, dull gameplay but the game is all about the dialog and the insane amount of banter that just never stops from start to finish. Consistently funny also.
Yeah I can see the gameplay becoming dull by the end of the game but so far I'm okay with it and even then rest of the game keeps me playing it anyway. :laugh: 'for the reasons you mentioned'
I'm also trying to play the game with a controller even tho I'm terribad with it unless its a slow paced game, dunno some of the keyboard+mouse combos and inputs were quite ass and caused me to fail a quick time event that was combined with a longer cutscene which I couldn't skip the second time either only to fail the damn thing again.
Dusted off my controller and that made it a lot easier so now I'm giving it a chance in this game.
 
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As we put Leyndell behind us, we mysteriously take the form of the legendary Feigning Ronin of the Impish Cat, Dragonshins.
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Legit, I'm 3 points in INT away from the cap. I grabbed this INT boosting helm so I could dump a talisman. I just *also* happen to have very recently slaughtered a samurai, so now we are some sort of mad, katana-wielding imp battlemage. I didn't have quite the capacity for the legs in the set and subbed for the grieves from the Scaled Set. :laugh:
 
As planned I'm taking a detour to Atomic Heart.
So far after 2+hours I kinda like the game and its giving me some weird Bioshock vibes 'this is a + for me since I love those games'.
Game is also much better optimized than expected and it runs with no real issues on my rig on Atomic 'maxed out' settings, open world areas are more demanding but even there it still holds 60+ fps on average and not much stutters to speak of since the game had a day 0 patch with shader caching added to the game.

Ray tracing was scrapped from the launch day version btw even tho it was marketed as a RT title for quite some time now, supposedly it will be added to the game at a later point tho the game still looks pretty good imo and at least this way it runs well enough.
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Currently the game has no FOV slider setting so I'm using flawless widescreen to add +10% to it, at least the game supports 21:9 out of the box.
 
Started Kingdom Hearts once again on PS2. Its camera is the only thing I hate about that game. :shadedshu:

I have KH2 also on my shelf as I haven't played much of that before. Bought both from UK from ebay, can't remember which one of those it was, but it has also a silver-colored original Sony memory card with it, can't remember did the seller mention it but a hella nice bundle :)
 
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No Man's Sky is my fave chillout game...when there aren't any pesky Sentinels or pirate ships hounding me. Unfortunately, this planet that I built my base on is positively Sentinel infested.
 
As planned I'm taking a detour to Atomic Heart.
So far after 2+hours I kinda like the game and its giving me some weird Bioshock vibes 'this is a + for me since I love those games'.

Bioshock vibes how? Because personally I found at least the first game to be a mediocre and boring shooter with a cool setting. "Spiritual sucessor to System Shock", yeah right.
 
Just finished Wonerboy : Asha in Monster World
An OK game, the "remaster" is generic, i prefers the genesis / megadrive pixelated version
Game is short, about 4 hours, and it's just an action / platformer in some kind of maze / dungeon ...
It really lacks the aventure side of Wonderboy V :(
 
Bioshock vibes how? Because personally I found at least the first game to be a mediocre and boring shooter with a cool setting. "Spiritual sucessor to System Shock", yeah right.

Design mainly with the weird robots 'game is set on a big flying platform/zone which instantly gave me Infinite flashbacks' and the glove that can create some special attacks like shock/frost/polymer similar to the plasmid powers in Bioshock.
Weapons and their upgrade system/vendor is also similar in a way.

Rest is like a mix of open zone/world Fallout/Far Cry with underground facilities.

I never played System Shock so I can't relate. :oops:
 
Results of me trying to sneak up on two tanks in Squad:
 
I'm playing Dead Space Remake and The Callisto Protocol. Dead Space Remake is better.
 
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Good luck with 8GB of VRAM. And luck is not exactly what you need, ACTUAL VRAM and plenty of it
 
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Good luck with 8GB of VRAM. And luck is not exactly what you need, ACTUAL VRAM and plenty of it
How time flies... feels like it was just few years ago when 128MB (9800 Pro, 6600 GT) was enough.. :D
 
Somebody will find it interesting:
 
Man..Still trying to stop the train in GTA V.... :banghead:
 
Man..Still trying to stop the train in GTA V.... :banghead:
I got instantly a flashback from SA...

ALL YOU HAD TO DO WAS FOLLOW THE DAMN TRAIN CJ! :laugh:
 
Getting into true late-game Elden Ring, I'm rethinking my spellsword build.

For most of the game, I've been running a staff on the left, with the Moonveil on the right. And the MV is great, but I don't think it's the best late-game magic sword. What's handy about it is that it packs wicked damage with its stellar INT scaling and features an AoW that offers a mix of great poise damage, excellent magic damage, great speed, and very high FP efficiency - and that's in addition to the extra reach it has casting that little beam. And you can get it before you even attempt Stormveil Castle. Between that AoW and just using the katana moveset with the incredibly solid INT-based damage scaling, you don't even need to cast for the first half of the game. Straight-up just wap em and spam the AoW. Grab a magic uchigatana to powerstance with and obliterate enemies with a mix of nasty bleed and magic damage. Nice to have if you aren't explicitly pushing to later areas to get the spells, talismans, and physick tears to make casting truly viable early. It's quicker to get the Mooveil and just wreck the first 3 regions with it.

Thing is... in terms of actual damage output and versatility... there are better weapon options. I've been tooling around and there are some DEFINITE overlooked options.

The first is the simple magic uchigatana. With the Carian Grandeur AoW on it, it is absolutely superior to MV AoW. It's not quite as fast, but has far more range, does yuuuuuuuge magic damage AND poise damage, and charges through 3 stages. Stage 1 is already massive. Stage 3 is nuclear. With the sorcery options you have for breaking poise, you can utterly decimate bosses with a fully charged carian grandeur swat. It even does increased damage when poise is broken. Like... imagine stacking the damage of 2-3 crits with one AoW move. Thousands of points in damage in one fell swoop - knock off almost half of a colossal boss's bar in one attack. It's honestly absurd how good it actually is. All that you have to do is break bosses' poise with your sorceries and then issue sweet, vertical justice upon them with a giant magic bonk. Get it before reaching Margit, drop him with the shackle, and watch more than half of his HP vanish from just one charged Carian Granduer. It's shockingly good.

Geez... strategically you can put say, Loretta's Slash on a scythe - it comes off quick with a lot of poise damage while providing iframes that keep you safe in the fray. You could chain it to the end of poise-breaker spells like rock sling, gavel of haima, greatblade phalanx, etc and literally smash the poise of just about any combatant in the game before they can get anything off. Like... you can cancel 2nd form transformation sequences. You can just keep chaining the poise breakers and keep high level bosses neutralized for the majority of fights. Tuck a second magic scythe in the staff hand and you can swap to proc bleed and alternate between dishing out disgusting magic attacks that continually break the poise of even the heaviest enemies, and shredding them down to bleeding piles while they lay helpless.

I mean, compare these possibilities with something like the Darkmoon Greatsword. That thing is cool and powerful, but I do think with the somewhat slowed greatsword attack speed, frost buildup instead of bleed, average poise damage, and basic projectile AoW (don't get me wrong, I see the damage and speed,) it's kinda... pedestrian. There's nothing special about it. It's just good, cool, and strong. Actually fighting with it all of the time just gets boring.

The one that really intrigues me is the Wing of Astel. I think that it might be majorly underrated with its AoW, Nebula, which casts a wide-reaching gravity blast. This is great because it amounts to pretty big AND wide (like ~180 degrees in front of you) physical damage that scales from INT. If your only damage stat is INT like me, you run into trouble facing enemies with high magic resistance, which this AoW shreds. It also deals nasty poise damage. And then, IN ADDITION to all of this, you get ANOTHER unique attack in the charged R2. It's a ranged magic projectile attack that's actually strong, can fire in succession, and costs no FP. And then it is a curved sword, so it has a great moveset, including that little charged-attack-cancel-roll. So all in all, it actually seems quite good as an evasive/defensive weapon to go with offensive spells.

The main downside is that its plain attack damage isn't the best. But late game, who cares? I have plenty of FP. At least regular attacks hit for 20% more damage on gravity types - handy for more than one late boss. It doesn't need to be the best possible pure melee weapon, though - just serviceable for the weaklings. There are better class options than pure INT for melee. And yet, many of them can't quite break poise like your litany of INT-scaled sorceries can. I can only imagine a sorcerer would want to have many ways to neutralize threats and control the battlefield in order to make time/space to cast heavy-hitting spells. Like, ultimately I wanna melt you with Comet Azur, Meteorite of Astel, Stars of Ruin, what have you. Might even go for Carian Piercer... which I tend to think is also underrated AF with scaling, nearly 3x multiplier on my Carian Regal Scepter, which has ~350 scaling at 80 INT... do the math on that damage, it's also pretty nice for smashing poise, though the attack itself is slow to set up.

The melee weapon will always pale in comparison to what those do for an INT character - so for me, choice of melee weapon isn't about the plain melee attacks, but strategies that type of weapon affords. What is a sorcerer's worst enemy if not a fast-dodging, distance-closing, swift-attacking foe? And what does the sorcerer most need to deal with that? Surely not a big enough sword to bludgeon them with... but rather an effective way to stymie their speed and reactivity. Wing of Astel does that very well, as the half-circle wave of gravity goo it shoots out hits continually on contact and staggers, giving you time to start either chaining poise-breaking AOE like the gavel of haima or just hitting them with a strong carian sorcery all charged up... or back up and pop a strong ranged sorcery the moment the AoW beam begins traveling out. Dang, hold onto the magic uchi and switch to that to bring out the Grandeur.

I mean, it kinda just puts everything in front of you in the mire of a gravity magic torrent. Gets you out of trouble when enemies overwhelm you and you don't have an AoE sorcery active right in that moment, probably kill half of weaker mobs as you roll back. With so many ways to get out of the fray, break flow, and dish out nasty damage, there's no reason to stay there swinging a sword around and getting poked in your squishy mage parts. Better to have a sword geared towards controlling the battle than one who's main virtue is in the AR it produces. Scale vigor to no more than 40 and invest points in mind to always be using your magic abilities.

Thinkin bout that Wing of Astel. Might give it a shot. I think it's going to be quite advantageous paired with the right spells and talismans. As far as 'special' (locked AoW) magic weapons go, it might just be a sleeper top-tier option for a spellsword leaning more towards spells.

I mean, I'm approaching level 150, and have capped INT, so I can even add DEX as a secondary to speed up casting abit and make up for the melee damage loss. I think it's gonna be my best bet against bosses like Maliketh or Melania.


Also been rethinking my spells. For the most part, the standard glintstone/blade sorceries more than suffice. Hell, 90% of the time, the humble rock sling is kinda the meta, if there could be such a thing for PvE. Truth be told, there are a lot of options for late game. Even spells that seam weak for most of the game become clutch as fuck when you have 80 INT and an appropriate staff. The snowfield opens up some good stuff, too. I've never messed with spells before this build, so I'll have to read up and play around abit. One spell that is REALLY kinda shocking me is Crystal Barrage. It's a press/hold style glintstone projectile beam, like a tiny glintstone version of Comet Azur. The damage is unsuspecting when you first buy it from Sellen for a meager 1500 runes, but late game it quickly stacks damage AND staggers on each little peck. It is actually more useful than Comet Azur, and respectably strong for the low FP cost.


Mages are actually pretty fun in this game, and wayyyy less 'dumb' than people make them out to be. Number one, after midgame, the standard Moonveil and magic greatsword legendary weapons actually aren't that great. Having only magic damage is about as bad as having only holy damage. Like, seriously... good luck fighting late game enemies and bosses leaning on that stuff. It only trivializes the first half of the game. To really get on top of things past that point, you actually do still have to bring a real build together and fight very strategically, push for bigger damage than is readily apparent in standard options, and specialize in consistently controlling the arena. Late game really spares very few builds from gitting gud.
 
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Staying alive in sons of the forest
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Hogwarts Legacy now. Runs suprisingly well on the 6700 at a mix of high and ultra settings. Better than in a 3060ti for what I've seen of it on Youtube. Well, I do keep Volumetric Fog in Medium, since that drops FPS like crazy on literally any game.
 
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